Adventurer

Abu Al'Her's page

193 posts. Alias of Amsheagar.


Full Name

Abu Al'Her

Classes/Levels

Daggers:
[dice=Dagger]1d20+6[/dice] [dice=dammage]1d4+4[/dice]
Shortswords:
[dice=Short Sword]1d20+6[/dice] [dice=damage]1d6+4[/dice]
Bow:
[dice=Bow]1d20+6[/dice] [dice=damage]1d6+4[/dice]

Gender

Deep Gnome Rogue (thief) 5 | HP = 26/40| AC = 14 | Init +3 | Per +3

Sneak:
[dice=Sneak Attack]3d6[/dice]

Languages

Common, Gnomish, Thieve's Cant

Strength 12
Dexterity 17
Constitution 14
Intelligence 14
Wisdom 9
Charisma 11

About Abu Al'Her

Male Deep Gnome Rogue Thief 3
CN Medium Humanoid (Gnome)
Height: 4'2", Weight: 118 LBS
Init +3; Passive Perception: 13 (18 With Advantage)
XP:
Inspiration:

DEFENSE:

Armor Leather (11 + Dex)
AC: 14 (No Armor - 13)
HP: 40/40

OFFENSE:

Melee
Unarmed strike [+4 to hit; 1+1 bludgeoning]
2 Daggers [+6 to hit; 1d4+3 piercing, 1 lb, finesse, light, thrown (range 20/60)]
2 Short Swords [+6 to hit; 1d6+3 piercing, 2 lb, finesse, light]
Ranged
Short Bow [+6 to hit; 1d6+3 piercing, 2 lb, ammunition (range 80, 320), two-handed]

Sneak Attack +3d6


STATISTICS:

Str 12, Dex 16, Con 14, Int 14, Wis 9, Cha 11
Proficiency Bonus: +2
Saving Throws: Dexterity, Intelligence
Tools: Thieve's Tools (+8)
Languages: Common, Gnomish, Thieve's Cant

Feat:
Dual-Wielder - Add Dex bonus to Damage on second attack when using two weapons, if both finesse.

Skills:

Acrobatics (Dex) 5 = +3 + 2
Animal Handling (Wis) -1 = -1
Arcana (Int) 2= +2
Athletics (Str) 1 = +1
Deception (Cha) 2 = +0 + 2
History (Int) 2 = +2
Insight (Wis) -1 = -1
Intimidation (Cha) 0 = +0
Investigation (Int) 4 = +2 + 2
Medicine (Wis) -1 = -1
Nature (Int) 2 = +2
Perception (Wis) 3 = -1 + 2 + 2 [expertise]
Performance (Cha) 0 = +0
Persuasion (Cha) 2 = +0 + 2
Religion (Int) 2 = +2
Sleight of Hand (Dex) 3 = +3
Stealth (Dex) 7 = +3 + 2 + 2 [expertise]
Survival (Wis) -1 = -1

Gear:

Arrows (quiver of 20) x 1
Backpack
Ball bearings (bag of 1000)
Bell
Belt Pouch
Candles x 5
Crowbar
2 Daggers
Dark Common Clothes with Hood
Hammer
Lantern (hooded)
Leather Armor
Oil flasks x 2
Pitons (bag of 4) x 10
Rations (1 day) x 5
Rope (50', hempen) x 1
Short Bow
Short Sword x2
String, ten feet x1
Waterskins x 1
Thieves' tools (proficient)

Coin:

PP:
GP: 13
EP:
SP: 2
CP: 8

Accounting:

Criminal Background Pouch: +15g
Buying Short Sword: -10g
Remaining Coins = 5g
Information Payment: -1g
Pick pocketing: +11g, 3s, 8cp
Rooms at the 1st Inn -2gp

CLASS FEATURES/RACIAL TRAITS:

Uncanny Dodge: Starting at 5th level, when an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you.
Expertise: 2 times Proficiency at 1st Level for 2 Skills or 1 Skill and Thieve's Tools. Increases to an additional 2 Skills at 6th Level.
Sneak Attack: +2d6 Damage with Advantage when using Finesse or Ranged weapon or target within 5' of ally.
Thieve's Cant: Can communicate with others via sign language.
Cunning Action: You can take a bonus action on each turn to Dash, Disengage, or Hide.
Fast Hands: Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves’ tools to disarm a trap or open a lock, or take the Use an Object action.
Rogue Type: Thief

Strange Map Hook:

An ancient map has come into the your possession, showing the location of a forgotten dwarf stronghold beneath the Somber Hills. You have been told by rogues and sages alike that the map either leads to certain treasure… or doom.

Backstory:

Life in a big city isn’t all that it’s cracked up to be. Abu was originally part of a small group of thieves that roamed through the streets of Athkatla. Unfortunately, most of them were ended by the corrupt government. His last friend, Abby, was kidnapped and sold into slavery. By the time Abu learned where she was, it was too late. He arrived to break her free, but her neck was already broken by the bruit that bought her. Abu slit the merchant’s throat that night and left the house without touching any of the merchant’s gold. Even though that happened some time ago, Abu still wakes up in sweat after having a nightmare of that night.
Abu moved on with his life and would always steal from a merchant whenever he had the opportunity. Sometimes he would sneak into the back of their stall while they were still in there, snatch an apple and vanish out of the back without them being the wiser. He even went so far as to pinch their purse and they wouldn’t notice until they were getting change for a customer.
Though, his biggest score was on a relative of the wicket merchant that killed his friend. He heard that the merchant’s son had returned from a long adventure and had brought treasure and was re-opening his father’s business.
Abu was able to sneak back into the old house. He hid above the Merchant’s son, while the son was looking over some parchment and writing some notes on another, as if this parchment was important. Abu watched as the Merchant’s Son placed the parchment into the safe and went to bed. This was odd, since there was gold sitting out several feet away. The merchant saw this parchment as something more important than gold.
Abu climbed down from the ceiling and opened the safe with ease. He took the parchment and left a note that said, ”Your father took someone who was important to me. This will do for now.”
As Abu got back to his hideout, he opened the parchment to find a map of some sort. The notes that he got from the Merchant’s Son said that it was some kind of valuable, but was unsure what it was. Abu spent the next few weeks doing small crimes, but the map was always on his mind. Where did it lead? What is this valuable object? How much would it be worth? Finally, the map got to him and Abu headed out to discover what the item is.