DM Emissary's Ruby Phoenix Tournament (Inactive)

Game Master Misroi

PROVE YOURSELF!


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Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

We could keep it as a back-up weapon, just in case.


Poog is able to discern that the flail has mildly powerful dweomer upon it. Say, a +2 weapon with no special abilities.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

I say we sell it for scrolls and potions, or whatever else people need


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Works for me, though I don't know if we'll have time during the competition (or need, to be honest).


As you're stuck on Xielan Island for the duration of the tournament, you're limited to what the village of New Harbor can provide. Which is to say, "not a lot." If you want to go shopping for magic items, I'll determine what they've got available.


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

Wuld it be viewed as an insult to sell a trophy gained for winning a competition?


Female Human (Vudrani) monk of the four winds 4 / paladin 8

I'm not sure we have that option. If we're limited to the village for the duration of the tournament, we're probably stuck with its incredibly low purchase limit - most small towns have a 1000 gp limit or so. Even if the market is curretly inflated by the tournament, I rather doubt we could squeeze 8 grand out of it.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Agreed. Were this part of a campaign, we could easily say it would be something we do post-tournament. For now, Poog say we hold onto it.


You're right, most small towns have a low purchase limit. New Harbor has a much higher purchase limit, due to the influx of cash from the Tournament, but you'd still be selling the flail at a bit of a loss.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

yep, keep it


So, what's the plan now?

RPG Superstar 2012 Top 16

I'm curious. Is anyone thinking of trying to do anything with this group after the adventure runs it's course. I'm thinking of applying for another game and I'm enjoying playing a witch. However, if I get to keep playing with Poog (and I'd LOVE to do so), I wouldn't try to do a witch there.

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

I don't know where we'd go after this, but I'd be willing to see where we'd wind up if something comes along.


Same here. I'm having fun!


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Ditto. ^^


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

yea, I'm along for the adventure


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Ugh! I'm having computer problems again. The good news? Things should be fixed next week, maybe even later today. I shall return.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

My local computer guy is wonderful at what he does. I seem to be back...

But most ominously, he has advised me to save up for a new laptop.
Can I hear you say 'Argh', y'all? :(


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

New laptops are awesome! Paying for a new laptop is not awesome...

RPG Superstar 2012 Top 16

Argh, y'all.

Though I do agree with Zarina.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Well, thank goodness for people who sell their 'good as new'-lappies at reduced prices, right? ^^;


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Might be worth asking if poisonings like this have taken place in previous years, Simon.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Ah...! I shall keep that in mind. Thanks!


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Just FYI, I'll likely be offline through Monday.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Poog has no real desire to go anywhere -- he's probably just watch other contestants -- but his player's certainly not averse to going to this temple or scoping out our other rendezvous spot.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Just FYI, I will likely be away through Sunday...


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Casting Haste on Zak and his mount might be a good idea. ;)


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Advance warning: I will be going on holiday the 27th, and will remain away until the 5th. I should be able to get online during that time, but there are no guarantees.

The internet at home continues to be worse than spotty...

RPG Superstar 2012 Top 16

Very cool challenge; I like this even if it sort of forces the game to focus on just one player for a time.


Yeah, there's a lot of cool ideas in this adventure. The only complaints I have are that these solo challenges don't translate to PbP well (for the very reason you describe, mott), as well as a space issue. Higher-level play means the stat blocks are much more involved, and that takes up a bunch of real estate in the adventure that could be used to develop the story. A metric ton of characters are introduced the moment you fight them, which is bad storytelling. I've been fixing that as best I can, though - combats are far more interesting if you've met the person before blades are drawn!


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

I'm definitely enjoying this adventure. seems like there are several neat ideas for competitions. I enjoyed participating in the breaking competition and I'm liking reading the current animal fight. It's been great so far!


Like I said, there's a lot to like in the adventure. I think this one especially could have benefited from the new Module changes. The plot could have used a bit more depth than the 32 page format allowed. Of the module, one page is given over to the credits, another page to art and a bit of flavor text to set the tone of the adventure, a page of background, a page setting up everything, a page for the new monster you guys already fought, two pages on Xielan Island, and a page for the OGL and a Pathfinder Modules ad.

That's 25 pages to tell the whole story, not including incidental art and statblocks. It does a lot of things well, but the story feels very underdeveloped due to the space everything else takes up. I'm glad everyone's enjoying it, though. There's a very good framework on the adventure, it just needed some tinkering under the hood and some car wax in order to reach its pinnacle.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

as the boar fights it's way through the brambles does it go from total cover to improved cover?


Since it's actually forced its way into the brambles (a feat which it needed at least a 19 on the die to accomplish), yes. It is currently merely benefiting from improved cover.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Bump?

Looks like we're going to do resist fire all around and leave most of us on our own to fly.

I can use fortune on everyone again (assuming it's been 24 hours since the last fight), but please use it quickly as it takes my move action to continue it, so I probably won't be able to maintain it very long.


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

Sounds good to me, Poog. I think I've got enough Resist Energy (Fire) spells to get everyone.


Sorry I've not posted but (and I'm sure you're getting tired of hearing this) life's been busy. I'll make sure to update this either later today or tonight.

And you may wish to hold off on resist energy until after the Emissary has explained things further...


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Anyone else still hurt after Asha's channel? If so, I'll heal you and we can get going.


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

I'm good. Thanks, though!


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

I should be okay. ^^


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Please pardon my spam. The Unsettled House is awaiting its new guests... ^^


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Whose turn is it?

I'm thinking of casting Invisibility and using Stealth, then Perception to pinpoint the target and hitting her with a poisoned shuriken as soon as I do.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

I think we're waiting on the GM to adjudicate.


Female Human (Vudrani) monk of the four winds 4 / paladin 8

Simon, do you still have your bonded object spell left?


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

I have a familiar, not a bonded object. :-\


Female Human (Vudrani) monk of the four winds 4 / paladin 8

well, we're pretty much hosed then. And Zak's arrows gain the enhancement bonus of the bow, so they're gonna blow right through your spell.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Oh. Tisk. Hmmmm...


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

Zak also has the feat Clustered Shots, so DR applies once to the total damage from all arrows that round.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Well, it doesn't apply at all, I'm afraid. But I can soak about 50 damage.

I'll take the hit, guys; the rest of you focus on taking that sorceress or wizard or whatever she is down! ^^


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

I'm lost as to where we are in combat right now? Is it Simon, Tsavati, Zak going next? I hope I'm not holding things up?

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