PF2e Crown of the Kobold King Plus

Game Master djdust

Strange things are afoot in the Silverpine Forest.
Sunsday, 15 Galea, 1393 NGE
Player Resources
Roll20
◆= 1 Action, ◆◆= 2 Action Activity, ◆◆◆= 3 Action Activity
◇= Free Action, ↺= Reaction


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Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin absorbs the hit with her shield(absorb 5 and take 1 on shield and hp) and then swings twice to try and end this.

warhammer strike: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d8 + 3 ⇒ (4) + 3 = 7
warhammer strike map 1: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Shield up on the last action. Probably not needed though as that was one vicious backswing!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir fumbles around with his bow for a moment, his gauntlet not allowing him to hold the thing properly. He curses quietly under his breath, and jumps out of the cauldron to close distance with the slurk. "Coming, Waedin!"

Balance: 1d20 ⇒ 15


Roll20!

Waedin finally is able to bash the slurk, her warhammer shattering its skull.
Hit! Dead!

Combat Over!
Aftermath:
Ustemir (10dmg)
Waedin (29dmg)
Stepnik (5dmg)
Sebastien (8dmg)


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

When Ustemir arrives to help Waedin with the frog-creature, she simply smashes the creature's skull. he barely keeps balance when walking across the pool of... well, whatever that is, and stops himself when he sees the frog slump to the floor.

"Well, you got this. What now?", he looks around, and back up into the opening in the ceiling. Kolek watches patiently, but intently.

"Good boy. Wait there. We'll think of something.", Ustemir gestures to the bear cub to stay. He looks around, thinking.

"Um, guys, I hate to do this, but I might need help getting Kolek down. Any takers?"


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

What is the state of the cauldron and the rope and pulley contraption?

I need to fix my shield and get my wounds closed before we do... Waedin wheezes. Worse comes to worse we got plenty of rope on us and can lower Kolek with that. Shouldn't be too bad. Hope whatever's in the tunnels doesn't rush is all I can say.


Roll20!

The cauldron lays tilted to one side on the broken cavern floor. The cahins are still connected and climb up to the winch above. However, the winch can only be operated from the floor above.

You could climb up the chains and raise the winch, and then lower Kolek down, and then climb back down.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Can Ustemir handle it while Waedin gets healed and fixes her shield?


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Realising someone ran off into the darkness, Ustemir sighs, and shouts into the ceiling opening. "A moment longer, Kolek. Wait where you are."

He quickly pulls out his first aid kit and starts working on Waedin's wounds. "Stepnik, you have any of your elixirs on hand to speed this up?"

10 minutes, Treat Wounds on Waedin with Assurance
Waedin 10 min: 2d8 ⇒ (5, 5) = 10


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

Stepnik looks down the hallway where the other one retreated, then up at the bear peering down the shaft

"Oh! Yes. Sorry my mind was elsewhere. I think I have three left but can brew up some more if you want to rest here for a while".

Stepnik offers the three elixirs (1d6 ea.) to whoever needs them most.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

First heal: 1d6 ⇒ 2
Second Heal: 1d6 ⇒ 3

I'm going to try and fix my shield, you should brew some more Step.

If possible will attempt to use the repair action on the shield

Repair 10 minutes: 1d20 + 5 ⇒ (1) + 5 = 6

Shield damage - hardness: 2d6 - 5 ⇒ (4, 5) - 5 = 4

And shield is down 12 hp and... is broken!

Ganera... daammnit!


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian wonders sadly over to the pummeled slurk. The Bard recites a few words then he graciously accepts Stepniks elixirs.
Elixir of life: 1d6 + 1d6 ⇒ (4) + (5) = 9


Roll20!

After 20mins:
Ustemir (10dmg)
Waedin (14dmg)
Stepnik (5dmg)
Sebastien

As you recover from the fight, you may be surprised to find no further retaliation from the kobolds, although they must assuredly be aware of your presence by now.

I'm gonna say while Waedin works on her shield and Stepnik brews up more vials, Ustemir can fetch Kolek by climbing the chains and operating the elevator.

From here there are three exits. The fleeing kobold ran down the tunnel to the west, another tunnel leads north, and a large open door frame opens to a room to the south.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin will spend the second 10 minutes casting her Mending spell which will bring her shield up to 13 hp and it's usable again


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin will opt for caution and not rush into where the kobold went. Vote South.


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian seems willing to investigate the only actual door in this area.
Exploration mode Search

The Bard still has Light cast on his Shield...


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir will continue nursing people back to health while not hearing any noises from the entrances.

Waedin
2d8 ⇒ (4, 6) = 10 20 min
2d8 ⇒ (3, 8) = 11 30 min
Stepnik
2d8 ⇒ (1, 5) = 6 40 min
Ustemir
2d8 ⇒ (5, 1) = 6 50 min
2d8 ⇒ (1, 8) = 9 60 min


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Finally, Ustemir stores away his medicine kit, and looks at the hole in the ceiling. "Coming, boy. Wait there." He attempts to climb up to help Kolek reach the lower level. Once up, he scritches the bear, apologising for taking so long. "All right, let's get you down. Stay still." Ustemir ties a rope around Kolek to form a harness before lowering him down gently, then climbs back down.

I don't know how many rolls you want here, so I will just toss a few in. Let me know if you need more.

Climb up, Athletics: 1d20 + 11 ⇒ (11) + 11 = 22
Lower Kolek, Athletics: 1d20 + 11 ⇒ (2) + 11 = 13 Hero point
Lower Kolek, Athletics: 1d20 + 11 ⇒ (20) + 11 = 31
Climb down, Athletics: 1d20 + 11 ⇒ (11) + 11 = 22

Hope those work. And I assume that's my last hero point for now.


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

Stepnik helps Ustemir lower the bear viewing the apparatus carefully and wondering how he would improve it.

RK: Crafting 1d20 + 9 ⇒ (9) + 9 = 18

Stepnik wipes the sweat from his brow with a stained cloth that leaves a reddish brown streak on his forehead.

"Boy! I hope there is another way out. As hard as it was to get him down it will be twice as hard to get him back up".


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir chuckles at Stepnik's comment. "I'm sure we'll figure it out. Thanks for the help. How are you holding up? We had a few close calls, so I thought I'd ask."


Roll20!

Stepnik surmises that the issue with the elevator lies in the crank mechanism up top. The chains remain intact, and so it is operable, but if there is too much weight, the winch fails.

GM Screen:

1d6 ⇒ 1
[/dice]

As Ustemir patches everyone up, further shouting and noises can be heard echoing down the cavern tunnels. The kobolds are not attacking, but you may assume they are on high alert and shoring up their defenses.

After 60 mins of healing and resting, everyone is back to full.

Waedin decides to check out the room to the south before pushing further into kobold territory.

Waedin Perception: 1d20 + 7 ⇒ (13) + 7 = 20
Waedin finds a dour storeroom littered with crates and barrels, most of them smashed open, the room strewn with broken debris. Stone rafters criss-cross the ceiling, holding up the fissured bedrock above.

Roll20 updated!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Someplace to fall back to I suppose. Waedin grumbles.

She'll have attempted to fix her shield up a little one more time in those 60 minutes

10 min Craft check repair steel shield: 1d20 + 5 ⇒ (12) + 5 = 17


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian seems a bit worried about the kobold activities that probably will involve many deadly traps of varying pain.
Prepared kobolds suck.


Roll20!

Two other options lie before you, tunnels to the north or the west.


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

I think that 17 is a regular success for the shield, if so it's back up to 12+5=17 hp

Waedin with her shield up, scopes out the northern tunnel.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

At least she has darkvision, lol


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Meanwhile, Ustemir pats Kolek for a while and feeds him some of his rations to calm the bear down. He walks up to Waedin and addresses her in a hushed tone. "See anything interesting?"


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

"If you don't see any other entrances to this room to the South... perhaps we just go check out the Western Door".

Unless Waedin replies otherwise, Stepnik heads in that direction.


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian seems ready to proceed with any direction....


Roll20!

Going with north...

As Waedin approaches the northern tunnel, she hears the sounds of labor, the *tink, tink, tink* of metal on stone, and the crumbling of dirt and rubble. Her innate dwarven intuition may tell her there's a mining operation ahead. She also hears the sounds of a kobold shouting:

In Draconic:
"Get back to work you runts! You're next on the chopping block if you don't find more shiny bits for the King's crown!"

The cramped tunnel ahead opens into a large cavern filled with jutting rocky overhangs and large boulders. A single kobold miner works near a pile of rubble just at the cavern's entrance, and although you can't see much beyond that, by the sounds of it, you can assume more kobolds are working deeper within.

The kobold miner startles at your approach!

Initiatives:

Sebastien: 1d20 + 9 ⇒ (9) + 9 = 18
Stepnik: 1d20 + 6 ⇒ (3) + 6 = 9
Ustemir: 1d20 + 8 ⇒ (5) + 8 = 13
Weadin: 1d20 + 7 ⇒ (17) + 7 = 24
Kobold Miners: 1d20 + 6 ⇒ (6) + 6 = 12

Round 1: Bold May Act!
Waedin
Sebastien
Ustemir
Kolek

Kobold Miner
Stepnik

Waedin, Sebastien, and Ustemir get the jump on the hapless kobold! Roll20 updated!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin is real spooked by kobolds getting crits on her at this point, so I'm going to delay her to go after Ustemir and Kolek if they want to try diplomacy before she goes in and starts swinging!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

There's one of 'em mining ahead, I think the shouts are coming from someone else! she hisses with her dinged up shield raised.


Male Halfling Bard (Maestro) 3 HP 36/36 ; AC 17/19 with raised shield| F:+7 , R:+9, W+9| Perception(E) +9 (+1 DC)| Speed: 25 ft|Conditions

Sebastian seems a bit concerned about the kobolds like he is concerned about sleeping on another hard ground tonight. A bit irritated, but not impressed.

The Bard voices his opinion.
Lingering Composition Performance(E) DC 17,: 1d20 + 12 ⇒ (18) + 12 = 30

Courageous Anthem+1 Rounds 4/4!

He then casts Shield and hides behind a rock.


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

"Hm. If anyone can speak their language, tell them to be quiet and nothing will happen to them." Leaving Kolek behind, Ustemir rushes into the mine to stop the kobold from running away and alerting whoever else might be present.

◆ Stride, ◆ Stride, ◆ Grapple vs Fort DC

Grapple, Athletics: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22


Roll20!

As Ustemir rushes in and grabs the kobold Success!, he gets a better view of the cavern. Two more miners work at the far wall, while a short but muscular kobold with a greatpick stands atop a flat boulder near the cavern's center, shouting out orders to the workers. He sneers and spits as the first kobold is apprehended:

In Draconic:
"Get them! Protect the King's shiny stuff!"

More Initiatives:

Mining Supervisor: 1d20 + 8 ⇒ (18) + 8 = 26

The first kobold miner tries to wrest free from Ustemir's grip.
Kobold Miner 1 Acrobatics: 1d20 + 5 ⇒ (9) + 5 = 14 Fail!
Then swings its pick at Ustemir's body!
Kobold Miner 1 Strike: Light Pick: 1d20 + 2 ⇒ (17) + 2 = 19 Miss!
Kobold Miner 1 Strike: Light Pick: 1d20 - 2 ⇒ (14) - 2 = 12 Miss!
Ustemir remains unharmed, and the kobold remains in his grasp!

Round 1: Bold May Act!
Mining Supervisor
Waedin
Sebastien (CA 4/4, Shield, Cover)
Ustemir
Kolek
Kobold Miner 1 (grabbed)
Kobold Miner 2
Kobold Miner 3
Stepnik

Waedin and Stepnik are up! The other kobolds will act in Round 2!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin's eyes narrow and she starts to stomp towards the leader, ending with raising her shield.

◆◆Move
◆Raise Shield.


Roll20!

Revealed a bit more on Roll20

As Waedin moves forward, she can see a little further still. There's one more kobold miner on the far back wall.

Round 1: Bold May Act!
Mining Supervisor
Waedin
Sebastien (CA 4/4, Shield, Cover)
Ustemir
Kolek
Kobold Miner 1 (grabbed)
Kobold Miner 2
Kobold Miner 3
Kobold Miner 4
Stepnik

Stepnik is up!


Male Human, Male; AC20/22; HP 30/35: F +8, R +10, W +8 Alchemist / 3; PER +6, Speed 25', Hero Points 3/3; AA Bombs 8/8, Versatile Vials 6/6

◆ Move
◆ Move
◆ Quick Vial (@ closest kobold along left wall).

1d20 + 8 ⇒ (13) + 8 = 21 Heave
1d8 ⇒ 2 Fire Damage (+1 Persistent, +1 Splash)

"Not very welcoming are they"?


Roll20!

Stepnik blasts one of the kobold miners with a fire grenade. Hit!

The mining supervisor grunts at Waedin's approach, hops off his rocky pedestal and moves towards her. He hefts his mighty greatpick and swings!
Supervisor Strike: Greatpick vs Waedin + Shield - Offguard: 1d20 + 11 ⇒ (16) + 11 = 27 Hit!
P dmg: 1d10 + 6 ⇒ (8) + 6 = 14
Waedin feels like crumbling loose earth as the pick stabs into her chest.

Round 2: Bold May Act!
Mining Supervisor
Waedin (14dmg)
Sebastien (CA 4/4, Shield, Cover)
Ustemir
Kolek

Kobold Miner 1 (grabbed)
Kobold Miner 2 (4dmg, 1 Persistent Fire)
Kobold Miner 3
Kobold Miner 4
Stepnik

Waedin, Sebastien, and Ustemir are up!


Dwarf Cleric/Warpriest 3| Speed 20 ft | HP 26/40 | AC 20/22(shield) | Perception (T) +7 | F +8 R +4 W +9 | Exploration Activity: Defend| Status: | Hero Points: 2

Waedin
◆shifts to get out of flank and tries to
◆ smack the leader before
◆ raising her shield.

warhammer strike: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

This one seems like the leader!


Dromaar Bounty Hunter Ranger 3 |HP 41|AC 20|F8 R10 W8|Perc +8 Darkvision| Speed: 25 ft|Ranger DC 19|Conditions:|Hero Points: 0/3|◆◇↺

Ustemir makes a grimace when Waedon is struck. "That looked like it hurt. Okay. Be right with you."

He attempts to strike the grabbed kobold. Twice.

"In a moment."

Fist: 1d20 + 10 ⇒ (1) + 10 = 11
Damage, Bludgeoning: 2d4 + 4 ⇒ (2, 2) + 4 = 8
Fist, MAP: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Damage, Bludgeoning: 2d4 + 4 ⇒ (1, 4) + 4 = 9

◆ Hunt Prey on held miner, ◆ Strike, ◆ Strike

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