Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Rolling for Emil Reflex save:1d20 + 2 ⇒ (17) + 2 = 19
While Emil is leisurely walking he does not notice the pit trap. Each of you sees him strolling along, 'pimpin and then 'poof!' he disapears.
Not poof like a puff of smoke poof but more like a poof of "OMG! Where did he go!"
Emil:
non lethal fall dmg:1d6 ⇒ 5 When you fall you do not fall on sharpened stakes or into a pit of venomous snakes but upon fluffy pillows, recently cleaned mind you.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5
"Well, Viorec, I don't..."
He stops abruptly as Emil disappears before them. Edging forward, Jormel sees the edge of the pit. Leaning over its edge, Jormel looks down at Emil. He grins ear to ear, then prods him with the end of the broom.
"Getting comfortable? Or maybe you'd like a hand up?"
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5
Sighing at Emil's apparent disconnect from humor, Jormel gave him another poke with the end of the broom.
"Your loss, then. Grab on and get up here- and let's keep our eyes open for more of these pits. As comfortable as they may be, they're a tad inconvenient."
I'll consider that taking 10, plus your +7 = success
Map updated with traps and three switches (levers)
While three of you pull Stinky out of the pillow pit of feathery death, Eve has expertly found all traps and two more levers!
DC 10 Perc:
You find a small sack at the bottom of the center pit. Inside is one platinum piece for each of you and a small scrap of parchment that reads “three to open, but be quick, for the door will only open for those who work together”
What to do? What to do? Not to mention Fool is facing East which means there are no left exits!
A quandary for sure.......
You hear another eerie moan from beyond the south door.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Male Half-Orc (Varisian) Sorcerer 1 | HP 8/8 | AC 11 (10FF/11T) | F+3, R+2, W+3 | CMD 11 | Init +7 | Perc +7
Viorec walks around next to Emil, carefully avoiding all of the traps that Eve has found. "Shall we try that door then? Not that I'm volunteering to lead the way, mind you."
Emil waits behind Eve impatiently. While I appreciate your diligence young lady, the flame may burn itself out while we play with the toys in this room.Emil is only mildly annoyed and tries to play off his brush with death from the fluffy pillows.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Seeming similar to blind beggars using canes to navigate Jormel makes his way over to the left or southern door.
Searching the edges and surrounding walls he finds nothing which indicates traps although the door is sealed shut and cannot be opened in a normal manner.
Fool detects magic, finding no auras, then illuminates the room. After his expert illumination he curiously moves a lever... Jormel simultaneously hears a click coming from within the door.
Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5
Jormel takes a mock bow and gladly allows Emil to attempt to caveman his way through the door. Taking Viorec's advice, though, he grabs his bow. Something definitely was unhappy ahead.
I assume we need to pull all three, or it's some kind of combination lock?
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
As Jormel, Viorec and Fool click away the door swings open revealing a hallway leading in two directions, left if your facing north and left if your facing south.
An eerie and desolate wail is heard coming from down the southern hallway.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
All directions ! Its 4 lanterns and im pretty sure this is a prank/hazing so im not feeling particularly cautious. I don't recall pledging sigma chi before we started.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
The familiar mournful wailing grows louder with each step towards the door at the end of this musty hallway (southern most door). There are a host of bones strewn on the floor here, many of which are cracked and broken.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Keep going East Eve, perhaps there is a pattern to this place. Or perhaps we will find what is make that noise. Emil points to the east and starts marching that direction.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close
Male Human Trapper Ranger 1 | HP 11/11 (9 NL) | AC 16 (13FF/13T) | F+3, R+5, W+1 | CMD 16 | Init +3 | Perc +5
"Uh, Fool- I think your tail's having a bit of a fit. Probably caught wind of Emil..."
Shrugging, Jormel followed the others. Probably better not to worry about Fool. He stood at the corner of the hallways, waiting for someone else to make the first move.
Being unable to directly communicate with you, the fox sends a confirmation of mammal beyond the southernmost door and heavy decay beyond western door.
Male Halfling | Neutral Good Witch 5 | HP 32 | AC 13 | T 12 | FF 12 | Fort +3 | Ref +5 (+7) | Will +5 | CMB 0 CMD 11 | Init +5 | Perc +9(+11) | Move 30' | Current Conditions and Modifiers: Familiar close