DM Fang Dragon's Strange Aeons (Inactive)

Game Master FangDragon

Iä! Iä! Pathfinder fhtagn!

That is not dead which can eternal lie,
And with strange aeons even death may die.

Inspiration: Filbert 1, Heinrich 1, Lizzie 1, Momijii 0, Zarine 1, Zandomir 0
Dramatis Personae | Dream sequences | Party Summary | Loot Log |
Voyage to Cassomir Day 47


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female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii wasn't about to let these...things, get away with what they'd done to her dream self. Shifting into her combat stance she let the one closest to her have two fists in it's chest. The first swing was obviously going to miss as she heard Lizzie warn them of being bitten and her fist was going to be far too close to it's mouth, her hesitance cost her and the blow missed, the other the redirected towards it's knee, hoping to limit it's mobility when her foot connected with a satisfying crack.

unarmed: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 4 ⇒ (6) + 4 = 10
flurry: 1d20 + 5 ⇒ (19) + 5 = 241d6 + 3 ⇒ (1) + 3 = 4

Targeting yellow


Palace of Birdsong| War for the crown maps

Just waiting for Heinrich now.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Back out of the shed lads! It's cramped! Agrippa backpedals into the mist filled yard.


Palace of Birdsong| War for the crown maps

Heinrich and Filbert retreat into the yard, Lilly stays put, planning on taking one for the team. Momijii attacks the closest Zombie, her second attack connecting hard! The zombie tries to bite her, she shies away but can't evade it's filthy fist!

Bite: 1d20 + 6 ⇒ (5) + 6 = 11 <--- MISS
Slam: 1d20 + 6 ⇒ (10) + 6 = 16 <--- HIT
Fort DC 12: 1d20 + 5 ⇒ (16) + 5 = 21 <--- PASS, Just as well
Grab? DC19: 1d20 + 10 ⇒ (5) + 10 = 15 <--- NO

The other smaller zombie sets it's eyes on Filbert and gives chase! Momijii, Lizzie and Luxina get AOOs

COMBAT ORDER: Round 1 wrote:

Heinrich Cornelius Agrippa

Lizzie "beads" Tamar'
Filbert Springbit
Momijii
Zombies
Luxina Tenebris <----- WE ARE HERE

All up!


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

As one of the zombie's tried to bypass her to get at Filbert Momijii lashed out with the back of her hand in an attempt at a dragon wing slap maneuver.

AoO: 1d20 + 5 ⇒ (9) + 5 = 141d6 + 3 ⇒ (1) + 3 = 4

The filthy monstrosity before her was not going to survive, she was determined to take it out as fast as she could. Her hands came together in a scissor like motion reminiscent of a great mouth biting and then she spun in a two handed bash as she moved from a dragon's bite to a maneuver her master called the tail bash.

unarmed: 1d20 + 5 ⇒ (10) + 5 = 151d6 + 4 ⇒ (6) + 4 = 10
flurry: 1d20 + 5 ⇒ (6) + 5 = 111d6 + 3 ⇒ (2) + 3 = 5


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa sighs and darts forward to delay the swiftly moving zombie. He keeps Red Destiny in between himself and the thing...

5' Step to engage and TOTAL DEFENSE! AC should be 19 until my next turn


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

It gets through our squares?

Mace aoo: 1d20 + 5 ⇒ (3) + 5 = 81d6 + 2 ⇒ (2) + 2 = 4

With Momiji fighting the zombie, there is little LIzzie can do there. Therefor she goes after the little one.

Mace: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 2 ⇒ (2) + 2 = 4


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

I do not get an AoO as I was flat-footed.


Palace of Birdsong| War for the crown maps

Hmm Lizzie is right, enemies can't move through occupied squares (friendly characters can). Perhaps the best thing to do is to ret con there being a space between Lizzie and Momijii and it clawing up in between.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina throws a bomb at yellow, excluding hitting Momiji.
bomb vs touch, PBS, into melee: 1d20 + 4 + 1 - 4 ⇒ (16) + 4 + 1 - 4 = 171d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Then Luxina walks past Lizzie to help outside,ending up 5 feet West of her.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

They can try an acrobatics check to move through enemy squares, the dc is pretty steep though. DC= 5+enemy CMD +2 for each extra opponent.


I think the simplest retcon of all, is green tried to bullrush past Momijii! But she blocked it easily (and got an AOO which missed).
Bullrush: 1d20 + 6 ⇒ (4) + 6 = 10 <--- NOPE

Heinrich if you like you can change your action since it's charge was checked by Momijii.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Nothing to change really...Agrippa isn't going in there.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

As the zombie breaks forth, Filbert takes aim, hoping to help Lizzie.

TB+PBS: 1d20 + 5 ⇒ (2) + 5 = 7
Damage?: 1d6 + 4 ⇒ (2) + 4 = 6

but as the zombie turns his way a slight eek escapes him and his concentration is ruined, the haunts going awry. backing quickly away from the abomination.

edit: could have swore I looked at the map earlier and the green zombie was beside Lizzie


Palace of Birdsong| War for the crown maps

You're not missing anything, I had to retcon it's actions.
Heinrich moves further into the mist-filled yard anticipating a fight in the open.

Lizzie glances at the smaller zombie with a calculating look in her eye, she holds her mace ready for it!
Lizzie you can't hit it because it didn't move and you can't attack it from there, so I'm going to change that into a readied action to attack if it comes into range.

Filbert tries to attack, but he can't find a clear shot and the pebbles whipped up by his haunts go wide!

Momijii's dragon bash lands perfectly, her master would be proud. Something gives within the zombie, if it had been still alive it would have been screaming on the floor. But it's not, and it's lack of reaction meant it wasn't where she expected and her dragon's tail maneuver missed. I want to see the hollywood adaption of that.

Obstructed by Momijii the smaller zombie tried ones again to bull it's way past, but she stands firm!
Bull rush: 1d20 + 6 ⇒ (3) + 6 = 9 <--- FAIL Momijii gets an AOO

The second zombie uses the distraction of the first to suddenly latch onto her, it's filthy maw biting her flesh. It's horrible prehensile tongue flicking round it's mouth in glee! It tries to punch and grapple her but she's too fast.
Bite: 1d20 + 6 ⇒ (14) + 6 = 20Damage: 1d6 + 3 ⇒ (4) + 3 = 7 <--- HIT
Grab?: 1d20 + 10 ⇒ (4) + 10 = 14 <--- FAIL
Slam: 1d20 + 6 ⇒ (1) + 6 = 7Damage: 1d6 + 3 ⇒ (5) + 3 = 8 <--- MISS
Zombie Fevor Fort DC 12: 1d20 + 5 ⇒ (18) + 5 = 23 <--- PASS

COMBAT ORDER: Round 2 wrote:

Heinrich Cornelius Agrippa

Lizzie "beads" Tamar'
Filbert Springbit
Momijii
Zombies
Luxina Tenebris <----- WE ARE HERE

All up!


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

I assume my bomb hit GM?

Luxina grabs her torch closely and shouts a warning.

"Momiji! Lizzie! Be ready to close your eyes when I say so!"

Readied action to use Intense Light when Momiji has acted and they know it's coming. Zombies will be blinded for 1 round after that. As will Luxina herself.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii knew her overconfidence would cost her when the tail bash form didn't connect, and she was right. She'd never quite mastered that one and should have known better, she was just shocked that nothing worse than missing her opponent had happened. The one zombie, again, tried to force it's way past her to get to Filbert but the monk wouldn't budge. Her hands moved into the wingslap form again but her earlier attempt at the tail bash left her off balance as it always did and she missed her foe. Then she felt it, the real payback for her attempt at using the maneuver so far beyond her skill level, the zombie that attacked her before managed to take a chunk out of her flesh, she could only hope she didn't contract anything from it. She continued her assault against her cannibalistic foe and gave a roar of anger as she attacked with both fists in the claw form, each striking their target successfully.

AoO: 1d20 + 6 ⇒ (1) + 6 = 71d6 + 3 ⇒ (5) + 3 = 8

Unarmed: 1d20 + 5 ⇒ (12) + 5 = 171d6 + 4 ⇒ (5) + 4 = 9
flurry: 1d20 + 5 ⇒ (15) + 5 = 201d6 + 3 ⇒ (2) + 3 = 5

AoO in case another is needed: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 3 ⇒ (3) + 3 = 6


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa sheathes Red Destiny and draws his trusty crossbow. His aim isn't all that great, but its better than nothing.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"Momiji, withdraw if you can, that bite is dangerous!
Back here we can hit with more of us."


Palace of Birdsong| War for the crown maps

Luxina readies a spell while Heinrich equips his crossbow and Lizzie waits for a zombie to approach, mace in hand.

COMBAT ORDER: Round 3 wrote:

Heinrich Cornelius Agrippa

Lizzie "beads" Tamar' Readied action
Filbert Springbit <----- WE ARE HERE
Momijii Action posted
Zombies
Luxina Tenebris Readied action

Filbert Springbit is up.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Not sure what he can do against the creature but afraid of hitting Momijii, Filbert aims for the roof above Orange.

TB+PBS: 1d20 + 5 ⇒ (7) + 5 = 12
Damage?: 1d6 + 4 ⇒ (5) + 4 = 9


Palace of Birdsong| War for the crown maps

Yes it hit Luxina!

With terrible force but little accuracy, Filbert sends a pebble careening into the shed. It smashes several pots to ruination but does little else.

Momijii tries smash the smaller zombie as it moved to bull past her. She manged to check it's advance but missed because she was preparing an almighty assault on the larger zombie! She tried her dragonstyle maneuver once more, this time smacking the horror silly. Something in it's bowls ruptured with the last blow, and it exploded in a burst of decay!

The smell of which was utterly indescribable.
Fort DC 12: 1d20 + 5 ⇒ (18) + 5 = 23 <--- PASS

The smaller zombie, being utterly single minded, took the opportunity to rush past Momijii. She aimed a kick at it, but slipped in the gore.
Overrun: Momijii: 1d20 + 6 ⇒ (15) + 6 = 21 <--- PASS

Having slipped passed Momijii, it tried to do the same with Lizzie, but she was waiting and smacked it in the chops with her mace, seeding it reeling!
Overrun: Lizzie: 1d20 + 6 ⇒ (1) + 6 = 7 <--- FAIL
Lizzie gets a AOO here, I think Luxina does too.

That same instant Luxina sprinkled some powdered magnesium on her torch which flared brilliantly. The flash was so bright everyone near by staggered about, momentarily blinded! The description of Intense Light doesn't mention any kind of save. So everyone within 10' is blinded for 1 round.

COMBAT ORDER: Round 4 wrote:

Heinrich Cornelius Agrippa <----- WE ARE HERE

Lizzie "beads" Tamar'
Filbert Springbit
Momijii
Zombie
Luxina Tenebris
Buffs and Debuffs wrote:

Spoiler:
---- Round 4 ----

Heinrich Cornelius Agrippa
Lizzie "beads" Tamar' Blind (1 round)
Filbert Springbit
Momijii Blind (1 round)
Zombie Blind (1 round)
Luxina Tenebris
---- Round 5 ----
Heinrich Cornelius Agrippa
Lizzie "beads" Tamar'
Filbert Springbit
Momijii
Zombie
Luxina Tenebris

Heinrich Cornelius Agrippa, Lizzie "beads" Tamar' and Filbert Springbit are up.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Mace go!: 1d20 + 5 ⇒ (5) + 5 = 10Thump: 1d6 + 2 ⇒ (2) + 2 = 4

"Hey...what's going on? I can't see..."hoping to hit.

Reckoning the zombie is still in front of her, she swings her mace.
Mace go!: 1d20 + 5 ⇒ (11) + 5 = 16Thump: 1d6 + 2 ⇒ (5) + 2 = 7
51+ good: 1d100 ⇒ 6


Palace of Birdsong| War for the crown maps

I forgot to mark Luxina as blind in the post above. Of course she knows that :)


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

GM, I readied an action after Momiji, so the zombie should be blinded before he makes an overrun attempt. Also, can't the others get a reflex save because I warned them? It was my question before about this ability. if I could warn my allies ahead of time. Also as a readied action I should still be up after the zombie.

As Momiji had punched the zombie, Luxina shouted "Close them now!"

Possibly hearing the moaning zombie nearby, Luxina whacks at him with her torch.

Attack: 1d20 + 2 ⇒ (6) + 2 = 81d3 + 1 + 1 ⇒ (3) + 1 + 1 = 5 1 of which is fire damage
Miss Chance 1-50: 1d100 ⇒ 87 Still a miss I reckon.


Palace of Birdsong| War for the crown maps

Blinded: 1d100 ⇒ 68 <--- It managed to overrun while blind.

There's nothing in the ability that says anything about closed eyes helping. In the real world some lights are so bright that doesn't help anyway. Lets talk about this after the combat, I'm open to house ruling friendly units get a save.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Sure, I'm fine either way. Just will have to find a good situation to use it in.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert tried to distract the green zombie as Lizzie attacks it.

Aid Another: 1d20 + 5 ⇒ (16) + 5 = 21


Palace of Birdsong| War for the crown maps

I'll give Agrippa a few more hours before I bot him.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Whoops, thought I had posted.

Agrippa fires his crossbow into the melee...

Here goes nothing: 1d20 + 3 - 4 - 4 ⇒ (17) + 3 - 4 - 4 = 12
Maybe?: 1d8 ⇒ 5


Palace of Birdsong| War for the crown maps

Lizzie saw an opportunity to brain the Zombie as it tried rushes past her, but she stumbled slightly and missed.

What's the -8 for? I figure -4 of that is for firing into melee, I suppose the rest is cover? It doesn't actually matter since the zombie has AC 14 normally but it's blind and denied dex so a 12 hits.

Agrippa takes what he thinks is a dubious shot, into melee with his target partially obscured. Yet by some miracle the quarrel lands squarely in the Zombie's head. It thrashes around dumbfounded by Luxina's dazzlingly bright light.

Filbert throws some pebbles which cause the Zombie to whip round!

Botting Momijii as she informed us her internet was going to be spotty for a few days.

Momijii tries to repeat the attack which had proved so devastating, but with her and the Zombie temporarily blinded she got quickly disoriented and only hit air.
Unarmed: 1d20 + 5 ⇒ (4) + 5 = 9Miss Chance: 1d100 ⇒ 45Damage: 1d6 + 4 ⇒ (1) + 4 = 5 <--- MISS
Flurry: 1d20 + 5 ⇒ (2) + 5 = 7Miss Chance: 1d100 ⇒ 85Damage: 1d6 + 3 ⇒ (4) + 3 = 7 <--- MISS

The noise made by Filbert's pebble was still distracting the zombie, which lead to Lizzie getting lucky. Despite not being able to see properly, she guessed it's location and her mace connected hard! Something snapped within the zombie but it simply ignored the pain and tried to savage her! Instinct told her to duck it's bite, but she couldn't see it's right hook coming and she let out a yelp of surprise as the thing's cold dead hands locked onto her!

Bite: 1d20 + 6 ⇒ (11) + 6 = 17Miss Chance: 1d100 ⇒ 22Damage: 1d6 + 3 ⇒ (5) + 3 = 8 <--- MISS
Slam: 1d20 + 6 ⇒ (14) + 6 = 20Miss Chance: 1d100 ⇒ 93Damage: 1d6 + 3 ⇒ (2) + 3 = 5 <--- HIT
Fort DC 12: 1d20 + 7 ⇒ (18) + 7 = 25 <--- PASS
Grab?: 1d20 + 10 ⇒ (16) + 10 = 26 <--- YES

Despite being blind, Luxina tries to smack the zombie with her torch, but it lurched suddenly when it grabbed Lizzie and Luxina missed.

COMBAT ORDER: Round 5 wrote:

Heinrich Cornelius Agrippa <----- WE ARE HERE

Lizzie "beads" Tamar'
Filbert Springbit
Momijii
Zombie
Luxina Tenebris
Buffs and Debuffs wrote:

Spoiler:
---- Round 5 ----

Heinrich Cornelius Agrippa
Lizzie "beads" Tamar' Grappled
Filbert Springbit
Momijii
Zombie Grappled
Luxina Tenebris
---- Round 6 ----
Heinrich Cornelius Agrippa
Lizzie "beads" Tamar' Grappled
Filbert Springbit
Momijii
Zombie Grappled
Luxina Tenebris

Time to finish this, all up.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina, now able to see again, strikes the zombie again with her torch or at least tries to.

Attack Torch: 1d20 + 2 ⇒ (4) + 2 = 61d3 + 1 + 1 ⇒ (2) + 1 + 1 = 4 1 fire damage


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert continues to try and distract the ghoulish creatures.

aid another: 1d20 + 5 ⇒ (10) + 5 = 15


Palace of Birdsong| War for the crown maps

Folks hello! :)


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Hearing Lizzie's yelp, and realizing the thing was now behind her somehow, Momijii turned and tried to bash the thing quickly. With the thing focusing so much on the gnomish woman it had no chance of avoiding the dual blows from the claw form strike, one on either side of it's neck at the shoulder joint.

unarmed: 1d20 + 5 ⇒ (16) + 5 = 211d5 + 4 ⇒ (3) + 4 = 7
flurry: 1d20 + 5 ⇒ (17) + 5 = 221d6 + 3 ⇒ (2) + 3 = 5


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"Go down, go down, STAY DOWN!!"

Mace, flank: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 211d6 + 2 ⇒ (4) + 2 = 6


Palace of Birdsong| War for the crown maps

Agrippa holds.

Lizzie smashes her mace into the Zombie, bits of it's skull come away, but it doesn't stop! Filbert distracts the zombie with more pebbles whilst Momiji smacks it so hard it falls apart explosively! Lizzie manages to avoid most of it, but Momijii and Luxina get covered in putrid filth.

Momijii Fort DC 12: 1d20 + 5 ⇒ (6) + 5 = 11 <--- FAIL, oops
Lizzie Fort DC 12: 1d20 + 7 ⇒ (6) + 7 = 13 <--- PASS
Luxina Fort DC 12: 1d20 + 3 ⇒ (2) + 3 = 5 <--- FAIL

GM Rolls:
1d4 ⇒ 3

Heal DC 17:
Some of the filth from the Zombie got into scratches Momijii and Luxina had and they contracted: Zombie rot: Bite or slam—injury; save Fort DC 12; onset 1d4 days; frequency 1/day; effect 1d2 Con, this damage cannot be healed while the creature is infected; cure 2 consecutive saves.

COMBAT OVER
OK what next?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Heal: 1d20 + 5 ⇒ (10) + 5 = 15

Agrippa will peer down the stairs. This is where we should go next.

and if he has some light, he will go down first with Red Destiny in his hand.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Heal: 1d20 + 4 ⇒ (16) + 4 = 20
Ta-daa :)

Lizzie raises her shield to avoid the splatter of bone, nail and rotting flesh. "It's over...i think?", as the bits of flesh slide off and fall to the ground.

She checks herself for any injuries, then sees that the explosion of rot had causes scrapes on Momiji and Luxina.

"Oi, OI! We've got to take some care for you guys, that zombie carries a disease, that saps the strength and vitality, and going by the edge of the scrapes, it looks infected."

Take 10 for 14, to aid Momiji and Luxina in their fort roll for the day.
If the GM allows it.


Palace of Birdsong| War for the crown maps

I'll rule you can take 10 on the heal check provided the party have had proper sleep in a bed (i.e. back at the chapel). Asking for help there probably wouldn't hurt either.

Int DC 14:
Now you've had time to think about it, there's almost certainly a large cavern under the island. You suspect the drop to the floor is in excess of 1000'. Getting down there will not be easy.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Int: 1d20 + 3 ⇒ (8) + 3 = 11


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Int: 1d20 + 1 ⇒ (18) + 1 = 19

"Guy's we may want rest before heading down, besides somethings not right down there. Perhaps Winter can even help Lux and Momijii."


Palace of Birdsong| War for the crown maps

Could I get some actions please?


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"That's not a bad idea. They could use some relaxation."


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Sorry, I was under the (false) assumption that we had a set of stairs going down. However, upon further review its not stairs its a shaft...we aren't equipped to go spelunking.

Agrippa nods in agreement with Lizzie Back to Winter, she can see to those scratches.

Back to Winter!


The shaft used to lead somewhere but the earthquake caused that room to collapses and get swallowed up by the large cavern below.

You make your way back to see Winter and she starts to ask, "Have you made any progress? Oh! Heavens what happened to you to? Oh my that'll never do."

She turns to one of the survivors and instructs him to, "Find Nurse Walika and ask her to report here immediately."

The nurse arrives a few minutes later and she takes a look at Momijii and Luxina and makes a warding sign. Winter and Walika have a huddled conversation which gets a little heated before Winter finally sighs saying reluctantly "I suppose you're right. I don't like it." Looking like she had tasted something very sour Winter takes a deep breath, sighs and says "Well I guess you know that's Zombie feaver. It's infectious, sometime in the next few days it'll kill you and then you'll become a ravenous Zombie too. Hard to predict how long you have, sometimes its hours or perhaps half a week. You can't stay here, not with all the children. There is hope however, the central conference room in the administrative block was used for storage as much as staff meetings. Nurse Walika believes the locked metal cabinet in there contains a few scrolls that should help."


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

"Then we will go to the central conference room. Anthing of note that we should be aware of in that area?"

Luxina asks Winter as she so described in details what would happen to her and Momiji.


Palace of Birdsong| War for the crown maps

Winter looks at Nurse Walika who replies presently, "Assuming it survived the tremors, not really Ma'am. It's just a square room with a big old oval table in there. Dr Chawaar was often there, discussing case notes with junior doctors under his supervision. There's a bunch of framed notes of accreditation on the wall, but anything of real value was in the cabinet. I believe Dr Chawaar had the key."


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Alright then, a lead. Agrippa says, he will lead the group towards the conference room

I think that's the area the ooze trail came from/went to


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

The explosion of the zombie left Momijii disgusted as she tried to wipe it off of her body. Of course her actions only managed to grind the filth into her wounds even more and by the time they reached Winter she wasn't entirely surprised at being pronounced terminally ill. "And that is just continuing a very unpleasant series of days. I'm glad there may be a means to cure us though, I'd hate to see what happened if my then undead body retained my training, it likely wouldn't end well for anyone." She duplicated her normal gesture of thanks, the fist in palm with a slight bow as she said, "Thank you Holiness."

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