Chaleb Sazomal

"Darwin"'s page

199 posts. Alias of Vrog Skyreaver.


Full Name

Darwin

Race

Human

Classes/Levels

Fighter 5

Gender

HP 58 | AC 21 | Saves: str +3 | dex +5 | con +6 | int +0 | wis +1 | cha +1

Strength 10
Dexterity 20
Constitution 16
Intelligence 11
Wisdom 12
Charisma 12

About "Darwin"

Combat Info:

Speed: 30'

Rapier: +8 to hit; 1d8+5 damage

Proficiencies (Skill | Tool):

Acrobatics +6, Athletics +3, Perception +4, Persuasion +4 | Cards, Land Vehicles

Class Features::

Fighting Style (Defense: While you are wearing armor, you gain a +1 bonus to AC.)

Second Wind: You have a limited well of stamina that you can draw on to protect yourself from harm. On your turn, you can use a bonus action to regain hit points equal to 1d10 + your fighter level. Once you use this feature, you must finish a short or long rest before you can use it again.

Action Surge: Starting at 2nd level, you can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action on top of your regular action and a possible bonus action. Once you use this feature, you must finish a short or long rest before you can use it again.

Extra Attack: You can make two attacks, instead of one, when you take the attack action.

Martial Archetype: Champion
Improved Critical: Beginning when you choose this archetype at 3rd level, your weapon attacks score a critical hit on a roll of 19 or 20.

Feats:

Shield Master
You use shields not just for protection but also for offense. You gain the following benefits while you are wielding a shield:
• If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield.

• If you aren’t incapacitated, you can add your shield’s AC bonus to any Dexterity saving throw you make against a spell or other harmful effect that targets only you.

• If you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you can use your reaction to take no damage if you succeed on the saving throw, interposing your
shield between yourself and the source of the effect.

Equipment:

GP: 9
Studded Leather Armor -45
Shield -10
Rapier -25
Shortbow -25
Arrows (20) -1
Explorer's Pack -10

Backstory::

Background: Mercenary Veteran

Born the son of a mercenary and a prostitute, Darwin gained an early education in the rough-and-tumble world of traveling mercenaries. He learned skills with the weapons, negotiation for a job, when he was overstaying his welcome, and how to travel light.

Motivations::

Personality Trait: I face problems head-on. A simple, direct solution is the best path to success.

Ideal: Live and Let Live. Ideals aren’t worth killing over or going to war for.

Flaw: I have little respect for anyone who is not a proven warrior.

Adventure Hook:

Feathergale Rebel
You has been sent to retrieve a Waterdhavian noblewoman. Savra Belabranta is the estranged daughter of an affluent noble family. She has joined a group known as the Feathergale Knights, and has left her families holdings to live with the group in Dessarin Valley. You are tasked with breaking up this organization, and peacefully talking Savra into returning home.