DM Emissary's Ruby Phoenix Tournament (Inactive)

Game Master Misroi

PROVE YOURSELF!


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Welcome, travelers, to the 31st decennial Ruby Phoenix Tournament! 128 individuals and teams have signed up, but only one will walk away as the Ruby Phoenix Champion!

Before we get started, let's get the ground rules set. Create your profiles and link them to the discussion forum. Your group isn't an adventuring group just yet, but we'll fix that in fairly short order. Also, please refrain from posting your backstory and such to the profile - again, reasons will become clear as play progresses.

A quick word on combat - I'll be rolling initiative for everyone, PCs and NPCs alike. NPCs are hard stops - everyone before them can take their turn whenever they like, but nobody after them can. There will be quite a bit of combat in this, so I'll do my best to keep things moving.

Let the games begin!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

H'lo all. Really looking forward to this game (I so much prefer higher-level campaigns). I'm creating a healing witch -- a class I've never played.

However, I'm about to go to a wedding/on vacation (Aug. 3-9) and don't know how much Internet time I've got. It's possible I'll have none, but it's also possible that I'll be able to check most nights as I tend to stay up a couple hours later than my girlfriend. (Oh, and my profile probably won't be done for a bit still as prep for my trip is killing me right now.)

I know we're not a party, per se, yet, but do we want to at least figure out some common languages?


Female Human (Vudrani) monk of the four winds 4 / paladin 8

Shisumo checking in, with my Vudrani monk/paladin, Asha Ghadvhi.


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

Here is my dragon disciple. Excited for this game!

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)
Zarina Malora wrote:
Here is my dragon disciple. Excited for this game!

Do you have a clever trick for being able to rage while being lawful?


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Simon Greer, at your service. ^_^ Ninja/Wizard, ready and raring to go!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Hmm, while I've got one idea already brewing (no pun intended), what would you all think about a goblin witch? I've got what I think would be a fun character that I came up with for another campaign before deciding it wouldn't work there, and I realized he/she could work here instead (assuming he/she wouldn't be killed outright by showing up at the tournament).


PCs are special cases, so the fact that your goblin is interested in competing rather than, say, setting the town on fire and eating as many babies as he can find, he should be good.

And Shisumo, there's a very simple explanation for Zarina's lawful alignment on her barbarian.

Which will be given once I come up with it.

Seriously, though, small oversight on my part. Was fixated on the math, missed the alignment bit.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

How many people will be joining us, PC-wise? ^_^
I look forward to this Goblin Witch.


I was planning on four, but I think I'm going to add a fifth. If things look too easy, I'll adjust by throwing in a few oni assassins. ;)


Female Human (Vudrani) monk of the four winds 4 / paladin 8

Oni ninja. Just what I always wanted! declares smite target

Would the goblin witch ping Asha's detect evil? It wouldn't keep her from potentially associating with him (Shelynite paladins are really, really big into redemption) but it would definitely change things...

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

The goblin won't necessarily be evil -- I'm more thinking chaotic fun. Looks like we're going to have a very interesting group: paladin-monk, ninja-conjurer, barbarian-sorcerer, and crazy goblin witch-healer.

Also, I'm assuming there won't be time for crafting?


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13
Shisumo wrote:
Zarina Malora wrote:
Here is my dragon disciple. Excited for this game!
Do you have a clever trick for being able to rage while being lawful?

The trick is I am a doofus. I meant to put chaotic, and wrote the opposite, lol...


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

I'm glad to see we have at least one healer on call. ^_^


Female Human (Vudrani) monk of the four winds 4 / paladin 8
Simon Greer wrote:
I'm glad to see we have at least one healer on call. ^_^

Asha can be a backup healer too. Definitely not a primary focus, but she's got lay on hands and channel energy if needed.


Yeah, not so much time for crafting. You might be able to write some scrolls, but don't expect to be able to start and finish an Apparatus of Kwalish or anything. The Tournament lasts a week.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, another question: Are beasties allowed in the tournament? (I.e. am I just wasting a hex on unnerve beasts or is that something that could come in useful.)

(Making slow and steady progress on my guy. Just a matter of getting time while on vacation, but I think he's totally going to be worth it, what with his *spoiler alert* napoleonic complex and all. Mostly need to figure out gear and spells, the latter of which could slightly affect his feats.)


They are. If someone was making a druid PC, then they would be allowed to bring their animal companions. You may or may not run into them during the competition. It has a greater chance of coming into play than, say, the Coven hex. (Spoiler alert: you will not be running into hags at the tournament.)


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

Zakarras checking in, a few more minor tweaks to be made today, but otherwise ready to go.


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

changes completed, ready to go, bow based fighter that can continue to use the bow even in melee and deal heavy damage


Female Human (Vudrani) monk of the four winds 4 / paladin 8

So we've got a flying archer, a reach-based monk/paladin, a self-buffing barbarian/sorcerer, a goblin healer-witch, and a ninja/conjurer... whose character sheet is cordoned off so we can't see it. It looks like we've got some pretty reasonable damage output, most of us seem to have good saves, but I'm a little worried about a face character or a knowledge specialist. Asha's got some secondary utility at making nice with people, but it's not really a forte...


Which would be a glaring problem...if you weren't going into a martial arts tournament! ;)

Once motteditor is ready to go, I think we'll begin!


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10
Asha Ghadvhi wrote:
So we've got a flying archer, a reach-based monk/paladin, a self-buffing barbarian/sorcerer, a goblin healer-witch, and a ninja/conjurer... whose character sheet is cordoned off so we can't see it.

Hey; I am Ninja! ;) Surprise is the name of the game, or at least a significant part of it. You'll find out about my capabilities soon enough.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I've just got to finish spells and equipment and familiar, I think (plus obviously put this all into an avatar). We're moving on to the hanging out at girlfriend's family's house in Maine part of the vacation today, so it's possible I'll have time to do that before Thursday, but if not, it'll be Friday at the latest.

Here's what I've got so far -- spells at this point are just a first pass at what I'm thinking of getting so not finalized at all. Please feel free to look it over and let me know what you think. This'll be the first witch I've played, so if I'm missing anything, please feel free to speak up (note that the hedge witch archetype means I don't actually need to know any of the cure spells).

He'll definitely be a healer, but also a pretty major debuffer.

Male goblin witch (hedgewitch)
Favored Class: Witch

Str 8 Dex 16 Con 14 Int 18 Wis 10 Cha 8
Hit Points: 70
Initiative: +2

Attacks:

BAB: +5
Melee: +5
Ranged: +7

Defense:

AC: xx
Touch: xx
Flat-footed: xx
CMD:

Fortitude save: 5 (3 base, 2 Con)
Reflex save: 6 (3 base, 3 Dex)
Will save: 7 (7 base, 0 ability score)

Spells:

Spells/day: 4 0-level; 5 first-level; 5 second-level; 5 third-level; 4 fourth-level; 2 fifth-level; 1 sixth-level

Spells prepared:
Cantrips: Detect magic, message, read magic, stabilize
1st:
2nd:
3rd:
4th:
5th:
6th:

Spellbook:
1st : 6Command, ear piercing scream, enlarge person, mage armor, , remove fear*

2 nd : 6blindness/deafness, burning gaze, false life, feast of ashes, glitterdust, hold person, mad hallucination, miserable pity, pernicious poison, pox pustules, vomit swarm, web, lesser restoration*

3 rd : 6, eldritch fever, howling agony, ray of exhaustion, remove blindness/deafness, seek thoughts, sleet storm, stinking cloud, unadulterated loathing, remove disease*

4 th : 6, black tentacles, charm monster, confusion, crushing despair, dimension door, enervation, fear, fleshworm infestation, spite, restoration*

5 th : 6, baleful polymorph, break enchantment, cloudkill, dominate person, feeblemind, reincarnate, smug narcissism, suffocation, telepathic bond, teleport, cleanse*

6 th : raise dead, swarm skin, 2

Class abilities:

Cantrips : Witches can prepare a number of cantrips, or 0-level spells, each day, as noted on Table 2–10 under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again. Cantrips prepared using other spell slots, due to metamagic feats for example, are expended normally.

Spontaneous Healing (Su): A hedge witch can channel stored spell energy into healing spells that she did not prepare ahead of time. The witch can “lose” any prepared spell that is not an orison in order to cast any cure spell of the same spell level or lower, even if she doesn't know that cure spell. This replaces the witch's hex gained at 4th level.

Empathic Healing (Su): A hedge witch can minister to a diseased or poisoned target, redirecting the affliction into herself. For a poisoned target, the witch must tend to him as a standard action; he makes his next saving throw against the poison as normal, but the witch suffers the effects of the failed save instead of the poisoned creature. For a diseased target, the witch must tend to the sick person for an hour; he makes his next saving throw against the disease as normal, but the witch suffers the effects of the failed save instead of the diseased creature. The witch does not actually become poisoned or diseased (and is not contagious and does not need to be cured), but suffers the effects of the affliction as if she had been. The witch normally uses this ability to extend the life of someone near death, giving him time to recover. This ability has no effect if the witch is immune to disease or poison. This replaces the witch's hex gained at 8th level.

Hexes:
Evil Eye
Cackle
Flight
Misfortune
Fortune
Unnerve beasts

Major hexes:
Retribution

Patron: Healing

Feats:

Accursed hex
Split hex
Improved Familiar
Extra hex: Cackle
Extra hex: Unnerve beasts
Extra hex: ??? – or spell focus???

Skills:

6 ranks/level (2 for witch + 4 for Int)

Fly +17 (11 ranks, 3 class skill, 3 Dex)
Escape artist +14 (11 ranks, 3 Dex)
Heal +5 (2 ranks, 3 class skill, 0 Wis)
Intimidate +6 (4 ranks, 3 class skill, -1 Cha)
Knowledge (arcana) +8 (1 ranks, 3 class skill, 4 Int)
Knowledge (history) +8 (1 ranks, 3 class skill, 4 Int)
Knowledge (nature) +8 (1 ranks, 3 class skill, 4 Int)
Knowledge (planes) +8 (1 ranks, 3 class skill, 4 Int)
Linguistics +5 (1 rank, 4 Int)
Perception +11 (11 ranks, 0 Wis)
Ride +7 (3 Dex, +4 racial trait)
Spellcraft +18 (11 ranks, 3 class skill, 4 Int)
Stealth +18 (11 ranks, 3 Dex, 4 racial trait)

+4 ride, stealth

Languages spoken:

Goblin, Common, Draconic, Dwarven, Orc, Tian,

Gear:

Racial traits:

+4 Dexterity, –2 Strength, –2 Charisma: Goblins are fast, but weak and unpleasant to be around.

Goblinoid: Goblins are humanoids with the goblinoid subtype.

Small: Goblins are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.

Fast: Goblins are fast for their size, and have a base speed of 30 feet.

Darkvision: Goblins can see in the dark up to 60 feet.

Skilled: +4 racial bonus on Ride and Stealth checks.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

You might like to invest in Weapon Finesse; if you do find yourself forced to wield weapons, you'll have a better chance of hitting things.


Since we've got everyone here and mostly ready to go, I see no reason not to begin the story. First post is up in the Gameplay thread - post away!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I've made it home. Plan to try to finish Mr. Goblin tonight and have my first post up Friday. Sorry again for the delays!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

OK, figured Poog was done enough that I could get my first post up, though I still have to do equipment.

One question: Do you mind if I have a dog as a familiar? I figured I'd basically give it the exact same stats as a fox, but wanted to change the breed for color purposes. Also thought of giving a bonus to Fortitude saves instead of Reflex, but again that would mostly be because I don't really think of terriers as being very Dextrous (could also give the scent quality or something else if you want to play with it, but whatever works for you is fine with me)


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

It am devil, not dog. Trust Poog on this. Poog am goblin and goblins no like dogs!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

No, it am ... er, it is ... actually a dog. No matter what Poog want you ... er, wants you ... to believe.


Lol, I like the goblin with dog scenario. That's funny....

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Thanks. I figured the humor effect was worth risking not having the improved familiar. Now I just have to figure out a way to keep little It alive for the course of the adventure!


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Couldn't an Imp assume a canine form if it wanted to?

I may be mistaken; I once statted out an Imp in 3.5 and abused the fact that it could assume a Medium form other than its own. The book only stated preferred medium shapes, not mandatory ones. Let's just say the campaign's big bad had an extremely loyal and crafty butler who looked perfectly human, but had easy access to poison and knowledge he shouldn't have had. :P

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Imp could work (one in a thousand imps can assume almost any form), but since Poog's not evil (as I didn't think that'd work for the game), I didn't think that'd work.


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Well, so much for that. I don't think those little Protean thingamajiggers can shapeshift. ^^

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

I'd like to point out that you only need to be within one step of the requisite alignment to summon an Improved Familiar, and quasits can take on a wolf form. Or, if you could manage to be true neutral, cassian angels can, well, take on the shape of dogs, and the idea of a cassian working to redeem a goblin...


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

My plan is to do the last few details on Poog tomorrow night (Sunday). It's usually a really slow night at work, so I should have several hours of downtime. Hope that's OK.


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

OK, I think Poog should finally be completed. Thanks for letting me play him -- I'm having a blast with him so far.

(Also, he's sort of lying through his teeth, but has no Bluff skill so anyone with Sense Motive can probably figure that out.)


Human Fighter 9 / Horizon Walker 3 | init +12, per +16 | AC 28/18/22 | HP 90/109 | Fort +12, Reflex +12, Will +8 (+2) | CMB +14, CMD 32

I literally laughed out loud at the fruit basket comment


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Why you am laugh at Poog's generosity? You no like fruit?

Thanks! I was laughing a lot myself at that one.


I will have sporadic access starting tomorrow (8/15) until next Monday (8/20) as I will be at GenCon Indy. I'll try to check in, but my schedule will be very busy, so I'm not sure how well that will work.

I'll see you all soon!


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Poog am run things while you am no here. You am have lots of fun and no worry about things catching on fire.

(Seriously, have fun. Poog and It will be impatiently waiting.)


Male Goblin Witch 12 HP 88/76, AC 21, touch 18, flat-footed 18, Fort +10, Ref +11, Will +12,

Poog am bored while he am waiting. He start fire to keep thread going. Burn, thread, burn!


Male Human Ninja 6 / Conjurer 6; Init. +6; Perception +11; AC 27/19 (+4 Dex., +1 Dodge feat, +2 natural armour, +2 Cat's Grace, +4 armour, +4 deflection); hp 71/94; Fort +9, Ref +12, Will +10

Behold my latest invention! I call this contraption... the Fire Extinguisher! *PSSCHHT!* Whoops. Yeah, it has a bit of a hair trigger. Was anyone doing anything with this fire, here...? ^^

Liberty's Edge

Human (Minkai) Samurai (sword saint) 7 (Order of the Warrior)

Just back from GenCon last night waaaaay late. Probably going to be a day or so before the thread gets going again. (Was the one giving our illustrious GM a ride...)


*mumble, grumble, yawn* Oh yeah, probably should post something here, now that the coffee has begun to work.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

No worries. I know well, from my recent return from vacation, it can take a couple days to get back into the swing of things. I'm just excited/interested/amused to see what Poog does next.


By the way, another game that I'm in (alongside Zarina, as a matter of fact) is resuming after a long hiatus, but we've lost a player in the interim. The recruitment thread is here. The game is Paizo's own Savage Tide. You'd be coming in roughly on the ground floor - we only just hit level 2!

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm already running that one (and loving it) and am getting near maxed out on PBPs, so I think I'm going to pass. Thanks for the head's up, though. Definitely highly recommend the AP, though.


HP 134/134; AC 25/14/24 Init+1, Perc+12; F+14,R+7,W+13

Everyone still around?

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