DM Jelly's Price of Immortality Trilogy (Inactive)

Game Master Jellyroll

Crypt
Acquired Equipment

Init:

Emil:[dice]1d20+2[/dice]
Fool:[dice]1d20+1[/dice]
Jormel:[dice]1d20+3[/dice]
Eve:[dice]1d20+2[/dice]
Xull:[dice]1d20+2[/dice]


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Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3
"Fool" - Corvid Rhonabwy wrote:
Rinse, repeat on 1

somebody owes me a save


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7

The way everyone is crowded in, I'm going to cast on Emil. He seems to be the only one with room to grow. At that point, he'll occupy 2x2 squares. And there he'll stand, grasping his enlarged club... which deals 1d8 damage.

Viorec finishes casting and gestures toward Emil. He takes a step and cranes his neck, trying to see past Devlin and Eve. Catching a glimpse of flailing, dusty bones, Viorec flings a ball of acid at skeleton #6.

ranged touch: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
damage: 1d3 + 1 ⇒ (3) + 1 = 4

Gorum's left buttock! he curses as the acid narrowly misses Eve but sails past the skeleton.

Oh the futility of firing into melee through cover, even with a touch attack. +4 AC for Mr. Bones, -4 for my attack.

Sovereign Court

Ini +2; AC 18, Touch 12; HP 10/10

Emil stands ready to receive the warrior blessing that Viorec is about to cast.. finally someone sees my true potential!


Male Human Swashbuckler 1 | AC 18, T 14, FF 14 | Hp 6/11 | Fort +1, Reflex +5, Will +0 | Panache 2/2 | AoO 1/1

Oh bloody hell, where has thy enemy fallen? Not sure whats left as their already dead, Devlin takes a swing at what he thinks is the most animate and still standing one.

Atk:: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg:: 1d6 + 1 ⇒ (3) + 1 = 4

totally lost track of the battlefield otherwise I'm shadow boxing, plus did anyone get hit this round?

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool reflexively holds his breath, will the odor be enlarged as well?


"I knew he was an troll! Phew!"


@Devlin, do you have access to the map, link is on top of page?
@Fool,

SkeleSave:
Will Save: 1d20 + 2 ⇒ (11) + 2 = 13 - Dagnabit!

Emil gets big! So big he hits his head on the ceiling Non Leathal: 1d2 ⇒ 1 (Welcome back.)! Then he remembers to lower his inflated head.

Devlin slices #2, removing multiple ribs this time...

Viorec spews burning green goo at the wall! It sizzles.

Skels:

#1 - Is confused about life in general, or death.
#2 - 3
#3 - Dead
#4 - Dead
#5 - Dead
#6 - 1

The silent three attack!
#1 Shambles forward and attacks the large and imposing Stinky, err Emil!
Claws: 1d20 + 2 ⇒ (19) + 2 = 21Claws: 1d20 + 2 ⇒ (4) + 2 = 6Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
And swings wide while pondering the meaning of its existence.

#2 Attacks Devlin, Scimitar: 1d20 ⇒ 3Dmg: 1d6 ⇒ 5
Devlin spins away!

#6 Attacks Devlin, Scimitar: 1d20 ⇒ 19Dmg: 1d6 ⇒ 5
Spinning from #2 he ends his pirouette on the end of a broken scimitar!

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

(Threat)


"Fool" - Corvid Rhonabwy wrote:
(Threat)

Good eye Fool, yes #1 has now created an AoO.

A question for 'Sir Watcher of DM's Shortcomings': Would the opportunity be for the trio?

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

I was actually referring to: #6 Attacks Devlin, Scimitar: 1d20 ⇒ 19Dmg: 1d6 ⇒ 5. I missed the aoo, but i cant see the map on my phone.


"Fool" - Corvid Rhonabwy wrote:
I was actually referring to: #6 Attacks Devlin, Scimitar: 1d20 ⇒ 19Dmg: 1d6 ⇒ 5. I missed the aoo, but i cant see the map on my phone.

Aha!

Since this is a broken scimitar I was going with a solid 20.


Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5

Running along the ledge and ducking past the now-hulking Emil - and unfortunately noting the man's odor - Jormel moves to get a position flanking the remaining skeletons. Taking aim at the back of its skull, he loosed another arrow.

Targeting #6
Atk: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Dmg: 1d8 + 1 ⇒ (2) + 1 = 3


#6 crumbles in a heap of bludgeoned confusion.


Male Human Swashbuckler 1 | AC 18, T 14, FF 14 | Hp 6/11 | Fort +1, Reflex +5, Will +0 | Panache 2/2 | AoO 1/1

Ouch that hurt. Devlin is able to say before falling to his knees, hands reaching for the wound


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7
Devlin Sorrow wrote:
...falling to his knees, hands reaching for the wound

Is Devlin down then? Prone, dying, etc?

Seeing his comrade impaled, Vioric moves to clear the pillar and slings a hissing, green blob at Devlin's assailant (skeleton #2).

ranged touch: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16
damage: 1d3 + 1 ⇒ (2) + 1 = 3

No cover for Mr. Bones this time, and if Devlin is in fact down, then I'd drop the -4 from my attack roll. I'm pretty sure it's a hit either way.


#2 falls immobile, sizzling as it lies in a green and off white puddle.

Emil, Fool, Eve and Devlin are 'up'


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Eve attacks the last skeleton

Atk: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d10 + 4 ⇒ (4) + 4 = 8

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

it is hexed, so cackle and cast guidance on Stinky.


Male Human Swashbuckler 1 | AC 18, T 14, FF 14 | Hp 6/11 | Fort +1, Reflex +5, Will +0 | Panache 2/2 | AoO 1/1

Thanks, I'm alive but this damned thing hurts like hell. Nice shot by the way. he says this with a smirk but their is definatly pain behind it.

Sovereign Court

Ini +2; AC 18, Touch 12; HP 10/10

Emil moves to smash a skeleton with the side of his scimitar- Attack: 1d20 + 3 ⇒ (14) + 3 = 17 for Slash damage: 1d8 + 3 ⇒ (5) + 3 = 8


The ultimate, final and last skeleton crumbles to the ground.

What now?


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

"I think it would be best if we buried the bodies of those here and find out what happened here."


People were sleeping in this room when the undead attacked. Two managed to put up a fight but were ultimately overcome. The two bodies are badly mauled.

Know Local 15:
Bodies are identified as Gerol and Vark, both of whom are friends of the mayor.

Upon a cursory search, you find two backpacks. One of the packs contains a large pillow and two quivers (each containing 10 blunted arrows). The other pack has 2 days’ worth of rations, a full waterskin, and a pair of smokesticks.

Perception 15:
An eerie wailing is coming from the east.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

know local, perception: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 5 ⇒ (3) + 5 = 8

"Ok, why would these friends of the mayor be here? And seriously what is the purpose of this pillow fight? No other sleeping gear, just pillows..."

Sovereign Court

Ini +2; AC 18, Touch 12; HP 10/10

Perception: 1d20 + 3 ⇒ (7) + 3 = 10

Emil takes a swig from the waterskin and then hands it off to the rest of the party. You shouldn't sleep so hard in such an evil area. But it is no use telling these lads. Emil points out the obviously dead humans.


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7

perception: 1d20 + 7 ⇒ (3) + 7 = 10

Detect magic and look at the pillow.

"Maybe something is hidden inside the pillows. Who's got a knife? Not that I can imagine why you'd hide something in a pillow."


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

"Instead of cutting up a nice pillow to check for something, feel the pillow first.
I bet you nothing is inside it."


Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5

Perception: 1d20 + 5 ⇒ (7) + 5 = 12

"Nothing?" Jormel asks as he pulls a knife from his belt. "Or everything?"

He grabs the nearest pillow and cuts through it with his knife, anticipating candy and gold.


There are two doors in this room, one east and one west.

Which shall you choose...the pressure is palpable, virtually felt through these words...


Due to an overwhelming amount of "Dude, what's in the pillows?" PM's I'll address:

In an apparent adrenalin fueled frenzy the team begins molesting the unarmed and partially stained pillows.

Jormel ruthlessly guts one, glory in his expression then depression as he realizes his folly as nothing but goose feathers begin floating around.
Viorec and Eve begin boldly pounding another to no avail.

Sadly these seem to be normal, no frill pillows.

A squirrel laughs in the distance...

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

"Always go left," as he taps the side of his nose knowingly.

Detect magic and dancing lights, please.


Assuming everyone agrees.
After boldly bashing the skeletons your troupe opens the left (east) door.
The door is easy to open, old and decayed yet does not creak.

This large chamber contains a maze of pillars that obscure the far side of the room. Next to the door is a pile of empty saddlebags and three brooms.

No magic detected.

Map updated


GM:
1d100 ⇒ 4

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fail


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

"Brooms, Why would there be Brooms in a crypt, unless a janitor lived here."

Sovereign Court

Ini +2; AC 18, Touch 12; HP 10/10

Emil looks at the sandbags and brooms in disgust and moves forward into the room, keeping moving to the right to avoid part of the maze.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

Fool picks up a broom and follows Stinky at 15' distance.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

"dancing lights and detect magic"=dldm as I expect to be typing it a lot.

DLDM


Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5

"A mausoleum for maids? A crypt for chambermaids? A sepulcher for servants!?"

Jormel nudged one of the brooms with his foot, then picked one up for lack of a better idea. He walked up behind the angry swordsman and prodded him in the back with it.

"Hey, Emil, I think you forgot this."


Please move your icons to the appropriate ending positions.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

I moved us, but keep in mind we cant move on our phones.


Sure thing.
You're more than welcome to explain to me where you move. N, N, S, S, etc...
I've added a compass to assist in directions.

Sovereign Court

Ini +2; AC 18, Touch 12; HP 10/10

I double moved my token on the map


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7

All together then? I'm on my phone so I can't do it.

Grand Lodge

Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
skills:
Diplo +9 (+10 to gather info), Fly +11, (arcana) +13, (history) +10, (local) +7, (nature) +9, (planes) +12, Linguistics +6, fortune-teller +4, Sense Motive +2, Spellcraft +13, Survival +2, Swim +3

If you can slide me fifteen behind him


Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5

Can't see the map anymore. Not sure what happened, but I can only see the compass and the characters. But I'll follow along just behind Emil and irritate him with this broom if someone moves me there.


@ Jormel, you're correct. The map disappeared, one of the joys of sharing an edit-ready file. I'll update shortly.

@ All, while I understand deleting the map was a mistake please move your icons only. Also, there should be no reason why anyone hits delete.


While Emil is bravely walking down the hall he...

Emil:
DC 20 Reflex save please


Warpriest 1 HP:9/9 AC:16:12:14 Saves:3:2:5 Init: +2 Skills: Dip +5, Per +7, Sense +5, Stealth +2

Do I hear the Indiana Jones Theme?


Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7

"Hey Jormel, what's worse than finding a worm in your apple?"

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