DM Fflash's Shackled City Campaign

Game Master DM Fflash

Chapter 10: Thirteen Cages

Roll 20 Link

Slayer Totals


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Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Shaking from the fiend's blashemy, Epik will smite evil on the beast and will then activate the divine bond with his great sword (+2 holy).


Male Human Wizard (Conjuror) 10 / Loremaster 4

All the people we were trying to rescue are toast?

If any of the citizens survived the unholy word, Nowzai waves the back, shouting for them to scatter and find cover. He turns back to the creature and starts to cast. A meteor appears and smashes into the thing's back. He also uses his metamagic rod to swiftly send a sonic bolt into its face.

Cometfall: 14d6 ⇒ (6, 3, 5, 4, 4, 6, 2, 6, 5, 2, 5, 5, 3, 1) = 57 ... DC 25 Ref save for half. I assume the prone part is silly vs a swimming creature?

Sound lance: 10d8 ⇒ (6, 2, 7, 8, 3, 7, 7, 4, 7, 1) = 52 ... DC 21 Fort save for half.


Not all of them. Just the ones marked as dead on the map.

Also, roll spell penetration


Male Human Wizard (Conjuror) 10 / Loremaster 4

NA for cometfall.

Spell Pen: 1d20 + 18 ⇒ (1) + 18 = 19


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will run out and drag some of the people out of harms way and head back to the tree line


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

When the Elemental appears, Ma'puande will direct it move to attack position. can use the rolls from above, or I can re-roll, let me know


Check its movement. If it can get there you can use the attack roll. Also need your actions


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam didn't take the teleport

Sam will cast Ward Shield on his buckler

Grants SR of 23

He will offer to D-Door Ma'puande across the lake once she is done with her spell


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

She says "oh, yes please"


The Crater Lake Monster

Init: Ma'puande, Nowzai, Dalamus, Epik, Monster, Sam

Sam casts Ward Shield .. (Not seeing where you didn't take the teleport, but since you didn't post after Nowzai at all, the default is generally to do nothing so I'll leave you on the coast per your wish)

Ma'puande's elemental arrives and she directs it to attack. (Not sure if you ignored me or just didn't see it, but I can't wait any longer. I will look up the elemental's movement for this effort and technically it could make it there on a charge (100 foot movement rate), which you didn't ask for but I'll assume you want it to do that). Last time, since I don't track summoned creatures' stats. Also, Ma'puande will lose her action this turn since you didn't post one for her)

It charges and misses. (-2 penalty to AC for next round)

Nowzai casts a pair of spells. (I was incorrect ... it isn't spell penetration it's something else ...)

Reflex Save: 1d20 + 12 ⇒ (5) + 12 = 17
Fort Save: 1d20 + 16 ⇒ (5) + 16 = 21

.. the comet smashes into the creature but the sound lance reverses direction and goes speeding back at Nowzai. (Fort Save to you or take the damage)

Epik and Dalamus prepare for the next turn and look to the citizens.


Forgot this.

The creature continues to fly in a circle and a blackish-purple that just teems with foulness begins to radiate about itself. (the movement action draws an AoO from the air elemental)

Over to the party


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Unable to engage the creature, Epik moves to the three villagers on the western end of the dock and attempts to shepherd them to safety. "You must move quickly - there isn't much time!"


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will pull out his wand of fireball (forgot all about this) and fire it at the beast. Targetting the center of the beast (Looks to have a larger than 20' radius)

Reflex save for half

Damage
3d6 ⇒ (1, 1, 5) = 7


Minimum level on a fireball wand should be 5, so 5d6 damage


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

Air Elemental AoO

Slam_ToHit: 1d20 + 17 ⇒ (2) + 17 = 19
Slam_Dam: 2d6 + 8 ⇒ (3, 1) + 8 = 12
Slam_ToHit: 1d20 + 17 ⇒ (5) + 17 = 22
Slam_Dam: 2d6 + 8 ⇒ (5, 1) + 8 = 14


Male Fetchling Slayer 7/ Red Mantis 5

Damage
5d6 ⇒ (4, 3, 4, 4, 5) = 20


Is Ma"puande doing anything herself? The air elemental acts in addition to your turn. Plus the air elemental gets actual actions beyond the AoOs. Need Nowzai as well


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

Once she gets D-Doored, Ma'puande will channel healing for as many folks as she can. Then tell the Elemental to continue attacking.

Positive Energy Channeling: 6d6 ⇒ (5, 2, 2, 5, 4, 5) = 23


Male Human Wizard (Conjuror) 10 / Loremaster 4

Fort Save: 1d20 + 11 ⇒ (19) + 11 = 30

Nowzai is surprised by the reflected spell, but manages to block it with a quick counter ward.

"It reflects magic! Be wary what you cast," Nowzai warns, wincing as Dalamus sends a fireball its way.

Nowzai moves a few paces down the dock, casting another spell. This one conjures a shimmering blade of force in front of the beast. The sword immediately attacks.

Mage's Sword: 1d20 + 25 ⇒ (11) + 25 = 36
Force Damage: 4d6 + 3 ⇒ (5, 1, 1, 6) + 3 = 16


The air elemental is unable to hit the creature.

The Crater Lake Monster Round 3

Init: Sam, Ma'puande, Nowzai, Dalamus, Epik, Monster

Sam casts dimension door and takes Ma'puande over who then channels energy healing the party (Was anyone hurt?) but the dead citizens with blood streaming from the ears don't move at all.

Nowzai summons a force sword that strikes the creature, but the party is unsure if it harms it. (Spell penetration necessary now ... it wasn't first round)

Reflex: 1d20 + 12 ⇒ (1) + 12 = 13

Dalamus casts a fireball and somehow the spell does not reflect upon him and his very precariously placed "rescued" citizens. It explodes in fire around the creature.

Roll Spell penetration

Epik ushers a few more citizens off the dock. They run to Dalamus in the woods.

The creature turns it's gaping tentacles maw and gaze toward Nowzai and flicks a tentacle in the wizard's direction. The wizened man feels the moisture being sucked out of his body.

Fort Save DC22 for half: 16d6 ⇒ (1, 3, 6, 5, 4, 5, 3, 3, 4, 4, 6, 4, 1, 1, 3, 3) = 56

Action draws an attack of opportunity from the air elemental for the spell and then it will move as well, drawing another.

Party's action


Male Human Wizard (Conjuror) 10 / Loremaster 4

SR: 1d20 + 18 ⇒ (16) + 18 = 34
Fort Save: 1d20 + 11 ⇒ (13) + 11 = 24

Nowzai is nearly driven to his knees by the desiccating magic, but he keeps his feet. He starts a summoning spell while the force sword continues to strike.

SMVII

Mage's Sword: 1d20 + 25 ⇒ (19) + 25 = 44
Force Damage: 4d6 + 3 ⇒ (1, 6, 1, 1) + 3 = 12
Confirm Crit: 1d20 + 25 ⇒ (18) + 25 = 43
TOTAL Force Damage: 4d6 + 3 + 12 ⇒ (1, 5, 2, 6) + 3 + 12 = 29
SR again?: 1d20 + 18 ⇒ (10) + 18 = 28

I guess I'm fighting this thing alone...


SR for the sword only necessary the first time

Nowzai Round 3 retcon

The sword flashes and pushes through the purple shield ripping into the creature with devastating effect.


Also Tlanextic?


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik drops his sword, draws his bow and fires once on the fiend.

Attack, Bow: 1d20 + 14 + 7 ⇒ (19) + 14 + 7 = 40; smite evil
Damage: 1d8 + 13 ⇒ (8) + 13 = 21


Male Fetchling Slayer 7/ Red Mantis 5

Just noticed that it is CL10

Spell Resitance
1d20 + 10 ⇒ (2) + 10 = 12

Dalamus will again cast fireball at the creature Taking my chances on the spell reflection

Fireball
10d6 ⇒ (4, 1, 6, 6, 4, 2, 2, 3, 5, 3) = 36

Spell Resitance
1d20 + 10 ⇒ (16) + 10 = 26


Male Human Wizard (Conjuror) 10 / Loremaster 4

I'm not sure Tlanextic can really do anything here. He can invisibly usher the dock stragglers to safety, perhaps.


Male Fetchling Slayer 7/ Red Mantis 5

Errr....Spell penetration. Not resistance. Sorry


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

Air Elemental AoO 1

Slam_ToHit: 1d20 + 17 ⇒ (14) + 17 = 31
Slam_Dam: 2d6 + 8 ⇒ (3, 6) + 8 = 17
Slam_ToHit: 1d20 + 17 ⇒ (14) + 17 = 31
Slam_Dam: 2d6 + 8 ⇒ (6, 4) + 8 = 18

Air Elemental AoO 2

Slam_ToHit: 1d20 + 17 ⇒ (3) + 17 = 20
Slam_Dam: 2d6 + 8 ⇒ (4, 1) + 8 = 13
Slam_ToHit: 1d20 + 17 ⇒ (19) + 17 = 36
Slam_Dam: 2d6 + 8 ⇒ (6, 1) + 8 = 15

Ma'puande casts Prayer on the group.

Prayer area added to the map


As much as you need Sam, I'm no longer waiting on him after over 2 weeks since he last posted. We gotta move faster than a round a week

The Crater Lake Monster Round 4

Init: Sam, Ma'puande, Nowzai, Dalamus, Epik, Monster

Reflex vs Fireball: 1d20 + 16 ⇒ (1) + 16 = 17;

Dalamus' luck holds again and the fireball doesn't reflect back, but this time the power of it fades as it hits the creature's purple aura the magic washing away into nothing.

Tlanextic flies forward as a disembodied voice, and this time, having a way out, the villagers flee with his prompting off the dock to the woods to the west.

Mark, the elemental gets an AoO for the move and one for the spell, because it has combat reflexes it can attack both times, but it only gets one attack per provocation ... make sense? I'll use your attack rolls in order as its actual attack (assuming the elemental moves to attack?), since you keep forgetting to roll those with your post or reposition the elemental)

The air elemental's opportune attacks both just barely miss as the massive creature darts sluggishly to the west. It moves to follow, drawing a casual claw swipe from the creature as it gets closer. The creature is lazy however and its claw doesn't come near the elemental.

AoO: 1d20 + 18 ⇒ (1) + 18 = 19; miss

Ma'puande's prayer radiates through the air, instilling everyone with divine guidance. (+1 luck bonus to hit, damage, skills, saves, ability checks)

Nowzai's sword tears through the creature twice shredding holes and severing tentacles. The wizard himself starts a summoning spell.

Epik fires and sends a single arrow imbued with holy radiance ripping through the pulsing black aura and plunging deep into the monster. It's entire body convulses in agony as it spins on the paladin.

Moving to the east (Drawing a single attack of opportunity from the elemental) the creature whips around a tentacle wrapped around something and a bolt of lighting fires out from it shooting out over Epik, Nowzai and Tlanextic.

All three of you take 60 points of electrical damage. Make reflex saves DC14 for half

At the party, top of the order


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus tries to get a vantage point from in the tree, he will climb a tree and ponder what he can possibly do to this thing

Climb
1d20 + 17 ⇒ (13) + 17 = 30


Male Human Wizard (Conjuror) 10 / Loremaster 4

Reflex: 1d20 + 10 ⇒ (11) + 10 = 21
Concentration (need a nat 20): 1d20 + 22 ⇒ (18) + 22 = 40

Nowzai drops to a knee but is still sizzled by the lightning. He loses control of his magic and the summoning fizzles. Grimacing, he runs back onto the shore and starts another summoning.

The force blade continues to attack.

Mage's Sword: 1d20 + 25 ⇒ (9) + 25 = 34
Force Damage: 4d6 + 3 ⇒ (2, 4, 6, 3) + 3 = 18

Tlanextic moves to Nowzai and applies a healing touch.

CMW: 2d8 + 9 ⇒ (3, 1) + 9 = 13

Can we at least have Sam cast fly on Dalamus and/or Epik to get them into the fight?


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam moves up and casts

Touch AC - 1d20 + 16 ⇒ (4) + 16 = 20

Spell Pen - 1d20 + 13 ⇒ (16) + 13 = 29 (is it only caster level to the bonus or am I missing something?)

Ray of Exhaustion Fort Save DC 22 or be exhausted, save is still fatigued

Sam will call out to Epik "Epik to me! I will make it to so you can bring this fight to this fiend on your or terms!"


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Ref: 1d20 + 15 ⇒ (18) + 15 = 33

Epik picks up his sword and moves towards Sama'el. He heals himself on the way as a swift action.

LoH: 5d6 + 7 ⇒ (4, 4, 3, 6, 5) + 7 = 29


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

The Elemental is going to continue to attack, and use AoOs when it can.

Elemental AoO

Slam_ToHit: 1d20 + 17 ⇒ (4) + 17 = 21
Slam_Dam: 2d6 + 6 ⇒ (1, 1) + 6 = 8

Then on its turn, it attacks!

Slam_ToHit: 1d20 + 17 ⇒ (7) + 17 = 24
Slam_Dam: 2d6 + 6 ⇒ (3, 5) + 6 = 14

Slam_ToHit: 1d20 + 17 ⇒ (2) + 17 = 19
Slam_Dam: 2d6 + 6 ⇒ (2, 6) + 6 = 14

On her turn Ma'Puande channels more healing...
Channel: 6d6 ⇒ (5, 5, 1, 3, 6, 1) = 21


The Crater Lake Monster Round 5

Init: Sam, Ma'puande, Nowzai, Dalamus, Epik, Monster

Sam flies forward and casts a magical ray.

Fort Save: 1d20 + 20 ⇒ (4) + 20 = 24; success/reflects

The ray reverses direction and shoots at Sam.

To hit vs touch AC: 1d20 + 16 ⇒ (10) + 16 = 26; make your save.

Ma'puande's elemental continues to flail fruitlessly at the aberrant beast. The oracle herself heals hitting Epik and Nowzai.

Nowzai loses his spell and starts another, gaining a heal from Tlanextic. His sword strikes again.

Epik moves toward Sam with his sword at the ready as Dalamus climbs a tree.

Writhed in energy and crackling with pulses of smoking black and purple halos, the creature lumbers forward through the air and with a slime encrusted tentacle, lashes out at Epik with a smashing blow that rips unholy energy and through the paladin and leaves behind a seeking, oozing secretion.

To hit: 1d20 + 19 + 6 ⇒ (17) + 19 + 6 = 42
Damage: 1d8 + 11 + 15 ⇒ (7) + 11 + 15 = 33 + DC28 fort save or gain slimy skin (take 4 Con drain and take 1d12 points of damage every 10 minutes unless immersed in water)

At party


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Fort: 1d20 + 20 ⇒ (20) + 20 = 40

Epik will heal himself.

LoH: 5d6 + 7 ⇒ (2, 2, 3, 5, 1) + 7 = 20

Epik holds waiting to see what Sam is going to do.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus will wait for the creature to get closer


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Spell Pen (Against my own spell) - 1d20 + 13 ⇒ (9) + 13 = 22 - fail

Sam will cast fly on Epik - gives you a 13 to your fly skill for fly checks


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

Epik nods his thanks to Sama'el and then flies up to power attack the beast.

fly: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19

Power Attack: 1d20 + 19 - 4 + 7 + 2 ⇒ (8) + 19 - 4 + 7 + 2 = 32
damage: 2d6 + 7 + 12 + 2d6 + 13 + 13 ⇒ (1, 1) + 7 + 12 + (6, 5) + 13 + 13 = 58; +13 for the first smite hit versus a fiend


Male Human Wizard (Conjuror) 10 / Loremaster 4

Tlanextic continues ushering the survivors away from the beast.

Nowzai completes the summoning spell, and a celestial dire shark surges from the depths and gores the morkoth's flank. It smites evil with the attack.

Celestial Dire Shark bite: 1d20 + 19 ⇒ (20) + 19 = 39; Damage: 4d10 + 15 + 10 ⇒ (4, 6, 10, 2) + 15 + 10 = 47
Confirm Critical: 1d20 + 19 ⇒ (7) + 19 = 26; TOTAL Damage: 4d10 + 25 + 47 ⇒ (1, 4, 9, 10) + 25 + 47 = 96
... plus Grab: 1d20 + 27 ⇒ (12) + 27 = 39

The force blade strikes again.

Mage's Sword: 1d20 + 25 ⇒ (1) + 25 = 26
Force Damage: 4d6 + 3 ⇒ (4, 2, 6, 6) + 3 = 21


The Crater Lake Monster Round 6

Init: Sam, Ma'puande, Nowzai, Dalamus, Epik, Monster

Sam casts fly on Epik as Ma'puande ponders the fight. Nowzai completes his summon but his sword misses.

The shark leaps from the water and takes a giant gouge out of the side of the Monster and the unholy aura lashes back out. As the shark falls back into the water, it is nearly consumed by the boiling water and gaseous vapors.

Shark takes: 1d6 ⇒ 4 Strength damage; Fort Save DC28 to negate.
Immersed in Boiling Water Damage: 10d6 ⇒ (3, 6, 4, 1, 3, 2, 6, 4, 1, 4) = 34

Dalamus thinks about his life choices as Epik, now flying, darts toward the Monster, who bites at him as he approaches.

AoO: 1d20 + 22 ⇒ (15) + 22 = 37; Damage: 4d6 + 26 ⇒ (2, 4, 3, 1) + 26 = 36

Epik strikes with his sword, blazing with divine energy, but the unholy aura prevents him from getting through and his blade misses by inches.

The creature recoils in anguish from the shark, but looks with fear at the paladin's sword and forgoes flying this round to lash out a barrage of attacks at the paladin. (with Smite, I'm not sure what Epik's current AC is ... take damage from those that hit, I'm assuming you are grappled)

Bite: 1d20 + 24 ⇒ (7) + 24 = 31; Damage: 4d6 + 26 ⇒ (2, 3, 6, 2) + 26 = 39
Claw: 1d20 + 24 ⇒ (8) + 24 = 32; Damage: 4d6 + 26 ⇒ (3, 4, 4, 6) + 26 = 43
Claw: 1d20 + 24 ⇒ (12) + 24 = 36; Damage: 4d6 + 26 ⇒ (2, 1, 1, 3) + 26 = 33
4 Tentacle grapple: 1d20 + 32 ⇒ (6) + 32 = 38; grappled Fort Save DC28 or have skin cursed as above.

Clawing and biting at Epik, the creature savages the paladin before it wraps him up in its tentacles and then they both plummet into the boiling water.

Initial Contact Damage: 1d6 ⇒ 6 ... boiling water damage next round

At Sam


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

On her turn Ma'puande will move up 15ft, and the use Channeling again, hopefully she'll hit Epik, without hitting the creature. (she also secretly wishes she had gained 13th level so she could take Selective Channeling)

Channeling: 6d6 ⇒ (6, 2, 3, 2, 6, 4) = 23 Healing

Ma'puande then asks the Air elemental to attempt to grapple the beast and keep it from plunging into the boiling water.

Air Elemental, Huge CMB +18
Grapple: 1d20 + 18 ⇒ (6) + 18 = 24 I believe since both the creature and the elemental are in the air, the creature takes a neg 1 to its CMB roll.


Male Fetchling Slayer 7/ Red Mantis 5

Dalamus thinks to himself....What the hell am I doing here? I just should be at a tavern a long way from here sipping an ale...ahh.

He will continue to challenge the birds for the best view.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Shark Fort save: 1d20 + 16 ⇒ (1) + 16 = 17
At 108/142 hp; -4 Str

The celestial dire shark continues to chomp at the monster.

Chomp: 1d20 + 17 ⇒ (4) + 17 = 21; Damage: 4d10 + 15 ⇒ (10, 8, 7, 8) + 15 = 48

Nowzai directs the sword to follow and attack.

Mage's Sword: 1d20 + 25 ⇒ (7) + 25 = 32
Force Damage: 4d6 + 3 ⇒ (4, 6, 3, 1) + 3 = 17


Male Human Wizard (Conjuror) 10 / Loremaster 4

EDIT: Nowzai still has a standard action...

"Sama'el, be ready. I am preparing to swap places between you and Epik."

Tlanextic, please come and ward Sama'el against entanglements.

After the couatl complies, Nowzai will cast benign transposition.


Male Human Wizard (Conjuror) 10 / Loremaster 4

Additional quickened resist fire on Sam before sending him.


Male Human Paladin (Oath Against Fiends) 13; AC 25 (32 with SE), HP 82/(temp max 124), Fort +20, Ref +14, Will +17, Init +1, Greatsword +17/+12/+7(2d6+7/19-20x2)
Resources:
Spells 3/3 3/3 2/2; 0/4 smite evils (+7/+8/+7); 0/18 LH(6d6), 0/2 DB (+2)
spells:
1st: Divine Favor, Bless, Protection vs. Evil, Lessor Restoration 2nd: Resist Energy, Inheritor's Smite, Ironskin 3rd:

AC 32 with Smite.

Fort: 1d20 + 20 ⇒ (14) + 20 = 34

Epik heals himself and attempts to break the grapple.

LoH: 6d6 + 7 ⇒ (1, 5, 3, 1, 5, 5) + 7 = 27

Grapple: 1d20 + 17 ⇒ (4) + 17 = 21


The Crater Lake Monster Round 7

Init: Sam, Ma'puande, Nowzai, Dalamus, Epik, Monster

Sam delays as Nowzai prepares his spells, casting the fire resistance and then immediately swapping Epik and the tiefling. Epik finds him self suddenly free of the tentacle and quickly heals himself. (Still have a standard action) whereas Sam finds himself half submerged in boiling water. [ooc](take 1d6 ⇒ 5 fire damage this round, which the resistance sheds)

Dalamus watches from afar and Ma'puande is able to heal Epik easier now that he is on the dock.

The elemental, the shark, and the sword miss the creature.

Sam and Epik remaining actions


Female Human (Zenji) Oracle 12; AC 23, touch 13, flat-footed 22; hp 79; Fort +7, Ref +7, Will +10; Init +7; Senses lifesense, Perception +0

Ma'puande moves to near Epik and casts Heal on him

Heal enables you to channel positive energy into a creature to wipe away injury and afflictions. It immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, poisoned, sickened, and stunned. It also cures 10 hit points of damage per level of the caster, to a maximum of 150 points at 15th level.

Heal does not remove negative levels or restore permanently drained ability score points.

If used against an undead creature, heal instead acts like harm.

120 points of healing...If the total exceeds his total he keeps 12 point of Temp HPs.

She asks the Elemental to continue to attempt to grapple the beast.

Grapple: 1d20 + 18 ⇒ (7) + 18 = 25


Male Teifling Bladebound Magus 13 (AC 29 / Hp 127/ Init +7 / Fort +13 / Ref +14 / Will +13)

Sam had his sword drawn waiting for the TP to happen

Enchanting Mord'ael as Keen/Holy/Outsider Bane, with a swift action, Sam strikes as soon as he is swapped with Epik

To Hit - 1d20 + 21 ⇒ (15) + 21 = 36
Damage - 1d6 + 11 + 10 + 2d6 + 2 + 2d6 ⇒ (2) + 11 + 10 + (1, 3) + 2 + (5, 3) = 37
Confirm Crit - 1d20 + 21 ⇒ (16) + 21 = 37
Total Damage - 1d6 + 11 + 10 + 2 + 38 ⇒ (6) + 11 + 10 + 2 + 38 = 67

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