DM Immortal's Blood Red Roses: A Skull & Shackles Campaign

Game Master imimrtl

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Current Map

Island of Empty Eyes Map

Port Peril Map

Ship interior
Ship exterior

Dread Lady Upper level
Dread Lady All Levels


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AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro is still singing to inspire and staying camouflaged... not a lot he can do right now... waiting for perhaps a target he can actually get to... and see.. but now that the hut is gone... I'll hve to check the map or if I could get a little closer to Milksop up on the mast, I could grease him... maybe he'd fall, lol


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dhaavan grimaced as the enemy captain vanished, and guesseshis location from Variels movement

He moves to get an angle to [F:15] and casts a pair of scorching rays cast at Lv7 via bloodline tattoo
Scorching Ray: 1d20 + 5 + 1 + 1 + 1d6 ⇒ (5) + 5 + 1 + 1 + (3) = 15
4d6 + 1 + 1 ⇒ (5, 1, 5, 3) + 1 + 1 = 16
Scorching Ray: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 17
4d6 + 1 + 1 ⇒ (3, 1, 5, 1) + 1 + 1 = 12

Dhaavans dogs then move to sic the Satyr.
Double move from h9 to m17 taking a running jump over the rails to attack the Satyr
first may provoke moving through threatened squares
All three jump to the other ship
jump: 1d20 + 8 ⇒ (12) + 8 = 20
jump: 1d20 + 8 ⇒ (6) + 8 = 14
jump: 1d20 + 8 ⇒ (3) + 8 = 11

The next goes to M18 and attacks
The last to J17

bite: 1d20 + 7 ⇒ (9) + 7 = 16
For 1d8 + 4 ⇒ (5) + 4 = 9 + 1d8 ⇒ 2[Fire]
bite: 1d20 + 7 ⇒ (15) + 7 = 22
For 1d8 + 4 ⇒ (2) + 4 = 6 + 1d8 ⇒ 7[Fire]


Island of Empty Eyes Map Current Map

Dhaavan are you shooting at Milksop or the satyr?

Rain's vicious attack misses the Satyr but takes a large chunk out of the railing. Neko, continuing her magical assault, hits the creature with a couple of balls of force. Dhaavan's hell beasties meanwhile attempt to latch on to the statue with their flaming mouths but catch nothing but air.


Female Archon-blooded Aasimar
Crunchy Bits:
Saurian Shaman Druid 7/Hierophant 1 AC 18, touch 11, flat-footed 18 (+4 armor, +1 deflection, +3 shield) hp 5/68 (7d8+28) Fort +8, Ref +2, Will +9; +4 vs. fey and plant-targeted effects.

Anasrianna uses her flaming scimitar to try and carve into the satyr.

1d20 ⇒ 81d8 + 3 ⇒ (8) + 3 = 11 which misses heartily. Brightscale meanwhile continues to munch on sailors.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Is it the bad guys turn now?


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Rain Taneththir wrote:
Is it the bad guys turn now?

Ooh Rah, Pilot-Major! :)


Island of Empty Eyes Map Current Map

Dhaavan if you are shooting at Milksop, both your rays miss.

Bad guys turn!

The large statue creature spits forth a gout of flaming metal from the gun it is carrying towards the one that hit it hardest...that being the noble Horatio.

Double Hackbut vs Horatio Touch AC: 1d20 + 12 ⇒ (19) + 12 = 312d12 ⇒ (7, 10) = 17 HIT for 17 damage

------------------------------------------------------

Milksop meanwhile, smiles, blinks and vanishes again. This time he is nowhere to be seen.

You guys are up!

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Did it look like he cast a spell to vanish or casted defensively?

Spellcraft if needed 1d20 + 11 ⇒ (7) + 11 = 18


Island of Empty Eyes Map Current Map

Not a spell


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

I was shooting the satyr. Milksoap is out of my range entirely


F Golden Cat Animal Companion 6 [HP:39/39| AC: 21, T 16, FF 15| F: +8 R: +11 W: +5/+4 vs enchantment| CMB +8, CMD 23 | Init: +6/+8, Perc: +5/+7

Round 3

Once more Neko cast Magic Missile on the Satyr - two magical energy darts shooting forth from her paws at the enemy closest her.

Force Damage on Satyr: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6 (+1 Freebooter's Bane, +1 Inspire Courage)
Force Damage on Satyr: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Then making a run for it, jumps (using acrobatics) across to the Lady to land by the rail.

Acrobatics to jump to H:16: 1d20 + 17 ⇒ (8) + 17 = 25

Current Status:

Current Status: Used her SLA: Scorching Ray, and 2 1st level spells: Magic Missile. Full HP.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Round 3

Not being able to see Milksop now and being annoyed by the fact, Rain once again targeted the Satyr and unleashed a more precise assault, hoping this time to score "flesh" and not the wood of the rail.

Two Handed Standard Attack with magical pike, plus lead blades, plus Freebooter's Bane, plus Inspire Courage plus flanking with the hellhound plus Surge on Satyr: 1d20 + 10 + 1 + 1 + 2 + 1d6 ⇒ (4) + 10 + 1 + 1 + 2 + (6) = 24
Damage, if hits: 2d8 + 6 + 1 + 1 ⇒ (3, 7) + 6 + 1 + 1 = 18

After her attack, Rain flies back over to the Lady, hoping to be ready for when Milksop showed himself.

Currently flying 25 ft in the air (same as before) above the ship, fly speed 40 ft, so Rain is flying over E:16.

Fly to Hover (DC 15), if required: 1d20 + 2 ⇒ (19) + 2 = 21

Current Status:

Current Status: 1 out of 5 Mythic Points used. Animal Focus BULL: +2 to STR, Freebooter's Bane against Satyr +1/+1, 1st level ranger spell: Lead Blades, Full HP


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Horatio frowns at the damage he endured and decides to do a Full Attack on the Satyr. He jerks his pistols and goes to work –

FYI – factoring in the Freebooters Bane; PBS; Inspire Courage; Archeologist’s Luck; Cat’s Grace and Rage activated for all of this, too –

+1 Flaming Revolver (Attack One) –
1d20 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 7 - 2 - 2 ⇒ (15) + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 7 - 2 - 2 = 30

If it hits –
1d8 + 4 + 1 + 1 + 1 + 1 + 1 ⇒ (6) + 4 + 1 + 1 + 1 + 1 + 1 = 15

Bonus Damage for Flaming
1d6 ⇒ 6

Pepperbox +1
1d20 + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 7 - 2 - 2 ⇒ (16) + 6 + 1 + 1 + 1 + 1 + 1 + 1 + 7 - 2 - 2 = 31

If it hits –
1d8 + 4 + 1 + 1 + 1 + 1 + 1 ⇒ (1) + 4 + 1 + 1 + 1 + 1 + 1 = 10

+1 Flaming Revolver (Attack Two) –
1d20 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 7 - 2 - 2 ⇒ (5) + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 7 - 2 - 2 = 15

If it hits –
1d8 + 4 + 1 + 1 + 1 + 1 + 1 ⇒ (4) + 4 + 1 + 1 + 1 + 1 + 1 = 13

Bonus Damage for Flaming
1d6 ⇒ 3

EDIT:
So first and second attack probably hit for a total of 25 Regular Damage and 6 Fire Damage.

If a 15 hits a Touch Attack then that means an additional 13 points of damage and 3 Fire (for a net of 38 Damage and 9 Fire Damage total).


Female 7 - HP: 61, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15

Amen-set’s eyes narrow at the creature’s attack on Horatio – she raises her hand and flings a flaming globe of fire at the Satyr (if it it’s still up)…

Using Produce Flame via Range with Inspire Courage and Freebooter’s Bane and using “Hawkeye” as a “Swift Action” to apply to Range Attacks as well as PBS -

Range Touch Attack
1d20 + 4 + 2 + 2 + 1 + 1 + 1 ⇒ (11) + 4 + 2 + 2 + 1 + 1 + 1 = 22

IF it hits –
1d6 + 5 + 1 + 1 + 1 ⇒ (3) + 5 + 1 + 1 + 1 = 11

EDIT: If a 22 hits his "Touch Attack AC" then she just did 11 Points of Fire Damage

If the thing is up, please tell me - I'll switch actions if he is...


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

you know that inspire courage doesn't add to magic damage, right?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Angered at the coward Milksop Variel remains flying above the ship's but moves between them. He hopes to gain a position that if Milksop shows himself then he will be within a single move to get to him. With his enhanced speed and mobility Variel figures he will be able to cover both ships adequately well.

Move action to lower to 40ft in height and positioned I,13
Standard action to ready to move to Milksop when he appears.
Swift action to enhance cutlassand to +2 and keen

Full hp, shocking grasp still on cutlass, fly and effortless armor active.


F Golden Cat Animal Companion 6 [HP:39/39| AC: 21, T 16, FF 15| F: +8 R: +11 W: +5/+4 vs enchantment| CMB +8, CMD 23 | Init: +6/+8, Perc: +5/+7

Re Inspire Courage: Oops. I knew that as I didn't include it last round. Thanks for the reminder this round, Jiro.

So, that makes the force damage from Neko's Magic Missiles 5 & 2 for a total of 7.


Female 7 - HP: 61, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15
Seijiro wrote:
you know that inspire courage doesn't add to magic damage, right?

I did not; in which case she only did 10 Fire Damage - but I'm pretty confident in the results :)


Male Elf Paladin-3

Not seeing Milksop, but seeing Hortio has taken some hits, Adular moves towards his back, and then releases Besmara's healing power....

CMW: 2d8 + 7 ⇒ (7, 4) + 7 = 18
A whisper from the invisible priest comes to him, "Just me, Flynn... "

He also speaks to Ana, "Ana lass, can you put us a friend in the water to look around down there and make sure Milksop hasn't jumped ship or poked around the underbelly?"


Island of Empty Eyes Map Current Map

Also, Freebooter's Bane applies to Weapon attacks and damage. If it doesn't have an attack roll, it doesn't apply. i.e. scorching ray works but magic missile doesn't. So Produce Flame, which requires a ranged attack roll, gets all the bonuses and penalties for doing so i.e. shooting into melee without precise shot, cover penalties, etc. It also will get the bonus from freebooters bane to hit and damage however. Same thing for Inspire Courage, weaponlike spells get the bonus.

With all the combined damage from fire and magical force and giant pikes going to the creature, Amen's strike with Produce Flame finally is too much and it disintegrates into a pile of ash.


Female Archon-blooded Aasimar
Crunchy Bits:
Saurian Shaman Druid 7/Hierophant 1 AC 18, touch 11, flat-footed 18 (+4 armor, +1 deflection, +3 shield) hp 5/68 (7d8+28) Fort +8, Ref +2, Will +9; +4 vs. fey and plant-targeted effects.

Ana nods and summons a crocodile into the water, which begins to swim around looking for prey.


Island of Empty Eyes Map Current Map

The deck of the ship is clear of enemies at this point but you do not know where Milksop is though you can hear movement in the enemy ship.

We are still on round by round so take no actions that take longer than 6 seconds.

Also can I get a status on everyone in terms of effects and active spells and such.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

ah... I've always had gm's rule the opposite (spells aren't weapons, even if they have a to hit roll... thanks!

Seijiro is camouflaged and waiting for some threat he can help deal with on our ship... ie Milksop coming visible and not being 60' up in the air for instance... or some other folks from Milksop's ship coming over to ours or making themselves targets over there... whatever... and still singing 2/7 rounds used I believe... or is it 3?


F Golden Cat Animal Companion 6 [HP:39/39| AC: 21, T 16, FF 15| F: +8 R: +11 W: +5/+4 vs enchantment| CMB +8, CMD 23 | Init: +6/+8, Perc: +5/+7

Round 4

In preparation for the return of Milksop and any ensuing fight, Neko cast Mage Armour on herself and began to smell the air, hoping to catch the caster's scent and pinpoint his location.

Neko's Perception via Scent: 1d20 + 15 ⇒ (14) + 15 = 29

Current Status: Used SLA: Scorch Ray, 2 Magic Missile spells and Mage Armour (active, lasts 4 hours). Four 1st level spells remaining for the day and one 2nd level spell. Full HP. Neko's current AC is 18+4=22.


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

Round 4

Rain swiftly changes her animal focus to Falcon (swift action, +4 to Perception, 2 mins in total) and flies about (over the deck of the Lady - circular pattern covering 40ft), pike in hand, cautiously trying to discern the hidden/invisible caster or any other threat (with Neko's telepathic help via her scent check).

Perception to locate Milksop or any other threat: 1d20 + 16 + 4 ⇒ (11) + 16 + 4 = 31

Current Status: 1 out of 5 Mythic Points used. Animal Focus changed to Falcon: +4 to Perception, 1st level ranger spell (4 mins duration): Lead Blades, Full HP.


Female 7 - HP: 61, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15
DM Immortal wrote:
Also can I get a status on everyone in terms of effects and active spells and such.

Sure thing, sugar!

Horatio is no longer using Barbarian’s Rage or Archeologist’s luck – he used those both for 2 rounds so he has plenty of them left which he's holding in reserve. He does have Cat’s Grace on; but that lasts a total of 4 minutes (he had that on for 2 rounds – I think we’re good).

After Adular’s healing he’s up to full health, naturally.

Amen-set is looking lovely as ever. She’s replaced her “Hawkeye” ability and is now wearing “Horus” by “Familiar”; she’s also carrying a delightful looking ball of fire in her hand via “Produce Flame” which will last her another 38 rounds (1 minute a level; minus 1 Minute from Duration each time she throws it).

Her health is at full and she, Horatio, Rain, Variel and Dhaavan are all linked with her lovely spell Life Pact.

Amen-set sends a ball of fire slamming into the Satyr creature and watches it burn…

DM Immortal wrote:
With all the combined damage from fire and magical force and giant pikes going to the creature, Amen's strike with Produce Flame finally is too much and it disintegrates into a pile of ash.

She grins wickedly at the destruction; her eyes flicking over the decks to search for more enemies.

Meanwhile, Horatio glances aft over the enemy ship. Then, pistols out, he charges down the hatch at K:15.

GM – that was only a 15 Foot Movement for Horatio; he should still have the remaining 15 Feet for his Move Action, plus his Standard Action for whatever he sees below deck…

Amen-set sees that Horatio has gone below the enemy ship.

Realizing that Rain has gone back with the others.

She moves across the ships to K:14 with a Double Move (flying a short distance between the ships) and then turns a glance at the redoubtable Neko and nods.

”Keeper of the Dead; our comrades study the sea and sky, yet methinks the true threat is below our very feet!” she says with a nod to where Horatio has gone.

”Let them stand vigil above, if they must, yet I shall not idle here when action shivers below these very timbers,” she says with a fierce light in her eye and a wild grin as she points to the hatch that Horatio had entered.

”Come then; the game’s afoot!” she cries to the golden cat and then prepares to follow Horatio below with the remaining 10 Feet of the remainder of her Move Action.

This is, of course, after I can see what Horatio has found below decks via the first part of his Move Action :)


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Adular wrote:
"Just me, Flynn... "

"Thanks, kindly, padre," Horatio says to Adular as he feels the holy energy rush through his flesh.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel maintains his position as he is able to reach any point on either ship where he is at. Sooner of later Milksop will return as unless he is a very accomplished spellcaster he could not have gone far.

As he waits there he casts vanish so that should Milksop appear he will not know where Variel is coming from.

effects:

fly, effortless armor active
Vanish round 1/5
2/5 mythic points used
quick runner's shirt used
shocking grasp still on blade
blade enhanced to +2 and keen fro arcane pool
1/7 arcane points used
Ac and Hp normal and full.
in range of Life Pact with Rain
Can hear Jiro for inspiration bonus.


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

With the fight over for now, Seijiro stops singing, letting the inspire courage drop for now... 3/7 rounds used.


Island of Empty Eyes Map Current Map

Round 5

Horatio, you head down the hatch and see three pirates with swords drawn awaiting you.


Male Elf Paladin-3

Adular goes into the water to make sure no underwater sapping is occuring. THey can't be the only one with magics that would allow such


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Horatio gives the three corsairs in front of them a somewhat surprised look as they raise their blades to him.

The surprise looks suddenly fades to a wicked smile and he steps to R:16 to move out of the doorway.

”Hey boys, let’s dance!” he says, then raises his revolver and fires at the pirate at S:17.

Horatio will snap on Archeologist’s Luck again as a Swift Action and then uses his standard action to fire his revolver
1d20 + 6 + 5 + 1 + 1 + 1 - 2 ⇒ (17) + 6 + 5 + 1 + 1 + 1 - 2 = 29

If it hits –
1d8 + 1 + 1 + 1 + 4 ⇒ (7) + 1 + 1 + 1 + 4 = 14

Fire Damage
1d6 ⇒ 5

Edit: I'm guessing that hits and does 19 damage (5 being fire). Keep me posted. For now, I'm out of the doorway, but now Amen-set has finished her Double Move to S:15 to block the doorway, though she can't attack since she made the Double Move...


F Elf Ranger (Freebooter) 5, Hunter 4, Guardian 1 /AC 23, T12, FF21/ HP 78/78, F+11, R+12/+13, W+6 (+2 vs Enchantments)/ CMB +10, CMD 22/Init +4(+6), Perc. +17/+19

As she flew, Rain could no longer see Flynn or Amen-set and so she called out to Dhaavan, uncertain of where the sorcerer was (Dhaav, you still invisible? I am presuming yes), "Send the hell hounds down to aid Flynn." (Free action)


Human - (Status: normal) Varisian Sorcerer 5 (HP: 56/56, AC:21(14/19[+2]) /F:8,R:8,W:9 / MP: 5/5 / Init. +2 / Perc. +5/6(3))(Jack's Perc: +13/+15)

Dhaavan whistles and calls out in infernal, Get below decks and support Flynn. Cease your attack if they surrender. Otherwise obey Flynn's orders

Dhaavan calls on his Mythic reserves and pushes his eyes to their limits, casting See Invisibility to find Milksoap.

The hounds move into the lower decks, one provoking an AoO on approach =/. They then attack with flaming fangs

bite: 1d20 + 7 ⇒ (8) + 7 = 15
for 1d8 + 4 ⇒ (7) + 4 = 11 + 1d6 ⇒ 6fire

bite: 1d20 + 7 ⇒ (1) + 7 = 8
for 1d8 + 4 ⇒ (6) + 4 = 10 + 1d6 ⇒ 4fire


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
Dhaavan wrote:
Dhaavan whistles and calls out in infernal, Get below decks and support Flynn. Cease your attack if they surrender. Otherwise obey Flynn's orders

Having already done massive damage to the lad at S:17 Horatio sees the dogs charge in and points to the others.

"My thanks, m'lord," he yells to Dhaavan with devilish glee.

"Get 'em lads and tear them to pieces - unless they throw down their blades at once!" he cries to the hellhounds as he points the barrel of his revolver at the pirates.

So I don't know if the 19 damage will drop the pirate at S:17 before the hounds get there. If the pirate is already dead then I'm hoping that the hounds don't take that AoO and can turn their attack on the one at T:18 instead for full damage?

Also; if they're going to surrender I'm cool with that. I guess we'll have to see what the GM decides :)


Island of Empty Eyes Map Current Map

Pirate 1 is not dropped until the hounds get there so it does suffer an aoo.

AoO on Hellhound: 1d20 + 7 ⇒ (19) + 7 = 261d8 + 4 ⇒ (6) + 4 = 10 Potential crit

AoO crit confirm on Hellhound: 1d20 + 7 ⇒ (2) + 7 = 9 No crit just regular hit for 7 damage.

The bites from the hellhounds miss the pirate though as he is still standing but looks very wounded.

The pirates move and attack the hellhounds.

FYI it is pretty dark in the hold, dim light so 20% miss chance to those without low light or darkvision.

Attack on Hellhound: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 4 ⇒ (5) + 4 = 9

Attack on Hellhound: 1d20 + 7 ⇒ (3) + 7 = 101d8 + 4 ⇒ (3) + 4 = 7

Attack on Hellhound: 1d20 + 7 ⇒ (6) + 7 = 131d8 + 4 ⇒ (1) + 4 = 5

All attacks miss anyway lol. You guys are up, you still don't see Milksop however.


Male Elf Paladin-3

Perception: 1d20 + 6 ⇒ (2) + 6 = 8

Adular swims under the two ships looking for Milksop in the water


AC20 (T 16, FF 14); HP 86/86; saves F +6, R +16, W +7; bab: 6/1; melee 8/1(+13/8), ranged +12/7; CMB 8, CMD 24; speed 30; init +6(+8); perc +11(13)(+15) mp 2/5 | kitsune rogue (pirate)/7; bard(sea singer)/2
skills:
acro 21(23,26), appr 11, bluff 6, climb 11, dd 17, disg 5, esc art 10, fly 9, intim 8, k local 5, k geog 6(8), ling 8, perc 11(13,15), prf: harm 8, prf: act 8; pr: sail 11, sm 2, soh 13, spcrft 6, stlth 19(21)(23), swm 10

Seijiro continues to watch for Milksop to appear on either ship, or other dangers to the Lady.

perception: 1d20 + 12 ⇒ (17) + 12 = 29

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Variel flies to the hatch to enter the ship hold but sees 2 hellhounds in his way. Changing direction he moves to the other stairwell down. With the enhanced speed bestowed upon him and the effortless armor Variel is able to make excellent time flying at twice his speed down allowing him to get to the door in the hold in a single move.

(60ft move normally. Dscent only took 15 feet leaving 45 lateral movement to get there. I believe I marked it correctly.[/ooc]

If Variel is able to get these in a single move he opens the door to see what is found.

Coming the long way around Flynn. With hellhounds and pirates in the way not much room to maneuver to get in to attack.

status:

vanish 3/5 rounds
effortless armor, fly, shocking grasp active
cutlass enhanced with +1 and keen
full hp
2 mythic points used
1 arcana pool used
quickrunners shirt used


Island of Empty Eyes Map Current Map

Variel, when you open the door, a tall gaunt figure stands before you. It looks like a horned skeletal human smothered within a bone-tight hide of slimy leather. Evil radiates from it's eyes as it lashes out at you with vicious speed. It is difficult to see as darkness explodes from the room as you open it. Darkness Spell

Bite, Claw, Claw, with Sneak Attack due to darkness spell.: 1d20 + 14 ⇒ (18) + 14 = 321d20 + 14 ⇒ (15) + 14 = 291d20 + 14 ⇒ (18) + 14 = 321d6 + 7 + 2d6 ⇒ (3) + 7 + (6, 6) = 221d6 + 7 + 2d6 ⇒ (4) + 7 + (4, 6) = 211d6 + 7 + 2d6 ⇒ (3) + 7 + (5, 3) = 18

That looks like all hit for a total of 61 damage.

Behind the creature, in the corner, you can see Milksop, chanting.

Knowledge Planes DC 16:
This gaunt, abyssal creature is a babau, a demon that specialises in stealth and assassination. This result reveals all outsider and tanar'ri traits. Has Darkvision, Immunity to electricity and poison. Resistance to acid 10, cold 10, and fire 10. Telepathy. A demon's natural weapons, as well as any weapon it wields, is treated as chaotic and evil for the purpose of resolving damage reduction.

Knowledge Planes DC 21:
A Babau can also take advantage of foes that it catches unaware to place a telling blow, much like a trained rogue does. Babau speak Abyssal, Celestial and Draconic.

Knowledge Planes DC 26:
Resistant to many forms of attack, babau are, however, vulnerable to good aligned weapons, and those made of cold iron. They do however have a protective coat of acidic slime which can damage or destroy most things that touch it.

Knowledge Planes DC 31:
Babau have a limited range of spell-like abilities. They can at will cast the following: darkness, dispel magic, see invisibility and greater teleport.

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

I take it can see invisibly? Wouldn't it need a ready action to attack and thus only get 1 attack?

Fortification checks for sneak damage 1d100 ⇒ 50 assuming only 1 attack if readied.
Other 2 if necessary 2d100 ⇒ (73, 3) = 76 nice sneak attack a damage there btw.

Spellcraft on milksop 1d20 + 13 ⇒ (8) + 13 = 21

As soon as Variel opens the door and sees the creature start to attack him he uses the power inside of him to attack once and retreat back they way he came putting some space between himself and the thing. On iPad and can't move icon so please back between the ships but still on the deck.

Sudden attack to attack and then move away. 1d20 + 9 + 1 + 3 ⇒ (19) + 9 + 1 + 3 = 32 for 1d6 + 11 + 5d6 ⇒ (2) + 11 + (3, 2, 1, 5, 4) = 28 bypassing dr.
Crit confirm 1d20 + 9 + 1 + 3 ⇒ (10) + 9 + 1 + 3 = 23 for 1d6 + 12 + 11 + 5d6 ⇒ (1) + 12 + 11 + (5, 2, 3, 2, 6) = 42 Hope that hits.
Miss chance if darkness affecting it 1d100 ⇒ 84


Female 7 - HP: 61, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15

Amen-set stares at the pirates and lobs her fireball at the one who looks the most wounded –

Touch Attack vs. Wounded Pirate
1d20 + 4 + 2 + 1 + 2 ⇒ (1) + 4 + 2 + 1 + 2 = 10

If it hits –
1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8

EDIT: Crap! Okay; don't know what a Natural 1 does with a Produce Flame Spell - keep me posted on that and I'll adjust accordingly.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Horatio shakes his head with a bemused look on his face and draws his pistols, aiming at the most healthy one –

Activates Rage and all attacks vs. Touch –

Attack 1
1d20 + 6 + 7 + 1 + 1 + 1 - 2 - 2 ⇒ (15) + 6 + 7 + 1 + 1 + 1 - 2 - 2 = 27

IF it hits –
1d8 + 1 + 1 + 1 + 4 ⇒ (4) + 1 + 1 + 1 + 4 = 11
Flaming: 1d6 ⇒ 6

Attack 2
1d20 + 6 + 7 + 1 + 1 + 1 - 2 - 2 ⇒ (8) + 6 + 7 + 1 + 1 + 1 - 2 - 2 = 20

IF it hits –
1d8 + 1 + 1 + 1 + 4 ⇒ (1) + 1 + 1 + 1 + 4 = 8

Attack 3
1d20 + 1 + 7 + 1 + 1 + 1 - 2 - 2 ⇒ (6) + 1 + 7 + 1 + 1 + 1 - 2 - 2 = 13

IF it hits –
1d8 + 1 + 1 + 1 + 4 ⇒ (2) + 1 + 1 + 1 + 4 = 9
Flaming: 1d6 ⇒ 6

EDIT: Not sure if a Touch Attack of 13 hits one of these pirates, but if it does, Horatio has done 27 Normal Damage and 12 Fire damage.

If for some reason the pirate drops after taking 19 damage and 6 Fire then he uses the last shot (9 damage plus 6 fire for 15) on the weakest looking pirate.


Island of Empty Eyes Map Current Map

Variel: Yep it can see invisibility. It wasn't a readied action, it was a held action. Also, that was the end of your round, sudden attack gives you another attack but not another move, where is that one coming from? Not saying you can't do it I just need further clarification. Also, for the fortification which of those hit/missed? do you take under 25% is good for you and misses or over 75%? Also is the 5d6 from shocking grasp? if so you see when you hit that the creature seems to take no additional effect from it. Also, he is casting summon monster V. ;-)


Island of Empty Eyes Map Current Map

Amen-set: WOOHOO! SPELL FUMBLE!!! Result is WILD MAGIC! Roll three times on the rod of wonder table. 2d100 ⇒ (22, 74) = 96 (Wielder learns the target's surface thoughts (as with detect thoughts) for 1d4 rounds (no save) and Fireball at target or 100 feet straight ahead, 6d6 ⇒ (3, 5, 5, 5, 4, 2) = 24 points of damage (Reflex DC 15 half). Horatio and Amen are both in the blast radius so i need reflex saves for you all as well.

Amen-set hurls a ball of fire at the pirate that erupts much larger than she intended, flames bursting forth in all directions. At the same time a rush of thoughts and emotions surge through her from her target. ...I'm going to die...my son...help me Besmara...the false bottom in the hold...light...... The fire incinerates him.

reflex for the other two: 2d20 ⇒ (1, 11) = 12 One fails and is incinerated, the other is still up....


Island of Empty Eyes Map Current Map

...until Horatio's bullet pierces through his brain, dropping him like a sack of potatoes.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)

Horatio's Reflex Save
Rage was not activated, but his Luck was still up as well as Cat's Grace
1d20 + 9 + 2 + 1 ⇒ (5) + 9 + 2 + 1 = 17

Amen-set's Save
1d20 + 2 ⇒ (18) + 2 = 20

EDIT: I think they both Save, though I'm a bit confused as to why she did 6d6 instead of 5d6 as Fireball is level based for damage; was there an adjustment to her damage for the spell?

Sovereign Court

Male Human Magus 2; HP 17/17, AC 16/12/14; saves 4/2/3; CMB: +4, CMD 16 loot list

Sorry, to gave the wrong name. I meant fleet charge is the ability that Variel has that allows a move and attack at any point during the move. The miss chance is below 25%. As for the end Of Variel's turn I still had a swift action available which is what the fleet charge requires. The 5d6 is from shocking grasp so discounting that it was 37 damage if it crits. 13 damage if no crit.

If able to move back up to the deck Variel calls everyone attention to what he saw. Some sort of skeletal creature down there shrouded in darkness. It was immune to my shocking grasp. Milksop' summoning creatures.


Male Human Guns. 1 (Mysterious Stranger), Fighter 1 (Lore Warden), Bard 6 (Archaeologist) - Barbarian 1 (Urban) Mythic (Champion) (AC 20 / HP 82 / F +9, R + 10, W +7 / Ini + 3 / Perc. +16)
DM Immortal wrote:
...until Horatio's bullet pierces through his brain, dropping him like a sack of potatoes.

Horatio glances at Amen-set.

"You been holding out on me, lass?" he says to her as he pauses to wipe the soot and grime from his face.

With nothing else going on, he glances around the room absently.

Okay; Horatio did a Full Round action so I'm pretty much waiting until the round is over.

Follow-up Question: The Fireball that was cast didn't punch a hole in the ship, did it? I mean; we're still afloat at this point, correct?


Female 7 - HP: 61, AC: 19, (Fort: 6, Ref: 3, Will: 9). Initiative: +1, Perception: 13/15
Horatio Flynn wrote:
"You been holding out on me, lass?" he says to her as he pauses to wipe the soot and grime from his face.

She shakes her head.

"It was not I, but the will of the Great Father. It was His strength which gave power to my flame and so consumed our enemies with ease," she responded.

"Further, I have witnessed things in his mind ere his passing that must be shared when those who stand before are vanquished," she says in her usual enigmatic way.

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