DM Kacy's Curse of the Crimson Throne

Game Master smashthedean

The city of Korvosa is perched on the edge of anarchy—As terrible dangers strike the city, only you can fight against the Curse of the Crimson Throne!


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retired

lol - I made a sour face when I saw those rolls and thought the exact same thing. I think the dicebot isn't random at all, I think it's sentient and it knows how and when to best spoil our rolls.


Speaking of critical hits, I have the Critical Hit Deck app on my phone so if anyone would like to use that, I'm going to keep it available as an option. Basically if you critical, just let me know in ooc text that you want a draw from the deck. Some of the cards only do regular damage instead of double (or double instead of triple depending on the weapon) though, so it might not always be advantagious.


Hm. Regarding my last combat post, I was making it as though both kukris were already drawn and Red was walking around with them, which would make my turn a full-attack.

Now that I re-read the last couple of posts since I last stated for sure that the kukris were drawn, I realise that it's not clear whether or not the kukris had in fact been sheathed since the last combat. Should I make it more clear next time what's been drawn and what hasn't been drawn to avoid this sort of confusion? (I realise the rules for TWF are pretty sticky. Sorry about that.)


I had figured it would make more sense for them to already be drawn, but I was thrown off by the flavor text of drawing the second one. In most cases I'm cool just assuming that if you used your weapons at some point, you still have them out unless you specifically say you're sheathing them. I wouldn't say it's really necessary to add anything most of the time unless you say something contradictory in the flavor text to what the mechanics are (which I'm fine with as long as it works mechanically and has the same result).

Speaking of TWF, are you planning to grab TWF feats Travigan? Those are some pretty heavy negatives you're getting right now. I guess the alternative is to just keep rolling 18s and 19s to hit all the time though!


retired

No, not planning to go that route at all. I figured I'd still have a pretty good chance to hit with my main attack and was gambling that a second swing would roll big and hit; taking out 2 spiders in one go.

I was stunned when the second roll was a 19, and was then immediately humbled when the AC proved be something >18 =P

If I had realized the AC was that high from the start, I doubt I'd have even attempted it. That's part of the fun of the game though. Sometimes you try something that's a total gamble. Sometimes it works, sometimes it doesn't. =)


Good times. Yeah Drain Spiders have a really high AC it turns out? I was actually pretty surprised when I saw the numbers. I'm hoping you guys can squash these last two without too many misses along the way.


retired

If it gets problematic, we may want to start aiding one another, so an attack roll against AC10 will give someone else another +2 to hit one of these little buggers.


That's good thinking; I probably should have had Xavaros do that actually as his chances of hitting with the crossbow firing into melee are pretty slim.


retired

I may abandon sorcerer/dragon disciple entirely now and pick up levels in Ranger just so I can take drain spiders/vermin as a favored enemy!

Friggin' spiders, man!


I think everyone is going to have Favored Enemy: Drain Spiders after this fight as a special bonus ability.


That spider is completely crowded in with no room for Red to move! And there's a staircase in the way of me using my ranged attack. How would I go about doing this? :(


You could pass between Xavaros and Alastair to P5. You could aid another with Travigan, because if I read the rules well, the spider would have cover against you.


Ooh, yes. I shall make it so. Thanks Amaranthine!


Dead spider alert.


eatalotoftictacs, there is a door on the western wall of the ship leading to a walkway. It seems you didn't notice it in the description.


Double d'oh! That's what I get for referring only to the map and not scrolling back for the descriptions. Can I pass it off as INT 8 logic? :(

Either way, proceed. Ignore comments from Red.


Yeah, I tried to make it clear on the map, but google docs only has one thickness option for borders so it's kind of difficult to tell the difference between a wall and an opening. Either way, it's all good.


retired

Hey all,

Just a head's up, I'll be getting on a plane tomorrow afternoon to head down to Orlando for a conference for the rest of the week. I should still be able to check in from my phone, but probably only in the late evening before bed.


No worries, thanks for the heads up!


Should I dismiss the Grease on my turn or keep it around? Keeping it around makes it harder for Gaedran to escape, but will make us take DC 10 Acrobatics checks to surround him. I'd imagine that probably wouldn't be too hard for Alastair with his +8, but Rivane might have a little more trouble with his -2 unless he's planning to focus on the Croc with Travigan or we leave J13 open for him.


Red can always skip the TWF and do a grapple if your aim is to prevent Lamm from running off.


Well I think our aim is to kill him. The Grease just adds a little extra difficultly to him escaping if he tries to make a run for it and forced him into melee this round since he couldn't 5-foot back and reload/shoot. I think we'll be fine since we have J13 open that Rivane can move into to avoid falling down and Alastair should be able to get in there fine with his high Acrobatics.


How come Red takes two damage if the result was -2?


Minimum damage on all damage is 1 and the critical was basically 1d4-3 plus 1d4-3 with both dice ending up with a result of 1.

I could see how it could also be ruled that the damage would have just been 1 overall, but that ruling can make weird things happen like getting less damage with a critical hit than a normal hit if you say have 1d6-3 damage resulting in a roll of 6-3=3 with one die and 1-3=-2 with the second roll and add them together to get 1 damage total which is less than the 3 that would have resulted from just the single die rolled. The options are basically either make criticals better versus make criticals worse and I tend to favor the route that make them better since criticals are a special thing that doesn't happen often. Kind of an excessive explanation justifying 1 extra damage, but there you go :P


Curious what I mean by stuff? Here's the breakdown I'm using for telling you how injured an enemy is:

1-25%: lightly injured
25-50%: injured
50-75%: heavily injured
75-99%: near death


For HP leveling you can either roll or take these above-average averages:

d6: 4
d8: 5
d10: 6
d12: 7


retired

I like living on the edge and rolling everything. crosses fingers

Level 2!
+1 level in Barbarian(urban)

HP gained: 1d12 + 3 ⇒ (12) + 3 = 15
+1 BAB
+1 Fort save
+ uncanny dodge
+ 1 rage power (intimidating glare)
+ 2 rage rounds per day

Skill Points (4)
+1 Intimidate
+1 Knowledge (local)
+1 Perception
+1 Profession (blacksmith)


Male Halfling Rogue (bandit/knife master) 2

Level 2
HP gained: 1d8 ⇒ 6
+1 BAB
+1 Ref
+ Evasion
+ Rogue Talent (surprise attack: opponents are always considered flat-footed to the rogue in the surprise round)

Skill Points (10)
+1 Acrobatics
+1 Bluff
+1 Diplomacy
+1 Knowledge (dungeoneering)
+1 Knowledge (local)
+1 Perception
+1 Sense Motive
+1 Sleight of Hand
+1 Stealth
+1 Use Magic Device


Nice rolls!

Xavaros is just taking the average HP since I'm a coward.

Level 2
+1 level in Wizard

HP gained: 4 + 2 = 6
+1 BAB
+1 Will save
+1 1st level spell per day
+1 0-level spell per day
+2 Spells to my Spellbook (mount, unseen servant)

Skill Points (7)
+1 Knowledge (arcana)
+1 Knowledge (engineering)
+1 Knowledge (geography)
+1 Knowledge (history)
+1 Knowledge (nobility)
+1 Linguistics
+1 Spellcraft


Female Human Fighter 1 (TWW kukris)

Level 2
+1 Level in Fighter

HP gained: taking d10:6 +2 (CON) + 1 (favoured class 1HP) = 9 HP

+1 BAB
+1 Fort

Bravery +1
Bonus Feat: Double Slice

Skill Points (2)
+1 Climb
+1 Survival


Male Aasimar (shoanti) Ancestors Oracle (seer) 2

Level 2
+1 level oracle

HP gained: 5+2=7
+1 BAB
+1 Will save
+1 1st level spell per day
+1 orison known (read magic)
+1 mystery spell (unseen servant)

Skill Points (6)
+1 Diplomacy
+1 Knowledge (arcana)
+1 Knowledge (nature)
+1 Knowledge (religion)
+1 Knowledge (history)
+1 Perform (wind)


Male Halfling Rogue (bandit/knife master) 2

Just a heads up--I'm gonna be out of the country for about 10 days. Feel free to NPC me as necessary.


No worries. Have a good trip!


So... dead game? :(


retired

I'm hoping it's just a slump or that DM Kacy just got suddenly busy, but I do agree that it's not looking promising at this point.


Male Halfling Rogue (bandit/knife master) 2

Well, I'm back, though it seems we might be losing our game? Since I originally signed on to possibly GM part of this, I'll take over if comes down to that, though my maps certainly won't be as good...


retired

I'm used to either not having maps and just kind of generalized descriptions or excel spreadsheets, so a lack of cartographical prettiness wouldn't bother me. =)

How much time would we like to give GM Kacy to pop back in before we forge on ahead?


I'm fine with basic maps and such. Frankly, I'm not sure how long we would want to wait for. I do hope DM Kacy is all right and that nothing bad has happened IRL.

Also, is Amarathine Witch still around?


I'm not dead, was just on vacation that I forgot to tell you guys about (sorry). I actually wouldn't mind a DM tradeoff for a little bit though if you're up for it as things have gotten a little busier for me than when I started this. I'd still be wanting to play as Xavaros and we could switch back whenever you're ready. I can also help make maps :)


retired

Yay! =D


So yeah, does that sound good Alastair? Do we need to do a roll call to make sure everyone else is still around and no replacements are needed?


I'm here. I've been checking the campaign every day. I'm okay with whoever GMs.


Male Halfling Rogue (bandit/knife master) 2

If you guys wouldn't mind giving me a day or two, then I'll take over as GM for a while.


retired

Don't mind at all! Take what time you need to get situated =)


Sounds great! I've been using this page for stats of things updated to Pathfinder if that helps.


I'm still here and good to go.

I have to admit that I'm getting kinda bored of my PC though. I have another multiclassed version of her hanging around a RotRL game that's taken off on a different board, and having to switch to and fro between games is kinda messing me up. I did apply to this game with her though, so I guess I'm stuck for now. Unless she dies. :p


I'm ready when you're ready!


Are you more bored with the character herself or the build? If it's just the build, I'm sure some retooling could fix things pretty easily with zero impact on the game and if it's the character, we are at a pretty good dropping off point in the storyline if you did feel like subbing in something that fills a similar role. It's Alastair's call at this point, but I give my blessing to you doing either.

If you're looking in the direction of an entirely new character, someone affiliated with the city guard might be a good launching point at this juncture in the story, but I'm sure you could make anything work if it's given the go-ahead.


I'd say character. I suppose bored isn't the right word... more like frustration that I have to play the same PC two very different ways in two concurrent games. (Especially since the other game consists mainly of rabidly enthusiastic role-players - the kind who have the bard compose in verse and who describe every battle action in beautiful and excruciating detail. Having to switch off the massive character development and history that takes place there for Red when I'm in this game is somewhat disorienting, because I'm OCD and like to keep my characters separate.)

If both the GMs are agreeable, I can swap out Red for the character I last used in a CoCT campaign. He's a skill-monkey half-elven burglar rogue who used to thieve for Lamm. But since Alastair's got the sneaky-stabby base covered, I can easily convert him to an Unbreakable rapier fighter if we're not looking to create a rogue flanking tag-team.

Regardless, I will stick to Red if that's simpler for everyone involved here. I don't want to hold up the game!


Male Halfling Rogue (bandit/knife master) 2

I should be able to look at things this weekend, and I'm definitely okay with you switching characters. I'd much rather you be enjoying yourself. But I guess final say is with DM Kacy.

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