DM Frogfoot's Homebrew Adventure - the Wastes of Belkzen (Inactive)

Game Master Dalton the Thirsty

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Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

hum, you are correct. arwen will then just ask the clerk


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)
.Suny. wrote:


"Do they make stuff that be rank fer Orcs?" She blinks at Jethro a slight frown on her features.

"I think it's called `soap.' But it's not rank enough to be a useful Orc-repellant." Seeing the sudden frown on Suny's face, Jethro apologized quickly. "Sorry, just a little joke there. Unfortunately, I don't really know what we're going to need on this trip, so I'm just thinking that general equipment should do it. I hope we don't need heavy weapons and armor.

Jethro stepped back a pace, and looked up and down Suny. "Speaking of which, you might want to get yourself some armor as well. The orcs hereabouts don't throw snowballs."

Seeing Caln's arrival, Jethro turned to face the cleric. "Oh, good afternoon. Again. As I told the sheriff, I'm not a magical theorist, but I do know that a number of alchemists specialize in various forms of self-mutation. I heard of one that had practically taken a few levels in beholder." In another (ftf) game I'm in currently. Four arms, two tentacles, and a bite attack. AND an intelligent tumor to serve as a familiar. For some reason, he could never make a Diplomacy check worth tuppence :-) "But I see no reason why the gods couldn't do something like this. As our learned theologian put it, `they can do anything, 'cause they's gods.' Compelling argument." Jethro smiled. "But I hope Doctor Verne can tell us more."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny listens and smiles as Jethro replies. At his inspection of her current attire she laughs,

"I has leather armor, but why should I be wearin' it in'a town, surrounded by them's who's crew-ma...um...deep-uties..." She replies, "Asides, this be comfy..." She swishes the hem of the shirt she's wearing about a bit. When Jethro complements her on the comment about gods she grins and blushes,

"I in't never bin called a Theo-loggin' afore..." (^_^)


Orc Barbarian
standard:
hps 16 AC 14, T 11, FF 13 Fort +5 Ref +1 Will +0 Init +1 Perc +4
raging:
hps 18 AC 12, T 9, FF 11 Fort +7 Ref +1 Will +2)

Hakiri follows the new recruits around, and delivers her report late in the afternoon.

Appraise Suny: 1d20 - 1 ⇒ (18) - 1 = 17 "The featherbrained bit of fluff act might be an act, or it might just be irrelevant. You can tell by the way she moves she knows how to use her body in a fight. Have to ask Arwen about other things."
Appraise Caln: 1d20 - 1 ⇒ (9) - 1 = 8 "Hmmm... he worships Pharasma, so he likes killing stuff, so he's a good fighter. Yup, put him in the front lines with the orcs."
Appraise Jethro: 1d20 - 1 ⇒ (15) - 1 = 14 "Good at talking. Really good at it. I think so, anyway. Mostly you can kind of understand what he's getting at. Pretty sure he does magic. He thinks his dad's an angel, but have you ever meet a wizard that wasn't a little touched in the head?"
Marco, whose been around for several months, she effectively takes 20 "He's a scary bastard, good in a fight and pretty good at sneaking around."


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Just wondering who Hakiri is talking too?


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

probably to herself suny

Dark Archive

Male Half-Orc Ranger 1; AC 15, 11 touch 14 flat-footed; HP 19/19, Fort +6, Ref +5, Will +3; +2 Initiative, +7 Perception

"Rations. It's a few days* drive there and back, and we'll likely be going on foot unless the badge can convince a horse out of one of the townsfolk-- six or seven horses, by the look of it. I'll remand rations from the lock up and see if I can't find those horses."

To Caln, Ausk looks him up and down and says "Long as we have an understanding on the welcome nature of religion in my home. You nail somethin' to a wall, throw bones or start chanting and my wife will run you out of the house faster than I can." An unpleasant run-in with a priest of Pharasma who saw Koria's leg and proclaimed that she was a 'weak-willed coward' for 'daring to defy the lady's will' soured her desire to interact with the Pharasman clergy, and his as well. The priest-- a person Ausk would later learn was, in fact, just a cover identity for some half-cent demagogue-- had made a few remarks about her resemblance to some Pallid Princess and Ausk had turned his face inside-out before they'd hit the city limits.

Truth be told, he didn't like religion. Preachy. Took a man's focus and put it on some intangible thing that didn't matter.

After his conversation with Caln, Ausk hits the stables to see if he can't beg or borrow a horse on good authority.

Diplomacy: 1d20 ⇒ 9 Hopefully, it isn't needed, and I can just run up to people shouting 'Freedom Town PD! I need your vehicle!'


Orc Barbarian
standard:
hps 16 AC 14, T 11, FF 13 Fort +5 Ref +1 Will +0 Init +1 Perc +4
raging:
hps 18 AC 12, T 9, FF 11 Fort +7 Ref +1 Will +2)
.Suny. wrote:
Just wondering who Hakiri is talking too?
Hakiri wrote:
Hakiri follows the new recruits around, and delivers her report late in the afternoon.

Perhaps it was too much to hope it would be understood that she was delivering it to the person who ordered it. AKA, the rat.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Sorry fer tha' misunderstandin'.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

After chatting with the group and offering details, information and making plans for the coming expedition, Suny will eventually skip over to the Tavern/Inn where she is staying and have as descent a meal as is possible before retiring to bed in the relatively early evening. In the hopes of being up early, bright and refreshed for the adventure to come.

(^_^)


Orc Barbarian
standard:
hps 16 AC 14, T 11, FF 13 Fort +5 Ref +1 Will +0 Init +1 Perc +4
raging:
hps 18 AC 12, T 9, FF 11 Fort +7 Ref +1 Will +2)
.Suny. wrote:

Sorry fer tha' misunderstandin'.

NP. if it was unclear, it was prolly my fault ... just please ... no more hugging ;)


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

After Arwen and Marco get their questions answered by the Sheriff and the Clerk about the Orc's status, Marco speaks to Arwen.

I am ready for tomorrow, but that will not stop me from dicing and cards tonight. Care to join me in the Tavern for a few cold ones?


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

i get mad if i lose to cheaters, therefore i don't gamble

Arwen will leave after a rendez vous has been give. He will then read up on the case files for mutated orc and all the info from the tribes of orcs found in the area where he is heading.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Fine by me, see you in the morning.

Provided Marco catches up with Suny before she retires for the night.

Care to join me for a few drinks, Suny?


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)

Jethro will also head to the tavern after he finishes his errands. Let's see, that's 100 sp in a cheap pouch, some tobacco for the natives, a bottle of whisky -- rather vile, actually, but I'm unlikely to run into a whisky snob among the Crotchrot tribe of orcs -- a ten pound bag of flour, and a large jar 2 pints of cooking oil. Between the flour, oil, and Caln's cantrips -- excuse me, orisons -- that should keep us on our feet for a month if things go completely pear-shaped. I just hope Ausk managed to get rides for us, because otherwise I'll need to beg one of the orcs to carry the load.

Of course, if he did manage to get rides for us, I get to spend several days perched unsteadily on the back of a far-too-large animal, which will not be fun, either. I lose either way, basically.

He is and I am still waiting for a chance to see the doc's autopsy results.

"Now, for that drink,... and to dust off the lute to pay for it. I wonder if this town likes murder ballads. Somehow, I don't think those elvish greeting-of-the-evening chants the Druid liked to sing would go over well, but everyone likes blood." I wonder if I can coax anyone else to help out and make it a group activity.... "Ironfist said this place had the `best beer in Golarion.' Why, oh why, do I doubt that so strongly?"


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor

Not really having an interest in going back to the Tavern after spending time there already canvassing for information, Caln heads back inside the Tributory Building to talk to the dirty looking human youth to see if he can get any information about the Orcs, the Marshall, and the Town.

Diplomacy:
1d20 + 2 ⇒ (18) + 2 = 20


Whew! You guys are active posters! Give me a little time and I'll get responses for all the many actions you all took. I originally intended to do at least a small amount of NPC/PC roleplay for shopkeepers, bartenders, etc. but I can now see clearly that the vast majority of the RP will be between PCs. That's exciting, actually, leaves more room for the actors on the stage themselves. First time with a group this size, I'm excited.


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Just speaking for suny and myself since we both play in another game here. We post multiple times a day. so you better follow DM...


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Tha' Dm said ta' be postin' at least once a day. Even if'n it were nuffin' more'n havin' tha' character give a whistle. I jus' be doin' whut tha' DM wanted, is all.....Which, at tha' moment, be a easy thing ta' be doin'. (^_^)


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Now that I am back...I am fairly active most times, myself.


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)

What they said. Looks like you got a good group.

Dark Archive

Male Half-Orc Ranger 1; AC 15, 11 touch 14 flat-footed; HP 19/19, Fort +6, Ref +5, Will +3; +2 Initiative, +7 Perception

Don't worry. I post slowly. Just for you!


Caln's interaction with Mr. Cranky:

Caln and Jethro both arrive at the entrance to the tavern at the same time. The old man sitting there has not budged from his original seat and has clearly been in his cups since morning. He looks up at the two of you drunkenly as you approach. When Caln asks if he and Jethro can be seated with him, his scowl merely deepens, and he mutters "free country." Over the next ten minutes, however, Jethro is impressed by Caln's easy way of speaking. For an outsider, Caln had a mysterious knack for knowing exactly what to say to calm the drunk's standoffish attitude. Every so often, Jethro adds a wisecrack, anecdote, or relevant dirty joke that's enough to get a smile from the grizzled old man. By the time ten minutes have passed, you think he's a bit friendlier to you. You have successfully changed Lewis Faelorn's attitude from Unfriendly to Indifferent. You may now make an additional Diplomacy check to receive information from him. You learn that Lewis is not actually as old as he looks, merely defeated. He was a former soldier for Lastwall's armies, fighting orcs in the mountains to the southwest of here. When the orcs were sacking Ironhearth Foundry, Lewis was chastised for leaving his post to fight in the battle. He fought alongside the dwarves there, for he knew some of them and called them his friends. They all perished when Ironhearth was sacked by the Steel-Eaters. When he escaped, he bitterly returned to Vigil and made an impassioned attempt to "Get those scum-sucking vermin to answer for their crimes." He doesn't elaborate further on what it was he attempted to do, but he was exiled for it and has been drinking away his sorrows ever since.

Caln canvassing for clues in the tavern:
Caln, you mentioned that you wanted to canvas for information within the tavern. This takes 1d4 ⇒ 1 hours, and I've acknowledged your roll of 20, but you must first let me know exactly what kind of information you are looking for, so I can determine the DC.


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor

Caln attempts to find out what the Tavern patrons have heard about mutating orcs, thoughts about the Marshall and the Steel Eaters


Orc Barbarian
standard:
hps 16 AC 14, T 11, FF 13 Fort +5 Ref +1 Will +0 Init +1 Perc +4
raging:
hps 18 AC 12, T 9, FF 11 Fort +7 Ref +1 Will +2)

After delivering her report on the new recruits, Hakiri has the evening off. She hesitates outside the tavern, but she has learned to avoid it. Alcohol seemed to give many residents of Freedom Town a desire to open up to her about their true feelings towards the orc in their midst, and its ability to shorten an orc's temper was legendary. Touching the scar on her belly where the Marshall Oswald's bullet had passed through her, she sighed and headed home.

Good thing I don't know what Caln's up to. I'm the localest orc there is.


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor
DM Frogfoot wrote:

** spoiler omitted **

** spoiler omitted **...

Attempt to learn more from Mr Cranky:
1d20 + 2 ⇒ (12) + 2 = 14

If Mr Cranky is willing to talk about Caln will see what he can learn about mutated orcs, steel eaters and the Marshall.


Guys, I am willing to put up with a large volume of posting and activity, I love it actually, but please limit what you post to one or two actions at a time, and give me a little time to reply before you move on to some other action. After all, the results of one action can affect the actions you take afterward. If you want to post more RP between other characters DURING the actions you've already said you've taken, that's great. But performing multiple Diplomacy checks in different places is a little redundant because I haven't even answered how your first attempt went. Caln especially - calm the hell down, buddy, let me respond to your actions!


Suny's visit to the Inn with Arwen, Jethro and Marco:
Suny makes a beeline for the inn, marked as the only building in town with an actual sign on the front of it. Inside, the lunch "rush" is subsiding, meaning there are only a few patrons scattered around various tables eating. At one of the tables, wiping down with a dirty washcloth, a young Varisian woman labors to get out a particularly nasty grease spill, while a tall, muscular man with a black beard greets the three of you from behind a countertop when you enter. Arwen and Marco, though relatively recent additions to the Sheriff's deputized force, are at least recognizable; Suny, on the other hand, with her outlandish, otherworldly elven beauty, causes a few discreet stares from various corners of the room. Jethro's gnomish weirdness and owl tattoo That's visible, right? actually draw a gasp from an old woman eating lunch with her daughter. If you look in the direction of the gasp when you walk in, you see the old woman stare unashamedly at Jethro, mouth hanging slightly agape, while her daughter attempts to get her to stop staring. The daughter looks at Jethro, appears to blush, and focuses back on getting her mother to snap out of it.

Meanwhile, Suny quickly resolves a deal for room and board for however long she likes at 10% off the normal prices for what you are buying, per the SRD's base prices. The tall man identifies himself as Leonard Truffe, and he walks around the countertop as he identifies what Suny is after. By the time she's finished paying, he's standing directly in front of her - looming at a height of almost seven feet. Arwen and Marco know as residents that Truffe's reputation as a gentle giant is well-deserved - any trouble that happens within Freedom Town's limits hardly ever touches his Inn.

Perception DC 22, Arwen and Marco only. Suny auto-realizes

Spoiler:
As Suny turns to go upstairs and drop off her belongings, Leonard taps her lightly on the backside with his large palm. He has a small, lusty smile tugging up one corner of his mouth, and after his bad touch, he turns to go back to the kitchen and fix her lunch.

Hakiri: You "wrote your report" before actually seeing how they went about their business. I liked what you wrote, don't get me wrong, creative use of the Appraise skill, but you might feel the need to update what you've written about their characters after seeing them do things (for example, Caln's use of diplomacy with the drunk, or, if you decided to catch up with Jethro and Suny at the inn after Caln enters the tavern, seeing how Suny reacts to being groped might be worth noting.) If you do feel the need to retcon what your report contains, that will be fine.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny times in the Tavern:

Skipping barefoot into the tavern, the Elven lass taking some time to wiper her feet free of street dust upon the threshold. Suny ambles over to the 'bar', plonks her backpack and its contained chest down upon the floor before hopping up upon any chair or stool placed before the central edifice of the establishment.

Absently folding her legs up beneath herself she leans upon the counter and smiles at the person behind the large slab of wood which decks this part of the room.

"Hey-YA there!" She gives her usual chirp of a greeting as she engages said fellow in conversation. With his attention caught, she asks about the things that have brought her here, room, meals, cleaning and security. Interspersed with her comments are questions sprinkled in.

'Whut's tha' pace called?', 'Whut's yer name?', 'Who be that?', 'Who be them?', 'Whut be things good ta' snaffle?' With her questions rambling off into questions about why the town's folk dress or act they way they might.

Perception:1d20 + 1 ⇒ (11) + 1 = 12 (To try and notice those who are noticing Suny)

And, if she does catch any one's eyes, Suny simply smiles and waves back to them with an open and cheery grin. Thence, with said various endeavors out of the way she does hop down from her perch, looking intently/innocently as Leonard moves to stand before her. Being a willowy six foot tall herself, (Look it up! It be on'a character page) She seems to have no problem -or evidences no resemblance of threat- from some one who is but a slight head or so taller than herself.

Gathering her things and moving to take residence within her new room, Leonard's attentions garner a friendly laugh, Suny's demeanor not actually changing, her stance such that there is no rejection of such actions. Indeed, one might think that such physical interactions seem completely normal to the tall, tanned Elf who is wearing nothing but a large canvas shirt with nothing but a belt beneath.

Hope that fills me postin' quote fer tha' days events. (^_^)

Very much cheers ta' ALL! (^_^)


Hp 22/22 AC 21 / 11 / 20 (+1 Perc; +1 Init; Fort +8, Ref +5, Will +6)

Perception: 1d20 + 3 ⇒ (20) + 3 = 23


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco enters the Tavern, and seeing Suny, approaches with a smile.

Can I buy ya a drink, deputy? What is yer poison?

I was hoping to catch you before you went upstairs for the night, Suny.

DM Frogfoot:
I know it was awhile back, but did you catch my questions to the Sheriff and the Clerk about the Orc Mutation? Just referencing, not trying to push you on a response. :-)


I did catch your questions, actually - but you indicated that you were planning on asking the sheriff that question AFTER you finished shopping with Arwen and Suny, and I thought you might want the chance to respond to what you saw or interact with the environment in some way before I gave you something else to respond to.

I believe in doing things in the order that they happen in-game, post-wise.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Gotcha...I undertsand...no problem. No shopping for me either. Just at the tavern until tomorrow's activities.


Very well.

Marco decides to go to the tavern instead:
Talk briefly quiets down when Marco enters the tavern. As a menacing, intimidating thug in a town full of menacing, intimidating thugs, Marco has had to prove his worth in a scrap more than once. When he signed up with Oswald, though, that all changed. People smile at him now - nervous smiles, to be sure, but it's a start. For one hour you watch Caln mingle with the locals, and perhaps due to his authority as a representative of the Lady of Graves, people seemed actually willing to speak with him for the most part. You may leave and find the Sheriff whenever you wish..


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)

Ah, yes, my "adoring" public. "What the hell are you, some kind of freak?" At least this time it's just an old woman, so at worst it's likely to be a shouting match and not a knife fight. Jethro takes no notice of the gasps (he's heard them all his life), and finds a table where he can catch the eye of the barmaid. How attractive is she? Does she have a pretty voice when she speaks? Yes, I have ulterior motives for asking, and no, they're not what you think they are at this point....

"Good afternoon, lass. Could I trouble you for some bread and cheese for myself, and a gallon of ale for my mates, here. That will be..." --myself, Suny, Arwen, Marco, and Caln is five -- "five mugs, if you would. And do you have a name, lass? Mine is Jethro."

It has been a long, hot ride this morning, and Ironfist was up very early to get some travelling in before the heat of the day. People should start trickling in soon, when the sun starts to really hammer down on people. I can't imagine anyone wanting to work in the fields today any longer than they have to. And one advantage of being the new freak in town is that I might draw a crowd of gawkers.

And, on to the most important question : How IS the beer here?

Yes, the owl tattoo is partially visible. I'm assuming that Jethro is wearing one of those loose, vaguely Elizabethan blouses with a low-cut neckline, and it's head is sticking out of his neckline. Kind of stylized, in a native-American way.

Oh, and I still have lots of posting quota left.... Be warned.


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Tavern perception: 1d20 + 3 ⇒ (12) + 3 = 15


Ausk's visit to the stables:
Ausk is easily able to remand rations from Lem, the clerk living downstairs. Ausk knows that the boy is the son of a bandit lord in the area whom Oswald defeated in a duel in the town square. Unusually for a bandit lord, Lem's father, Uthwart the Fierce, had a sense of honor among thieves. No one knows what was said after Oswald shot the pistol out of Uthwart's hand and approached him man-to-man, but afterward Uthwart's band moved further west, deeper into Orc territory, and hadn't been seen since. Lem came to town not long after, and Oswald immediately hired him on as a clerk, despite Lem's lack of enthusiasm. Publicly, Lem "volunteered" for the job, though Oswald has confided in you personally Ausk, that Lem is working for Oswald as an insurance policy in case of Uthwart's return.

As a result you aren't too surprised at Lem's hostile attitude. The boy is only 20, and came to Freedom Town a year ago. He still treats himself like an outsider, despite your and your wife's efforts to get him involved in the community. When he's forced to talk to you, though, his nose wrinkles up. You don't even think it's a conscious thing, he just becomes filled with disgust upon talking to you. You'd guess it's due to your ancestry.

Still, Lem knows the rules, and provides rations for a week's journey with only minor muttering. The orc village you will be scoping out is a 2 day ride at a normal pace, and Oswald prepares for extra days of travel should they be necessary. On top of the pile of supplies is a note from Oswald, written in a crabbed, thin script. It reads "7 horses req. for official sherriff's business, on Oswald's affidavit funeral expenses provided for." Unless there's aught else you want to say to Lem, you head over to the stables.

Ulfgar Ironfist, the stablemaster, is an old dwarf whom you know came to Freedom Town to escape the stolid life of the mountains (he never specified which mountains) in order to care for his horses. There are mothers in Freedom Town who care for their children less than Ulfgar Ironfist cares for his horses. Aside from his drink they are what he values above all else in the world. When you walk into the stables, you see Ulfgar conversing quietly with a tall, plain-faced man that you don't recognize wearing a brown duster jacket.


DM Rolls:
Sleight of Hand 1d20 + 8 ⇒ (12) + 8 = 20

Perception DC 20:
You see the tall man quickly pocket a small, black envelope with a red wax seal.

Dark Archive

Male Half-Orc Ranger 1; AC 15, 11 touch 14 flat-footed; HP 19/19, Fort +6, Ref +5, Will +3; +2 Initiative, +7 Perception

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Ausk walks plainly into the stables, noticing the two men but nothign else. "Note from the sheriff here for you, Ironfist," he announces, lifting the note and presenting it to the dwarf from across the stables. No need to involve himself in another man's business.

He walks forward afterwards-- he doesn't have time for pleasantries, really, and presents the note. He eyes the stranger over and tries to gauge the situation.

Sense Motive: 1d20 + 2 ⇒ (7) + 2 = 9 Trying to get a hunch to see if something illegal is up, but, fail!

Maybe he should've had breakfast after all-- he's tired and a bit inattentive. "Morning stranger, from a stranger."

Old Varisian greeting-- means "I won't ask questions about you if you don't ask questions about me," or "we'll stick out of eachother's business."


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)

Realizing that the inn is probably not where the night life in this town is going to happen, Jethro finished his meal and took the lengthy trip to the tavern.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

:( Sowwwie Marco. :(

Though, there be nuffin' ta' stop ye from knockin' on some one's door, hey? (^_~)


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco heads back to his room briefly to freshen up, then he knocks on Sun's door at the Inn.

Suny, it's me, Marco...you up?


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Having tucked her chest away and set her things out ready to have an early start in the morning, Suny skips over and opens the door to see whom ever is knocking on it.

"Hey-YA there!" She smiles in greeting to Marco.

"I still be awake. Am just gettin' ready ta' settle in." (^_^)


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Ahhh, I see. Some of the others are at the Tavern, and I wanted to know if you wanted to tag along? I am headin' over now.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

Suny beams happily at Marco's invite and eagerly skips out the door, spinning and locking the portal behind her, bending to hide the key just beneath its lip.

Okeys, sounds like fun!" (^_^)


Male Human Rogue Assassin (Criminal) 6, HP: 37/37, AC: 19 (20-duel wielder)(20-SS Quick); Saves: Dex +7, Int +6; Perception: +6; Initiative: +4

Marco smiles broadly, which appears slightly out of place on the large, rough looking individual.

Great, let's go.

After the walk to the tavern, marco scans the crowd upon entering for other deputies and likely saps for a game of chance.

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


Caln: Your attempts to gather information about the Steel Eater orcs with Lewis Faelorn sets him off into a fury. At first he limits his anger to ferocious-sounding muttering directly into his own beard as he chewed his lip, but as you continued asking questions about what he knew of them, what information he could give about the mutations, etc., he goes off the deep end.

He stands and staggers a bit, drunkenly, then shoves the table aside and attacks you, seeming to attempt to get you into a wrestling bear hug.

Grapple: 1d20 + 4 ⇒ (9) + 4 = 13

That's enough to beat your CMD as I calculated it (10+BAB+Str+Dex) - you are grappled. This fight is just between the two of you so no initiative - it's your turn.

I'm getting to the rest of you guys' posts, and the map as well. Busy busy!


Male Human - Lvl 4 Cleric of Pharasma HP 31; AC 15; TOUCH 10; FLATFOOTED 15; FORTITUDE + 5; REFLEX +1; WILL +8 Perception +4; Initiative +0; BAB +3 (+1); Morningstar 1D8; Light Crossbow 1D8; Scale Armor
DM Frogfoot wrote:

Caln: Your attempts to gather information about the Steel Eater orcs with Lewis Faelorn sets him off into a fury. At first he limits his anger to ferocious-sounding muttering directly into his own beard as he chewed his lip, but as you continued asking questions about what he knew of them, what information he could give about the mutations, etc., he goes off the deep end.

He stands and staggers a bit, drunkenly, then shoves the table aside and attacks you, seeming to attempt to get you into a wrestling bear hug.

Grapple: 1d20+4

That's enough to beat your CMD as I calculated it (10+BAB+Str+Dex) - you are grappled. This fight is just between the two of you so no initiative - it's your turn.

I'm getting to the rest of you guys' posts, and the map as well. Busy busy!

Poor upset Lewis...Caln will try to calm him down by casting Gentle Rest as a standard action. Gentle Rest (Sp): Your touch can fill a creature with lethargy, causing a living creature to become staggered for 1 round as a melee touch attack. If you touch a staggered living creature, that creature falls asleep for 1 round instead. Undead creatures touched are staggered for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Touch Attack = 1d20 ⇒ 2


Male half-gnome? tattooed sorcerer 1 Hp 16 / 16 AC 12 (+8/+11 Perc; +1 Init; Fort +1, Ref +1, Will +5)

Does it take a concentration check or anything to use a spell-like ability while grappled?

Also, Is Jethro at the tavern at this point, so he sees the fight breaking out?


Yes, actually, you do need to roll a concentration check, but since I've already seen your d20 come up as a 2, I'll just rule that he bats your hand aside harmlessly before it can make contact. His turn!

Maintaining the Grapple, drunkenly: 1d20 + 9 ⇒ (16) + 9 = 25

Assuming it succeeds, he punches you, while beginning to cry and sob loudly. 1d3 + 1 ⇒ (2) + 1 = 3 nonlethal.

Jethro, you're just walking across the town square on the side of the tavern at this point, and you're close enough to recognize Caln. You may or may not have noticed the scowling man from earlier.

Marco and Suny are somewhat further behind in the square, also heading for the tavern if memory serves me.

Ausk: Perception: 1d20 + 6 ⇒ (7) + 6 = 13 You do not hear the growing noise of a fight starting down the street, because your focus is on the stranger in the stables. He smiles nervously at you when you state your greeting, then, as you meet his eyes, he slowly draws himself up to his full height. He was slouching quite a bit before, you see. He is a tall, lanky fellow at about 6'2". He takes a breath, lets it out in a quiet sigh, and turns to walk to the door. Ironfist is preparing the horses for travel.


Island Elf(link)
Fighter/Monk:
Fighter1/Monk4/Ninja4|HP30/62|Perc+10|AC18(20)T13)15)FF15(17)|CMB+8;CMD22|F +7R+11W+5(+2Vs Enchantments)|Init+4|Move40ft/Swim30ft

*Skippy, skippy, skippy, skip* (^_^)

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