DM Doctor Evil Rise of the Runelords AP

Game Master DM DoctorEvil

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The Seven's Sawmill


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Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

"Beware!" Whispers Tunder. "There's about a dozen of them scattered about." He readies Iona, leveling her at a target across the chamber.
I assume that these are 'civilians'. Note that Tunder does not care.


Near as you can tell, these would be normal everyday tear your face off and slaughter your horse goblins. But they seem much more cowed and afraid than wildly aggressive like usual.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

"They seem scared of something, but gobbo's can be tricky when they want to be." He takes a couple of tentative steps forward and calls to the closest one in

Goblin:
"What you hiding from?


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Back from vaca!!

Selena keeps her distance as removing the goblin threat and exploring the location was one thing, killing golbins cowering that pose no threat currently is another. Yet she will not prevent Tunder from taking overt action against them either. He has his reasons and it is not her place to change his mind right now. Perhaps at a later date there would be time to discuss his hatred of goblins and see if there is a rational explanation for it.

perception check to watch their back 1d20 + 1 ⇒ (1) + 1 = 2 Great way to come back. Nat 1. I think Selena saw 5 bugbears sneaking up behind us. I am sure of it.


One of the goblins calls back to the fierce dwarf. "We are hiding from you longshanks! You killed the great Gogmurt, you killed the Demon-hand. We are afraid you have come to kill us. Please, we have no home, let us live and we won't trouble wall-town ever again."

The cowering goblin peeks one bulbous eye out from behind a sack to see if you are in a generous and forgiving mood.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Someone else should answer before Tunder does.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

I am staying out of this one. This is up to you to decide or the others to prevent you from doing anything.


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

"Another demon sleeps here. We have come to silence it for good. Tell us. What dwells on the island of late?" the elf asks, in the common tongue. "We need not come to blows if you hold to your promise. Tell us what we need to know and we shall move on."

Diplomacy: 1d20 + 5 ⇒ (20) + 5 = 25


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek watches the cowering goblins. They were a menace but to kill them like this seemed pathetic. He shales his head in indecision and waits for their response.

-Posted with Wayfinder


"We have not seen anything on the bridge in days, master elf." says the speaking goblin groveling low. "Not since you long-shanks killed Gogmurt, the great goblin king Ripnugget, and the cruel and powerful Demon-Hand. That was a black day for goblins, especially us, the poor, forgotten Birdcrunchers." He breaks into noisy sobs of sadness, and soon all the goblins are sniveling and crying. Some out right bawling.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Tunder rolls his eyes as he sighs heavily and levels Iona. "Can I start killing them now?"


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

"... and subject us to more of this horrid wailing?"

I say we have bigger fish to fry. If we don't want to kill them we could send them away from civilization, I think sending them off on a pilgrimage is a very Desnan thing to do... but on the other hand, where is going to be more isolated than deep in the Nettlewood in the backwaters of Varisia? The journey would probably seem them put to the sword, probably after burning down a few farmhouses.

You know having given this more thought than is probably due I'm beginning to understand Tunder's hatred of goblins. :P


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

"Leave them, Tunder. This isn't worth it." He looks back at the terrified goblins. "We've broken them. Let's find that demon. he was the source of the Chieftain's power."


Dragging Tunder away from the whimpering goblins, the party continues their exploration of the briar tunnels. As they leave the Birdcrunchers behind the leader calls out "Could you at least leave us food? Maybe a nice dog or horse steak?"

Ignoring the goblin's cries, you continue walking and soon stumble upon a a room where the thistle tunnels open into a large cavelike chamber. Above, thorny canopy grows thin enough that slivers of the sky above can be seen, while below, the ground consits of trampled dirt. In front of you, the distant sound of sloshing water echoes up from a hole in the ground.

The hole appears as deep as you can see, even with darkvision, but there does appear to be noises of water or waves coming from below.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Selena looks to Seldon as they examine the hole in the ground. Do you have a light spell prepared for today. I did not prepare that myself as I was thinking of other situations in my head that we may come across. If so then perhaps cast it on a stone to see how the light travels downward. If not I can use a sunrod as well. All we may see is the water below or it might open up to a cavern. then again we can wait till we are done with the goblin lair and come back afterwards.

Unless Seldon casts light or the others dissuade selena then she will use the sunrod and toss it down the goblin wishing well.


Seldon does indeed have Light prepared and he casts it on a stone which is then thrown down the pit. Listening and watching, you hear the splash of the stone in the water below. Based on the time it took to fall, you estimate the pit is 80-100 feet deep.

Perception DC 20:
As the fading light fizzles to nothing, you see a large sleek muscular shape go past in the pit below.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

"Shut up." Tunder's response to the goblins' begging for food is punctuated by a shot fired from Iona in the area occupied by the most goblins. He goes with the others complaining that they're leaving without finishing the job.

Perception:: 1d20 + 10 ⇒ (12) + 10 = 22 +2 v goblin, +4 v giant, +2 underground

"There's something down there. We should lower a goblin to see if it's dangerous."


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

"Normally, I would stay to leave it. But we're here to clear out such dangers. Still, perhaps we can clear the rest of the area and come back to deal with this." He looks down the hole again. "Is there any other way down there?"

Perception: 1d20 + 4 ⇒ (7) + 4 = 11


Barek doesn't see any immediate way down, though there is an occasional flash of natural light in the hole indicating that whatever lies beneath has another outside entrance.

Moving on then?


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

"Let us clear the island first. Then we can sweep the shore and investigate, if it please you."


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Shrugging her shoulders Selena agrees, Clearing the island is the most prudent course of action. It seems that the goblins here are cowed which is a good sign but who knows what else we may discover in their lair.

Selena takes the opportunity to cast mage armor on herself before continuing onwards after the men.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

"Let's see this section to the north, before we head to the east." Barek points to an area just south of the bridge.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Yes. Moving on.


Moving along, the party continues clearing the land side of the goblin fortress. They come across another musty-smelling clearing where matted wiry fur and well-gnawed bones cover the ground. A dozen wooden stakes have been driven into the ground near the walls.

Lying in the back corner, having pulled loose from the tethering stakes, are four goblin dogs. The sense you coming and with backs up and jaws slavering they stand to defend their lair.

Initiative:

Tunder: 1d20 + 2 ⇒ (19) + 2 = 21
Barek: 1d20 + 2 ⇒ (17) + 2 = 19
Selena: 1d20 + 7 ⇒ (4) + 7 = 11
Seldon: 1d20 + 5 ⇒ (10) + 5 = 15
Mirela: 1d20 + 5 ⇒ (14) + 5 = 19
Blue Dog: 1d20 + 2 ⇒ (8) + 2 = 10
Red Dog: 1d20 + 2 ⇒ (10) + 2 = 12
Green Dog: 1d20 + 2 ⇒ (7) + 2 = 9
Purple Dog: 1d20 + 2 ⇒ (18) + 2 = 20


Goblin Dogs - Round 1

21 Tunder
20 Purple dog
19 Mirela
19 Barek
15 Seldon
12 Red Dog
11 Selena
10 Blue Dog
9 Green Dog

Looks like Tunder is up first against the hideous goblin dogs.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Tunder fires at red goblin dog then step forward to receive their verminous charge. He allows Iona to dangle from her harness as he readies Rumilda, his trusty waraxe.
Iona (Hvy Crossbow):
To Hit: 1d20 + 7 ⇒ (10) + 7 = 17 To Hurt: 1d10 ⇒ 10


Goblin Dogs - Round 1 - continued

Tunder quick fires his crossbow, then drops it to the cord, drawing his axe against the onrushing canine. His one shot is enough to drop the first dog however.

Purple Dog rushes at the hated dwarf, snapping at him with slavering jaws, but missing badly.

Purple Dog bite: 1d20 + 2 ⇒ (1) + 2 = 3

Mirela, Barek and Seldon up next.


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Seldon steps into the clearing, loosing a pair of arrows at the hounds.

Rapid Shot: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Rapid Shot: 1d20 + 6 ⇒ (4) + 6 = 10


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek steps up to defend Tunder, stepping into his boxer stance. He swings at the goblin dog. At the last second, however,he steps on a large stick, which sends him off-balance and nearly sprawls him out completely.

Attack (DS): 1d20 + 10 ⇒ (1) + 10 = 11
Damage (DS): 1d6 + 13 ⇒ (1) + 13 = 14
Wow, a spectacular fail


Goblin Dogs - Round 1 - continued

Barek steps up and lashes out at the goblin dog attacking Tunder, but his slips on the rough footing and his killing blow misses widely.

Seldon slips into the clearing and fires at Green Dog, hitting him once, but missing with the second shot.

Will give Mirela one more day to post then I'll run her to keep the story going.


I guess Mirela is AWOL. I will run her to keep the story going.

Goblin Dogs - Round 1 - continued

Mirela rushes forward to fill the gap in the line between Tunder and Barek, brandishing her rapier. She lunges one attack at the dog, scratching him, but not downing it.

Mirela rapier: 1d20 + 7 ⇒ (7) + 7 = 14
Dmg, Blue Dog: 1d6 + 1 ⇒ (2) + 1 = 3

Since Red Dog died from Tunder's bolts, Selena seems to be up next.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Seeing Seldon put an arrow into green but not put green op down selena tries to finish that one before it has a chance to get to the group in front of her. Moving up behind Miri Selena points her staff at the pooch and a bolt of force flies from it.

Ranged touch attack on surprised green 1d20 + 6 ⇒ (9) + 6 = 15 cover not factored in for 1d4 + 3 ⇒ (3) + 3 = 6


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

bump?


Goblin Dogs - Round 1 - concluded

Selena steps up, her force blast downing the already wounded Green Dog. The slowest reacting dog is Blue and it rushes forward snarling at Mirela, as it tries to chomp down on her but misses badly.

blue Dog Bite: 1d20 + 2 ⇒ (5) + 2 = 7

End of Round 1


Goblin Dogs - round 2

21 Tunder
20 Purple dog
19 Mirela
19 Barek
15 Seldon
11 Selena
10 Blue Dog

Tunder up first with two dogs to choose from; remember to use the melee penalty on ranged attacks


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Iona, the crossbow, is for ranged combat. Rumilda, the waraxe, is for melee combat. That is why I prepared Rumilda at the end of my last action.
Kill the goblin dogs.

Rumilda (Waraxe): 2H
To Hit: 1d20 + 8 ⇒ (15) + 8 = 23 To Hurt: 1d10 + 4 ⇒ (7) + 4 = 11


Goblin Dogs - Round 2 - continued

Tunder uses his waraxe to good effect, slicing and chopping the nearest dog into mincemeat.

Purple Dog steps over and attacks the dwarf, but misses.

Purple Dog, bite: 1d20 + 2 ⇒ (5) + 2 = 7

Rest of the party is up now against the one remaining dog.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek steps up to the dog and tries to pummel it with both of his fists.

Attack (DS, TWF): 1d20 + 8 ⇒ (11) + 8 = 19
Damage (DS): 1d6 + 13 ⇒ (4) + 13 = 17

Attack (DS, TWF): 1d20 + 8 ⇒ (5) + 8 = 13
Damage (DS): 1d6 + 9 ⇒ (3) + 9 = 12


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Assuming that Barek doesn't obliterate the goblin dog Selena moves around to the east to get a clear shot and unleashes an acid splash to conserve her telekinetic fists.

Ranged touch with precise shot 1d20 + 6 ⇒ (20) + 6 = 26 for 1d3 + 1 ⇒ (1) + 1 = 2
Crit confirm 1d20 + 6 ⇒ (8) + 6 = 14 for 1d3 + 1 ⇒ (1) + 1 = 2


Goblin Dogs - Round 2 - concluded

Barek's double fisted punches turn the dogs face into a bloody tangle as the fight ends.

End of Combat

Defeating the 4 goblin dogs earns the party 400xp per player. The new individual total is 14527/15000 or about 91% to level 6.


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Selena looks around at the end of the goblin dogs and admires her companions skill. Well done again. While I had not had the need to resort to violence in my past and still do not relish it now, I can truly appreciate how well we are working together. Granted these are goblin dogs but still we are working as a team.

ruminating over the goblin dogs and the fact that the goblins were still here. These dogs were not scared of us yet the goblins were. Animalistic tendencies took over presumably but it still does not explain why they were here and free. There must still be a dominant presence on the island to keep the dogs here and the goblins to handle the dogs.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek dusts off his hands. "So let's clear off the rest of this countryside and then make our way back inside." He follows Tunder to the last part of the hillside they haven't seen.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Lead the group to the next area.


Leading the group to the rest of the unexplored briar tunnels, Tunder stops in the first area (C6). A cloying musky odor lies heavy in the air here. A matted nest of red and black fur sits to the east. Checking the matted fur, it reminds you of the firepelt cougar you fought in these tunnels several days ago. This was likely its lair, but it empty now.

Moving on the the last part of the tunnels (C7) you find a tangle of vines hang from the thorny ceiling of this chamber each suspending a clattering collection of bird skulls, rib bones, teeth, and other bits of gruesome decor. In a few places, the vines droop all the way to the floor. A large nest of nettles and thorny vines sits to the south; a halo of half-eaten birds and rats, now decaying, indicates that whatever used to sleep here ate in its bed.

It appears this area was once the quarters of the now-dead goblin druid Gogmurt. There is nothing of value remaining in either room.


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Well then it is on to the island. Do a once around the upper level before going below ground.


The group carefully traverses the rickety rope bridge over to the compound itself. The gates to the wooden palisade stand open and the wall is unattended as you approach.

No sign of any movement, save the seabirds and the waves far below you is noticed. A quick turn around the upper structure confirms that there has been no visitors or other occupants moving about since you wreaked destruction and havoc here.

You explored the entire upper level when here before so I'm not bothering with a new map. Will start you in the lower level where there is some uncleared spaces still.

Moving to the lower level, you descend the main staircase and find yourselves in a room with many doors. Some of those doors you have been through, but others are unfamiliar to you. To the east, lies a door that leads into a cavern where a strange tentacled creature lived, that you saw but did not kill.

Will link the map at top. Tell me where you want to go next?


Dwarf Ranger 6 | AC 20 T 14 FF 17 | HP 61/72 | F +8 R +7 W +4 | Init +2 | Perc +11

Tunder checks out the bedrooms and storage area (D2 - D6) to see if anyone has been here recently, before trying the door that will take them to D9.
Perception:: 1d20 + 10 ⇒ (15) + 10 = 25 +2 v goblin, +4 v giant, +2 underground


Female Human init +7 Transmuter 6 HP 38/38, AC 13*,13, 10* (* +4 for mage armor) saves +3, +5, +6

Selena stays in the staircase room letting Tunder scout ahead by the bedrooms first then the door going west second. Should Tunder call out for help selena will be within range to at least cast a spell to aid Tunder if not be able to attack whatever is the cause for alarm. Before Tunder goes off though she whispers to him, Be safe as we don't kno what is down here that is cowering the goblins above. It has to be something powerful though so don't try to take it on yourself.


M Human Fighter (Brawler) 5 / MOMS 1 | HP 50/55 | AC 20/13/18 | F +7 R +5 W +4 (+2 vs. Sleep, Paralysis, Stun, +1 vs.Fear) | Init +2 | Perc +4, SM +4

Barek goes with Tunder to do a cursory check of the bedrooms. They come back out and he nods to the dwarf. "Orik said he was warned not to go in here. There might be something nasty. Make sure you're ready, everyone."


Male Elf Cleric/6 || Init +5 Per +5 | AC 17/13/14 | HP 37/37 | F +6/R + 5/ W +8 +2 vs enchantment, scrolls, symbols | CMB +4 CMD 17 | mwk composite longbow +8 (1d8+2/x3; 120ft.) ||| channel (2/3), touch of good [+2] (6/6) | Spells: summon monster iii (2), magic circle vs evil || silence, bull's strength, cat's grace, align weapon || bless, (2). divine favor, protection from evil || Arrows 52

Seldon casts bless and magic circle vs evil before falling in step.

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