DM Feral's Player's Choice (Inactive)

Game Master Feral

Current Combat Map


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HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Jess can take the next two, getting her full. That leaves the 16 and 18 points for Pirknok.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Works for me.

"Thanks, Krojun. You sing real pretty!" Jessamy says as she looks around the room.

Perception (+3 vs. traps): 1d20 + 15 ⇒ (7) + 15 = 22

All we know so far: The party eventually feels their way out of the room and heads east. No sooner do they reach the edge of the noxious smoke than they're assaulted by biting cold. The chill in this room isn’t quite enough to frost the floors and walls, but it’s certainly enough to frost the breath. The room itself contains several large suits of armor mounted on what appear to be frozen or preserved ogres, trolls, and hill giants, all staged as if rallying for war.


Is everyone healed up?

There’s a collapsed passage north that’s clogged with rubble and an open hallway east.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Before we go, maybe Siolad or Ensu can scan for magic? I don't have detect magic known...


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Siolad scans the area for magical auras.

Spellcraft?: 1d20 + 19 ⇒ (7) + 19 = 26


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

And any other prepatory spells we want to put up? We're getting closer to paydirt.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

I DO have Summon Monster VI... any recommendations for summoned help?


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Was 16+18 all that was unused for healing? Dorf's still down 22 after that.


Are you guys tapped on healing? You could summon something with healing abilities.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

That's actually a really good idea. Let it help heal us while we're fighting. A lillend azata could be perfect, especially considering it can also use invisibility to give us an initial edge...

While she's waiting for the others to get ready, Jessamy quietly pads toward the open hallway and looks to see what's beyond it.

Stealth: 1d20 + 18 ⇒ (12) + 18 = 30
Perception (+3 vs. traps): 1d20 + 15 ⇒ (15) + 15 = 30


Perception: 1d20 ⇒ 20

Moving through the adjacent hallway, Jessamy peeks into the next chamber. She sees a twenty-foot-square room shaped almost like a silo, its ceiling arching up to a vaulted height of one hundred feet. The walls seem to visibly ripple when the heroic rogue pokes her head into the space. Suddenly a booming voice like crackling embers roars to life.

"Hmm... a foolish intruder enters domain... Turn away little one or I'll have to tear you into smoldering bloody pieces..."


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"Eep! Sorry!" Jessamy squeaks as she quickly retreats.

"Guys! There's something ... BIG ... down that hallway" she hisses as she returns.

I say summon the azata, let's get healed up, any buffs we can manage, and then go kill Mokmurian.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

"I have one more blessing of fervor prepared."

Ensu says as he taps each person in turn giving them a bit of guidance.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

"Oh, good. That's a really helpful blessing."

Probably wait on that until Round 1? Be a shame to waste some of it if combat doesn't break out right away.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Guidance only lasts one minute so let's not dawdle.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Do we have a bit more healing for dorf? He's still down 22 after the 34 from Krojun.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Siolad begins summoning a lillend azata...

The azata ought to get you back up to full health.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Take some wand healing, no reason to waste the azata healing until combat.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Then the azata can give us some invisibility, instead?


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

So let's figure this out round by round, since the azata's only here for 11 rounds...
Round 1: It'll cast cure serious on Dorf: 3d8 + 7 ⇒ (1, 4, 5) + 7 = 17; Ensu casts guidance on ? (someone claim it or Ensu pick someone)

Round 2: Someone decide quickly if it casts CLW on dorf too to get him up to full. Otherwise, it can cast invisibility if we think that's worth it (could help Jess get into position...), but truthfully, probably getting in to fight is our best bet.

Once we're inside, have it inspire courage and then be ready to cast cures on Ensu is the best plan, IMO. Could also close into melee...

NINJA'D: Or we use wand healing and then head in as soon as the azata appears. I'm not sure invisibility gets us anywhere.


Who has the wand? Just roll some dice guys. We've wasted a lot of time here.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

I have two CLW wands and someone gave me a CMW wand. yeah roll some dice and let's move


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
That plus 34 from Krojun will put me at precisely 135/135. 3 charges used... let's go.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

As she enters the room, Jessamy uses her touch of good on herself.

Touch of Good (Sp) - +5 sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. 1/5 uses.


"I warned you..."

The voice growls when Jessamy steps back into the room.

A figure suddenly emerges from the southern wall. A massive, fire-filled maw splits the belly of this lumbering iron-skinned fiend, whose short arms end in razor-sharp claws.

Before the rogue can react it reaches out to 'bite' her with its belly-mouth.

Bite: 1d20 + 19 ⇒ (10) + 19 = 29
Damage (adamantine): 2d6 + 9 ⇒ (2, 5) + 9 = 16

Shockingly, the monster's 'bite' cuts through Siolad's protective spell like its not even there, bloodying Jessamy. Also, its jaws dig into her silvery breastplate threatening to tear it apart...

Roll a reflex save:
If you get less than a 24 the monster's jaws tear apart your armor.

Sunder: 1d20 + 25 ⇒ (13) + 25 = 38
Damage (adamantine): 2d6 + 9 ⇒ (3, 1) + 9 = 13

Krojun: 1d20 ⇒ 16
Ensu: 1d20 + 4 ⇒ (20) + 4 = 24
Jess: 1d20 + 7 ⇒ (8) + 7 = 15
Pirknok: 1d20 + 2 ⇒ (9) + 2 = 11
Siolad: 1d20 + 5 ⇒ (14) + 5 = 19
Badguys: 1d20 + 8 ⇒ (13) + 8 = 21

Ensu is up.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Ensu almost yells the familiar blessing, filling each of you with fervor.

Check spoiler on profile for Blessing of Fervor details.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Reflex save (+3 vs. traps)+touch of good+cat's grace: 1d20 + 13 + 5 + 2 ⇒ (16) + 13 + 5 + 2 = 36
Phew!

"Don't let it bite you!" Jessamy cries. "Stupid Mokmurian!"

Except I don't think this is Mokmurian...


Seeing more intruders in the hallway behind Jessamy the metallic creature steps back and gestures causing the section of the wall to slide across and splitting the party!

Reflexes: 2d20 ⇒ (9, 7) = 16

Krojun can decide which side of the wall to be on. Ensu is forced out. The party is up.


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun will stay on the side with Jess!

He begins to chant, inspiring courage +2 and steps five feet closer to the fiend, drawing his axe as he goes.


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Did the azata get to go at the same time as Ensu? If so, it could have healed Jessamy. Or at least been on this side of the wall to provide flanking/an extra target.

Status:

AC 26 (currently 33), touch 17, flat-footed 26
Fort +6, Ref +13 (+3 vs. traps), Will +5
CMD 20
HP 69/85
Effects: Stoneskin 70/110, cat's grace (+2 to hit, AC, Reflex), combat expertise (-3 to hit, +3 AC), courageously inspired +2 to hit, damage, saves vs. charm and fear), blessing of fervor (+2 to hit, +2 dodge bonus to AC and Reflex saves) -- +3 to hit, +2 damage, +7 AC

Treading carefully, Jessamy begins making her way around the creature, hoping to catch it between her and and Pirknok in their usual death-causing scheme.

She jabs at it with her sword as she goes.

5-ft. step to AW-43
+1 mithril short sword: 1d20 + 14 + 3 ⇒ (8) + 14 + 3 = 25
Damage: 1d6 + 2 + 6 + 2 ⇒ (3) + 2 + 6 + 2 = 13

+1 mithril short sword: 1d20 + 9 + 3 ⇒ (10) + 9 + 3 = 22
Damage: 1d6 + 2 + 6 + 2 ⇒ (5) + 2 + 6 + 2 = 15


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Pirknok's eyes go wide as the creature bites Jessamy hard and threatens to shred her armor. Hurrying forward, he swings his own sword in an attempt to wreak righteous vengeance on the monstrosity! I'll take the +2 from BoF. Move to AW45 and boop.

Boop (PA, BoF, inspire): 1d20 + 18 - 3 + 2 + 2 ⇒ (8) + 18 - 3 + 2 + 2 = 27
Damage: 1d8 + 18 + 2 ⇒ (3) + 18 + 2 = 23 Add 4 if it's got spells or SLAs.


Siolad and friend are up.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Round 1: Actions
Standard Action: Cast Teleport to get beyond the wall! Aiming for AW-41.
Azata Standard Action: Start chopping at the beast!

A cursing Siolad grabs Ensu's and his lillend companion's hands. "Dammit. Alright, plan B."

He utters a quick incantation...

On Target?: 1d100 ⇒ 56

...and in a puff of smoke, brings Ensu and the lillend across to engage the beast.

Celestial:
"My friends need your help! Please, strike that beast down!"

Siolad points at the burning robot, and the azata leaps into the fray!

Longsword Attack *Inspired*: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28
Damage *Inspired*: 2d6 + 8 + 2 ⇒ (4, 1) + 8 + 2 = 15

How many rounds have passed before we engaged the new monster, GM?


It's been ~two minutes since the last encounter.

Bending time and space with a quick incantation, Siolad brings himself, Ensu, and his conjured celestial into the fight. Unfortunately, the heroes' attacks all clatter harmlessly off of the fiery fiend's metallic form. The monster laughs in mockery and prepares to strike again...

I actually skipped our gnome. Ensu is up.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

20 rounds. So haste has worn off. Argh. What Knowledge skill would allow us to ID this thing?


Planes.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Knowledge (Planes?): 1d20 + 14 ⇒ (18) + 14 = 32

Siolad examines the creature, now that he has a clear line of sight to it...


Siolad recognizes this creature a forgefiend an outsider native to the region where the plane of fire and plane of earth touch. They're resistant to acid and cold, immune to fire and poison, and naturally resilient. It's attacks tear through most materials as adamatine and can vomit up magma periodically.


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

"Ah. A forgefiend." Siolad glares. "It resists acid and cold, and is outright immune to fire and poisons of all sorts. Its teeth and claws can rip through earth and stone as if they were made of adamantine. They're also damn tough to kill."

Does this one have DR of any sort that I was able to identify?


No damage reduction.


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Ensu fires a bolt from his crossbow at the thing.

Attack: 1d20 + 12 ⇒ (6) + 12 = 18 damage, if hits: 1d6 + 1 ⇒ (1) + 1 = 2


Ensu's bolt sails harmlessly into the monster's belly-mouth.

Nobody's actually hurt it yet so... Victim: 1d2 ⇒ 2

The flames billowing from the forgefiend's belly seem to spread to the rest of its form as it tears at Pirknok and Jessamy.

Claw vs Jessamy: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d6 + 9 ⇒ (6) + 9 = 15
Fire Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Claw vs Jessamy: 1d20 + 19 ⇒ (6) + 19 = 25
Damage: 1d6 + 9 ⇒ (4) + 9 = 13
Fire Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Head-Bite vs Pirknok: 1d20 + 19 ⇒ (2) + 19 = 21
Damage (adamantine): 1d6 + 9 ⇒ (3) + 9 = 12
Fire Damage: 1d6 + 5 ⇒ (6) + 5 = 11

If that hit roll a reflex save:
If you get less than a 24 the monster's jaws tear apart your armor.

Sunder: 1d20 + 25 ⇒ (6) + 25 = 31
Damage (adamantine): 2d6 + 9 ⇒ (6, 6) + 9 = 21

Belly-Bite vs Pirknok: 1d20 + 19 ⇒ (12) + 19 = 31
Damage (adamantine): 2d6 + 9 ⇒ (6, 1) + 9 = 16
Fire Damage: 1d6 + 5 ⇒ (5) + 5 = 10

If that hit roll a reflex save:
If you get less than a 24 the monster's jaws tear apart your armor.

Sunder: 1d20 + 25 ⇒ (5) + 25 = 30
Damage (adamantine): 2d6 + 9 ⇒ (5, 6) + 9 = 20

Keep in mind that only the bites count as adamantine.

The party is up.


Male Dwarf Barbarian 12 [ HP 62/185* (0 NL) | AC 28 Tch 13 FF N/A (23) | Fort +18* Ref +10* Will +10* | CMD 33* | Init +4 Perc +15 | Effects: rage, 2 negative levels ]

Dorf takes 12, Ensu takes 12.

Dorflex: 1d20 + 7 ⇒ (20) + 7 = 27

Pirknok recoils from the monster's fat forge-belly enough to keep it from chewing on his armor, but it still manages to catch him enough to cause some damage. Roaring a Shoanti battle cry, he retaliates!

Boop (PA, BoF, inspire): 1d20 + 18 - 3 + 2 + 2 ⇒ (4) + 18 - 3 + 2 + 2 = 23
Boop (PA, BoF, inspire): 1d20 + 13 - 3 + 2 + 2 ⇒ (8) + 13 - 3 + 2 + 2 = 22
Boop (PA, BoF, inspire): 1d20 + 8 - 3 + 2 + 2 ⇒ (6) + 8 - 3 + 2 + 2 = 15


Male Gnome Cleric 12 | HP 86/86 | AC 19 | T 11 | FF 19 | CMD 16 | Fort +12 | Ref +7 | Will +17 | Init +4 | Perc +6 | Sense Motive +20

Ensu taps himself with a wand.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8

HP 75/79


HP 93/93, AC 26/17/26, F +6, R +13 (+3 vs. traps), W +5, Init +9, Per +15 Feral Rogue 12

Status:

AC 26 (currently 33), touch 17, flat-footed 26
Fort +6, Ref +13 (+3 vs. traps), Will +5
CMD 20
HP 69/85
Effects: Stoneskin 70/110, cat's grace (+2 to hit, AC, Reflex), combat expertise (-3 to hit, +3 AC), courageously inspired +2 to hit, damage, saves vs. charm and fear), blessing of fervor (+2 to hit, +2 dodge bonus to AC and Reflex saves) -- +3 to hit, +2 damage, +7 AC

Ducking under the creature's blows, Jessamy continues to move around it, stabbing with both of her swords.

5-foot step to AX-43. She's considered flanking because of the Gang Up feat. I'm not giving her the additional +2 she would have for flanking with Pirknok -- even though he's one of the two threatening allies that let her get flanking -- since she's not directly opposit him. If you think he should, it's +2 to all these rolls.

+1 mithril short sword (TWF): 1d20 + 12 + 3 + 2 ⇒ (10) + 12 + 3 + 2 = 27
Damage: 1d6 + 2 + 6 ⇒ (4) + 2 + 6 = 12
Sneak attack (+2 Str damage): 6d4 ⇒ (4, 2, 3, 3, 2, 3) = 17

+1 mithril short sword (TWF): 1d20 + 12 + 3 + 2 ⇒ (14) + 12 + 3 + 2 = 31
Damage: 1d4 + 3 + 6 ⇒ (1) + 3 + 6 = 10
Sneak attack (+2 Str damage): 6d4 ⇒ (2, 3, 2, 2, 2, 2) = 13

+1 mithril short sword (TWF): 1d20 + 7 + 3 + 2 ⇒ (5) + 7 + 3 + 2 = 17
Damage: 1d6 + 2 + 6 ⇒ (6) + 2 + 6 = 14
Sneak attack (+2 Str damage): 6d4 ⇒ (3, 2, 4, 1, 1, 2) = 13

+2 dagger (TWF, +2 vs giants): 1d20 + 7 + 3 + 2 ⇒ (3) + 7 + 3 + 2 = 15
Damage: 1d4 + 3 + 6 ⇒ (1) + 3 + 6 = 10
Sneak attack (+2 Str damage): 6d4 ⇒ (1, 2, 4, 1, 4, 2) = 14


HP 25/150; Init +0; AC 21, T 10, FF 21; CMD 25; F+132, R+9, W+9; Perc +9

Krojun takes a 5' step forward, still chanting his inspiration and attacks the fiend twice!

Attack!: 1d20 + 14 - 2 + 3 + 1 ⇒ (15) + 14 - 2 + 3 + 1 = 31 for 1d6 + 3 + 3 ⇒ (5) + 3 + 3 = 11 plus 1d6 ⇒ 1 electricity!
Attack!: 1d20 + 9 - 2 + 3 + 1 ⇒ (2) + 9 - 2 + 3 + 1 = 13 for 1d6 + 3 + 3 ⇒ (4) + 3 + 3 = 10 plus 1d6 ⇒ 5 electricity!


Attacking together Pirknok, Krojun, and Jessamy hack and slice at the monstrous fiend but struggle to overcome it’s metallic hide. Krojun and Jess have some luck each managing to land a blow on a weak point in their opponent’s thickly armored form. Finally blooded the forge fiend turns its wrath on the Thundercaller and the heroic rogue.

Siolad and friend is up.


Siolad where you at?


Telekinetic Fist: 8/8|Male Elf Wizard (Transmuter) 12|HP: 50/55|AC: 13/13/10|Saves: Fort +5, Ref +7, Will +8|Init: +5|Perc: +2

Struggling through a bit of Writer's Block. Sorry to keep you waiting!

Round 2: Actions
Standard Action: Telekinetic punch the forgefiend!
Lillend Full-Round Action: Full Attack!

Siolad aims a telekinetic punch at the forgefiend while the lillend continues her relentless assault!

Ranged Touch Attack *Inspired*: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18
Damage?: 1d4 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Lillend Sword 1 *Inspired*: 1d20 + 12 ⇒ (16) + 12 = 28
Damage *Inspired*: 2d6 + 8 + 2 ⇒ (6, 2) + 8 + 2 = 18

Lillend Sword 2 *Inspired*: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11

Lillend Tail Slap *Inspired*: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22
Damage?: 2d6 + 2 + 2 ⇒ (5, 5) + 2 + 2 = 14

Grab (If Applicable): 1d20 + 13 ⇒ (20) + 13 = 33
Constrict: 2d6 + 5 ⇒ (1, 6) + 5 = 12


Siolad and his conjured ally further damage he monster with a blast of telekinetic force and a well-placed strike of the sword.

Suddenly wounded and surrounded, the forge fiend focuses its attacks on the nearest two heroes that were able to pierce its metallic hide.

Claw vs Jessamy: 1d20 + 19 - 1 ⇒ (19) + 19 - 1 = 37
Damage: 1d6 + 9 - 1 ⇒ (2) + 9 - 1 = 10
Fire Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Claw vs Krojun: 1d20 + 19 - 1 ⇒ (10) + 19 - 1 = 28
Damage: 1d6 + 9 - 1 ⇒ (4) + 9 - 1 = 12
Fire Damage: 1d6 + 5 ⇒ (5) + 5 = 10

Head-Bite vs Jessamy: 1d20 + 19 - 1 ⇒ (5) + 19 - 1 = 23
Damage (adamantine): 1d6 + 9 - 1 ⇒ (1) + 9 - 1 = 9
Fire Damage: 1d6 + 5 ⇒ (2) + 5 = 7

If that hit, reflex Save:

If you get less than a 24 the monster's jaws tear apart your armor.

Sunder: 1d20 + 25 - 1 ⇒ (16) + 25 - 1 = 40
Damage (adamantine): 1d6 + 9 - 1 ⇒ (5) + 9 - 1 = 13

Belly-Bite vs Krojun: 1d20 + 19 - 1 ⇒ (18) + 19 - 1 = 36
Damage (adamantine): 2d6 + 9 - 1 ⇒ (5, 6) + 9 - 1 = 19
Fire Damage: 1d6 + 5 ⇒ (3) + 5 = 8

If that hit, reflex Save:

If you get less than a 24 the monster's jaws tear apart your armor.

Sunder: 1d20 + 25 - 1 ⇒ (18) + 25 - 1 = 42
Damage (adamantine): 2d6 + 9 - 1 ⇒ (3, 1) + 9 - 1 = 12

The party is up.

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