
Okhosa Vusutan |

Just realised that I forgot to apply the Dex damage mod to my crossbow attack roll; it didn't make a difference, but my ranged attacks should all be at +1, not +2, till it's healed. If I forget again and anyone notices, please remind me :)
Also, nice hit Varya! But I'm a bit bummed my super dwarf friend couldn't enjoy the benefits of his buff...

DM DoctorEvil |

I am adding a loot tracker at the top margin which should show gathered loot that hasn't been assigned (and its potential sell value) on one tab, and current cash on hand by PC on the other.
Please give yoru starting gold amounts (what's left when the shipwrecked) and I'll populate the worksheet.
The third sheet gives the assigned gold and approximate value so you can see who has taken which loot items and the distribution so far.
The splitting of loot is a party call. I will only intervene to settle disputes etc.

DM DoctorEvil |

Yeah sorry I ended up ruining both times that buff would be useful, Okhosa.
Also, wanna thank DoctorEvil for being one of the most organized DM's I've played with.
Thanks. I have just picked up items here and there from other people I have played under.
Please remember to post your staring gold, if you have a moment. Thanks!

Dragolan Canario |

I'll get a post up tomorrow. After driving the Tri-State around Chicago in a pounding rainstorm, I have enough energy to unpack and collapse.
-Posted with Wayfinder

Mikail Ruben |

Still new at this archetype or playing a bard, I forgot to train Disable device.
The ability to disable magical traps is hidden in the middle of magic lore and I overlooked it at first.
Magic Lore (Ex): At 2nd level, an archivist gains a bonus on Spellcraft checks to identify magic items or decipher scrolls equal to half his bard level and may take 10 on such checks. An archivist can use Disable Device to disarm magical traps as per a rogue's trapfinding ability and gains a +4 bonus on saves against magical traps, language-dependent effects, and symbols, glyphs, and magical writings of any kind. This ability replaces well-versed.
Disable device isn't a class skill but that can be overcome.
DM DoctorEvil, a question about the Lore master ability of the Archivist.
It say:
"Lore Master (Ex): At 2nd level, an archivist may take 20 on Knowledge checks once per day, plus once per six levels beyond 2nd. This ability replaces versatile performance. "
It lack the part about taking being able to take 10 with lore skills. The archetype creator say he did meant it to work exactly as the normal bard ability, only to have it available early.
How do you use it?

DM DoctorEvil |

I do not profess to be an expert on the archivist archetype, but for the lore master skill, it appears you are able to start taking 10 on knowledge skills, even in high stress combat situations. Others are not able to do that, though they make take 10 when there is no pressure. Additionally, a limited amount of times per day, you may take 20 on a Knowledge roll.
That is how I read and interpret the ability. Useful in combat knowledge situations.
Don't sweat the lack of Disable Device. As you can see, there are other ways around picking a lock.

Mikail Ruben |

Don't sweat the lack of Disable Device. As you can see, there are other ways around picking a lock.
I know, but opening items without broking them is in character with Mikail personality. Especially if we are speaking of acient artifacts.

DM DoctorEvil |

Are you taking the items you find on the ship? So far, there have been the first mates' MW items, the brandy and a ship in a bottle, several coins, and some magic items that no one has mentioned they are taking. Some of the tools were mentioned but I don't know if all were.
Is that assumed? I would like to know if you are taking or leaving behind any of the gear. Please either tell me you are taking everything you see, or make a post telling me what you are taking along when I describe a pile of items.

Mikail Ruben |

At this time, unless someone ask for them, I am carrying the potions, the money and 1 claw hammer.
I will start picking up other material wen we tracking back after we have completed the survey of the wreck.
With 7 lbs of money, at least a 1 lb of hammer and a few ounces of potions plus my gear I am already carrying a medium load.

Dragolan Canario |

Dragolan took the box of stuff confiscated from Jask, not just the holy symbol.
-Posted with Wayfinder

Okhosa Vusutan |

My Str being as poor as it is, I will generally not pick up anything, but I'll be sure to mention specifically when I am (*snooty old man voice* "A wizard is not a packhorse!).
Of course, if other people are already overloaded, I'll be sure to help. Mikhail, do you think it might be best to give some gear to stronger folks so as to retain your maximum mobility?

Mikail Ruben |

I could give the money to some other character, that is the heavier thing that I am carrying.
i have only 2 lbs of carrying capacity before moving to medium load, but it will only mean a -1 to several skill and a reduction of my speed to 20'.

DM DoctorEvil |

The rules for this campaign state that a character spending 4 hours of time hunting/foraging may make a DC 10 Survival check. Success means that he finds enough food for himself for the day; for every 2 he/she exceed the DC, they find food for an additional person for the day.Thus a DC 20 result feeds yourself plus 5 additional people for the day. I assume you may aid by spending the same 4 hour block.
Also, per the AP, overland travel and exploration on the Shiv is incredibly difficult. With uplands, ridges, rivers and other physical hazards, overland travel won't be any faster than 1 mile every two hours. Moving along the beaches, coastlines, or trails (if any) you can move at 2 miles per hour or about 4x the overland rate.

Mikail Ruben |

As Dragolan said, we will move along the coast at fist, trying to see if there are trails leading inlaid and foraging.
Mikail will try to make rough map of the coast with a piece of paper and the charcoal stick. What kind of skill check is that?
The survival skill of our group
Morgrym: +7
Dragolan: +5
Mikail: +4
Okhosa: +1
Varya: -1
So Morgrym should be the one making ours check, with the other assisting.

DM DoctorEvil |

In my interpretation, exploring and hunting/foraging are two separate activities. If you are really exploring, spreading out looking around, making a detailed map, you don't have time to hunt or gather much food.
You will have to make value choices about which is more important, not move along and hunt at the same time. The folks at the base camp, can help do some of the hunting, in fact Jask offered to do so.
Since Morgrym seems to have disappeared from the game, I'm can send him out hunting, you just won't have him in the exploration party if you run into trouble. LMK if that's what you want.

Mikail Ruben |

In my interpretation, exploring and hunting/foraging are two separate activities. If you are really exploring, spreading out looking around, making a detailed map, you don't have time to hunt or gather much food.
You will have to make value choices about which is more important, not move along and hunt at the same time. The folks at the base camp, can help do some of the hunting, in fact Jask offered to do so.
Since Morgrym seems to have disappeared from the game, I'm can send him out hunting, you just won't have him in the exploration party if you run into trouble. LMK if that's what you want.
FORAGING
Let's put it this way:
- in a day we normally have 8 hours of work time without tiring
- Survival - foraging say: Get along in the wild. Move up to half your overland speed while hunting and foraging (no food or water supplies needed).
So we can either say that:
- we are moving at half speed (at half of of the speed the adventure give for that terrain) and forage while doing that
or
- we are moving at the normal speed for 4 hours and foraging for 4 hours.
The end result is the same.
From what you have posted the adventure assume the second version.
The rules for this campaign state that a character spending 4 hours of time hunting/foraging may make a DC 10 Survival check. Success means that he finds enough food for himself for the day; for every 2 he/she exceed the DC, they find food for an additional person for the day.Thus a DC 20 result feeds yourself plus 5 additional people for the day. I assume you may aid by spending the same 4 hour block.
Personally I prefer the first version as, AFAIK, it is exactly what exploration groups did if they were in a suitable terrain. While scouting the land they did gathered whatever edible plants they found, plucked eggs from nests and so on.
Every few days they did spent a day hunting to get more food.My character think that keeping a good reserve of food is important, so he will press his idea of spending half of the day foraging at least during the few days, until we have secured a stockpile of food sufficient for several days.
A bad tropical storm can block us for a few days, it is better to be prepared.
- * -
MORGRYM
:(
Yes, I think that having him and Jask hunt near our base camp would be the best option.
Checking several of his posts I see 3 campaigns with a post dated may, 2 where he say that he has RL problems and will reduce his posting rate.
Probably he missed our campaign.

Dragolan Canario |

I'm going to be on vacation for the next couple of weeks, and for at least part of that time will be in a part of the country with inconsistent cell service. I'll try to keep up, but if you need to 'bot me to keep things moving go ahead.

DM DoctorEvil |

I am on vacation for the entire week, returning Sunday next. Will be at the beach and internet service is spotty at best. Will post when possible, but depending on the weather, may not have much time or inclination.
See you all on the other side. Perhaps our missing players will be back with us soon.

Okhosa Vusutan |

Hey folks, I finally have reliable internet in France, if only via phone. Sorry for the extended absence :/ Give me a day to catch up on the gameplay thread and I'll be back in. Je suis trés desolé!

Okhosa Vusutan |

Ah good to be back and kicking ass once more with those acid darts! I really need to get rid of that Dex damage at some point, not that it would have helped that case :/ I hadn't even applied the -4 vs a target in melee...

Mikail Ruben |

Ah good to be back and kicking ass once more with those acid darts! I really need to get rid of that Dex damage at some point, not that it would have helped that case :/ I hadn't even applied the -4 vs a target in melee...
The new round it is -8 as I positioned myself between you and the target. Enjoy.
(Sorry, I thought only after moving that I would foul your aim)
Mikail Ruben |
1 person marked this as a favorite. |

"I think it is dead, Okhsa"
Or it will as soon as my turn come up.
Sorry if I alway post before my initiative count, but I think it will speed up play if I do it, as long as long as the post is in the right position when compared to the NPC position.
If that is bothering someone or creating problems let me know.

Mikail Ruben |

You can provide long-term care for up to six people, but you can't provide it for yourself. And AFAICT it requires complete rest on the part of the people being treated.
-Posted with Wayfinder
Long-Term Care: Providing long-term care means treating a wounded person for a day or more. If your Heal check is successful, the patient recovers hit points or ability score points lost to ability damage at twice the normal rate: 2 hit points per level for a full 8 hours of rest in a day, or 4 hit points per level for each full day of complete rest; 2 ability score points for a full 8 hours of rest in a day, or 4 ability score points for each full day of complete rest.You can tend to as many as six patients at a time. You need a few items and supplies (bandages, salves, and so on) that are easy to come by in settled lands. Giving long-term care counts as light activity for the healer. You cannot give long-term care to yourself.
It require 8 hours of rest, so it can be combined with sleep and resting after we return to the camp. But it count as 8 hours of light activity for the one giving it.