DM IRONLord's Iron Gods Book 1 (Inactive)

Game Master Dave Herman

Foundry Map

Black Hills Caves


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Rhangil Vesperin wrote:
Whoops forgot that that was a crit threat. [dice=]1d20+5; 1d6

Overkill, honestly. They only have 4 hp. But good on ya, apparently the dice gods favor you and no one else. I think that's your third crit in the game so far!


Male NG Grimspawn Tiefling Occultist//uRogue 1 | HP: 11/11 | AC: 17 (T: 15, F: 12) | CMB: +0, CMD: 15 | F: +4, R: +7, W: +3;+5 | Init: +8 | Perc: +5 DV 60 ft, | Speed 30ft | Active conditions: None.

Yes it is, and the second in a row!


Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]

Felix tries to ignore the pain in his knee where he hit himself and swings again at the beetle attacking him.

Quarterstaff Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Damage: 1d4 ⇒ 4


Rhangil neatly skewers another bug, while Othes glows strangely and manages to clip another. Felix lands a solid blow, squashing a third, but Valki, still affected by the waters, misses again. Finally Takek channels a small amount of healing to the party, excluding the beetle Othes hurt. That one, badly injured, withdraws back to the crevice it came from. Only one remains, and being mindless, continues to attempt to gnaw at Valki

Bite vs Valki: 1d20 + 1 ⇒ (11) + 1 = 12 Miss

Last one here, everyone can take flanking bonuses on their next attack


Male NG Grimspawn Tiefling Occultist//uRogue 1 | HP: 11/11 | AC: 17 (T: 15, F: 12) | CMB: +0, CMD: 15 | F: +4, R: +7, W: +3;+5 | Init: +8 | Perc: +5 DV 60 ft, | Speed 30ft | Active conditions: None.

Flanking bonuses good!

Flicking the bug off his rapier, Rhangil advances and stabs at the last bug.

Attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26Crit Confirm: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27Damage+Sneak Attack: 1d6 + 1d6 ⇒ (3) + (1) = 4Crit damage: 1d6 ⇒ 5

So that is the third confirmed crit in a row.


Okay they are dead or gone. Rhangil gets a hero point.


Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

Valki Valka spat on the ground to clear her mouth, then took a swig of clean water. That done, she clasped Rhangil's shoulder, shaking him gently. "Well done, Rhangil. You are a man of surprises." Shaking her head, she muttered, "And my stomach is weaker than I thought. My ancestors will not be proud this day."


Neuter NG Android Ranger 1//uRogue 1 | HP: 10/10 | AC: 15 (T: 13, F: 12) | CMB: +3, CMD: 16 | F: 13, R: 16, W: 13 | Init: +3 | Perc: +8, SM: -2 | Speed 30ft | Active conditions: None.

Θ3Ξ5 wipes more of the slimy liquid from its body. "Yes, well done Rhangil. The circuitry of this one is strangely affected by this filth. This one is not running at prime efficiency."

It steps away from the water. "Now, let us traverse inward and find this starmetal wall."


You are presented with two options to explore. The now shallow stream continues around a bend to the north, and to your east a tunnel leads towards a chamber filled with stalactites. You can tell, however, that any further exploration will require a light source for anyone without darkvision.

DC 11 Knowledge Nature:
The glowing glands of the dead fire beetles should last for at least a day, and provides low light in a 10 foot radius.

You can rest off the sickened effect now, if you so desire


Male NG Grimspawn Tiefling Occultist//uRogue 1 | HP: 11/11 | AC: 17 (T: 15, F: 12) | CMB: +0, CMD: 15 | F: +4, R: +7, W: +3;+5 | Init: +8 | Perc: +5 DV 60 ft, | Speed 30ft | Active conditions: None.

Rhangil smiles and shrugs jokingly at Valki Valka. "Sometimes you just get lucky."

Looking back and forth between the two pathways Rhangil taps his fingers together as he looks like he's thinking. "I got it! Who, other than me, can see in the dark? Who ever we are should go and scout ahead on one of the pathways. Rhangil has a "light bulb" moment. "Oo! Or we could split up and each look down one of the paths, Rhangil chuckles but not too far. We wouldn't want to get separated."


Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

VV will take 10 on that Knowledge check.

"Those glowing parts of the bugs should give us a little light for a day or so." Unwilling to suggest they wait for her stomach to settle, Valki Valka gave Takek a questioning look.

"Can Gorum cure this blasted water-sickness? I will offer my next kill to him if he does."

Because bargaining with the gods always works out! :D


Neuter NG Android Ranger 1//uRogue 1 | HP: 10/10 | AC: 15 (T: 13, F: 12) | CMB: +3, CMD: 16 | F: 13, R: 16, W: 13 | Init: +3 | Perc: +8, SM: -2 | Speed 30ft | Active conditions: None.

"This one possesses visual systems that are unaffected by darkness, but it would be good to wait a little while for its systems to clear the taint from the water."

How long a rest would be needed?


Θ3Ξ5 wrote:
How long a rest would be needed?

It only lasts one minute, so the time is negligible


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Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

Gorum provides! All hail Gorum!


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

Takek shook off the attack, and gave those still suffering another shower of cold, fresh water. Then he summoned the strengthening power of Gorum again.

Channel: 1d6 ⇒ 5

Gotta love a min-roll in combat, followed by overkill in peace-time. *sigh* Everyone hurt should be at full now, unless Θ3Ξ5 only gets half healing?

EDIT: He'll also mention that he has torches in his pack


Neuter NG Android Ranger 1//uRogue 1 | HP: 10/10 | AC: 15 (T: 13, F: 12) | CMB: +3, CMD: 16 | F: 13, R: 16, W: 13 | Init: +3 | Perc: +8, SM: -2 | Speed 30ft | Active conditions: None.

"This one thanks you for the healing." Θ3Ξ5 nods to Takek. "Once we have rested, which way do you think we should look? This one would prefer not to encounter further foul fluids."


So, what's the plan?


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

"Well," Takek said, looking about the place, "I think my wife and Rhangil have made good points. I have torches, but let us make use of what our collective strength has given us. Those who can see in the dark, go to the edges of the paths before us, and see what you can see without losing sight of the rest of us. In the meanwhile, we will cut the lights from these... creatures, and bring them with us, whichever way we go. They give enough light to be useful, without giving us away, like a torch would."

Pretty-much that. Darkvision scouts out, Takek and Valki Valka with glow pods (enough to be able to throw one or two out to light up a battlefield, if we wind up needing to, as well as one to hang onto (tie to a belt?) for close work). Then the two of us (and Felix, if he needs to) will stay at least 10-20' back from the scouts, so that they can see ahead of us, without us giving away their positions. My preference is to go up the dry-land route, but it's probably good to scout both ways at least a little (take a look down each way with Darkvision, at least), before we decide.


Note that as far as you can see the water is wading depth going further. Of course, you can only see so far...


Neuter NG Android Ranger 1//uRogue 1 | HP: 10/10 | AC: 15 (T: 13, F: 12) | CMB: +3, CMD: 16 | F: 13, R: 16, W: 13 | Init: +3 | Perc: +8, SM: -2 | Speed 30ft | Active conditions: None.

"If it does not involve swimming, this one offers to look around the corner and see what is there." Θ3Ξ5 gets up and wades around the bend to see.


Othes:
The shallow creek runs through the middle of this cavern, while to the south a stony bank rises up from the water. Thick carpets of green and gray mold and fungus grow on the bank, particularly around a trio of three-foot-high, foul-smelling mounds.
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
You see movement in the mounds.


Male NG Grimspawn Tiefling Occultist//uRogue 1 | HP: 11/11 | AC: 17 (T: 15, F: 12) | CMB: +0, CMD: 15 | F: +4, R: +7, W: +3;+5 | Init: +8 | Perc: +5 DV 60 ft, | Speed 30ft | Active conditions: None.

"Sounds like a plan. Two eyes are better than one." Rhangil follows.


Neuter NG Android Ranger 1//uRogue 1 | HP: 10/10 | AC: 15 (T: 13, F: 12) | CMB: +3, CMD: 16 | F: 13, R: 16, W: 13 | Init: +3 | Perc: +8, SM: -2 | Speed 30ft | Active conditions: None.

DM and Rhangil:
Θ3Ξ5 holds a hand up signalling Rhangil to stop and hoes still. It watches the mounds for a moment trying to figure out what they might be.

Knowledge (dungeoneering): 1d20 + 9 ⇒ (15) + 9 = 24
Knowledge (nature): 1d20 + 9 ⇒ (18) + 9 = 27


Othes:
Your experience escorting salvagers through the ruins of Numeria tells you that these unnaturally large mold mounds are almost certainly gestating Slime Molds (Feel free to look them up, with that check). They probably aren't fully grown yet, so not nearly as dangerous as they could be. They are also very likely growing over corpses, though of what, you can't say without investigating. Perhaps one of the lost expeditions?


Male NG Grimspawn Tiefling Occultist//uRogue 1 | HP: 11/11 | AC: 17 (T: 15, F: 12) | CMB: +0, CMD: 15 | F: +4, R: +7, W: +3;+5 | Init: +8 | Perc: +5 DV 60 ft, | Speed 30ft | Active conditions: None.

Whoops, I forgot to roll to see what I see in the darkness.
Percep: 1d20 + 8 ⇒ (9) + 8 = 17


Rhangil, are you going to ignore Othes motioning you to stop?


Male NG Grimspawn Tiefling Occultist//uRogue 1 | HP: 11/11 | AC: 17 (T: 15, F: 12) | CMB: +0, CMD: 15 | F: +4, R: +7, W: +3;+5 | Init: +8 | Perc: +5 DV 60 ft, | Speed 30ft | Active conditions: None.

Rhangil stops at Othrev's motion and looks ahead more intently. See perception roll above.


Rhangil:
Not getting in as close as Othes, you can't see as far into the room, you do make out a large pile with something moving in it, and what appears to be a tiny foot sticking out of the bottom.


Neuter NG Android Ranger 1//uRogue 1 | HP: 10/10 | AC: 15 (T: 13, F: 12) | CMB: +3, CMD: 16 | F: 13, R: 16, W: 13 | Init: +3 | Perc: +8, SM: -2 | Speed 30ft | Active conditions: None.

Rhangil:
Θ3Ξ5 turns to the Tiefling, "Those look like slime molds, probably still young, but they do carry disease. They appear to be feeding upon three corpses. It would be best to dispatch them from a distance if possible. Do you think we should get the others?"


Male NG Grimspawn Tiefling Occultist//uRogue 1 | HP: 11/11 | AC: 17 (T: 15, F: 12) | CMB: +0, CMD: 15 | F: +4, R: +7, W: +3;+5 | Init: +8 | Perc: +5 DV 60 ft, | Speed 30ft | Active conditions: None.

Othrev and DM:
Rhangil pulls out a dagger. Whispered "I think we should each take a few pot shots and see what happens. If it doesn't go well, or I run out of daggers, we get the others." Rhangil lobs a dagger at the nearest blob. Atk roll: 1d20 + 5 ⇒ (20) + 5 = 25 Dmg.: 1d4 ⇒ 4 Crit confirm: 1d20 + 5 ⇒ (16) + 5 = 21Dmg if confirmed: 1d4 ⇒ 4


Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]

Valki, Takek, Felix:
"So when should we go in after them?" asks Felix, feeling impatient.


Neuter NG Android Ranger 1//uRogue 1 | HP: 10/10 | AC: 15 (T: 13, F: 12) | CMB: +3, CMD: 16 | F: 13, R: 16, W: 13 | Init: +3 | Perc: +8, SM: -2 | Speed 30ft | Active conditions: None.

DM and Rhangil:
Θ3Ξ5 watches Rhangil's dagger fly true. [I]This one has a daemons own luck. This one hopes it will not be the target when it turns."[/b] It pulls out a bow and looses an arrow at one of the mounds.

Longbow attack: 1d20 + 4 ⇒ (17) + 4 = 21
Longbow damage: 1d8 ⇒ 3


Rhangil, Othes:
Rhangil throws an amazing accurate dagger and it hits dead center. The ooze makes a hissing sound and dashes towards Rhangil. Othes achieves a similar result.
Sadly, slime molds are immune to crits.

Initiative rolls:
Rhangil: 1d20 + 8 ⇒ (9) + 8 = 17
Othes: 1d20 + 3 ⇒ (9) + 3 = 12
Slime Mold: 1d20 + 1 ⇒ (4) + 1 = 5

Everyone else hears a commotion coming from around the corner Othes and Rhangil went.


Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

"I think we should go now," Valki told Felix, suiting word to action and dashing towards where Othrev and Rhangil had disappeared with sword in hand.


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

Takek looked up from where he had just cut the glowing sac from the body of the last bug they had killed.

He followed Valki Valka around the corner without hesitation, the glowing sac in one hand.


Initiative rolls
Felix: 1d20 + 4 ⇒ (13) + 4 = 17 If you choose to get involved
Takek: 1d20 + 1 ⇒ (6) + 1 = 7
Valki: 1d20 + 3 ⇒ (10) + 3 = 13
Valki: 1d20 + 3 ⇒ (4) + 3 = 7

Initiative order: Rhangil, Felix, Valki, Othes, Takek, Slime Mold


Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]

Felix grits his teeth and follows the barbarian woman.

He is careful to avoid the foul-smelling water; what was wading depth for his taller fellows would reach up to his neck.

Do I need to wait for Rhangil before I can act?


Male NG Grimspawn Tiefling Occultist//uRogue 1 | HP: 11/11 | AC: 17 (T: 15, F: 12) | CMB: +0, CMD: 15 | F: +4, R: +7, W: +3;+5 | Init: +8 | Perc: +5 DV 60 ft, | Speed 30ft | Active conditions: None.

Rhangil smirks at his dagger hitting dead center but his enjoyment is quickly cut short by the slime attacking him. He curses in Abyssal as he quickly pulls out his rapier and stabs into the gooey monster. Atk and Dmg.: 1d20 + 5 ⇒ (6) + 5 = 111d6 ⇒ 4


Felix Nimbledigit wrote:


Do I need to wait for Rhangil before I can act?

Since the molds are going last, everyone should go. I'll sort everything out later


Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

Is there enough room for us all in there?

Valki Valka's blue eyes narrowed when she saw the globs bearing down on Rhangil. Whirling her heavy blade once before her, she ran at the nearest one, prepared to slash the glob into lesser globs.

greatsword PAFF: 1d20 + 5 ⇒ (17) + 5 = 22
dmg: 2d6 + 6 + 3 ⇒ (1, 6) + 6 + 3 = 16

VV will angle to be able to 5'step to flank next turn, if possible.


Neuter NG Android Ranger 1//uRogue 1 | HP: 10/10 | AC: 15 (T: 13, F: 12) | CMB: +3, CMD: 16 | F: 13, R: 16, W: 13 | Init: +3 | Perc: +8, SM: -2 | Speed 30ft | Active conditions: None.

Θ3Ξ5 reiterates for the newcomers. "These are slime molds. They carry disease. Do not let them touch you." It proceeds to fire another arrow at the slime it hit last time.

Longbow attack: 1d20 + 4 ⇒ (11) + 4 = 15
Longbow damage: 1d8 ⇒ 7


Male Human Gestalt Brawler (Exemplar)/Cleric 1 [HP: 13/13 | AC: 17| T: 11| FF: 16 | CMB: +4 | CMD: 15 | Fort: +4 | Ref: +3 | Will: +5 | Init +1 | Perc: +3 | Speed: 20' ]

Are the blobs on the map the molds, or the piles that the molds were eating off of? When I know that answer for sure, I'll feel more comfortable moving Takek. In the mean time...

Takek tossed the glowing beetle sac he'd been carrying into the room, hoping that the light and heat might distract the slimey oozes.

Just a lob, trying to get at least 10' behind the blobs, so that they're all backlit, and, perhaps so that one or more of the slimes will go that way...


Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]

Felix shoulders his crossbow and fires at one of the oozes.

Light Crossbow: 1d20 + 5 ⇒ (8) + 5 = 13
Damage: 1d6 ⇒ 1


Θ3Ξ5 wrote:

Θ3Ξ5 reiterates for the newcomers. "These are slime molds. They carry disease. Do not let them touch you." It proceeds to fire another arrow at the slime it hit last time.

Othes:
You would also know that these creatures are both blind and immune to flanking, crits and sneak attack
Takek Iron-Back wrote:

Are the blobs on the map the molds, or the piles that the molds were eating off of? When I know that answer for sure, I'll feel more comfortable moving Takek. In the mean time...

Technically those are the piles that spawned the molds, but also their location. If they get a chance to move I will put up pictures for them


Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

Wait, they're not moving? I thought they were converging on Rhangil. Would she know about the disease before Othrev told her?

Know:dungeoneering: 1d20 + 5 ⇒ (10) + 5 = 15


Valki Valka wrote:

Wait, they're not moving? I thought they were converging on Rhangil. Would she know about the disease before Othrev told her?

[dice=Know:dungeoneering]1d20+5

They haven't moved yet due to their low initiative roll. And yeah, I would say you know about the disease, plus their immunity to crits and flanking.

Oh, and if haven't yet, please move yourselves on the map as appropriate.


Kellid barbarian (Numerian liberator/primal hunter)/slayer 1. HPs: 15/15 - Rage: 6/6 - AC: 16|11|15 (+1 vs robots) - For:+4 | Ref:+5 | Wil:+1 - Per:+5 Init:+3

Can't move the images - the map says it's view only.


Valki Valka wrote:
Can't move the images - the map says it's view only.

hmmm... It shouldn't be. I'll try fixing it tomorrow.


Male LN Gnome Gestalt Alchemist (Preservationist)//Arcanist (blood arcanist) 1 [HP: 10/10 | AC: 15 (19) | T: 15 | FF: 11 | CMB: -1 | CMD: 11 | Fort: +4 | Ref: +6 | Will: +2 | Init +4 | Perc: +6(+8) | Speed: 20' ]

Having the same problem. I sent you a request to edit.

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