DM Default: Princes of the Apocalypse (Inactive)

Game Master inxpitter

Combat Map

Faction Information


201 to 250 of 947 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

"Something like that." says Darwin and then he chuckles sheepishly.


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

Free information? If only everyone was that kind.
Here, I'll pay for it.
James hands the necessary payment.


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu waits outside, he doesn't need chickens.


December 26th Update

Abu only:

Now would be a good time to declare you're getting rid of Zomtih's coin purse, if you haven't already.

"Anything else dears?"

She accepts payment from Jamenas.


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

GM:
Burned it last night at the INN with the lantern.


|HP 7/20 bear 34/34|AC:14|Prof: +2, Str:-1, Dex: +0, Con: +2; Int: +0; Wis: 3; Cha: +3;|Init: +0|Perc: +5, PP: 15, Insight: +3|Speed 30|Spell slots 3/3 druid 1/1 warlock|Active Conditions: None

"Thank you for your time, mam," Dessarin says with a curt nod small bow, all with a hand over his stomach. He goes outside with Abu thinking to himself.... Well that was a waste of time....


December 26th Update

"Goodbye dearies!" She calls enthusiastically as you all begin to leave. "Come back soon."

It hasn't even been an hour since you rose and you've got a jar a chicken livers to show for it. You can start to see the sleepy town really getting into the swing of things. Young boys sword fighting with sticks they've found on the ground only to have them snapped in half by a young girl, the same age, who actually looks like she knows how to handle a weapon.

The friendlier side of Red Larch greets you with a wave, some off to attend flocks while others are taking the time for a morning prayer at the small temple in town.

Where to now fellas?


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

The graves?


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu is sitting on the ground, well crouched. He gets up as he sees the door swing open and his new partners, be it for better or worse, come out, alive. "Well, how did it go?" he asks Dessarin.


|HP 7/20 bear 34/34|AC:14|Prof: +2, Str:-1, Dex: +0, Con: +2; Int: +0; Wis: 3; Cha: +3;|Init: +0|Perc: +5, PP: 15, Insight: +3|Speed 30|Spell slots 3/3 druid 1/1 warlock|Active Conditions: None

"She sells chicken, not information unfortunately..." Dessarin says in an aged way, he seems older and more feeble. His slight wrinkles look a little more deep. "Let us proceed to the graves."


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

"Better to rule things out now I suppose, and I got a bit of information as well. Off to the grave."


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

The grave it is, then.


December 26th Update

After asking for a few directions, the group decides to follow Cairn Road around the Sumber Hills.

DM rolls:

?: 1d20 ⇒ 5

It takes almost half the day before you reach the section of the road that the shepherd told you the graves were around, by the knotted tree the entwined around itself. In the distance near the supposed gravesite you see the FeatherGale Spire, home to the elite FeatherGale society, a hippogriff flying club. From the tone of most Red Larchers, they find these supposed "knights" a bit snooty. You also know that if you continue down the trail, you'll eventually find the Bargewright Inn, Dessarin Valley's most well-known starting point to people entering the Northlands.

You don't seem to find any trouble as you break from the road and make your way closer ot the Sumber Hills. Eventually, you do indeed find something of note.

On a barren hilltop a few miles from Red Larch, you find four freshly dug shallow graves. The earth scraped out for the holes is piled nearby, although hastily gathered stones cover the graves. The faint smell of death hangs in the air, and several vultures circle overhead.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"I'm sorry for disturbing your rest, but I need to know what happened here." Krogar apologies to the graves before removing the stones and uncovering the bodies.

Not sure if there's scrap of uniform or any way to identify the slain. Also wish to do a Medicine check to determine how they died, if body condition allows.


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu will look around the grave yard. "These people have all passed from this life. Hope they have found rest." he walks around, touching some graves, especially those of young women.


|HP 7/20 bear 34/34|AC:14|Prof: +2, Str:-1, Dex: +0, Con: +2; Int: +0; Wis: 3; Cha: +3;|Init: +0|Perc: +5, PP: 15, Insight: +3|Speed 30|Spell slots 3/3 druid 1/1 warlock|Active Conditions: None

Dessarin used to death and its smell. Goes up to the graves to perceive more about them. Looking for scratches, what he would think shovel marks look like, any foul play, left over ritual materials, scraps of clothing and etc. He takes his time investigating each of the four graves for as long as he can. He also turns to look at his party waiting for them to join him.

"Dark deeds are often done with dirty hands." He says looking down at his own smeared palms. Feeling like a ravenous bird his continues to pick at the graves anyway. He is ready to find some kind of answer even if it is by means some may find distasteful.

rolls:
Perception: 1d20 ⇒ 1Investigation1: 1d20 + 5 ⇒ (2) + 5 = 7 Investigation2: 1d20 + 5 ⇒ (19) + 5 = 24 Investigation3: 1d20 + 5 ⇒ (11) + 5 = 16 Investigation4: 1d20 + 5 ⇒ (4) + 5 = 9


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

Jamenas helps Krogar remove the stones. Sorry... forgive me.


December 26th Update

Dessarin, you only need to roll one check for the graves investigation.

Those working to uncover the graves find exactly what you would expect when digging up a graves.

Several bodies.

You find a male dwarf in artisan robes, his blacksmith's apron as dirty as it probably was when he was beating iron ingots at his home forge several months ago. His hands will never create again. You find a female human warrior, a portion of one leg gone and an obvious death wound at her neck. She wears a black surcoat with a red axe. There is also a male human warrior, his body atrophied from decomposition, but you can still tell how powerful he must have been. It's odd, but you also notice that he has some kind of strange stony-armor. Laid beside him is a one last male human in a dirtied white robe, clad with feathers on his shoulder.

It's evident that they were killed by arrow wounds, crushing blows, among other flesh wounds.

Abu notices as he looks at the area surrounding the graves, a confused collection of tracks, a few broken arrows, a discarded javelin, and a tattered gray cloak.

You all have a good view of the surrounding hills from this vantage point. Several miles to the west you can make out the tiny outline of Red Larch, and the thin dark line marking the Long Road. Several miles to the north, you see a slender old tower circled by large birds. Nothing else is around here.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

Krogar respectfully reburies them, while speaking prayers to Moradin to grant them rest.

It looks like they were killed by bandits. Though I don't know if bandits would bury the bodies..." Krogar looks around for any tracks of other humanoids that were not his party.


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

The delegation could have fought off the bandits. That explains the graves.


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu will pick up one of the broken arrows, "Hey guys. I think something went down here."


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

"At any rate, I'd suggest that we check the tower after reburying them. It seems to be a good spot for an ambush."


|HP 7/20 bear 34/34|AC:14|Prof: +2, Str:-1, Dex: +0, Con: +2; Int: +0; Wis: 3; Cha: +3;|Init: +0|Perc: +5, PP: 15, Insight: +3|Speed 30|Spell slots 3/3 druid 1/1 warlock|Active Conditions: None

Weary from digging and frustration, Dessarin concedes to the plan. "Very well, can anyone see what kind of birds those are? Vultures perhaps, feasting upon more dead?"

With the group in agreement, Dessarin trails somewhere among the middle of the pack as they proceed.


December 26th Update

The group seems contemplative, trying to judge the scene of whatever happened here.

Perception 10:

It occurs to you that their aren't nearly enough bodies for the entire delegation, and that enemy and foe are buried together.

Religion 8:

You can tell the man with the feather's is probably an air cultist, while the one with the rocky plating is probably an earth cultitst.

Religioin 12:

While bandits wouldn't care for the deceased of freshly robbed corpses, and the delegation may have not had enough time to bury their dead let alone the enemy's, You do know Earth Cultists believe that everyone should return to the earth eventually, which may be a reason for the graves.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

perception: 1d20 + 2 ⇒ (11) + 2 = 13

knowledge religion: 1d20 ⇒ 14

"These bodies were buried by a third party, probably a group of Earth Cultists if I remember the rituals right. Also...there's only 4 bodies. Doesn't account for the whole delegation. That delegation is still out there, somewhere."


December 26th Update

need a plan of action here. I got two votes for tower. I usually post for deccisions when one side has majority, or at least 3 votes.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

Tower is fine by me


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu nods his head when the others talk about the next direction. "Yeah, the tower might be the place with the most information."


December 26th Update

Feathergale Spire rises from a pillar of rock high into the air, the tallest point for miles. Built from white limestone and embellished in marble, the spire resembles a gleaming sword the pierces the sky.

The gatehouse faces the opposite cliff, its drawbridge the only apparent point of entry. Tall, wide windows encompass the bottom level of the tower, absent only upon the gatehouse side.

A circle of open stalls rings the tower's foundation where it meets the rock. Above each stall, the sculpture of a hippogriff in flight leaps from the tower's base.

Beneath Feathergale Spire to the east, a wide gusty canyon yawns through the hills.

It would be easy enough to approach the front doors, but scaling the stone pillar on which the tower rests is also an option. You find yourselves downhill to the spire, needing to walk up a winding road to approach it.


|HP 7/20 bear 34/34|AC:14|Prof: +2, Str:-1, Dex: +0, Con: +2; Int: +0; Wis: 3; Cha: +3;|Init: +0|Perc: +5, PP: 15, Insight: +3|Speed 30|Spell slots 3/3 druid 1/1 warlock|Active Conditions: None

"I may be able to sneak in and safely lower the drawbridge for you all. I am wary of those hippogriff statues however. I feel that with the excellence of this beautiful tower they may be more than decoration," He says with hesitance in his voice.

Nature roll:
Rolling nature to determine if guards or hippogriffs would be likely to attack a swarm of insects. Otherwise infiltration plan would be to use giant spider Nature: 1d20 ⇒ 7


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"Come on. Statutes are just things made out of stone."Krogar scoffs. "If you're worried, I'll take point," as he marches towards the front door.


December 26th Update

A gap of twenty feet separates the ledge where the path ends from the closed drawbridge on Feathergale Spire. The space between the cliff's edge and the gatehouse drops several hundred feet to the bottom of the canyon. Near the ledge, a brass bell hangs from a wooden post.


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

A hippogriff flying society? Why would you need one of those? Jamenas points to the bell. Shall I ring it?


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

"Might as well. We'll want to talk to the people that are here either way."


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

Jamenas rings the bell and waits patiently


|HP 7/20 bear 34/34|AC:14|Prof: +2, Str:-1, Dex: +0, Con: +2; Int: +0; Wis: 3; Cha: +3;|Init: +0|Perc: +5, PP: 15, Insight: +3|Speed 30|Spell slots 3/3 druid 1/1 warlock|Active Conditions: None

"So much for sneaking in"


December 26th Update

Before any of the party can really protest, Jamenas walks up and rings the bell.

A moments passes...

You see a window open at what would probably be the middle of the tower. A young woman appears and leans out. Though at a distance, you can tell she's dressed in scale armor. The glare it gives off the sun leads you to believe its been polished heavily and hasn't seen much actual use.

"Greetings!" she calls out, a smile on her face. "What brings you to our fair tower? We do give out rides at times, but normally its for young-ins."

She chuckles as she waits for your reply.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"Did you see the delegation that was passing along the way to the sumber hills? We found a couple of fresh graves on the way and wondered if the delegation may have asked for your help after the attack."


December 26th Update

"No! Can't say I've seen anything like that lately!" she calls back.

"I haven't seen you stranger's before! But all are welcome to the Feathergale Society's humble tower!"

You see her disappear from the window. A minute later ,the drawbridge lowers across the gap and grants you easy entry to the tower.


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu nods his head. "Thank you my lady." he walks on in.


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

In Darwin will go as well.


|HP 7/20 bear 34/34|AC:14|Prof: +2, Str:-1, Dex: +0, Con: +2; Int: +0; Wis: 3; Cha: +3;|Init: +0|Perc: +5, PP: 15, Insight: +3|Speed 30|Spell slots 3/3 druid 1/1 warlock|Active Conditions: None

"Well that was easier than expected, good thinking with the bell," Dessarin says cheerful and seemingly ignorant of his earlier burst of annoyance.


AC 16| HP 10/38 | Init. +1 | Perception +4 | Passive Perception 14 | 15/15 Lay On Hands HP pool |34/4 1st level spell slots | 1/2 2nd level spell slots |

What else would we do? Sneak in through the hippogriff's food supply? Jamenas smiles and strides through the entryway


December 26th Update

The young woman greets your group as you stride across the bridge and enter the tower. The entrance is a thirty-foot-long hall of white stone. At the opposite end of the hall are two twelve-foot-tall doors like those of the entry gate.

An eagle carved from a massive timber hangs from the far side of the ceiling, suspended on strong chains. Slender wings of steel close to its sides. Its head is also fashioned of steel.

"You have excellent timing my friends!" the young woman, who introduces herself as Savra, exclaims. "You arrive during the celebration of our society's tenth year anniversery. Surely you'll do me the honor of attending our feast as well?"

She smiles broadly, the wrinkles of mid-age tug at the corners of her mouth.


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"Sure. Who are your guesta invited to the feast, amd do you have anywhere I can freshen up?" Krogar feels distinctively uncomfortable going for avfeast after spending a morning digging graves.


December 26th Update

"In due time, but please, let me show you the majesty of our tower and introduce you to our commander. Come!"

Savra sets off through the inner doors and begins to climb the spiral staircase.

As it seems that you all are accepting hospitality, I'll just move this along

She climbs quickly, her legs taut with muscle from hard exercise. On the second floor you see through open doors a large table draped in a cloth, tableware and utensils already set. Savra continues and on the third floor you see a bunch of closed rooms of what would probably be personal quarters. Finally you reach the pinnacle of the tower

At the apex of the tower, the stairs terminate at a round stone gazebo that continues upward in a needle-like minaret. Beyond this enclosure, a small lawn grows upon the top of the tower. Four paths paved with white stones point the directions of the compass, each path ending in a pointed stone crenellation. At the pinnacle's edge is a spyglass on a tripod, pointed downward. From this vantage point, the Feathergale Knights possess a supreme view of all that transpires in the nearby canyon and the Sumber Hills beyond.

The commander of the Feathergale Knights is a well-built male human in his early fifties. Embossed feather patterns ornament the plates of his armor, and his kingly cloak boasts a feathered mantle. He smooths his white-blond hair into place, the bows low before you as if he were only a lowly courtier.

"Welcome to Feathergale Spire, retreat of the Feathergale Society. I am Thurl Merosska, the lord commander."


HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1 Human Fighter 5

"Thanks for the invite. Tell me about your society."


M Male Dwarf Cleric (Life - Moradin) | HP 23/38| AC: 18 (10 Tch, 18 Fl) | Prof: +3, Str:+ 3, Dex: +0, Con: +2; Int: +0; Wis: +5; Cha: +3; | Init: +0 | Perc: +2, PP: 12, Insight: +4 | Speed 25ft | | Spells: 1st 1/4| Spells: 2nd 3/4| Spells: 3rd 2/3 Active conditions: None.

"Thanks for the invitation. The view here is really stupendous. How have things been around here recently?"


December 26th Update

To Darwin he answers,
"We are an elite group of aerial mount enthusiasts from Waterdeep. We seek understanding with our bestial companions so that we may share the joys of the skies with them."

To Krogar,
"
Other than our usual hunting and hawking, not really no. Though one of our number has taken note that it seems a bit windier these days. And yes, it is a magnificent view. Would you care for a look?
"

He gestures to the spyglass.


Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3
Sneak:
[dice=Sneak Attack]3d6[/dice]
Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Abu goes to look through the looking glass.
perception: 1d20 + 3 ⇒ (13) + 3 = 16
"Magnificent creatures."

201 to 250 of 947 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Default's Princes of the Apocalypse Gameplay Thread All Messageboards

Want to post a reply? Sign in.