About Sir Miguel de SaavedraMiguel is a small blue and green skinned Grippli who grew up deep within the Kaava Lands. He first became aware of the Society during the Sharrowsmith incident and travelled to Absalom with the Pathfinder team who visited his village. There he found himself a natural at the politics of Absalom as well as finding many uses for his wilderness skills. An early trip into Taldor saw him entranced by the glory of the Court of Princess Eutropia. Knighted by her he has since advanced himself in Taldan Society, his efforts eventually leading to him being ennobled by the Emperor himself. A staunch supporter of the Imperial regime he was shocked by the events in the Senate and has thrown his support behind the Princess. One day he wishes to take her away to the birthing pools of his homeland and make her his Queen. Stat Block:
Sir Miguel de Saavedra, Baron of Zimar Male grippli druid (saurian shaman) 11 N Medium humanoid (grippli) Init +4; Senses darkvision 60 ft.; Perception +28 --------------------
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Melee (S) cold iron rapier +4/-1 (1d4-2/18-20) or
Special Attacks whirlwind (10-30 ft. high, 1d6-2 damage), wild shape 4/day Domain Spell-Like Abilities (CL 11th; concentration +20)
Druid (Saurian Shaman) Spells Prepared (CL 11th; concentration +20) . . 6th—antilife shell[D], dust form[UC], sirocco[APG] (DC 25)
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Skills Bluff +16, Climb +10, Diplomacy +28, Disguise +5, Fly +12, Handle Animal +10 (+16 with Panza), Heal +13, Intimidate +20, Knowledge (geography) +7, Knowledge (nature) +9, Knowledge (nobility) +7, Linguistics +11, Perception +28, Ride +15, Sense Motive +26, Spellcraft +9, Survival +27 (+29 to avoid becoming lost), Swim -1 Languages Ancient Osiriani, Aquan, Auran, Common, Draconic, Druidic, Grippli, Ignan, Polyglot, Skald, Sylvan, Terran, Tien, Undercommon SQ animal companion (tyrannosaurus named Panza), nature bond (Animal domain), nature sense, saurian's totem transformation, saurian's totemic summons, totem transformation (saurian's scales[UM]), trackless step, wild empathy +9, woodland stride Equipment:
Gear lesser ectoplasmic metamagic rod[APG], lesser extend metamagic rod, lesser intensified metamagic rod[APG], belt of mighty constitution +4, circlet of persuasion, cloak of resistance +2, cracked dusty rose prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked magenta prism ioun stone, cracked pale green prism ioun stone (saves), eyes of the eagle, greater talisman of beneficial winds[OA], handy haversack, headband of inspired wisdom +6, lesser talisman of freedom (3)[OA], lucky horseshoe[OA], ring of protection +1, scarlet and blue sphere ioun stone (intimidate), wayfinder[ISWG] Potions and Scrolls, oil of daylight, pearl of power (1st level) (2), scroll of air walk, scroll of carry companion (x3), scroll of death ward, scroll of echolocation, scroll of faerie fire (x4), scroll of freedom of movement, scroll of heroism (x3), scroll of lesser (x2) restoration, scroll of remove sickness (x2), scroll of resist energy (x2), scroll of touch of the sea (x2) Wandswand of cure light wounds (17 charges), wand of cure light wounds (50 charges), wand of heightened awareness (34 charges), wand of longstrider (44 charges), wand of mage armor (48 charges) Mundane Equipment acid (2), alchemical grease[APG], alchemist's fire (2), anointing oil[ARG], antiplague[APG], antitoxin, blood-boiling pill, holy water, soothe syrup[APG] (2), bedroll, canteen[UE], chalk (5), coffee pot[UE], courtier's outfit, earplugs[APG], fashionable accessories, fashionable accessories, flint and steel, holly and mistletoe, holly and mistletoe, ink, inkpen, jewelry[UE], journal[UE], mug/tankard, pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], pathfinder chronicle[ISWG], potion sponge[ARG] (5), small tent, smoked goggles[APG], soap, spell component pouch, spell component pouch, sunrod, tattoo holy symbol of Green Mother[UE], winter blanket, wrist sheath, spring loaded, wrist sheath, spring loaded Armour and Weapons [/b]+1 dragonhide agile breastplate (small)[APG], +1 dragonhide breastplate (medium), +1 darkwood light wooden quickdraw shield (small)[APG], +1 darkwood light wooden quickdraw shield (medium)[APG], cold iron rapier, cold iron spiked gauntlet, cold iron lance Special Abilities:
Animal Companion (Ex) Gain an animal companion.
Faction Journal:
FACTION JOURNAL (Season 8) 1/1 Remove blackmail (1 goal)
FACTION JOURNAL (Season 9) 1/3 Recruit a noble
Boon: Disguise always at least 10+Goals (19)
Boons:
ELEMENTAL SLAYER Air 3/3
Earth 1/3
BOONS: WBG2: +2 social skills and sense motive with goblins HE: Knight of Taldor, +1 diplo with taldan nobles, +1 intimidate Taldan commoners, One use +5 bonus to start of adventure knowledge check. One off purchase, Wand of HA 10c 150gp Tyranny 1: Reroll bleed, paralysis, poison, sleep, stun with +2 bonus Tyranny 2: Reduce electrical damage by level once; Roll twice for one save, one use; order bottle of air, ring of feather fall, air walk, fly or spell with electricity or air descriptor paying gold price Champions Chalice 1: 4 free extracts, CLW (L1), CMW (CL4), Resist Energy (CL4), Shield (CL1) Carrion Crown: 1 use half level deflection bonus to AC, move action, lasts 1d3+1 rounds Chalice 2: One reroll, not on roll that has already been rerolled. Graves: Earth affinity, 2 uses of add 1d6 to AC or saves against a trap, 3 uses of inspiration Jarlsblood: Personal Guard, +1 AC versus critical confirms, absorb 20 damage from a crit or sneak attack but kills guard, 4pp to replace Chapter of the Damned: Free action, +1 CL for evil spells or +4 cha with lawful evil creatures, standard action 3/scenario cast desecrate, lesser planar binding (LE only DC19), empowered Orders Wrath (DC18), summon monster 4 (LE only), empowered unholy blight (DC18). CL=Character Level, check a box and make will save DC14+number of boxes checked or shift one step to lawful evil Lions Justice:
Ally of the Exchange: 3 uses, 10% disount on item worth 1000gpxcharacter level Cyclops Stonecrating: Buy primarily metal weapons and armour out of stone, 75% weight, no fragile quantity Hunting Lodge: Use survival for day jobs
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