Boggard Swampseer

Sir Miguel de Saavedra's page

104 posts. Organized Play character for andreww.


Full Name

Miguel de Saavedra, Knight of Oppara, Baron of Zimar

Race

| Init +12 | HP: 102|102 | AC:30 (15 Tch, 26 FF) | CMD 21 | F:+15, R:+11, W:+21, +4 vs fey and plants | Per: +28

Classes/Levels

Conditions: Wild Shape

Gender

N Male Grippli Druid 11

About Sir Miguel de Saavedra

Miguel is a small blue and green skinned Grippli who grew up deep within the Kaava Lands. He first became aware of the Society during the Sharrowsmith incident and travelled to Absalom with the Pathfinder team who visited his village. There he found himself a natural at the politics of Absalom as well as finding many uses for his wilderness skills.

An early trip into Taldor saw him entranced by the glory of the Court of Princess Eutropia. Knighted by her he has since advanced himself in Taldan Society, his efforts eventually leading to him being ennobled by the Emperor himself. A staunch supporter of the Imperial regime he was shocked by the events in the Senate and has thrown his support behind the Princess. One day he wishes to take her away to the birthing pools of his homeland and make her his Queen.

Stat Block:

Sir Miguel de Saavedra, Baron of Zimar
Male grippli druid (saurian shaman) 11
N Medium humanoid (grippli)
Init +4; Senses darkvision 60 ft.; Perception +28

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Defense
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AC 29, touch 14, flat-footed 26 (+7 armor, +1 deflection, +3 Dex, +6 natural, +2 shield)
hp 102 (11d8+44)
Fort +15, Ref +10, Will +21; +4 vs. fey and plant-targeted effects
Immune bleed, critical hits, precision damage
Buffs applied Wild Shape (medium air elemental, ant aul)

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Offense
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Speed climb 20 ft., fly 60 ft. (perfect)

Melee (S) cold iron rapier +4/-1 (1d4-2/18-20) or
. . (S) cold iron spiked gauntlet +0/-5 (1d3-2) or
. . slam +6 (1d6-2)

Special Attacks whirlwind (10-30 ft. high, 1d6-2 damage), wild shape 4/day

Domain Spell-Like Abilities (CL 11th; concentration +20)
. . At will—speak with animals (14 rounds/day)

Druid (Saurian Shaman) Spells Prepared (CL 11th; concentration +20)

. . 6th—antilife shell[D], dust form[UC], sirocco[APG] (DC 25)
. . 5th—animal growth (DC 24), aspect of the wolf[APG], beast shape III (animals only)[D], hunter’s blessing, wall of thorns
. . 4th—air walk, explosion of rot[UW] (DC 23), flame strike (DC 23), freedom of movement, life bubble[APG] (DC 23), summon nature's ally IV (animals only)[D]
. . 3rd—aqueous orb[APG] (2, DC 23), dominate animal[D] (DC 22), greater magic fang, communal resist energy[UC], sheet lightning (DC 22), stone shape
. . 2nd—barkskin (2), bulls strength, burst of radiance (2, DC 21), frigid touch[UM], hold animal[D] (DC 21)
. . 1st—ant haul[APG] (DC 20), calm animals[D] (DC 20), faerie fire, liberating command[UC], longstrider, produce flame (2), shield companion
. . 0 (at will)—create water, detect magic, guidance, stabilize
. . D Domain spell; Domain Animal domain

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Statistics
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Str 7, Dex 17, Con 18, Int 16, Wis 28, Cha 7
Base Atk +8; CMB +6; CMD 20
Feats Augment Summoning, Boon Companion[UW], Natural Spell, Skill Focus (Intimidate), Spell Focus (conjuration), Superior Summoning[UM], Totem Beast
Traits ease of faith, empathic diplomat (qadira or osirion), fashionable

Skills Bluff +16, Climb +10, Diplomacy +28, Disguise +5, Fly +12, Handle Animal +10 (+16 with Panza), Heal +13, Intimidate +20, Knowledge (geography) +7, Knowledge (nature) +9, Knowledge (nobility) +7, Linguistics +11, Perception +28, Ride +15, Sense Motive +26, Spellcraft +9, Survival +27 (+29 to avoid becoming lost), Swim -1

Languages Ancient Osiriani, Aquan, Auran, Common, Draconic, Druidic, Grippli, Ignan, Polyglot, Skald, Sylvan, Terran, Tien, Undercommon

SQ animal companion (tyrannosaurus named Panza), nature bond (Animal domain), nature sense, saurian's totem transformation, saurian's totemic summons, totem transformation (saurian's scales[UM]), trackless step, wild empathy +9, woodland stride

Equipment:

Gear lesser ectoplasmic metamagic rod[APG], lesser extend metamagic rod, lesser intensified metamagic rod[APG], belt of mighty constitution +4, circlet of persuasion, cloak of resistance +2, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (saves), eyes of the eagle, greater talisman of beneficial winds[OA], handy haversack, headband of inspired wisdom +6, lesser talisman of freedom (3)[OA], lucky horseshoe[OA], ring of protection +1, scarlet and blue sphere ioun stone (intimidate), wayfinder[ISWG]

Potions and Scrolls, oil of daylight, pearl of power (1st level) (2), scroll of air walk, scroll of carry companion (x3), scroll of death ward, scroll of echolocation, scroll of faerie fire (x4), scroll of freedom of movement, scroll of heroism (x3), scroll of lesser (x2) restoration, scroll of remove sickness (x2), scroll of resist energy (x2), scroll of touch of the sea (x2)

Wandswand of cure light wounds (17 charges), wand of cure light wounds (50 charges), wand of heightened awareness (34 charges), wand of longstrider (44 charges), wand of mage armor (48 charges)

Mundane Equipment acid (2), alchemical grease[APG], alchemist's fire (2), anointing oil[ARG], antiplague[APG], antitoxin, blood-boiling pill, holy water, soothe syrup[APG] (2), bedroll, canteen[UE], chalk (5), coffee pot[UE], courtier's outfit, earplugs[APG], fashionable accessories, fashionable accessories, flint and steel, holly and mistletoe, holly and mistletoe, ink, inkpen, jewelry[UE], journal[UE], mug/tankard, pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], potion sponge[ARG] (5), small tent, smoked goggles[APG], soap, spell component pouch, spell component pouch, sunrod, tattoo holy symbol of Green Mother[UE], winter blanket, wrist sheath, spring loaded, wrist sheath, spring loaded

Armour and Weapons [/b]+1 dragonhide agile breastplate (small)[APG], +1 dragonhide breastplate (medium), +1 darkwood light wooden quickdraw shield (small)[APG], +1 darkwood light wooden quickdraw shield (medium)[APG], cold iron rapier, cold iron spiked gauntlet, cold iron lance

Special Abilities:

Animal Companion (Ex) Gain an animal companion.
Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Boon Companion (Panza) Companion or familiar abilities are treated as if you were a higher level.
Climb (20 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Saurian Shaman) Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Fly (60 feet, Perfect) You can fly!
Immunity to Bleed You are immune to bleed.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Precision Damage You are immune to Precision Damage
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Saurian's Totem Transformation (Move Action, 11 minutes/day) (Su) Adopt aspect of the saurian while in normal form.
Saurian's Totemic Summons (Su) Standard action to summon dinosaur/reptiles and grant temp Hp.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Speak with Animals (14 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Superior Summoning When summoning more than one creature, summon an extra one
Totem Beast Animal companion gains abilities of an animal focus.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Whirlwind (10-30 ft. high, 1d6-2 damage) (Su) Become a whirlwind which damages foe in same square and may trap them within (Ref part).
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (9 hours, 4/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Faction Journal:

FACTION JOURNAL (Season 8)

1/1 Remove blackmail (1 goal)
5/5 GM games (2 goals)
2/2 Dont reveal affiliation (1 goal)
1/1 Find item worth 3 times the value of in tier gold (1 goal)
1/1 Possess skill ranks (1 goal)
3/3 Recruit Noble (1 goal)
1/1 Blackmail material (1 goal)

FACTION JOURNAL (Season 9)

1/3 Recruit a noble
Skill ranks (1 goal)
Recover Blackmail material (1 goal)

Boon: Disguise always at least 10+Goals (19)
Boon: Pay less prestige for 5+ cost awards
Boon: Choose a skill and give up to 7 allies a bonus equal to half number of goals for the adventrue

Boons:

ELEMENTAL SLAYER

Air 3/3
Ignore effects of air mastery
3/3 Smite air creature: +0/Character level for 1 attack or -2 save but if fails by 2 or less doesnt take secondary effects, Companion can gain benefit

Earth 1/3
Fire 1/3
Water 1/3

BOONS:

WBG2: +2 social skills and sense motive with goblins

HE: Knight of Taldor, +1 diplo with taldan nobles, +1 intimidate Taldan commoners, One use +5 bonus to start of adventure knowledge check. One off purchase, Wand of HA 10c 150gp

Tyranny 1: Reroll bleed, paralysis, poison, sleep, stun with +2 bonus

Tyranny 2: Reduce electrical damage by level once; Roll twice for one save, one use; order bottle of air, ring of feather fall, air walk, fly or spell with electricity or air descriptor paying gold price

Champions Chalice 1: 4 free extracts, CLW (L1), CMW (CL4), Resist Energy (CL4), Shield (CL1)

Carrion Crown: 1 use half level deflection bonus to AC, move action, lasts 1d3+1 rounds

Chalice 2: One reroll, not on roll that has already been rerolled.

Graves: Earth affinity, 2 uses of add 1d6 to AC or saves against a trap, 3 uses of inspiration

Jarlsblood: Personal Guard, +1 AC versus critical confirms, absorb 20 damage from a crit or sneak attack but kills guard, 4pp to replace

Chapter of the Damned: Free action, +1 CL for evil spells or +4 cha with lawful evil creatures, standard action 3/scenario cast desecrate, lesser planar binding (LE only DC19), empowered Orders Wrath (DC18), summon monster 4 (LE only), empowered unholy blight (DC18). CL=Character Level, check a box and make will save DC14+number of boxes checked or shift one step to lawful evil

Lions Justice:
Legacy: Always welcome in Breezy Park
Senatorial Candidate: 3/3, forgo downtime and spend 2pp to check one of the first 3 boxes. Once all checked gain 4 fame, gain 3 boxes, each reduces pp cost by 4

Ally of the Exchange: 3 uses, 10% disount on item worth 1000gpxcharacter level

Cyclops Stonecrating: Buy primarily metal weapons and armour out of stone, 75% weight, no fragile quantity

Hunting Lodge: Use survival for day jobs