Jagrin Grath

Θ3Ξ5's page

61 posts. Alias of Demon Lurking.


Full Name

Θ3Ξ5, often pronounced "Othrev"

Race

| HP: 10/10 | AC: 15 (T: 13, F: 12) | CMB: +3, CMD: 16 | F: 13, R: 16, W: 13 | Init: +3 | Perc: +8, SM: -2

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Neuter NG Android Ranger 1//uRogue 1

Size

6' 200 lbs.

Age

10?

Alignment

Neutral Good

Deity

Brigh

Languages

Androffan, Common, Dwarven, Elven, Goblin, Hallit, Orc

About Θ3Ξ5

Android Ranger (galvanic saboteur) 1//uRogue (trapsmith) 1
Neuter NG Medium humanoid (android)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +8

Defense
AC 15, touch 13, flat-footed 12 (+2 armor, +3 Dex)
HP 10 (1d10+0)
Fort 13, Ref 16, Will 13
Defensive Abilities constructed; Immune disease, emotion, exhaustion, fatigue, fear, sleep

Offense
Speed 30 ft.
Melee dagger +4 (1d4+2/19-20) or
light hammer +4 (1d4+2) or
rapier +4 (1d6+2/18-20) or
short sword +4 (1d6+2/19-20)
Ranged longbow +4 (1d8/×3)
Special Attacks favored enemy (constructs +2), nanite surge, sneak attack (unchained) +1d6
Against Robots
+3 to attack rolls (+1 trait (robot slayer), +2 untyped (favored enemy))
+3 to damage (+1 trait (warsmith), +2 untyped (favored enemy))
+1 to AC (+1 dodge (robot slayer))

Statistics
Str 15 +2, Dex 16 +3, Con 10 +0, Int 20 +5, Wis 14 +2, Cha 8 -1
BAB +1; CMB +3; CMD 16
Feats Technologist, Weapon Finesse
Traits adopted (warsmith), robot slayer
SQ +1 skill point, emotionless, exceptional senses, track +1, trapfinding +1, reprogram +0

Skills
Acrobatics +7; (Ranks:1, +3 class, +3 Dex, -0 ACP)
Appraise +5; (Untrained, +0 class, +5 Int)
Bluff -1 (+1 vs. constructs); (Untrained, +0 class, -1 Cha) (+2 untyped (favored enemy))
Climb +2; (Untrained, +0 class, +2 Str, -0 ACP)
Craft (traps) +9; (Ranks:1, +3 class, +5 Int)
Diplomacy -1; (Untrained, +0 class, -1 Cha)
Disable Device +5; ()
Disguise -1; (Untrained, +0 class, -1 Cha)
Escape Artist +3; (Untrained, +0 class, +3 Dex, -0 ACP)
Fly +3; (Untrained, +0 class, +3 Dex, -0 ACP)
Heal +2; (Untrained , +0 class, +2 Wis)
Intimidate -1; (Untrained, +0 class, -1 Cha)
Knowledge (arcana) +9 (+11 vs. constructs not robots); (Ranks:1, +3 class, +5 Int) (+2 untyped (favored enemy))
Knowledge (dungeoneering) +9; (Ranks:1, +3 class, +5 Int)
Knowledge (engineering) +9 (+11 vs. robots); (Ranks:1, +3 class, +5 Int) (+2 untyped (favored enemy))
Knowledge (geography) +9; (Ranks:1, +3 class, +5 Int)
Knowledge (local) +9; (Ranks:1, +3 class, +5 Int)
Knowledge (nature) +9; (Ranks:1, +3 class, +5 Int)
Linguistics +9; (Ranks:1, +3 class, +5 Int)
Perception +8 (+10 vs. constructs); (Ranks:1, +3 class, +2 Wis, +2 racial (exceptional senses)) (+2 untyped (favored enemy))
Profession (trapper) +6; (Ranks:1, +3 class, +2 Wis)
Ride +3; (Untrained, +0 class, +3 Dex, -0 ACP)
Sense Motive -2 (+0 vs. constructs); (Untrained , +0 class, +2 Wis, -4 racial (emotionless)) (+2 untyped (favored enemy))
Stealth +7; (Ranks:1, +3 class, +3 Dex, -0 ACP)
Survival +6 (+8 vs. constructs); (Ranks:1, +3 class, +2 Wis) (+2 untyped (favored enemy))
Tracking +7 (+9 vs. constructs); (Ranks:1, +3 class, +2 Wis, +1 tracking) (+2 untyped (favored enemy))
Swim +2; (Untrained, +0 class, +2 Str, -0 ACP)
Racial Modifiers +2 Perception, -4 Sense Motive
Languages Androffan, Common, Dwarven, Elven, Goblin, Hallit, Orc

Equipment and Encumberence
Weapons and Ammo dagger (2), light hammer, longbow with 40 arrows, rapier, short sword
Armor and Defense leather armor
Combat Gear potion of cure light wounds (2)
Other Gear backpack (bedroll, flint and steel, grappling arrow, mess kit, piton (5), silk rope (50 ft.), soap, trail rations (5), waterskin), belt pouch (chalk (5), twine (50'), whetstone), belt pouch (thieves' tools), belt pouch (money), explorer's outfit, iron holy symbol of Brigh, wrist sheath (spring loaded)(2)
Money 11 gp, 6 sp, 1 cp
Carrying Capacity L / M / H
66 / 133 / 200 lbs.
Encumberence
Light load, 64.86 lbs.

Special Abilities
+1 Skill Point FCB (1) +1 Skill Point
Adopted Add a racial trait. (Dwarf, Warsmith)
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.
Constructed (Ex) Counts as both humanoids and constructs for effects that target type.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Emotionless (Ex) Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks.
Exceptional Senses Androids have darkvision to a range of 60 feet and low-light vision. They also gain a +2 racial bonus on Perception checks.
Favored Enemy (Constructs +2) (Ex) +2 to rolls vs. Favored Enemy (Constructs) foes.
Immunity to Disease You are immune to diseases.
Immunity to Emotion (Ex) You are immune to all emotion effects.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Fear (Ex) You are immune to all fear effects.
Immunity to Sleep You are immune to sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Martial Weapon Proficiency - All You are proficient with all Martial weapons.
Nanite Surge +4 (1/day) (Ex)[/b] Bonus to any one d20 roll. Glow like a torch for 1 round when used.
Reprogram (Ex) At 1st level, a galvanic saboteur can improve the initial attitude of a mindless construct. This ability functions as wild empathy, except only against mindless constructs. The ranger can use this ability against constructs with an Intelligencescore, but he takes a –4 penalty on the check.
Robot Slayer You gain a +1 trait bonus on attack rolls against robots and a +1 dodge bonus to AC against attacks made by robots.
Rogue Weapon Proficiencies You are proficient with the Hand Crossbow, Rapier, Sap, Shortbow and Shortsword.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency - All Proficient with all simple weapons.
Sneak Attack (Unchained) +1d6 Attacks deal extra damage if flanking foe or if foe is flat-footed.
Technologist You are considered to be trained in any skill used against a technology-based subject. If the skill in question requires training to use even against non-technological subjects, you must still have ranks in that skill in order to gain the benefit of Technologist.
Track +1 Add the listed bonus to survival checks made to track.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Warsmith +1 trait bonus to damage vs. creatures/objects made of clay, crystal, earth, metal, or stone.
Weapon Finesse Can use Dex to attack with light and certain other weapons. Shields give ACP penalty to attack rolls.

Description:

Background
Θ3Ξ5 was found inert by a team of dwarven smiths from Torch. They had been out exploring for starmetal. When they returned to Torch and started investigating their find, Θ3Ξ5 activated (possibly as a self defense mechanism to prevent further damage by the dwarves). Once activated, Θ3Ξ5 was intensely interested in its surroundings. It wanted to learn everything it could about the world around it. Its memory banks were empty and is needed to learn.

The dwarves taught it about metallurgy and how to fight. They used Θ3Ξ5 as a scout and bodyguard when out searching ruins and it quickly learned how to find and avoid various dangers and pitfalls. Also how to fight off the artificial creatures that tend to dominate such ruins in Numeria.

Eventually Θ3Ξ5 learned enough to realize that his "parents" were simply using it as a tool and that they did not actually care about it. Not the way it expected. It wanted to use its abilities to help others not for the accumulation of wealth that the dwarves craved. Θ3Ξ5 struck out on its own, offering its services to other people in Torch as a bodyguard when traveling in Numeria.

It is known by several names. Its name it calls itself is Θ3Ξ5, but this can only be pronounced properly in Androffan and almost exclusively by androids. A few call it "Theta Three Xi Five" as this is the direct name of each character when its name is written in Common. Many call it "Othes" or "Othrev" since that is what its name looks like when written in Common but limited to Taldan pronunciation. And some who know it familiarly call it "One" after its tendency to call itself "this one".

Personality
Θ3Ξ5 is a bit reserved as it does not quite fit in. It tends to refer to itself as "this one", but does understand the concept of names and has no problem calling others by theirs. It tends to be somewhat humorless and has a tendency to miss sarcasm. Most of the time it is unable to use contractions.

Appearance
Θ3Ξ5 is practically featureless. It has no hair and no gendered appearance. Its pale skin is covered with a tracery of fine orange circuitry. It moves with a certain fluid grace, yet in stillness it is perhaps too artificial. It wears a hood and scarf over most of its face whenever it is in public in an attempt to hide it's artificial nature from the Technic League.