DM Feral's Player's Choice (Inactive)

Game Master Feral

Current Combat Map


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You guys are going to feel really dumb when it turns out to be a puppy...


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Not if it's anything like the last "puppy".


Male Human (Chelaxian) Inquisitor 3

PUPPIES IN SMUGGLER'S TUNNELS HAVE DISOBEYED THE LAW.


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

There's a reason Ensu hasn't actually attacked yet. He's paranoid, but not so much so that he'll act on it without even seeing the thing.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Hear, hear.


Outsider Phantom 2, HP: 18/18, AC 15 /t 11 /f 14, F 4, R 5, W 0, Init +2, PasPer 15, Darkvision 60'

Ysme shakes her head slightly in response to Ensu's statements, as if expecting him to understand something better.

diplomacy/gather info: 1d20 + 10 ⇒ (8) + 10 = 18
untrained Perception: 1d20 ⇒ 11

At Pirknok's direction, Ysme turns down the indicated side tunnel, her fists clenching & unclenching.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Eli didn't find anything of use with his perception check back in the glassworks?

Perception in the tunnels. 1d20 + 3 ⇒ (18) + 3 = 21

Eli readies his own crossbow, glancing at the others nervously.

What am I doing down here? This is madness. What could live down here all these years?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok reaches forward and catches hold of Ysme's elbow to hold her back, signaling her to wait.


Eli Blakewater wrote:
Eli didn't find anything of use with his perception check back in the glassworks?

I totally forgot about you. =(

Eli manages to find the goblin glass-chucker's supplies. Among them, he finds 2 flasks of low-grade alchemist fire and 3 flasks of deadly acid.

First actual combat post will need to wait for lunch.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Then, in the interests of serving others, I shall go and obtain lunch now.


From the opening along the eastern wall lurches a hairless humanoid on back-bent, dog-like legs, its hideous mouth is flanked by tiny arms with three-fingered hands. It holds a sharp but archaic looking halberd in its spindly arms.

Image

Doran's bolt catches the creature in the shoulder with deadly force but it continues to advance.

Eli, Ensu, and Pirknok have a surprise action. Doran's already went off. It's 25 feet away but there's no charge lanes as Ventus and Ysme are in front.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Eww...

Pirknok holds his axe tightly, moves up, and looks grim. Move to 15' away from it.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Knowledge: Arcana 1d20 + 9 ⇒ (12) + 9 = 21
Knowledge: Local 1d20 + 9 ⇒ (20) + 9 = 29
Knowledge: Nature 1d20 + 9 ⇒ (3) + 9 = 12

Eli shocked at the creature's appearance, fumbles for a bomb, steps forward and hurls it at the creature.

Step forward 5' and throw bomb. 1d20 + 5 ⇒ (4) + 5 = 9
Damage 1d6 + 4 ⇒ (1) + 4 = 5


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

"I hate being right sometimes." Ensu comments as he lets his bolt fly.

attack 1d20 + 2 ⇒ (11) + 2 = 13
damage 1d6 ⇒ 3

Knowledge (arcana) 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge (religion) 1d20 + 7 ⇒ (8) + 7 = 15


Eli's nervousness throws off his aim and the bomb explodes a couple feet short of his target.

Reflex: 1d20 + 2 ⇒ (7) + 2 = 9

But the blast still scorches the creature filling the cavern with the stink of burning unnatural flesh.

Ensu's 'rightness' does little to help his shot and the bolt from his crossbow clatters off of the creature's hide.

***

Neither Ensu nor Eli have any real idea what this creature is but they are both certain it's the result of the corrupting influence of very old and very evil magics.

We're looking for Dungeoneering.

Ventus: 1d20 + 5 ⇒ (3) + 5 = 8
Doran: 1d20 + 7 ⇒ (1) + 7 = 8
Eli: 1d20 + 4 ⇒ (12) + 4 = 16
Ensu: 1d20 + 1 ⇒ (10) + 1 = 11
Pirknok: 1d20 + 2 ⇒ (7) + 2 = 9
Ysmerelda: 1d20 + 1 ⇒ (6) + 1 = 7
Monster: 1d20 + 5 ⇒ (11) + 5 = 16

Init

Monster
Eli
Ensu
Pirknok
Doran
Ventus
Ysmerelda

The monster lumbers forward with surprising speed and, after shrieking a piercing inhuman warcry, brings its halberd to bear against Pirknok.

Rage

Attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 2d4 + 6 ⇒ (4, 2) + 6 = 12

Pirknok take your AoO. If you hit it very very hard, you can negate that 12 damage!


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

It's got a halberd?!?!

Pirknok narrows his eyes as the creature approaches, judging the distance carefully. Just as it comes into range, he jerks his arm up and brings his axe into a curving swing.

AoO: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d12 + 4 ⇒ (5) + 4 = 9

I don't think that qualifies as "very very hard", does it? How about that leftover damage from the "puppy" outside? ;)


Pirknok Stonemight wrote:
It's got a halberd?!?!
DM Feral wrote:
From the opening along the eastern wall lurches a hairless humanoid on back-bent, dog-like legs, its hideous mouth is flanked by tiny arms with three-fingered hands. It holds a sharp but archaic looking halberd in its spindly arms.

Emphasis mine.

Pirknok's axe catches the creature in the arm but it's willowy limbs prove to be harder and tougher than expected.

Enjoy your 12 damage. =)


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Yeah, yeah. I coulda sworn that wasn't in the original post. :P

DM Feral wrote:
Enjoy your 12 damage. =)

Oh, I'm "enjoying" it... you monster.

HP: 17/30, rage round 1 (daily: 5/10)

Pirknok's face hardens, and he roars defiantly at the deformed thing in front of him. Stepping back, he brings his axe to bear and slashes angrily at his foe.

Attack (PA, rage): 1d20 + 7 ⇒ (9) + 7 = 16
Damage: 1d12 + 10 ⇒ (4) + 10 = 14


Pirknok lands another solid blow but the creature's flesh is like dense mud and yields very little. It glares at him with cold soulless eyes while thick mucus drips from its wrongly-hinged jaw.


It's not damage reduction. I'm just trying to describe a creature with a lot of HP that doesn't actually look overly tough.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Eli tries to get a clear shot with his crossbow.

Light Crossbow 1d20 + 3 ⇒ (13) + 3 = 16
Damage 1d8 ⇒ 6


Male Human (Chelaxian) Inquisitor 3

Doran reloads his weapon with practiced ease and a resounding chkk-chkk, once again aiming to put down the hideous creature.

Doran reloads (free action), then fires his crossbow (standard action).

Masterwork Heavy Repeating Crossbow vs. Creature (PBS): 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
Masterwork Heavy Repeating Crossbow damage vs. Creature (PBS): 1d10 + 1 ⇒ (9) + 1 = 10

Bolt tracking:
2 bolts fired, 0 misses. 3/5 remaining bolts in magazine.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

Ventus steps back and swings hard at the creature with his sword.

Longsword: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 3 ⇒ (3) + 3 = 6


Outsider Phantom 2, HP: 18/18, AC 15 /t 11 /f 14, F 4, R 5, W 0, Init +2, PasPer 15, Darkvision 60'

Eyes narrowed, Ysme darts forward to slash at the creature with her claws.
Claw attack: 1d20 + 4 ⇒ (2) + 4 = 6
Claw damage: 1d4 + 2 ⇒ (2) + 2 = 4 Slashing


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

Ensu will switch weapons and move up with his longspear in hand.


Due to the rapidly growing melee crowd, Eli's shot misses but Doran has a bit more luck and lands a bolt in the center of the creature's chest. Ventus steps forward and drives his blade into its gut and seems to his something vital as the creature finally shudders and falls to the ground.

A moment later the creature's skin seems to rupture and foul clear liquid oozes out onto the floor. The stink is something like fetid water crossed with sewage. When it's done, all that's left of the monster is deflated scraps of skin not unlike a squeezed out sausage casing and the weapon it once wielded.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Eww...

Fatigued for 2 rounds.

Pirknok shudders at the thing's death, staying clear of the disgusting liquid remains. "Ennywun hev another uv them poshuns? Thet thing hurt!"


Male Human (Chelaxian) Inquisitor 3

Doran wrinkles his nose at the beast as it effectively deflates. "I don' know 'at th' 'ell 'at 'ing was, bu' I'm glad i's dead," he grumbles. He moves to reload his weapon, trying to ready himself for any further danger.


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

"Certainly seemed intent on keeping us out of here. There will probably be more like it ahead, eyes peeled people," Ventus edges his way east, following the path the split-mouthed beasty came from.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

"What about that odd weapon it was carrying? Eli asks, giving the corpse a wide berth.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

The dwarf grimaces. "Et's sharp, ah kin tell ya that."


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

Ensu frowns as he converts another spell to a healing spell for the dwarf. "You really need to be more careful; I don't have a lot of these left."

Cure Light Wounds (convert Sanctuary) 1d8 + 2 ⇒ (1) + 2 = 3

Looking at the creature in more detail, Ensu just shakes his head, "I don't like this thing, whatever it is. As for the weapon, what it is strikes me as less notable than how old it appears to be. Polearms aren't exactly uncommon weapons in and of themselves." Ensu picks up the halberd and examines it for any clues as to it's precise age.

Knowledge (history) 1d20 + 10 ⇒ (10) + 10 = 20
Perception 1d20 + 2 ⇒ (3) + 2 = 5


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

"Ah'm not tryin' ta get hurt..." grumbles the dwarf.


Ensu:
Without proper reference materials or the appropriate magic it's impossible to say with absolute certainty, but you believe this weapon to have been forged during the height of the Thasillonian empire. It's a bit worn and some of the decorative scrolling is faded but it's still deadly sharp.


Outsider Phantom 2, HP: 18/18, AC 15 /t 11 /f 14, F 4, R 5, W 0, Init +2, PasPer 15, Darkvision 60'

"No, you're trying-"
Ysme forcibly shuts her mouth on the words she was about to utter, inhaling & beginning again. "I do not object to dying down here,
for a reason."
"I do object to us dying down here because we were impatient."
"None of us are so well armored that we may blindly charge any foes, particularly not foes we have never seen or heard of before."


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

To be fair, Pirk didn't charge the thing.


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

"At any rate, we need to be careful. There is probably more of those things about, and if the halberd is any indication, we are dealing with Thassillion ruins, which means they are probably just the beginning of the fun. But we should really get moving again; the ruin and the answers in it aren't going to come to us."


The cavern the creature came from proves to actually be a room from a greater complex. The chamber is made wholly of smooth worked stone. Not much decorates the room, the walls are unadorned, but a closed door lies within the northern wall.

The door, though it appears ancient, opens smoothly and quietly, and leads into a hallway that expands several feet further north before turning a corner. The walls of this hall are much like the ones forming the room the party entered through - old and plain.

The hallway exits into a large chamber dominated by a large statue at its center. The statue appears to be made of a red marble and depicts a strikingly beautiful but, at the same time, monstrously enraged human woman, her stony expression twisted in fury. The woman wears flowing robes, and her long hair is held back from her face by an intricate headdress of hooks and blades. In her left hand she carries a large book, the face of which is inscribed with a seven-pointed star. Her right hand holds a glittering metal-and-ivory ranseur.

Arcana DC: 25:
The statue represents Alaznist, the last Thassilonian Runelord of Wrath who ruled for many years over her realm of Bakrakhan. She is believed to have retreated from view along with the other runelords during Earthfall, and it is unknown whether she survived that cataclysm. She was a specialist in wrath magic, now called evocation.

There's a doorway on the north side and an unexplored hallway leading east.


Outsider Phantom 2, HP: 18/18, AC 15 /t 11 /f 14, F 4, R 5, W 0, Init +2, PasPer 15, Darkvision 60'

The Guards above are mounting a watch over this entrance to the Glassworks, yes?
untrained Perception: 1d20 ⇒ 8, to check for Goblin footprints or other sign of their passage.

"I don't see any sign the Goblins came through here."


Yeah, the guards were searching the Glassworks and securing the area.

Ysme sees no signs of goblins.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Knowledge: Arcana 1d20 + 9 ⇒ (1) + 9 = 10

Eli eyes the statue uncomfortably, but makes no further investigation of it.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok motions toward the east exit and looks questioningly at Ensu.


male gnome cloistered cleric 3 [ HP: 19/23 | AC: 14 T: 11 FF: 14 | F: +5 R: +1 W: +6 | Init: +1 Perc: +2 | Effects: ]

Knowledge (arcana) 1d20 + 7 ⇒ (2) + 7 = 9
Knowledge (history) 1d20 + 10 ⇒ (3) + 10 = 13

Ensu gives the statue a once over, but finding little to keep his interest, turns his attention back to watching for more of the strange creatures without comment.


Male Human Male Human (Chelaxian) Alchemist (Chirurgeon) 9 [HP 71/71 | AC: 17 (25) T: 13 FF: 16 | F: +10 R: +10 W: +6 (+2 vs Poison) | Init +4 | Perc +6 | Effects: Mutagen (+4 Dex, -2 Wis, +2 Nat), 6 Wis dmg]

Eli does a double-take however, when he notices something.

"Hey, the statue is stone, but the weapon is real..." he observes. "Should we be leaving things like that and the... 'Thing's' weapon lying around for looters or Goblins to take?"


Male Human (Chelaxian roots) Ranger 11 [ HP: 28/91 | AC: 25 T: 14 FF: 22 CMD: 26 | F: +11 R: +16 W: +8 | Init: +5 Perc: +14 (G: +16) (U: +18) (Giants: +18) | Hunter's Tricks: 5/5 |]

"I'm going to leave the creepy statue to the care of our resident miracle workers," Ventus said, "That is a nice ranseur, though. Come to think of it... Ysme! You want something with a little reach? You'll be able to drop it and switch to your claws if anything manages to close the distance with you."


Outsider Phantom 2, HP: 18/18, AC 15 /t 11 /f 14, F 4, R 5, W 0, Init +2, PasPer 15, Darkvision 60'

"We are rather lacking in 'keep 'em away' ability at the moment." Ysme considers for a moment. "Not sure I like the idea of defacing what may have been a God's icon however...
I'll go retrieve that...
thing's
weapon."
As she heads back out to the passageway to do so.

DM Feral, regular Halberd stats?


Yup, it's a regular non-masterwork halberd.

The party continues eastward down the hall until it opens into another large room. At the room's center is a raised shallow stone pool (no more than a foot or two deep). Pristine clean water ripples quietly within it, the rim of which is lined with skulls.

Text is written on the southern wall of this room.

I don't think anyone in the party speaks Thassilonian.

Linguistics DC: 15:
It says something about bathing in order to be worthy.

On the opposite side of the room, the hallway narrows again and continues further east.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

I think Ensu does.

Pirknok glances with disinterest at the wall and the pool. He starts toward the hallway's continuation, but pauses and looks back, waiting for the others.


I stand corrected.

Ensu and anyone else that speaks Thasillonian:
Bath. Cleanse yourself of your impurities and be worthy of her greatness.

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