"Fool" - Corvid Rhonabwy
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Rinse, repeat on 1
somebody owes me a save
| Viorec Gry |
The way everyone is crowded in, I'm going to cast on Emil. He seems to be the only one with room to grow. At that point, he'll occupy 2x2 squares. And there he'll stand, grasping his enlarged club... which deals 1d8 damage.
Viorec finishes casting and gestures toward Emil. He takes a step and cranes his neck, trying to see past Devlin and Eve. Catching a glimpse of flailing, dusty bones, Viorec flings a ball of acid at skeleton #6.
ranged touch: 1d20 + 1 - 4 ⇒ (14) + 1 - 4 = 11
damage: 1d3 + 1 ⇒ (3) + 1 = 4
Gorum's left buttock! he curses as the acid narrowly misses Eve but sails past the skeleton.
Oh the futility of firing into melee through cover, even with a touch attack. +4 AC for Mr. Bones, -4 for my attack.
| Devlin Sorrow |
Oh bloody hell, where has thy enemy fallen? Not sure whats left as their already dead, Devlin takes a swing at what he thinks is the most animate and still standing one.
Atk:: 1d20 + 4 ⇒ (10) + 4 = 14
Dmg:: 1d6 + 1 ⇒ (3) + 1 = 4
totally lost track of the battlefield otherwise I'm shadow boxing, plus did anyone get hit this round?
"Fool" - Corvid Rhonabwy
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Fool reflexively holds his breath, will the odor be enlarged as well?
| DM Jelly |
@Devlin, do you have access to the map, link is on top of page?
@Fool,
Emil gets big! So big he hits his head on the ceiling Non Leathal: 1d2 ⇒ 1 (Welcome back.)! Then he remembers to lower his inflated head.
Devlin slices #2, removing multiple ribs this time...
Viorec spews burning green goo at the wall! It sizzles.
#1 - Is confused about life in general, or death.
#2 - 3
#3 - Dead
#4 - Dead
#5 - Dead
#6 - 1
The silent three attack!
#1 Shambles forward and attacks the large and imposing Stinky, err Emil!
Claws: 1d20 + 2 ⇒ (19) + 2 = 21Claws: 1d20 + 2 ⇒ (4) + 2 = 6Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
And swings wide while pondering the meaning of its existence.
#2 Attacks Devlin, Scimitar: 1d20 ⇒ 3Dmg: 1d6 ⇒ 5
Devlin spins away!
#6 Attacks Devlin, Scimitar: 1d20 ⇒ 19Dmg: 1d6 ⇒ 5
Spinning from #2 he ends his pirouette on the end of a broken scimitar!
"Fool" - Corvid Rhonabwy
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(Threat)
"Fool" - Corvid Rhonabwy
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I was actually referring to: #6 Attacks Devlin, Scimitar: 1d20 ⇒ 19Dmg: 1d6 ⇒ 5. I missed the aoo, but i cant see the map on my phone.
| Jormel Vallin |
Running along the ledge and ducking past the now-hulking Emil - and unfortunately noting the man's odor - Jormel moves to get a position flanking the remaining skeletons. Taking aim at the back of its skull, he loosed another arrow.
Targeting #6
Atk: 1d20 + 4 + 1 ⇒ (13) + 4 + 1 = 18
Dmg: 1d8 + 1 ⇒ (2) + 1 = 3
| Viorec Gry |
...falling to his knees, hands reaching for the wound
Is Devlin down then? Prone, dying, etc?
Seeing his comrade impaled, Vioric moves to clear the pillar and slings a hissing, green blob at Devlin's assailant (skeleton #2).
ranged touch: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16
damage: 1d3 + 1 ⇒ (2) + 1 = 3
No cover for Mr. Bones this time, and if Devlin is in fact down, then I'd drop the -4 from my attack roll. I'm pretty sure it's a hit either way.
"Fool" - Corvid Rhonabwy
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it is hexed, so cackle and cast guidance on Stinky.
| DM Jelly |
People were sleeping in this room when the undead attacked. Two managed to put up a fight but were ultimately overcome. The two bodies are badly mauled.
Upon a cursory search, you find two backpacks. One of the packs contains a large pillow and two quivers (each containing 10 blunted arrows). The other pack has 2 days’ worth of rations, a full waterskin, and a pair of smokesticks.
"Fool" - Corvid Rhonabwy
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know local, perception: 1d20 + 6 ⇒ (20) + 6 = 261d20 + 5 ⇒ (3) + 5 = 8
"Ok, why would these friends of the mayor be here? And seriously what is the purpose of this pillow fight? No other sleeping gear, just pillows..."
| Viorec Gry |
perception: 1d20 + 7 ⇒ (3) + 7 = 10
Detect magic and look at the pillow.
"Maybe something is hidden inside the pillows. Who's got a knife? Not that I can imagine why you'd hide something in a pillow."
| Jormel Vallin |
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
"Nothing?" Jormel asks as he pulls a knife from his belt. "Or everything?"
He grabs the nearest pillow and cuts through it with his knife, anticipating candy and gold.
| DM Jelly |
Due to an overwhelming amount of "Dude, what's in the pillows?" PM's I'll address:
In an apparent adrenalin fueled frenzy the team begins molesting the unarmed and partially stained pillows.
Jormel ruthlessly guts one, glory in his expression then depression as he realizes his folly as nothing but goose feathers begin floating around.
Viorec and Eve begin boldly pounding another to no avail.
Sadly these seem to be normal, no frill pillows.
A squirrel laughs in the distance...
"Fool" - Corvid Rhonabwy
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"Always go left," as he taps the side of his nose knowingly.
Detect magic and dancing lights, please.
| DM Jelly |
Assuming everyone agrees.
After boldly bashing the skeletons your troupe opens the left (east) door.
The door is easy to open, old and decayed yet does not creak.
This large chamber contains a maze of pillars that obscure the far side of the room. Next to the door is a pile of empty saddlebags and three brooms.
No magic detected.
Map updated
"Fool" - Corvid Rhonabwy
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Fail
"Fool" - Corvid Rhonabwy
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Fool picks up a broom and follows Stinky at 15' distance.
"Fool" - Corvid Rhonabwy
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"dancing lights and detect magic"=dldm as I expect to be typing it a lot.
DLDM
| Jormel Vallin |
"A mausoleum for maids? A crypt for chambermaids? A sepulcher for servants!?"
Jormel nudged one of the brooms with his foot, then picked one up for lack of a better idea. He walked up behind the angry swordsman and prodded him in the back with it.
"Hey, Emil, I think you forgot this."
"Fool" - Corvid Rhonabwy
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I moved us, but keep in mind we cant move on our phones.
"Fool" - Corvid Rhonabwy
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If you can slide me fifteen behind him
| Jormel Vallin |
Can't see the map anymore. Not sure what happened, but I can only see the compass and the characters. But I'll follow along just behind Emil and irritate him with this broom if someone moves me there.