DM Feral's Player's Choice (Inactive)

Game Master Feral

Current Combat Map


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Almost. =P


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Hope Crusher.


Male Human (Chelaxian) Inquisitor 3

Doran makes another attempt to put down the three-armed fiend, firing his weapon with a grim look on his face.

Doran fires his Heavy Repeating Crossbow at the goblin (standard action) and reloads (free action).

Masterwork Heavy Repeating Crossbow vs. Monstrous Goblin (Guidance + Bless + Divine Favor + PBS): 1d20 + 6 + 1 + 1 + 1 + 1 ⇒ (5) + 6 + 1 + 1 + 1 + 1 = 15
Masterwork Heavy Repeating Crossbow damage vs. Monstrous Goblin (Divine Favor + PBS): 1d10 + 1 + 1 ⇒ (10) + 1 + 1 = 12 Figures I roll max damage on a shot that's going to miss. :/

Bolt tracking:
3 bolts fired, 1 miss. 2/5 remaining bolts in magazine.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

It does seem to be a "one or the other" thing, except for the DM.


I was just about to NPC Doran. =P


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Don't forget about Eli!


Yeah, the timezone difference is a pain.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

We should make him move.


Male Human (Chelaxian) Inquisitor 3

I'm at school today, and my second class got cancelled for some reason, so I'm totally free to do stuff until ~7:15 EST tonight. Let's get some Pathfinderin' done!


I'll give Eli until the hour to post.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]
Doran Quickstep wrote:
I'm at school today, and my second class got cancelled for some reason, so I'm totally free to do stuff until ~7:15 EST tonight. Let's get some Pathfinderin' done!

Hurray for classes getting canceled!


Take that education!


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Not Doran (until after he's graduated):
Pfft, you and I both know college is all but worthless for that anyway.

There, edited so Doran won't know.


Well they have too keep up appearances at least.


The brave alchemist drives his dagger into one of the arms squeezing the dwarf in an attempt to loosen its grip.

Aid Defense: 1d20 + 4 ⇒ (8) + 4 = 12

The giant goblin hefts Pirknok into the air and slams him into the bloodied ranger.

Slam: 1d20 + 10 + 5 ⇒ (10) + 10 + 5 = 25
Damage: 1d10 + 6 ⇒ (8) + 6 = 14

Pirknok is prone. Ventus make a DC 16 Reflex save or take the same damage and end up prone as well.


Male Human (Chelaxian) Inquisitor 3

Doran gasps sharply as the goblin throws Pirknok around like a ragdoll, but regains his composure quickly. "I'm gettin' aw'ully sick o' all 'ese damned goblins!" the tanned Chelaxian shouts, firing at the beast once again.

Doran fires his Heavy Repeating Crossbow at the goblin (standard action) and reloads (free action).

Masterwork Heavy Repeating Crossbow vs. Monstrous Goblin (Bless + Divine Favor + PBS): 1d20 + 6 + 1 + 1 + 1 ⇒ (8) + 6 + 1 + 1 + 1 = 17
Masterwork Heavy Repeating Crossbow damage vs. Monstrous Goblin (Divine Favor + PBS): 1d10 + 1 + 1 ⇒ (10) + 1 + 1 = 12

Bolt tracking:
4 bolts fired, 2 misses. 1/5 remaining bolts in magazine.

Divine Favor fades from Doran.


The beefy goblin roars in victory over the fallen Pirknok (and possibly Ventus) giving Doran the perfect angle.

The chelaxian's shot goes straight through its throat and the beast collapses in a massive heap.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

HP: -3/26, prone & helpless

Stabilize: 1d20 + 3 - 3 ⇒ (12) + 3 - 3 = 12


Male Human (Chelaxian) Inquisitor 3

I seem to recall someone saying they wanted a dead goblin? ;)

Seeing the monstrous goblin drop, Doran lowers his weapon and moves to try and patch up Pirknok.

After trying to stabilize Pirknok, Doran will reload his weapon and then retrieve any bolts, if possible.

Heal check to Stabilize Pirknok: 1d20 + 3 ⇒ (9) + 3 = 12 Damn.
Bolt Retrieval: 2d2 ⇒ (2, 1) = 3 1 bolt recovered.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I'm stable. :P


Male Human (Chelaxian) Inquisitor 3

Shut up, I'm helping!


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Uh-huh. I don't think I want your "help" if you have to recover bolts after administering it!


Male Human (Chelaxian) Inquisitor 3

On a more serious note, I sorta wish I still had a Potion of CLW. We need to buy a wand or something when we get back to town.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I've gotta replace my armor and weapon first... don't think I'm gonna have any gold to contribute, unfortunately.

We did just find a potion of CLW in the last room, but I think that's our only one... so Ventus may need it more.


The rest of the complex proves to be unguarded.

In one room, the party uncovers a room with a unique magical phenomena. The room seems to be absent gravity causing stones and other bits of debris to float in the air. The walls of this chamber are literally covered with more Thassilonion but this text gives Ensu a headache when he tries to read it. A thin wand bobs in the middle of the room.

Eventually you guys figure out a way to get the wand. It's a wand of stone fist with 28 charges.

Continuing a ways the party finds another blocked off staircase. Like the previous one, this was appears to have collapsed long ago but goes down, deeper underground.

Lastly, you discover a long passageway that grows wider and wider. It opens up to moonlight and you find yourselves on a sandy beach. The lights of Sandpoint twinkle nearly a mile to the south. Even with the poor lighting goblin footprints and refuse is obvious here.

Eventually the party returns back the way it came, through the catacombs, up the smuggler tunnels, and into the Glassworks. Lieutenant Krojun's eyes go wide when he notices your battered condition.

"Spirits bless you, what happened down there? Some of you look like you've been through an auroch stampede."


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

"Thet might've hurt less..." murmurs Pirknok.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Reflex: 1d20 + 7 ⇒ (18) + 7 = 25
Nah, I'm good

"Flying severed head things, split-mouth monster things, summoner imp things and a three armed goblin," Ventus said sitting down and relaxing against a wall.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

The dwarf nods at the ranger's summary. "Uh big three-armed goblin. An' uh ton uv goblin weppins, too."


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

"The tunnels come out a good distance away from Sandpoint at a beach. Should be safe to send a team in to collapse them."


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

"We found, and dealt with, a great deal of immediate problems. The town elders, however, will likely not be overjoyed at the rest of what we discovered." Ensu is quiet as they emerge, though he pulls Ysme off to the side, "Give me a chance to look into a few things before you try bringing this subject up with Father Zantus; I would rather have as much knowledge and evidence as possible before asking him to entertain the topic of our difficulties once more, and there is a Thassilonian expert in town that I wish to consult first." After that, Ensu heads to Brodert Quint's house, hoping the scholar is currently at home, so as to save the story from getting out any sooner than it absolutely must. If the scholar is not home, Ensu will head to the bookstore and discretely pull him aside, asking for assistance on a difficult matter.


"What more did you discover?" Krojun asks as the gnome quickly departs with Ysme in tow.

"What was that about? Thassilonian?"

The lieutenant looks frustrated but dismisses the problem for now in favor of debriefing those that are still present.

"I assume that means you believe that these tunnels were being used by the goblins to gain entrance into the city? It doesn't matter either way but do you think they could move an army through them?"

The big shoanti calls one of his men over. They talk briefly and the words demolitions and immediate are heard. The guard looks grim but leaves quickly.


Ensu and Ysme

It's roughly 10:00pm by now and Brodert Quint is most definitely home.

An elderly man in a gown and a night cap answers the door squinting through his spectacles.

"What is it? Is the town under attack again?" he asks as he stares down as the two of you through his sleep-starved eyes.


Outsider Phantom 2, HP: 18/18, AC 15 /t 11 /f 14, F 4, R 5, W 0, Init +2, PasPer 15, Darkvision 60'

Ysme nods in acquiescence at Ensu's words, "I consider Adventus a more immediate concern, he should probably go with you when you speak to Father Zantus. Tonight by preference. He seems fine, but we both know there are unseemly things whose bite...
does,
unseemly things..."
She trails off lamely failing to think of a more erudite way to voice her concern.


Totally forgot about that...

???: 1d6 ⇒ 1

Upon reaching the surface, Ventus finds that all of his hair has fallen out.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Ventus reaches up to scratch and itch only to find his straw blonde locks, uncharacteristically absent. "Priknok, could you do me a favor?"


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

"I fear that we may have bigger problems than a goblin raid, and I was hoping that you could help shed some light on our recent discoveries." Ensu proceeds to tell Brodert about the catacombs, the statue, the shrine, the quasit, the well, the strange floating room, and anything else of notable interest, as well as showing the scholar the quasit's journal.


As Ensu goes into his rant, the old man raises a hand to pause him.

"Is Sandpoint under attack?"

"Will it be in ruins by morning?"

"Can this wait until morning?"

"Good, then we can talk in the morning. I've seen you at the shop. I will meet you there."


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

"Very well, although the matter might better be discussed here, as it will likely require research more easily done with your resources here than what is available at the store."


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Eli trails off as the others disperse. He returns home, troubled by his performance against the monsters in such close confines, he spends some time in his laboratory, discovering some refinements to another formula he has heard of, eventually adding a new formula to his formula book, and collapsing into bed. Marysin tries to fuss over him, but knows he is impossible to deal with when he is working. She retires to bed much earlier, her concern keeping her awake until he appears. "Eli, I hope this will not continue. You aren't a warrior, you know. I'm afraid for you if you keep involving yourself." She whispers with concern. Eli finds it difficult to contradict her. He mumbles something non-committal about how he is helping the town and he's being forced into it.

The next day, he spends some time trying to improve his aim with thrown objects. It becomes something of an obsession for a couple hours until Marysin makes him stop for breakfast. He returns to his laboratory to work after that, beginning work on a new concoction.

Craft: Alchemy to create Liquid Ice, drinking Extract of Crafter's Fortune. 1d20 + 13 + 5 ⇒ (4) + 13 + 5 = 22
Completed, but at normal speed. Still takes half the time because of my new Fast Alchemy ability, so it will be completed in 3.5 days.


Outsider Phantom 2, HP: 18/18, AC 15 /t 11 /f 14, F 4, R 5, W 0, Init +2, PasPer 15, Darkvision 60'

At the obvious dismissal, Ysme nods her head as she places her hand on Ensu's arm. "Certainly sir, we will speak with you then." As the two of them head away, "I do believe that Adventus' is a matter which should not wait until morning however. Let's go collect him & get him to the Cathedral."


Male Human (Chelaxian) Inquisitor 3

Doran seems to sag as they finally exit the catacombs, his weapon seeming to weigh him down quite a bit. He simply goes with the flow as the others speak to Lt. Krojun, adding anything he finds relevant if asked.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Ack! I watch a 45 minute show and you guys go crazy!

Pirknok looks at Ventus, puzzled. "Wut ez et? Are you okay?"


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

"If my head comes off and tries to bite anyone, could you hit it really hard with your axe?"


Eli, you find that the sample of strange fluid that you took from the well has thickened and darkened since last night.

Perhaps experimentation might yield something useful.

Roll three alchemy checks.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

"Umm..."

The dwarf looks a bit puzzled, as if he's not sure whether the ranger is making some kind of joke, or is just delusional from his injuries. He glances over at Krojun as if to ask is it a language thing? and then looks back at Ventus.

"Umm. Come on, we shud get thuh stuff we barruhd back ta thuh armerey."


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

"Pirknok, my hair just fell out all at once. That ain't normal for humans. If I..." Eyeing Krojun Ventus pulls Pirknok aside, "If those head-things infected me with something, then someone needs to kill me if we can't fix it. I ain't letting my last minutes be ones of causing woe and misery."


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

"You are better suited to look into that than I, my dear. I may be able to channel basic healing, but anything beyond that, and I am out of my realm of expertise."


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

"Oh."

The dwarf scratches his chin thoughtfully, his expression worried and grim. After a moment, he nods soberly. "Ah'll... ah'll do et."

He reaches out and clasps Ventus' forearm for a moment before leading the way to the armory to return the borrowed equipment.


The group minus Eli reunites at the Sandpoint armory. Ventus, bald, looks increasingly nervous. Pirknok, not bald, appears equally worried.

???: 1d6 ⇒ 6

It's now ~12:00am.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Craft Alchemy 1d20 + 13 ⇒ (14) + 13 = 27
1d20 + 13 ⇒ (18) + 13 = 31
1d20 + 13 ⇒ (15) + 13 = 28

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