DM Harpwizard’s Heroes of Elsir Vale (Inactive)

Game Master GM Harpwizard

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Dungeon Master

Where are each of the Dragon's eyes? I thought one was in the chest at the Stone Wyvern. I forget who has the other.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Mantooths steps to the edge of the broken bridge and looks down at the cold current below. Though his face reflects a calm exterior, his thoughts fall on the horros of an icy death. "I am not so sure I am going to be able to leap over this gap.."

Looking across the bridge, Mantooth spies Thordak's grappling hook in his hand. "Master Dwarf!" The paladin calls out. "Could you perhaps throw me a line? This suit of armor would make the jump difficult alone."


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Oh, yeah, 'course! Hold on... He says, coiling the loose end of the rope up and tossing it across to Mantooth.

Toss: 1d20 + 3 ⇒ (18) + 3 = 21

Here ye go! Mind the drop, ye don't wanna smash yerself on the rocks an' lose hold o' that rope!

Thordak puts tension on the rope to make sure it stays attached to the ramparts of the keep.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
Where are each of the Dragon's eyes? I thought one was in the chest at the Stone Wyvern. I forget who has the other.

One is in the Wyvern strongbox. The other, I think either Florence or Thordak might have taken it. A couple posts ago I specifically asked for it from "whomever has it;" I'm expecting to need to look for traps while I'm scouting. I know *someone* had it, so would it be easier to simply assume that whomever did, gave it to me? Anyone have any problem with that?


Dungeon Master

@Bofus

The halfing thief easily jumps across the chasm to the other side. While Thordak waits for the others to cross, Bofus begins searching around the wall of this old abandoned ruin of a tower. The walls appear old and in disrepair, but there is still enough of them up to prevent you from entering the small courtyard beyond a great wooden door.

Please use the coordinates to tell me where you begin searching.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Beginning at the left side of the bridge P12I begin a clockwise perimeter, looking around/listening for anything out of the ordinary--paths, lights, noises from within, possible entryways, that sort of thing. If I see anything that catches my eye wiht a "general look," I'll take out the DRagon Eye and look closer.

Specifically if there's any kind of entry way in to the building (door, window, hole in the wall) that seems a likely egress, I'll check that/those for traps, using the Eye. Let me know whether I see anything like that, and I'll make the roll(s)


Female Human Bard 4

My great-granfather was a rope dancer? Did I tell you...

Florence rolls her eyes and tries to get over the gap.

Acrobatics1d20 + 2 ⇒ (13) + 2 = 15

phew


Male Human 2

Matthias looks at the gap and decides whether or not he thinks Humphrey could jump the distance....

DMHW:

What checks would I have to meet to jump the crevice on Humphrey?


Dungeon Master

@Matthias

Matthias:
You may roll a jump check or a ride check, whichever is lower to determine how far you jump. (see page Acrobatics on page 88 and Ride on page 104) Basically, the dice roll determines how far you jump. Humphrey has a 14 Dex so he has a +2 modifier. So a roll of a 13 (+2) indicates you have jumped 15 feet. Using a rope can help prevent you from falling, but it would be difficult to do that with Humphrey. I hate to think what would happen if he fell.

@Cebrë

I will be running Cebrë for a little while. I will try and keep her alive! :p

Cebrë takes a running start and leaps over the broken bridge.

Cebrë's Jump Check 1d20 + 2 ⇒ (19) + 2 = 21

"Well, that was fun!"

@Florence

You take a running start and leap across the chasm, barely landing safely on the other side!

@Bofus

Looking around the wall of the old keep, you easily find a set of old oak double doors that are closed (Located at N13, N14, N15). It appears to be barred shut from the other side.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
Looking around the wall of the old keep, you easily find a set of old oak double doors that are closed (Located at N13, N14, N15). It appears to be barred shut from the other side.

Check for traps, utilizing the power of the Eye of the Dragon!!

Perception: 1d20 + 14 ⇒ (18) + 14 = 32


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

Watching both Florence and Cebrë make it across the gap, Mantooth decides to jump. After saying a brief prayer, the paladin grasps Thordak's rope tightly and makes the leap across the gap in his chain mail.

Acrobatics 1d20 - 5 ⇒ (20) - 5 = 15


Female Human Bard 4

Florence tries to balance at the edge, flailing her arms

Ha! You see, I'm an acrobat in the disguise of a beautiful woman, heh!


Dungeon Master

@Bofus. You do not recognize any traps on the double doors. Strangely enough. The doors appear better built than you would expect for such an old ruin.

@Mantooth. Iomedae is looking out for you, for your prayer worked. You land safely across the bridge!

Matthias and Humphrey are still looking across from the other side trying to decide what to do.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

Do I think that a skillful bugger like myself could unlock the doors? In any case, I'll continue my perimmeter, looking for other ways in, or signs of life inside. I'd also like to note whether there are any spots on the wall that might be better for climbing--more vines to grab, or perhaps the top crumbled slightly so as to make for a shorter climb and easier "crossing over" the top.

I'll make my way back and report depending on your reply to the above

Also, can I hear them crossing the bridge, or does the sound of the river cover the Daikini noise??? :-)


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Hurry up an' get over here, Matthias! Just get off Humphrey an' jump! Moi beard is growin'! Thordak calls over the gap to the indecisive cleric.


Dungeon Master

@Bofus

You proceed carefully around the wall of the old ruins. Stealth check, please. Around the back side you notice the wall is not nearly as high. In fact it starts getting lower and lower as you proceed. By C11, the wall is about 10 feet high in comparison to the 40 feet high around the front.


Male Human Paladin 9 (HP:68/102, AC: 28, Touch: 16; +10 Fort, +6 Reflex, +11 Will)

After getting his bearings and praising Iomedae for allowing him across the bridge, Mantooth hands the rope back to Thordak. "Thanks for that. I would not have liked to make that jump without it." Approaching the ruins P15, the paladin surveys the area.

Perception1d20 + 6 ⇒ (19) + 6 = 25

DMHW:
Can Mantooth cast detect evil now?


Female Human Bard 4

Florence follows Bofus, whispering

Did you know? my other grandpa was a master burglar?

Stealth1d20 + 2 ⇒ (5) + 2 = 7

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:

@Bofus

.
You proceed carefully around the wall of the old ruins. Stealth check, please. Around the back side you notice the wall is not nearly as high. In fact it starts getting lower and lower as you proceed. By C11, the wall is about 10 feet high in comparison to the 40 feet high around the front.

Stealth: 1d20 + 13 ⇒ (12) + 13 = 25

Florence wrote:

Florence follows Bofus, whispering "Did you know? my other grandpa was a master burglar?"

.
Stealth = 7

*whispering* Maybe you should have taken more lessons from Gramps. Or, just keep to singing? *wink*

Assuming we circle back and make it all the way around without incident, I make my whispered report.

These doors here are barred from the inside. I think I can open them, but it will probably make some noise--not that we haven't already made noise, but . . . In any case, around back the wall is crumbling; the lowest point is only ten feet high. I can climb that easy, and either bring a rope with me so you all can climb behind, or I could open the door from the inside. What do y'all think?


Female Human Bard 4

Do you think they have some sort of reconaissance? a scout sitting on the rooftop or an animal or something?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Florence Danapieré wrote:
Do you think they have some sort of reconaissance? a scout sitting on the rooftop or an animal or something?

*shrug* I've been keeping my eyes open for stuff like that, but havent' seen anything

DMHW hasn't asked for any perception rolls during my recon :-) but in case he wants one . . .

Perception: 1d20 + 8 ⇒ (11) + 8 = 19


Dungeon Master

You have not climbed the wall, so I cannot tell you what you see over the wall, but you do hear some noises of sorts. You think something is eating or chewing on a branch or something.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
You have not climbed the wall, so I cannot tell you what you see over the wall, but you do hear some noises of sorts. You think something is eating or chewing on a branch or something.

In that case . . . climb the shortest section of wall as quietly as possible, and take a peek.

Climb: 1d20 + 6 ⇒ (16) + 6 = 22 <--I'll assume that's good enough with a crumbled wall. Let me know if it's not.
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33
Perception: 1d20 + 8 ⇒ (17) + 8 = 25 <--Holy geez!! dem's some good rolls!!


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

That's it, Matthias! If you're just gonna sit around on yer horse all day an' make me wait, you can find yer own way over! Thordak says, coiling up his rope agitatedly. He follows Bofus and Florence to the back of the keep where the wall is shorter. He does his best not to make too much noise.

Stealth: 1d20 + 4 ⇒ (16) + 4 = 20

When he gets there, he peers up at the halfling on the wall, wondering what he sees.

Psssst! Wot's on the other side? He asks, taking out his grappling hook and preparing to climb as well. Realizing that it is a short wall, and he probably wont need a rope, he stows it and scales the wall, peeking over the top at what gnaws below.

Climb: 1d20 + 7 ⇒ (14) + 7 = 21

Perception: 1d20 + 6 ⇒ (13) + 6 = 19


Dungeon Master

@Bofus

You carefully climb up the wall and look down upon a fearsome beast that looks part owl and part bear. It is currently chewing on a small rodent.

Owlbear

Ruins.3


Female Human Bard 4

Florence calls up to Bofus

And?

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Florence Danapieré wrote:
And?

DMHW, did i get a look at the mechanism for unlocking/unbarring the gate?

I'll scamper back down and circle back to the group.

It's a Bear-Owl. Or is it a "raptor-bear?" Or a Grizzly-Hooter? no no, it's an "owlbear." *wink* It does not look like the kid of beast I'd like to tangle with--at least not when it's close enough to reach me with those wicked claws or beak. But you metal-skinned wonders look better equipped to handle him.

I'll relay the terrain to my comerades so they can see what I saw, and we can discuss what to do next.

I see three possibilities.
One: We all climb the wall and stay up there, firing missles on it.
Two: We all climb the wall, and those of us more adept at melee can have at it while those of us who are NOT can stay on the wall and shoot at it. This might be tricky, as it might eat us one at a time as we descend to the other side . . .
Three: I could try to climb into the courtyard, sneak across, and open the gate so everyone can barge in a bit more comfortably. I'm not too sure I could sneak by this thing, though--it's cramped quarters and there's not a lotta cover in there that I saw.
.
which is your favorite--or does anyone have a fourth option?


Male Human 2

Matthias ignores the ramblings of the boisterous dwarf and carefully decides his next move. Matthias decides Humphrey has come this far he might as well come across the gap as well. He mounts Humphrey and backs up as far as they can to have a straight shot over the bridge. They gallop towards the bridge and Humphrey leaps as he reaches the edge...

Ride Check: 1d20 + 3 ⇒ (13) + 3 = 16


Dungeon Master

@Bofus

There is a simple looking padlock securing a long beam that braces the set of double doors.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Hey, now, Bofus! We don't have te go shootin' an' killin' the poor fella if we've never even met him! Look at his little stubby wings! Awww... Thordak says from the top of the wall, watching the Owl-Bear. Oi wonder if he can fly...

Knowledge, Nature: 1d20 + 5 ⇒ (15) + 5 = 20

How 'bout we see if he's friendly? Maybe he'll help us get that flute player?

...If he isn't so friendly, we can get him...but Oi might as well try, right?

DMHW: Does it look friendly?


Dungeon Master

@Thordak

You have not yet had a chance to see the beast, but from Bofus' description is sounds like it has soft feathery fur and would be a lovely pet.

@Cebrë

Cebrë's Knowledge, Arcana Check 1d20 + 10 ⇒ (3) + 10 = 13

Cebrë says,"I have seen many creatures in my day, but I have no clue what this is. It doesn't sound natural at all!"

Knowldege Arcana DC 14:
This bear like creature with a head like an owl and feathers covering its entire body is in fact the vicious owlbear. This check reveals all magical beast traits.

Knowledge Arcana DC 19:
The owlbear attacks its prey with its deadly claws, latching onto an opponent. They then bite and claw until the victim falls dead and is devoured. Owlbears attack any prey on sight, and consider anything larger than a mouse prey.

Knowledge, Arcana DC 24:
Owlbears are said to be the result of a mad wizards attempts to crossbreed a giant owl with a bear, they are deadly hunters and their young are increadably valuable. When captured they are often trained as wandering guards by the wealthy.


Dungeon Master

Mantooth:
[b] Sorry, I did not see some of those. From outside the keep you are unable to sense any evil auras. Please note that each round, you can turn to detect evil in a new area. The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.


Female Human Bard 4

Florence ponders for a moment

A cuddly owlbear you say? Awww, do we have to kill it all? On the other hand...owlbear ham and steak sounds also great.

Florence sighs and draws her sword.

I'd say we solve this like men and women and not like mice!


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6
Florence Danapieré wrote:


I'd say we solve this like men and women and not like mice!

Agreed! Thordak exclaims from his perch on the wall. Let me see if he's willin' te make a deal, an' if not, we hop down an' challenge him to a duel...Oi wouldn't just shoot him from the wall, that just wouldn't be fair, now, would it!? You wait here an' if Oi need help... you'll know it.

Thordak takes a deep breath and swings himself up so he is sitting on top of the wall.

OH MY! Wot an impressive Owlbear you are! Oi'm Thordak, son of Throtgar! He says cheerily, admiring the feathery head of the beast.

Oi've seen some ferocious lookin' Owlbears in moi time, but never one like yerself! How is it that ye came to be enslaved by this silly flute-man? You know, Oi know a nice piece o' mountains you might like! Plenty o' caves, plenty o' deer an' such, too! Oi think you'd like it! Wot d'ye say we get you outta here, eh?

Handle Animal: 1d20 + 3 ⇒ (19) + 3 = 22

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

DMHW:
I think Thordak is crazy, so I'm going to climb the wall quietly, and prepare to shoot the monster (from a safe, but Sneak Attack-enabled distance) if necessary.

Stealth: 1d20 + 13 ⇒ (16) + 13 = 29
Climb: 1d20 + 6 ⇒ (15) + 6 = 21


Female Human Bard 4

Florence looks to Thordak and furrows her brows

Didn't we have that already with the winter wolf?

Hey Thordak, watch his beak, he might just bite your hand off.


Dungeon Master

@Thordak

Please give me a climb check. You are not high enough to actually swing up onto the wall. Please also indicate which section of the wall you are climbing.

@Bofus:
You are easily able to climb the wall. What location are you climbing up? Are you going to shoot at the Owlbear before Thordak climbs up or after the dwarf has already distracted the beast? When you are ready for your attack, please roll to hit.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)

DMHW:
I'm simply prepping to shoot w/shortbow, depending on how Thordak's Owlbear Diplomacy goes. If it goes south, I'm going to unload.
.
As far as where I am . . . ideally I want to be where I coudl shoot, then hide, while stayin gout of reach. Is teh wall under the tree high enough to stay out of the owlbear's reach? If it is, I'm at D8. If it's too low to be safe, I'll go the other way, to D14 (that looks high enough from the picture). I'll do so as stealthily as possible, and nock an arrow, waiting ot see whether it's hostile toward Thordak before loosing.


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

I thought I was still on the wall from before... but either way. Let's go to D13 or wherever puts me on top of the wall where I can sit, preferably out of reach of the owlbear...

Climb: 1d20 + 5 ⇒ (13) + 5 = 18


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

On recommendation from DMHW, I will make a different check...

Animal Empathy (Improve initial animal attitude): 1d20 - 3 ⇒ (18) - 3 = 15


Dungeon Master

@Thordak

After trying to improve his attitude, this amalgam of fur and feathers, this bizarre half-bear, half-owl monstrosity raises its huge, ursine claws in anger and roars a hideous shriek at you.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
After trying to improve his attitude, this amalgam of fur and feathers, this bizarre half-bear, half-owl monstrosity raises its huge, ursine claws in anger and roars a hideous shriek at you.

In that case, I'll take my shot w/shortbow.

Attack: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 1d6 ⇒ (3) + (6) = 9


Female Human Bard 4

As Florence hears the owlbear, she says

OK,, I agree it does not want to play...don't expect me to climb in there, if you can shoot it from the wall.


Dungeon Master

Initiative

Bofus Initiative 1d20 + 11 ⇒ (1) + 11 = 12
Cebrë Initiative 1d20 + 4 ⇒ (3) + 4 = 7
Florence Initiative 1d20 + 2 ⇒ (11) + 2 = 13
Mantooth Initiative 1d20 + 4 ⇒ (3) + 4 = 7
Thordak Initiative 1d20 + 2 ⇒ (11) + 2 = 13
Matthias Initiative 1d20 + 1 ⇒ (8) + 1 = 9

Owlbear Initiative 1d20 + 5 ⇒ (5) + 5 = 10

Round 1

13 Florence (unresolved)
13 Thordak (unresolved)
12 Bofus (resolved)
10 Owlbear (resolved)
9 Matthias (unresolved)
7 Cebrë (unresolved)
7 Mantooth (unresolved)

@Bofus. You release the arrow and it hits straight into the thick feathery hide of the beast and it lets out a hiddeous shriek of anger. It immediately rushes toward the wall and begins climbing up it with its sharp hooked claws!

Ruins.Round 1


Man-Dwarf Dwarf Ranger 9 (HP: 115/115, AC: 22, Flat: 19, Touch: 15, +14 Perception(+2 on Stonework/fe/ft) Hunter's Tricks: 6/6

Round 1

Wha—Where'd you come from, Bofus!? Awwww, look at wot you've done! He was tryin' te talk to me, too! Now we'll never get him calmed down... Thordak says disappointedly, standing up on the wall and drawing his axe from behind his back. Is the wall thick enough for me to stand on?

Climb: 1d20 + 5 ⇒ (15) + 5 = 20

Sorry 'bout this, but you don't seem like you wanna play! 'Least not nice, anyhow... As the beast reaches the top of the wall, Thordak swings his axe down upon it with all of his might, using both hands to grip the haft of his much-talked about axe.

Axe: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d10 + 6 ⇒ (5) + 6 = 11

Crit: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d10 + 6 ⇒ (1) + 6 = 7

Crit: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d10 + 6 ⇒ (1) + 6 = 7

Crit: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d10 + 6 ⇒ (2) + 6 = 8

DMHW...Now how does this work? I have a x3 Crit with moi axe, so... do I roll to attack a total of three times per 20? Does it matter if I miss the middle roll? does each natural 20 start a new set of three? Please advise!

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
Thordak son of Throtgar wrote:
Now how does this work? I have a x3 Crit with moi axe, so... do I roll to attack a total of three times per 20? Does it matter if I miss the middle roll? does each natural 20 start a new set of three? Please advise!

Works like this: if you threaten a crit (which you did), you roll a 2nd hit roll. If it hits (which it did--natural 20 is always a success in an attack and a save), you roll crit damage. In your case, it's triple normal damage, including all additions (but not additional dice damage, like sneak attack or elemental dice of damage--of which you have none). So your crit does a frightening 3d10+18.

.
There's an optional "instant kill" rule--if you roll a natural 20, then a second natural 20, then a successful hit, the target dies. I don't think we're doing that rule--in fact, i"M not even sure that's in Pathfinder (it was in D&D 3 and 3.5)

ROUND 1

After seeing the questionably cuddly critter's reaction to my tiny arrow, I look around quickly for an escape route. do I think I could move along the wall to the my right (from D11 to D9), then make it to the tower and climb up the tower wall? (I know I cna't do that all in 1 round in any case, I just want to know if I CAN do it.) My intention is to move toward the main door and unlock it. But I need to know if I even think that's feasable in this situaiton before I commit.


Female Human Bard 4

[ooc[]Does the earth shake and tremble after Thordak's hit? If not I climb the wall.[/ooc]

Climb1d20 + 2 ⇒ (3) + 2 = 5

My grandma was often called spiderwoman!


Dungeon Master
Bofus Beerswizzler wrote:
Do I think I could move along the wall to the my right (from D11 to D9), then make it to the tower and climb up the tower wall?
Yes, the wall actually descends nearly to the ground into a thick overgrown tree. 5 foot move to the tower and then you may climb the tower. Please note the tree will hinder movement. Consider it using up 10 feet of your move to pass through 5 feet of the tree squares.

Liberty's Edge

Male Halfling Thief/9 Init: +12 HP: 53 / 53 AC: 30 Touch: 21; Perception 15 (19 traps; TRAPSPOTTER)
Attacks:
Rapier: +15/+10 (+6 BAB, +6 Dex, +1 size, +2 ench); Bow +14/+9(+1) (+6 BAB, +6 Dex, +1 size, +1 bow/+1 acid arrow)
DM Harpwizard wrote:
Yes, the wall actually descends nearly to the ground into a thick overgrown tree. 5 foot move to the tower and then you may climb the tower. Please note the tree will hinder movement. Consider it using up 10 feet of your move to pass through 5 feet of the tree squares.

ROUND 1

In that case, I'll move past Thordak along the wall to the east. it's unclear to me by looking at the map whether I'll need climb checks to get farther along the wall going this direction--I'll just go my 40' max along the wall; I'll let you determine my ending location.

While moving I'll call out below:
The beastie is climbing! The wall is real low by those trees there--rough going, but no climbing involved!

Can you tell me whether I'll be able to hide while on top of the wall--is it crenellated, or crumbled or anything to provide cover?


Dungeon Master

@Bofus.

The walls use to be crenelated, but at the moment they are crumbling and basically in a state of ruin. You can walk along the walls easily without a check, but there is no cover on the walls. You will need a DC 10 acrobatics check to pass somebody along the wall, or possibly if you get hit badly enough.

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