Male gnome arcanist (blood arcanist)/alchemist (preservationist) 1
LN medium humanoid (gnome)
Init +4;
Senses low-light vision; Perception +6 (+8 with familiar attached)
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DEFENSE
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AC 19, touch 15, flat-footed 15 (+4 armor, +4 Dex, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +6, Will +2
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OFFENSE
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Speed 20 ft.
Melee quarterstaff +1 (1d4) or dagger +1 (1d3/19–20)
Ranged bomb +6 (1d6+5 fire) or light crossbow +5 (1d6/19–20)
Arcanist Spellbook
1st—color spray, enlarge person, grease, feather fall, mage armor, magic missile, shocking grasp, sleep
0—all
Bloodline Spell-Like Abilities (CL 1st; concentration +6)
5/day—acidic ray (1d6 acid)
Arcanist Spells Prepared (CL 1st; concentration +6)
1st (4/day)—color spray (DC 16), mage armor, shocking grasp
0 (at will)—acid splash, dancing lights, detect magic, mage hand
Bloodline aberrant
Alchemist Formulae
1st—anticipate peril, cure light wounds, endure elements, invisibility alarm, reduce person, targeted bomb admixture, true strike
Alchemist’s Extracts Prepared (CL 1st; concentration +6)
1st—cure light wounds, reduce person, targeted bomb admixture
Spell-Like Abilities (CL 1st; concentration +1)
1/day—dancing lights, ghost sound (DC 11), prestidigitation, speak with animals
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STATISTICS
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Str 10, Dex 18, Con 14, Int 20, Wis 10, Cha 11
Base Atk +0; CMB -1; CMD 13
Traits Mathematical Prodigy, Stargazer
Feats Aberrant Tumor, Brew Potion, Throw Anything
Skills Craft (alchemy) +11 (+12 to craft alchemical items), Craft (weapons) +9, Disable Device +9, Knowledge (arcana) +9, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (nature) +9, Perception +6 (+8 with familiar attached), Sense Motive +0 (+2 with familiar attached), Spellcraft +9, Stealth +12
Languages Aklo, Andromedan, Common, Dwarven, Draconic, Gnome, Orc
SQ alchemy (alchemy crafting +1, identify potions), arcane reservoir (4), bloodline (aberrant), bloodline arcana (+50% duration on polymorphs), consume spells, gnome magic, local ties, master tinker, mathematical prodigy, mutagen (+4/–2, +2 natural, 10 minutes), tumor familiar (bat-like), weapon familiarity
Gearquarterstaff, dagger, light crossbow w/ 20 bolts, alchemy crafting kit, artisan’s tools, backpack, belt pouch, blanket, everburning torch, fishhook, flask (empty), formula book, ink vial, iron pot, map case, mutagen (Dex), paper (5 sheets), thieves’ tools, trail rations x3, traveler’s outfit, spellbook, spell component pouch, empty vial x9, waterskin, 10 gp, 4 sp, 7 cp