DM Default: Princes of the Apocalypse (Inactive)

Game Master inxpitter

Combat Map

Faction Information


551 to 600 of 947 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

December 26th Update

so....did not get initiative rolls from two of you...

Bugbears: 1d20 + 2 ⇒ (9) + 2 = 11
Jamenas: 1d20 + 1 ⇒ (12) + 1 = 13
Darwin: 1d20 + 3 ⇒ (9) + 3 = 12

Initiative Order:Abu, Krogar, Jamenas, Darwin, Bugbears.

Abu's attack skitters across the ground and Darwin is quick to leap into battle. He's dexterious enough to whirl his weapon around for some extra damage, and seems to have given one of the bugbears enough of a whack to envoke an angry and pained growl.

Darwin follows up close behind and with a short thrust of his sword, kills the bugbear Darwin has already wounded. Hoping to continue on his streak, he whirls a blade around only for it to be met by a large morningstar to block it.

Then....

A flash of holy light washes over the two remaining bugbears,
Save: 1d20 + 1 ⇒ (1) + 1 = 2
Save: 1d20 + 1 ⇒ (2) + 1 = 3
Cause both to become frightened. They drop their weapons, and move to the far side of the tower, looking at you all, in quick panicked motions.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

Krogar yells to the bugbears, feeling repulsed with the idea of striking down a fleeing foe. "Stop running and surrender to us, and we'll bring you to Red Larch for a fair trial."


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

"Fair trial for what? Living in a keep?"


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

"they would be alive."


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"You can't strike down people who are running away! And for attacking people on sight. I firmly believe the whole keep is up to no good."


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

"The problem is, from a legal standpoint, we're the criminals here, not them. Assuming they own this land legally, we would go to jail for trespassing and murder."


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"They have no intention to continue battle. They've already dropped their weapons."


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

Krogar is in the right. I doubt, however, that we'd be welcomed as heroes by all. We should just tell them to drop their weapons and not trouble anyone again.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"They've already dropped their weapons.Right, you heard this guy,"He gestures at Jamenas. "Just haul your @sses out of here and don't trouble anyone again."


December 26th Update

As you finish arguing, a minute has passed and the bugbears snap out of their frightened state. Snarling, they both use their turns to rush to where they dropped their weapons, hell-bent on killing you all.

Players up!


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu sees them coming. "We should have done something with them." Abu says as he looses an arrow at of his bow.
Bow: 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d6 + 3 ⇒ (3) + 3 = 6


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"You should have run while you still could." Krogar looks at the bugbears regretfully. "I'm so sorry."

Krogar marches up to one of them and gives them a good drubbing.

Quarterstaff: 1d20 + 5 ⇒ (16) + 5 = 21
dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Polearm Master: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d4 + 3 ⇒ (3) + 3 = 6


December 26th Update

Abu's arrow bounces off the rough pelt like skin of the bugbear, but before it can strike back in revenge, Krogar's steps in and delivers a series of expertly placed strikes with his quarterstaff, rendering the creature dead.

The last bugbear, feeling cornered, Attacks Krogar in desperation.

Attack: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 2d8 + 2 ⇒ (8, 3) + 2 = 13

it snarls as its morning star slams against the floor, cracking the stone tiles underneath.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"I gave you a chance to surrender and you didn't take it." Krogar growls as he continues to drub the bugbear.

quarterstaff: 1d20 + 5 ⇒ (18) + 5 = 23
dmg: 1d6 + 3 ⇒ (2) + 3 = 5
Polearm Master: 1d20 + 5 ⇒ (1) + 5 = 6
dmg: 1d4 + 3 ⇒ (4) + 3 = 7


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

Darwin will step in and finish the Bugbear if needed.

Attack Roll: 1d20 + 5 ⇒ (2) + 5 = 7
Damage Roll: 1d8 + 3 ⇒ (8) + 3 = 11


December 26th Update

Krogar finishes off another bugbear, sending him careening into the wall behind you where he lays, unconscious.

With that you are free to look around, but though you poke and prod you find that this most likely served as the bugbears dwelling. However, there may be something useful in this....refuse.


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

"Do we want to search this junk or keep moving?"


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

Krogar looks at the refuse, pushing aside refuse here and there with his quarterstaff.

Perception: 1d20 + 3 ⇒ (7) + 3 = 10


December 26th Update

Krogar finds a nice pile of bones, several bite marks on them, but otherwise nothing interesting.

You guys wanna keep searching room from room, or go for the heart?


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

Room to room. Systematic is da word


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

room to room does sound good.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

Oi you lazy rogue go search the dump!:P


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu grumbles as Krogar pushes him forward. "I get it, i get it... I'll look first.

stealth: 1d20 + 7 ⇒ (11) + 7 = 18
perception: 1d20 + 3 ⇒ (19) + 3 = 22


December 26th Update

okay, just need a destination then. Choices are: Castle yard, bathhouse, armory, ruined stable, water tower, barracks, north tower, servants quarters, kitchens, keep guard room, lord's chambers, old library, and the landing.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

armories?


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

Armory should be next.


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

sorry. Couldn't get to my phone or computer when I had any free time. I'll set reminders to make sure I don't do it again.
Jamenas sheathes his sword and shows his shield. He picks up the bugbears mace, struggling with it.Athletics?
Athletics: 1d20 + 4 ⇒ (9) + 4 = 13


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Off to the armory

S: 1d20 + 7 ⇒ (1) + 7 = 8
P: 1d20 + 3 ⇒ (3) + 3 = 6


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

Jamenas breathes heavily.
If they *pant* wake up *pant* with this within reach *pant* it's not going to end well for us.


December 26th Update

Jamenas holds up the bugbear mace, frowning at its state of disrepair. However, it is still functional, and though a bit larger, it seems the roughly the size of one you might wield yourself.

I'll get you stats if you wanna keep it.

The party descends the tower and following the map makes way to the armory. Abu does his best to remain silent and watchful, but the bugbears surprise attack must've knocked him off his game.

Nevertheless, you encounter no resistance as you make your way to the armory. Weapon racks along the walls of this armory hold spears. Barrels full of crossbow bolts and arrows stand near the doors. Open chests in the middle of the room contain suits of leather armor. The most unusual items in this armory are the shields - they are made of beaten copper and fashioned into the shape of horseshoe crab shells.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"Hmm, what do we have here?" Krogar wonders out loud as he picks a copper shield up and inspects it.

perception: 1d20 + 2 ⇒ (2) + 2 = 4


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

"Anyone know if any of this stuff is magical."


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

Sure.
Jamenas looks over the shields.
These are interesting... maybe they are magical.
arcana: 1d20 ⇒ 8


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"Don't ask me, I have no clue. I am NOT a wizard." Krogar huffs. "I'd say pick one up first, get it identified at the next town later."

On a more serious note, don't you need to have detect magic prepared before you can cast it as a ritual? At the end of the day I'm not that familiar with 5e


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu picks it up and looks at it.
investigation?: 1d20 + 4 ⇒ (20) + 4 = 24
"Well, I don't know if it's magical. But it looks shiny." after thinking for a while, he dawns the leather vest. "How does it look?"


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

Darwin scoops up a shield that looks plain but serviceable.

"Okay, we should probably go head into the keep. Don't want to keep them waiting too long."


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

Keep sounds fine to me, lets go for it.


December 26th Update

There are certain spells that can be prepared as rituals for those who can cast rituals, but if you have the cantrip you can just go for it.

Krogar doesn't seem to see anything odd about the shield, and Jamenas can't feel a magical presence around the equipment.

Using a shield will add +2 to your AC, the leather armor is regular armor. It is the barracks after all, lots of mundane, quality, but normal equipment.

The party continues on to the inner keep.

A large semicicular room occupies the western half of this floor of the keep. Three narrow windows look out over the countryside outside the castle walls. The room's furnishings are very plain, including a hard-looking bunk, a small wooden table, and a couple of simple chairs. Several large chest occupy the room's southern corner.

A very large man smiles as you enter the room. His sharp teeth reach from ear to ear as he greets you.

"So you're the ones who've been killing my men...any last requests before I tear you limb from limb?"


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"Sure. Shut your eyes so you don't need to see us cut you down."

Blindness on leader, con 12 saves


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

"Sure, give me a good fight. Your men were rather lacking when it came to that. Also, if you could point out your most valuable stuff, that would save us some time."


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

Jamenas slams the bugbears mace down on the man. attack: 1d20 + 4 ⇒ (13) + 4 = 17
damage(I assume it's 2d8 from the bugbears rolls): 2d8 + 5 ⇒ (3, 8) + 5 = 16


December 26th Update

Con Save: 1d20 + 3 ⇒ (5) + 3 = 8
Blindness man.....

The large man snarls in anger as he is taken unawares and his eyes are seared by this holy flash of light.

Jamenas slams his mace into the man, but is surprised that it bounces back, not as effective as it would normally be.

The large man shouts, "I am Grimjaw! And you will die here!"

He begins to mutate, his body growing larger, his muscles growing stronger and the greataxe he hefts seems to be just a sharp bludgeoning object in his hand. With the speed rivalring that of the ferocity of a bear (which makes sense since he's half-bear now). He makes two greataxe attacks against Jamenas
2:miss: 1d2 ⇒ 1
Greataxe: 1d20 + 7 ⇒ (12) + 7 = 19 Damage: 1d12 + 4 ⇒ (6) + 4 = 10
2:miss: 1d2 ⇒ 1
Greataxe: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d12 + 4 ⇒ (7) + 4 = 11

Before Jamenas has a chance to move, both strikes slam into his body, and he can feel the force shudder through his being.

Players up!


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

Krogar moves in swinging his stick of subjugation.

Roll with advantage for blinded? Also, I think he's sneak attack fodder
Standard attack: 1d20 + 5 ⇒ (3) + 5 = 8
Standard attack advantage: 1d20 + 5 ⇒ (20) + 5 = 25
dmg: 1d6 + 3 ⇒ (1) + 3 = 4
crit damage: 1d6 + 3 ⇒ (1) + 3 = 4

polearm master: 1d20 + 5 ⇒ (7) + 5 = 12
polearm master advantage: 1d20 + 5 ⇒ (19) + 5 = 24
dmg: 1d4 + 3 ⇒ (1) + 3 = 4


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

Darwin moves up and stabs into the monster hiding in a human's body, while saying "Man, you should be careful. With a face like that, you'll be stuck without any companionship. Women do not like monsters."

Attack Roll (with advantage for him being blind): 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (14) + 5 = 19

Critical Damage Roll: 2d8 + 3 ⇒ (6, 3) + 3 = 12


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu comes up on the one on the right and stabs at him.
Short Sword: 1d20 + 5 ⇒ (19) + 5 = 24 damage: 1d6 + 3 ⇒ (4) + 3 = 7
Short Sword Crit range in 5 18-20?
Short Sword: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 + 3 ⇒ (4) + 3 = 7


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

You no sneak attack damage? Thought advantage allows rogues to roll it?


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

attack: 1d20 + 4 ⇒ (16) + 4 = 201d20 + 4 ⇒ (14) + 4 = 18
Come on! Only one that didn't crit.
Jamenas strikes again, aiming for his head.


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

All crit ranges in 5th edition are 20, unless you have a class feature that says otherwise.


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Good to know... also forgot about sneak attack damage.
Sneak attack: 2d6 ⇒ (5, 6) = 11

Been too long since combat.. also forgot about the duel attacks i got for Abu.

2nd attack sneak attack damage: 2d6 ⇒ (2, 4) = 6

2nd attack crit damage: 1d6 + 3 ⇒ (2) + 3 = 5
Is sneak attack also critted in 5e?
If it is: 2d6 ⇒ (3, 1) = 4


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

$%^) forgot damage
damage: 2d8 + 2 ⇒ (6, 6) + 2 = 14

1 to 50 of 947 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Default's Princes of the Apocalypse Gameplay Thread All Messageboards

Want to post a reply? Sign in.