DM Fang Dragon's Strange Aeons (Inactive)

Game Master FangDragon

Iä! Iä! Pathfinder fhtagn!

That is not dead which can eternal lie,
And with strange aeons even death may die.

Inspiration: Filbert 1, Heinrich 1, Lizzie 1, Momijii 0, Zarine 1, Zandomir 0
Dramatis Personae | Dream sequences | Party Summary | Loot Log |
Voyage to Cassomir Day 47


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Palace of Birdsong| War for the crown maps

One of Dr Losandro's keys unlocks the door.

Actions?


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"Aha! You've got one of the doors, Agrippa.
I'm calling shambler zombie on this one, not the biting kind from before, mind you."
, Lizzie tries to ease the mood with a little joke.

Perception?: 1d20 - 2 ⇒ (5) - 2 = 3


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

"You better work on your act Lizzie, it's not up to par yet."

Luxina says before entering the room as well.
Perception: 1d20 + 7 ⇒ (13) + 7 = 20


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"Party pooper...."


Palace of Birdsong| War for the crown maps

Luxina:
You hear something from with in, what might be a slap followed by a rough female voice shouting, "Damnit Jackson you had the last of the laudanum you selfish *#!%."


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Int(DC14): 1d20 + 1 ⇒ (18) + 1 = 19

"Guys until Mrs Freeling is settled we'd do well not to venture into that section." Filbert quietly adds as they follow Agrippa towards the nurse's station.

Perception: 1d20 + 8 ⇒ (16) + 8 = 24

While Filbert waits as Agrippa tries the keys in the door, he sees a look come across Luxina's face. "You heard that too didn't you, there's more than one inside, arguing."


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

"Hmm hmm. And if I heard correctly they are using the medicines for other means than to get better."

"Shall we burst their bubble?"


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert nods, nervously twirling 2 sling bullets absentmindedly. "Sound plan....I think" he says with a nervous smile.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa pulls Red Destiny from it's sheath. He nods at Luxina.

Indeed. Let's...poop...on that party shall we? and he enters the room


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

*Facepalm*

"You're just as bad on this, Agrippa."


Palace of Birdsong| War for the crown maps

Heinrich bursts into the room to find a low desk sitting behind a window that passes into a room beyond. Behind it an empty door frame opens into a ransacked storage room, its floor covered in broken glass and opalescent stains.

Four disheveled and very pale looking cultists with clammy skin rush at you, a variety of improvised weaponry in their hands!

Perception DC 12:
Several of them have extremely dilated pupils, and all seem extremely jittery.

Round 1 wrote:

Initiative rolls:
Filbert Springbit: 1d20 + 6 ⇒ (20) + 6 = 26

Heinrich Cornelius Agrippa: 1d20 + 2 ⇒ (19) + 2 = 21
Lizzie “Beads” Tamar: 1d20 + 2 ⇒ (3) + 2 = 5
Luxina Tenebris: 1d20 + 3 ⇒ (4) + 3 = 7
Momijii: 1d20 + 2 ⇒ (12) + 2 = 14
Junkie Cultists: 1d20 + 3 ⇒ (6) + 3 = 9

Combat order:
Filbert Springbit
Heinrich Cornelius Agrippa
Momijii
Junkie Cultists
Luxina Tenebris
Lizzie “Beads” Tamar

Filbert, Heinrich & Momijii are up. It's a tight squeeze in there, what are you going to do?


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Hmm. Partaking in the medicine are we...

If that is a door to Agrippa's left.

Agrippa hurriedly opens the door to his left and enters, eager to allow someone else to suffer the "slings and arrows" as it were...

If that's not a door...

Agrippa reverses course and withdraws behind the group...


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Perception: 1d20 + 5 ⇒ (20) + 5 = 25

Momijii saw the sudden rush of the cultists and knew they were messed up by something and obviously not rational. She looked at her companions and said, "Careful, they're not right, expect them to fight and keep fighting, I doubt they'll stand down." She adopted her stance and moved in to block the door before taking a firm swing at the cultist before her.

Move action to move up in front of the doorway.
unarmed strike: 1d20 + 5 ⇒ (7) + 5 = 121d6 + 4 ⇒ (4) + 4 = 8

Well, here's hoping he's flat footed.


Palace of Birdsong| War for the crown maps

I'll give Filbert a bit longer, but would be good to get the ball rolling again :)


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert moves inside the little room trying to catch yellow with a potshot over the others.

climb: 1d20 - 2 ⇒ (10) - 2 = 8 get up on top of counter

TB + PBS(yellow): 1d20 + 5 ⇒ (6) + 5 = 11
Dmg: 1d6 + 4 ⇒ (4) + 4 = 8

likely did nothing more than put a hole in the ceiling


Palace of Birdsong| War for the crown maps

Hmm actually yes they are flat footed, lucky for you!

Filbert clambers on top of the large table but finds his footing to be a bit precarious, however the cultist is in some kind of narcotic induced daze and doesn't react when a lump of debris smashes his nose to ruins!

Heinrich withdraws to give the others access!

Momijii moves to block the cultists and takes a swing, however the intoxicated cultist moves in unpredictable ways and her blow almost didn't connect. Connect it did, however and his head whips back in pain. Eyes dilated unnaturally, he snarls at her, "Zandalus has foreseen your demise b*@#&!" He then tries to shank Momijii with the large syringe he was carrying, which drips a purpleish pearlescent liquid! She dodges that easily but gets slapped with a belt (the buckle digging in painfully) and hit in the shoulder with plank of wood which leaves painful splinters!

Belt whip!: 1d20 + 4 ⇒ (15) + 4 = 19Damage: 1d2 + 2 ⇒ (2) + 2 = 4
6x4 plank of wood!: 1d20 + 2 ⇒ (19) + 2 = 21Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Syringe!: 1d20 + 2 ⇒ (6) + 2 = 8Damage: 1d2 + 2 ⇒ (2) + 2 = 4

A bottle comes sailing over her head, aimed at Filbert but that misses by several feet.
Bottle!: 1d20 + 4 ⇒ (8) + 4 = 12Damage: 1d3 + 2 ⇒ (3) + 2 = 5

COMBAT ORDER: Round 1 wrote:

Filbert Springbit

Heinrich Cornelius Agrippa
Momijii
Junkie Cultists
Luxina Tenebris <----- WE ARE HERE
Lizzie "beads" Tamar'

All up! In case you're curious, the cultists are using improvised weapons, however they have the feats to do so with no penalty.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa moves into the confined area and tosses a Vial of Acid at one of the Cultists (Green) RTA!: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15

Acid Damage: 1d6 ⇒ 5
(All the other Cultists and Momiji take 1 damage splash)


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Lizzie attempts to move past Filbert.
Climb: 1d20 + 2 - 3 ⇒ (14) + 2 - 3 = 13

Mace vs Green, high ground?: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15Bump: 1d6 + 2 ⇒ (1) + 2 = 3


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

As Filbert sees Lizzie moving to take the position he couldn't reach; he turns to boost her up as she goes.

Climb(Aid another): 1d20 - 2 ⇒ (1) - 2 = -1 but fails miserably


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina draws her club and waits for an opening to get stuck in the action.


Palace of Birdsong| War for the crown maps

Lizzie pushes past Filbert (who gamely tried to help her, but mostly succeeded in getting in the way) and promptly brains the closest cultist. Blood runs down his ruined face, he wavers but somehow remains standing, but not for long... A vial of acid thrown by Heinrich smashes into his head and he falls to the ground screaming. What's more a fine mist of the burning liquid sprays onto those immediately around him! All the cultists plus Momijii & Lizzie

COMBAT ORDER: Round 2 wrote:

Filbert Springbit

Heinrich Cornelius Agrippa
Momijii <----- WE ARE HERE
Junkie Cultists
Luxina Tenebris Action posted.
Lizzie "beads" Tamar'

Momijii is up.


Palace of Birdsong| War for the crown maps

Will bot Momijii in a few hours. This combat is probably almost over, assuming the dice gods don't desert you all.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Momijii felt the improvised weapons cut her and then the acid splash her but she was not dissuaded. She chose the thug on her right and laid into him, her fists rapidly punching. She somehow knew he'd move slightly and adjusted her aim to slam a fist into him, unfortunately the need to do so brought her follow up blow short and was unsure if she could actually follow through all the way.

unarmed: 1d20 + 5 ⇒ (1) + 5 = 61d6 + 4 ⇒ (1) + 4 = 5
unarmed 1 inspiration: 1d20 + 5 ⇒ (13) + 5 = 181d6 + 4 ⇒ (1) + 4 = 5
flurry: 1d20 + 5 ⇒ (8) + 5 = 131d6 + 3 ⇒ (1) + 3 = 4

Targeting red, if he drops I will five foot into the room.


Palace of Birdsong| War for the crown maps

Momijii's fists a blur, the cultist tried to dodge one way but she out foxed him, clouting him solidly in the sternum. He reels back out of range of her follow up. He tried to retaliate with his belt but the pain of broken ribs affected his aim and she simply ducks. The other cultist with plank of wood tries to smack her round the head, but, he's far too slow and she simply steps back out of range.

Belt whip! (red): 1d20 + 4 ⇒ (6) + 4 = 10Damage: 1d2 + 2 ⇒ (2) + 2 = 4 <--- MISS
6x4 plank of wood! (blue): 1d20 + 2 ⇒ (8) + 2 = 10Damage: 1d6 + 2 ⇒ (2) + 2 = 4 <--- MISS

The final cultist at the back throws a broken bottle at Heinrich, catching him on the arm. The razor sharp glass smashes upon impact, lacerating him!
Broken Bottle! (thrown): 1d20 + 4 ⇒ (12) + 4 = 16Damage: 1d3 + 2 ⇒ (1) + 2 = 3

COMBAT ORDER: Round 2 wrote:

Filbert Springbit

Heinrich Cornelius Agrippa
Momijii
Junkie Cultists
Luxina Tenebris <----- WE ARE HERE
Lizzie "beads" Tamar'

All up.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Lizzie swings her mace at red again.
Mace of justice!, high ground?: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19Bump: 1d6 + 2 ⇒ (5) + 2 = 7

"Have at you!"


Palace of Birdsong| War for the crown maps

Lizzie there is a wall between you and red. You'll need to move if you want to hit it in melee.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina holds, it is too crowded to get in.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Hmm, i prefer not taking aoo, but it's a paladin thing, isn't it?

Lizzie goes total defense and moves into the other room.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert watches as Momijii fights with the ruffian in red and when she ducks one of his attacks, Filbert hurls pieces of the glass from Hienrich's incoming attack back at yellow.

KB+PBS: 1d20 + 5 ⇒ (3) + 5 = 8
Dmg: 1d6 + 4 ⇒ (3) + 4 = 7

not sure why I'm rolling dice, haven't rolled above a low single digit number past 2 days, perhaps should take up sudoku


Palace of Birdsong| War for the crown maps

Lizzie draw me an arrow to show your intended movement please :)


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

Done.


Palace of Birdsong| War for the crown maps

OK so a 5' step NE wasn't possible due to the wall, which means Lizzie must have go through Momijii's square and then north. Red and blue threaten Momijii's square (they probably should have to contend with partial concealment but neither side have been using that - so lets be consistent for this fight) so Lizzie has two AOO's to deal with.

Focusing on defending herself, Lizzie steps forward into the fray! The two cultists at the door try to take advantage but she easily deflects their blows.
Belt whip! (red): 1d20 + 4 ⇒ (4) + 4 = 8Damage: 1d2 + 2 ⇒ (1) + 2 = 3 <--- MISS
6x4 plank of wood! (blue): 1d20 + 2 ⇒ (7) + 2 = 9Damage: 1d6 + 2 ⇒ (4) + 2 = 6 <--- MISS

Filbert sends a bit of debris careening into the room but goes wide of it's intended target.

COMBAT ORDER: Round 3 wrote:

Filbert Springbit

Heinrich Cornelius Agrippa <----- WE ARE HERE
Momijii
Junkie Cultists
Luxina Tenebris Action posted
Lizzie "beads" Tamar'

Heinrich Cornelius Agrippa and Momijii are up.


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa waits patiently for Lizzie to either have her skull bashed in, or for her to knock out the three deranged former patients.


female human monk (scaled fist) 7 | HP 45/71 (N/L 0) | AC 19 , FF 17, TAC 17 | CMB +10, CMD 27 | F +10, R +8, W +4 | Perception +10 | Driven by Guilt 1/1 | Inspiration 1/1 | Stunning Fist (dc 17) 6/7 | Ki Pool 6/7 | Ki Strike: mag/cold iron/silver | Dragon Style +2 saves vs sleep, paralysis, and stun | Draconic Mettle +2 on saves vs fear, sleep, and paralysis |
Ki Powers:
elemental fury (fire), ki metabolism

Seeing Lizzie make the mistake of charging in like she did Momijii knew she would have to try and get in the too, but how. She observed the scene and made a decision, it might hurt but it would be worth it. Quickly she vaulted into the room, her body arcing up and over Lizzie who she pushed off of with one hand to propel herself up into a spinning kick at the yellow cultist as she came to land beside him. Her foot connected with a resounding smack and struck the cultist right in the back of the head.

acrobatics to avoid AoO: 1d20 + 6 ⇒ (20) + 6 = 26

unarmed: 1d20 + 5 ⇒ (18) + 5 = 231d6 + 4 ⇒ (1) + 4 = 5

There was my Bruce Lee impression.


Palace of Birdsong| War for the crown maps

Heinrich waits while in a remarkable feat of agility Momijii does a backflip over Lizzie and past a cultist. As she lands, her foot lashes out striking the cultist at the back. He cries out in pain, but manages to stay standing somehow and by instinct he thrusts out with the broken bottle he was about to throw, it catches Momijii on the arm scoring deep welts which ooze blood.
Broken bottle (yellow): 1d20 + 2 ⇒ (13) + 2 = 15Damage: 1d3 + 2 ⇒ (2) + 2 = 4 <--- HIT

The other two cultists try to attack Lizzie, but she's focused on blocking them and they can't get past her shield.
Belt whip! (red): 1d20 + 4 ⇒ (3) + 4 = 7Damage: 1d2 + 2 ⇒ (2) + 2 = 4 <--- MISS
6x4 plank of wood! (blue): 1d20 + 2 ⇒ (13) + 2 = 15Damage: 1d6 + 2 ⇒ (3) + 2 = 5 <--- MISS

Unwilling to enter the crowded choke point, Luxina holds.

COMBAT ORDER: Round 3 wrote:

Filbert Springbit

Heinrich Cornelius Agrippa
Momijii
Junkie Cultists
Luxina Tenebris
Lizzie "beads" Tamar' <----- WE ARE HERE

All up.


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Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"Oi! Don't you dare!"

Mace vs yellow: 1d20 + 5 ⇒ (13) + 5 = 18Bump: 1d6 + 2 ⇒ (6) + 2 = 8

If the cultist drops, she addresses the others.
"Stand down, and we'll hear you peacefully, if not we'll have no choice but to use more force."


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Yes Lizzie, do use Reason. I hear they respond well to that angle of questioning! Agrippa snarks as he watches the events unfold.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Luxina moves into the small room, now there's more space and takes a defensive position.

Total Defense


Palace of Birdsong| War for the crown maps

Lizzie's mace stoves in the middle cultist's chest, he falls to the floor with a thud. The two remaining wild-eyed cultists stare at her for a moment, before their improvised weapons go clattering to the floor.

Combat over.

Perception DC 14:
The dispensary store once contained extensive medicines of all description. Much of it has been ransacked or spoiled however you discover enough stray gear to effectively fashion a masterwork healer’s kit.

Perception DC 18:
Forgotten in a battered box, you discover two dusty potions. DC 16 spell craft to ID.

Luxina:
You examine the desk, it's clearly the one you were told about. Somebody tried to inexpertly force the lock, damaging it. There's a bit of twisted wire snapped on inside. You might be able to remove it and open it still. Would need a disable device check.

OK you have two prisoners, what now?


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Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

Agrippa is surprised at this turn of events and mutters

I'll be damned.

Agrippa says Let's find the damned pills. and he begins searching thoroughly. Take 20

Hmm. Someone look at these...could be useful. he says as he finds the two potions Spellcraft?: 1d20 + 7 + 1d6 ⇒ (6) + 7 + (2) = 15


Palace of Birdsong| War for the crown maps

Heinrich you effortlessly remember the tedious requisition documents from Dr Losandro's office, so you know exactly where to look. Shelf three, row two at the back there in a box labelled digitalis. Not psychoactive in the dosages prepared so the cultists were disinterested.

One of the cultists, a thin malnourished looking man with a scraggly beard and dilated pupils demands, "What do you intend to do with us? Zandalus has shown us the path! We must rejoin him."


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Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"Don't be too moody, Agrippa, she responds upon his 'line of reason', they may not all be mindless fools."

She gives him a big smile, over her shoulder, as the two drop their weapons.

Sense motive Obvious:

See? :)

"Well, you can start by telling us who you are, who this Zandalus is, when he came to you and for what. You were likely swayed to get some sense of direction in this madness."

Diplomacy: 1d20 + 8 ⇒ (15) + 8 = 23
An aid other might not be too unwished for, they'd require a negative Cha score after for a DC 23 to work, afaik.


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

Perception: 1d20 + 7 ⇒ (2) + 7 = 9
Disable Device: 1d20 + 8 ⇒ (19) + 8 = 27

Luxina tries to use her magic on the locked desk after Heinrich mentions the locked desk to her.

"Allow me Agrippa."


Palace of Birdsong| War for the crown maps

Luxina gets to work on the desk while Lizzie starts questioning the cultists. The man was about to say something when the one on the left, a slight looking man - no scratch that it's defiantly a woman albeit with her hair shaved and looking half starved cuts in, "Sherrup Roberts, T'wer yer fault we got in 'dis mess."

Looking at Lizzie she replies, "Zandalus was nobody, jus some artist till, I don't know week or so ago. Then one day him and several others turn up all dyed yellow and start hollering about tha yellow sign. Told us we were now all tha Apostles in Orpiment. More than a few told him he be crazy. Well Zandalus and his cronies killed a few then an there with these chef knives, asked if anyone else didn't believe."

Luxina:
It takes a bit of messing around but you manage to tease the wire out of the lock. Raking it open proves to be easy for you, the lock was nothing special. Inside you find a small bundle of well leafed books (they turn out to be of a rather scurrilous nature, detailing the amorous adventures of "the purple knight") Make an appraisal check. You also find a hawthorn wand with a neat label with the command phrase written on it. There is also a small log book detailing each time it was used. You suspect it has 12 charges left.

Kn:Religion DC 18:
The yellow sign is the symbol of Hastur.


Halfling Unch rogue (bandit) Hp 32/32 AC 19, T 16, FF 14, F+4, Ref +9, Will +4 (+2 extra vs fear), Perc +10, Stealth +16, Init +5, speed 20 feet.

"...and out of fear, you settled with that, right?
Zandalus might have taken too much of something and went crackers, and fed whatever he took to the others.
Now see here,
she points at herself and the others, we're not murderers, but we -are- trying to find a way out, and if we can save people while doing so, we'll sleep better at the end of the day."

She pauses to let the words sink in.
"What would you have done if he didn't come back carrying kitchen knives? Would you have tried to find the nearest nurse or orderly for your own protection? As far as we've seen, ghosts, monsters and worse are killing you and your fellow patients. You want a more secure and happy life, over bowing to a crazed lunatic, am i right?"

..."Can you tell us where we might find this Zandalus? By the way you say it, you're not the only ones pressed into this, and those people would probably happier if this disaster is resolved and they still draw breath."


Status Luxina:
HP: 42/42 NL: 0; AC: 18, T: 13, FF: 15; CMB: +4; CMD: 17; Fort: 6, Ref: 8, Will: 2; Init: +3; Perception: +10; Speed: 30 feet
Elf Alchemist (Blazing Torchbearer)/5

appraise: 1d20 + 3 ⇒ (14) + 3 = 17
"Well this is quite candid. Looks like I've found how some doctors spent their free time."


Palace of Birdsong| War for the crown maps

Lizzie's lecture seems to roll off the woman, she gives you a curious look and asks, "What you babblin' on about?"

When the topic of Zandalus crops up she replies, "His nibs is in the northern halls I suppose. Past that field hospital. Look lady I've no idea who ye are or what ye want but a lot o' the apostles didn't have a lot o' choice in tha matter. It's might strange how fast it all changed. Folks ye know fer years become followers I'm that yellow sign overnight. Talking about tha real believers mind, scary #*&! Let's not forget all those tha woke up as that living dead! And tha dream." She shudders with recollection.

Sense Motive DC 16:
She's terrified of what's happened. You don't think she's trying to decieve but she isn't the most reliable witness...


Journal Formulae/Consumables Hp 45 AC 17, T 13, FF 14, F+3, Ref +8, Will +6. Speed 30ft, Perc +11, Init +3

sense motive: 1d20 + 6 ⇒ (6) + 6 = 12

Agrippa frowns So you donned the yellow out of survival instinct yes? Winter should hear your tale. Agrippa turns to bring the pills to the ghost of the poor Mrs. Freeling.

If we are moving on...

Agrippa walks forward with the pills in plain sight

Mrs. Freeling dear? It's Dr. Von Nettesheim, we have your medicine. I spoke with Losandro and we agree, a return to your previous tincture is most agreeable.


Hp 63/63(NL 21) Temp Hp 16/16 Regen 2/min Burn 3/6 AC 20, T 16, FF 16, F+9, Ref +11, Will +4(+2 vs Illus). Speed 20ft, Stealth +18, Perc +13, Init +8

Filbert smiles as Lizzie's unexpected appeal to the cultist is answered by dropped weapons, laughing out loud as Agrippa's own exclamation. Leaving the security of prisoners to others better suited, Filbert begins searching the rooms for usable supplies.

perception: 1d20 + 8 ⇒ (7) + 8 = 15 pulling together a very usable kit, from the items the junkies could not use.

Done with that he moves over to the desk Luxina is investigating, laughing as she produces the reading material.

appraise: 1d20 + 5 ⇒ (2) + 5 = 7

"You'd be surprised what gets left in our waiting areas, but I'm not aware of this one. There's always a market for items though."


Palace of Birdsong| War for the crown maps

Filbert doesn't think the racy books are worth much, a few silvers each perhaps. Agrippa leads the party back to the room haunted by Mrs Freeling and offers her the digitalis tincture. The spectral form reached out for the, and a tremulous voice can be heard, "My pills! Oh thank goodness. I don't know what took you so long nurse, without these my heart might explode."

Nothing much happens at first, but after a few minutes the spectral form of Mrs Freeling appears to fall asleep. A soft snoring can be heard as first the blood and then Mrs Freeling herself simply fade away. At last she is gone and the room feels profoundly empty, you feel certain she's gone.

The Prisoners shift uncomfortably as you watch this and the man mutters to the woman, "Hells why didn't you think of that Jane? You're supposed to be the smart one." She simply glares at him.

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