DM Dr Evil's PFS - 01-47 The Darkest Vengeance (Inactive)

Game Master DM DoctorEvil

Underground Lake


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Only need one fire jet, Ruinor

The narrow crevasse runs for about 60' into the dark walls of the underground cavern, then ends surprisingly in a pair of well-crafted stone double-doors.

There are no traps and no sounds heard from the far side of the doors, so the group tries to open them, but is stymied as the doors are locked and held fast.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Flummoxed, Silverback examines the locked door in front of them.

"Well, one of you handle the door!" he says irritably. "You're not going to ask me to do it, are you?"

Grand Lodge

Male Human (Varisian) Skald (spell warrior) 2 | HP 16/16 | AC 14:12:12 | Init +2 | Fort +4 Ref +2 Will +1; +4 vs. bardic performance, language-dependent, and sonic | Perception -2 Sense Motive 13

"This is the part where Orovan slams himself against the door a few times again, I guess?" Maximilian suggests with a slight smile at the orc.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan frowns, setting down the device. "One of you had better learn how to pick locks. This is getting old." He then sets his shoulder to the door.
Strength: 1d20 + 3 ⇒ (13) + 3 = 16
Strength: 1d20 + 3 ⇒ (14) + 3 = 17
Strength: 1d20 + 3 ⇒ (19) + 3 = 22
Strength: 1d20 + 3 ⇒ (9) + 3 = 12
Strength: 1d20 + 3 ⇒ (2) + 3 = 5

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

"I used to be the one with the strong shoulders," Silverback claims.

"AND I would break down doors without being asked!" he says irritably.

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

Bernard just stays in the shadows, while his companions discuss and tries to open the door.

"I think it's time to drink this", he thought, while drinks the vial of antitoxin.

Stealth: 1d20 + 8 ⇒ (12) + 8 = 20


After several attempts to pound on the door, Orovan finally strikes it just right, and the lock snaps, opening the door. From within, an inky blackness pours out enveloping the heroes and dimming their light sources to non-existent. Even Orovan's natural darkvision does not penetrate this stygian cloud of darkness.

From inside the new room, low moans of pain emanate, but no one can make out the source.

While fumbling around in the inky blackness, Bernard feels the breeze go past, and realizes he just missed being stabbed by something moving around in the darkness.

GM Roll:
Zoathrias shortsword: 1d20 + 6 ⇒ (3) + 6 = 9

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

Initiative?

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

When it says it dims our light sources to non-existence, does that include the light device Orovan has been carrying?

"Hey! Turn those lights back on, younglings!" Silverback exclaims.


Yep, was working on that before I got called away briefly. Trying to get a map up also.

Initiative:

Bernard: 1d20 + 4 ⇒ (9) + 4 = 13
Silverback 1: 1d20 + 4 ⇒ (12) + 4 = 16
Silverback 2: 1d20 + 4 ⇒ (11) + 4 = 15
Orovan: 1d20 + 2 ⇒ (7) + 2 = 9
Max: 1d20 + 2 ⇒ (8) + 2 = 10
Ruinor: 1d20 + 5 ⇒ (7) + 5 = 12
Zoathrias: 1d20 + 4 ⇒ (2) + 4 = 6

Fight in the Dark - Round 1

16 Silverback
13 Bernard
12 Ruinor
10 Max
9 Orovan
6 Zoathrias

Remembered Silverback's initiative buff on the last fight...Anyway, looks like all the party is up in the pitch dark before the enemy acts.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan sets down the apparatus and removes the blanket, shielding his eyes.
unfortunately not until after everyone else's turn, however.

-Posted with Wayfinder


The light-emitting apparatus carried by Orovan is covered, so it doesn't emit enough light to make much difference for now. That can change though...Dim light leaks out around the covering, but not enough to see by.

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

Since Bernard realizes that someone tried to stab him moving around in the darkness, he shouts: "we have a guest here, guys!"

Then the halfling shoots his crossbow in the direction where the blow that missed him comes from.

concealment: + 50% = miss: 1d100 ⇒ 94

...but his bolt fly away. Once more.

broken % for the missed bolt = +50% is broken: 1d100 ⇒ 13

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

I'll delay until right after Orovan removes the covering from the device.


Fight in the Dark - Round 1 - continued

Silverback may move slow, but in this case he purposefully delays to allow Orovan to reveal the appartus light source, hopefully thereby illuninating their uninvited friend.

Under attack and unable to wait, Bernard steps back and fires his crossbow at the spot he thinks his attackers stands, but not surprisingly, the shot misses.

Ruinor, Max, and Orovan up still with Silverback on delay.

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

"I can't see anything. Probably more of those things. Orovan, uncover that light." Ruinor says in a panic.

delay until after Orovan

Grand Lodge

Male Human (Varisian) Skald (spell warrior) 2 | HP 16/16 | AC 14:12:12 | Init +2 | Fort +4 Ref +2 Will +1; +4 vs. bardic performance, language-dependent, and sonic | Perception -2 Sense Motive 13

As the darkness rolls over him, Maximilian draws his rapier and begins to intone in a low voice,

"All odorous below the water
You stone tiny eruptions before the trees
Awaken! The heat is done
Weird and lustful beside the land..."

+1 enhancement bonus to the weapons (including ammunition) of allies within 60 feet

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

I'd like to know what we see once there is some light before posting an action, if possible.

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water
Silverback wrote:
I'd like to know what we see once there is some light before posting an action, if possible.

Well noted.


Fight in the Dark - Round 1 - continued

As Silverback and Ruinor wait for Orovan to bring light to the situation, Maximilan breaks out more verse, and while a bit tacky, it does inspire his allies to do more damage with weapons once they can see.

Orovan sets down the portable appartus and uncovers, but instead of the expected brillant white light, it only gives off a dim glow. The pale light is still enough to make out some features of the room.

Though naturally formed, the walls and floors of this room are secrured and reinforced with additional construction. It appears as though these newer structures were recently partially torn down. At the chamber's center lies a crude and massive machine-like device. It consists of a large stone and iron tank fitted on a crossbar to a disc plated with reflective metals. Strings and cables, threaded through the device in intricate cat's cradles, secure delicate and precisely oriented refractive devices. Bound by rope atop this device is a middle-aged man, who has been stripped to the waist. Protruding from his head, face, neck and chest are dozens of sharp, crystal-like shunts all filled with a green liquid. The man writhes in enormous pain, uncontrollable moans escaping him.

Near where Bernard stands, a single robed figure, tall and extraordinarily thin, with a hood over his face, stands with a pair of short-bladed swords that drip with black, oozing fluid. The figure puts his arm up to cover his eyes from even the dim light.

Know Local DC 14:
This figure is Dark Stalker, the bigger cousin of the Dark Creeper from the other chamber.

Know Local DC 19:
These dark folk are known users of poisons, nearly always using toxins to slay or slow their foes.

Know Local DC 24:
Dark Stalkers have a tendency to explode when slain, damaging all within a 20' radius with a white-hot flame, much like a fireball.

By my reckoning, Silverback and Ruinor are now up before the enemy goes again. In dim light, there is still a 20% miss chance when attacking a foe.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

In the dim light, Silverback has a moment of clarity as he observes the creature.

"A dark stalker...the overgrown cousin of the treacherous creature we fought above. Watch for its slowing poison, and an annoying tendency to explode when slain, almost like a fireball! Take care!"

The ancient lorekeeper levels his wand of burning disarm at the creature, hoping it will drop one of the poisoned blades.

DC 12 Reflex

knowledge local: 1d20 + 6 ⇒ (20) + 6 = 26

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

I don't see the stalker on the map. How far is he away from us? Do I think that color spray will work in the darkness? Assuming I think it would work and wouldn't be giving him an AoO by stepping up next to Bernard ...

Trying to make out the creature and fearing what he could do in the current situation, Ruinor feels emboldened to help the group and begins casting a spell as he steps up next to Bernard. Extending his hands, a rainbow of colors emanates in a cone towards the stalker.

Blinded & stunned for Rds: 1d4 ⇒ 4 then stunned for another rd. DC15 will save negates.


My oversight on not placing the token for the Stalker. It is in place now.

Fight in the Dark - Round 1 - concluded

Recognizing the foe, Silverback shares the pertinent info with his colleagues then draws out a wand that sends a burst of heat at the main-hand weapon of the Dark Stalker. The quick-moving foe drops the weapon before it can burn his hand.

Ruinor, I moved you so you could get a Color Spray off without provoking or catching an ally in the cone. I ruled that the dim light provided enough light for the very sensitive Stalker to see the colored patterns of the spell and therefore it affected him. His HD are high enough that he is only stunned.

Ruinor moves forward and sends a cone of multicolored lights and swirls at the Dark Stalker. The foe pauses for a milisecond looking around spellbound then drops his other weapon, stunned.

The stunned dark stalker cannot act in this round.

Zoathrias DC 12 Reflex: 1d20 + 9 ⇒ (16) + 9 = 25
Zoathrias DC 15 Will: 1d20 + 2 ⇒ (9) + 2 = 11


Fight in the Dark - Round 2

13 Bernard
10 Max
9 Orovan
16 Silverback
12 Ruinor
6 Zoathrias (stunned, -2 AC, loses Dex bonus, unarmed)

The whole party is up again against the stunned and disarmed foe.

Grand Lodge

Male Human (Varisian) Skald (spell warrior) 2 | HP 16/16 | AC 14:12:12 | Init +2 | Fort +4 Ref +2 Will +1; +4 vs. bardic performance, language-dependent, and sonic | Perception -2 Sense Motive 13

Maximilian circles around behind the dark stalker, continuing to chant his song.

"...You feel dull weirdness below the earth
Be wary! The thought has come
clouded hesitant
never meeting
sun on his face..."

He practically spits the word sun at the light-averse creature, additionally punctuating it with a stab of his rapier.

Rapier: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17 for: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan shifts in front of the wizard and picks up one of the dark stalker's weapons, then tries to punch him in the head.
Unarmed: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16, Damage: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

"Surrender or...", before Bernard finish his phrase, he see his companions attacking the creeper. "Well...", so he takes another shoot against it.

concealment: 1d100 ⇒ 86
atk: 1d20 + 8 ⇒ (5) + 8 = 13
dmg: 1d6 + 1 ⇒ (3) + 1 = 4

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

"Well done, Ruinor! An elf to save the day, as they say..." Silverback says.

The oracle steps up and casts burning hands at the stunned creature.

burning hands: 2d4 ⇒ (1, 3) = 4 DC 15 reflex for half. Map is view only, but looks like I could step up 5' and get him.

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Assuming we are acting in order of initiative, I should go before Max and Orovan. Otherwise, I'd have to see everyone's positions before I do this ...

Pleased with himself that he stunned the creature, Ruinor extends his hand again. This time a jet of fire erupts towards the helpless foe.

Fire jet: 1d6 + 1 ⇒ (1) + 1 = 2 Figures. DC15 Reflex save for half if somehow he can while stunned.


Fight in the Dark - Round 2 - concluded

Actually, since Ruinor and Silverback delayed until Orovan sat down the illuminating mechanism, they are now towards the end of the initiative order as outlined above. Will allow a reset if flame jet or BH don't make sense anymore given ally positions. I also fixed the map so it was editable by players.

Seeing the creature stunned, Bernard fires from point blank range, and because the target is stunned, he is able to score a hit, scratching the Creeper slightly.

Circling behind the stunned Dark Stalker and into a flanking position, Max stabs hard at the light-averse creature, wounding it.

Able to see quite clearly now, even in the dim light, Orovan picks up one of the venom-coated blades and then punches the stunned foe with his other hand.

Moving forward, Silverback delivers a gout of flame that fills a cone around the Stalker. Even stunned the foe seems to avoid some of the damage, coming out mostly unscathed.

Stepping across the room and back, Ruinor judges the distance and unleashes jet of flame that envelops the Stalker giving him more low intensity burns.

AS the last of the flames wash over him, the Stalker seems to wake from the dazing effect of the Color Spray. Feeling quite wounded and mostly surrounded, the Stalker steps away from his foes and casts a spell, a cloud of orange-yellow fog enveloping the entire room.

Cast Fog Cloud which again stymies darkvision and allows concealment at 20% for adjacent foes and 50% for those at a greater distance.

End of Round 2

Max miss chance, 20% dim light: 1d100 ⇒ 45
Stalker DC 15 Reflex vs BH: 1d20 + 5 ⇒ (18) + 5 = 23
Stalker DC 15 Reflex vs Fire Jet: 1d20 + 5 ⇒ (2) + 5 = 7


Fight in the Dark - Round 3

13 Bernard
10 Max
9 Orovan
16 Silverback
12 Ruinor
6 Zoathrias (24hp dmg)

Once again the party is up, but the foe is now obscured by the fog which blocks all vision. Happy hunting.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan moves to where he saw the stalker vanish into mist, hoping to find a head to hit that belongs to something worth hitting.
Unarmed: 1d20 + 5 ⇒ (13) + 5 = 18, Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Miss (20 or under): 1d100 ⇒ 42
Not sure where that would be, but I'd like to get there without blocking our ranged companions if possible.

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

"Fast, Pathfinders! We need to help that man before he dies", the gunslinger refers to the middle-aged man, bounded by a rope atop the device in the center of the room.

Bernard reloads his crossbow and fires a shot in the direction of the fog, hoping that he can catch the creeper again.

Bernard will use the Sharp Shoot deed, to resolve an attack against touch AC instead of normal AC.

concealment: +50% = miss: 1d100 ⇒ 28
atk: 1d20 + 8 ⇒ (6) + 8 = 14
dmg: 1d6 + 1 ⇒ (5) + 1 = 6

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

Silverback squints into the mist, then shoots another spray of fire at the creature's last location before it disappeared, hoping to catch it still in the same place.

burning hands: 2d4 ⇒ (2, 3) = 5

DC 15 reflex for half


Fight in the Dark - Round 3 - continued

Even in the dim light and facing a foe concealed in fog, Bernard is able to sharpshoot the target, the resounding grunt proof that this missile found the target.

Stepping forward into the fog cloud, Orovan keeps his eyes peeled for the foe, and just as he sees a shadowy form, he strikes out buffeting the stalker once again.

Spraying another cone of fire into the foggy morass, Silverback steers it away from his allies, but hopes to capture the concealed enemy. The stalker ducks below the plane of the flame, taking only a slight charring instead of full on immolation.

Ruinor and Maximilan are both up before the stalker goes again.

Zoathrias DC 15 Reflex: 1d20 + 9 ⇒ (17) + 9 = 26

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

@DM DoctorEvil, Zoathrias actually took 37 of damage: 24 before Bernard, Orovan and Silverback turns, then he took more 6, 5 and 2 of damage, right?


Bernard Nimblefeet wrote:
@DM DoctorEvil, Zoathrias actually took 37 of damage: 24 before Bernard, Orovan and Silverback turns, then he took more 6, 5 and 2 of damage, right?

That is what I have tracked exactly. Started the round 24 down and has taken 13 more so far, with both Ruinor and Max still to go.

Grand Lodge

Male Human (Varisian) Skald (spell warrior) 2 | HP 16/16 | AC 14:12:12 | Init +2 | Fort +4 Ref +2 Will +1; +4 vs. bardic performance, language-dependent, and sonic | Perception -2 Sense Motive 13

Still chanting, Maximilian takes a step toward the slight sizzling sound of the flame against the stalker's armour, and stabs again.

"...On what journey
the victim
chase his dream
and never catch up."

Rapier: 1d20 + 3 ⇒ (3) + 3 = 6 for: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5
Miss chance (high hits): 1d100 ⇒ 29

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Fire jet(2nd rd): 1d6 + 1 ⇒ (5) + 1 = 6 due to failed save - he caught on fire

Struggling to see what is going on, Ruinor takes a step closer as he tries to judge where everyone is.

"Don't anyone move," he says as he unleashes another jet of fire between his companions, hoping he finds his target.

Fire jet: 1d6 + 1 ⇒ (3) + 1 = 4 DC15 reflex save for half.


Fight in the Dark - Round 3 - concluded

Unable to see much at distance, Maximilian follows the sound of sizzling flesh and gets close enough for a lunge at the shadowy form seen through the thick fog. Unfortunately, the rapier thrust misses connecting with any part of the dark stalker.

His long dark cloak and flesh still burning from Ruinor last jet of flame, the dark stalker cackles above the din of the fight. "You may have defeated me, but I will take a few with me." And with that, a white hot light seems to emanate from the enemy's form, bursting forth in an explosion of fire and heat, as the dark stalker self-immolates, ending the combat.

Death throes, fire damage: 3d6 ⇒ (2, 3, 3) = 8

DC 15 Reflex to halve damage for all within 20' radius, which by my count includes all the party. Let's see who lives and who needs help after the blast, then we will wrap up.

End of Combat

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Reflex: 1d20 + 6 ⇒ (19) + 6 = 25

Orovan, having been forewarned about the dark stalker's self destruction, covers himself in time to lessen the burns. He still howls as the heat melts the skin on his exposed arms.
"Ah, to the boneyard with you, stupid fire-blooded gutter rat." curses Orovan. "Is everyone okay? Or... alive at least?"

-Posted with Wayfinder

Grand Lodge

Male Human (Varisian) Skald (spell warrior) 2 | HP 16/16 | AC 14:12:12 | Init +2 | Fort +4 Ref +2 Will +1; +4 vs. bardic performance, language-dependent, and sonic | Perception -2 Sense Motive 13

Reflex: 1d20 + 2 ⇒ (14) + 2 = 16

Maximilian just manages to dive away from the brunt of the blast, then stands, bruised and bleeding but conscious, looking over his companions to see who needs assistance.

2 CLW spell available

The Exchange

Male Halfling Gunslinger (bolt ace) 3 - Init +4/+6 - AC 20|16|15 - hp 28/28 - Grit 2/2 - Fort +4, Ref +7, Will +3; +2 vs. fear - Speed 30 ft.- Perception +10 - low-light vision - Adaptable Luck: 1/3; Lessons of Chaldira: 1/1
Wands:
gravity bow 42 CLW 46
Ammo:
Bolts 3; Bolts (adamantine) 10; Bolts (cold iron) 28; Bolts (ghost salt) 7; Bolts (silver) 20
Wrist sheath (spring loaded):
holy weapon balm holy water

Bernard will use his 'Adaptable Luck' on this check.

Ref: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Well, he will use 'Lessons of Chaldira' to reroll the save and, again will use 'Adaptable Luck.

Ref #2: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Ok, 8 of damage. u.u

Bernard tries, and tries, and tries, but the fire catches him! "Gods damn it!", he complains.

The halfling cleans himself from the ashes and blood, "well... Let's help that man, maybe he can answer some questions", Bernard refers to the man bounded atop the device at the center of the chamber.

"Those crystals protruding from his body seems to hurt a lot. Look at his face! Can someone heal him?", he asks while walks close to the man.

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

"Take us where...?!" Silverback responds to the exploding monster, and begins to walk toward the sounds just as it explodes. He walks literally right into it.

"Why didn't you lead it away to explode in some dark corner!" he asks, extremely peeved and crotchety and ignoring the fact that he knew, or at one point knew and then promptly forgot, that it would explode. "I warned you it detonated upon death!"

reflex: 1d20 + 3 ⇒ (1) + 3 = 4

Dark Archive

Elf Wizard (Fire Elementalist) 3 | HP 20/20 | AC 13 T 12 FF 10 | F +3 R +5 W +4 | CMB +1 CMD 14 | Speed 30' Init +9 Perc +5
Spells:
Fire Jet 7/7 | (Lvl1:)Sleep/Color Spray/Burning Hands/Shield | (Lvl2): Create Pit, Web, Resist Energy

Reflex save: 1d20 + 3 ⇒ (3) + 3 = 6 *sigh* my save rolls lately have been horrendous

Concentrating on another fire jet, Ruinor doesn't really pay attention to what the creature says and steps right into the blast, knocking him to the ground.

"Ugh, that hurts. Can someone give me a hand? I couldn't see what was going on and apparently got too close," he says with a stunned look on his face. I'm disabled.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

Orovan moves over and gives a sour look to the wizard. "Well well, looks like Pharasma has a sense of humor. You're still alive." Before he can make a move however, Max heals the fallen wizard. "I was getting to it." Orovan insists.

-Posted with Wayfinder


After the dust settles from the explosion of the Dark STalker, and the healing has kept everyone from an untimely visit with the Lady in Gray, the group has time to look around the now well lit room. The man strapped to the top of the large apparatus is none other than Skeldon Miregrold himself. The crystal needles peppering his body are actually tiny shunts filled with an acid that is slowly torturing the man, dissolving his skin an inch at a time. His wounds seem to burn fiercely and he is apparently in unimaginable pain. It is pretty obvious that the lost VL will die without your assistance.

Heal DC 12:
You can successfully remove the crystal shunts and stop the torture. A healing spell might also be in order.

Dark Archive

Male Half-Orc Brawler 6/Cleric 1 - HP: 61/61, - AC: 21/T: 14/FF: 19 - INIT: +2, Percep: +8[10] <darkvision> TC: 6/6, TD: 6/6 - F: +13/R: +11/W: +11[13] [+2 ds] - CMB: +10 - CMD: 22, Speed: 20ft

untrained heal t10: 10 + 2 = 12
"I think I can get these out. Hang on champ." Orovan says as he removes the first needle. "Uh, I mean, stay strong." the orc winces at the untimely pun of the strung-up man.

-Posted with Wayfinder

Scarab Sages

Human Druid 1 | HP 11/11 | AC 17; Tch 11; FF 16 | F +4; R +1; W +5 | CMB+3; CMD 14 | Speed 20 ft | Init +1 | Scimitar: +3 (18-20/1d6+3) | Perc+7

"Barbaric treatment," Silverback lectures. "What can unfortunately be expected from any but elves," he adds under his breathe.

He also assists with any additional healing the tortured man needs.

heal: 1d20 - 1 ⇒ (19) - 1 = 18


Together Orovan and Silverback remove the many tiny crystal shunts, sparing Miregrold further pain. He looks on the edge of expiring as it is.

"Thank you, Pathfinders. I hoped someone would come looking for me."he whispers breathlessly.

After healing him a bit, Miregrold is able to follow you out of the caverns and back up to the surface. Back home, the man thanks you effusively, requesting a favor from his confidants and saviors. "Please return these reports to the Decemvirate for me. I was supposed to deliver them months ago, but I couldn't find anyone reliable enough to make the trip to Absalom."

Sense Motive DC 15:
You sense the man is lying about this as well, but his spirit and sense of independence from the Society seems to be broken, and he is just tyring to save face and comply with the Decemvirate's directives.

When you return with the reports, it is clear the Decimvirate is going to repossess Karcau Lodge and reassign Miregrold elsewhere, where he will be less of a liability. The Karcau Lodge is turned over to Basia Kalistoff, who makes good on her promise and rewards you for your assistance.

End of Scenario

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