DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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1st Floor Map, 2nd Floor Map

The ones downstairs are the ones who did save actually.


Unnamed

So pop them again. Unless I can't not sure


1st Floor Map, 2nd Floor Map

Honestly the spell doesn't say either way but since it's only a level 2 spell I'm going to rule that you can't spam the spell with your wand ifthe enemies have successfully saved during the spell's duration. If you dispelled magic and recast with the wand, maybe.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Oh, I just meant because of the size of the room and I was rushing. But that's ok.

In that case Rock will fly back to the Ayre and take out andiff wand

Are we up?


1st Floor Map, 2nd Floor Map

Yes, you are up at the moment.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Rocky pulls out the Magic Missile wand and Ayre sends a snowball (DC15) at the Alchemist

1d20 + 7 ⇒ (1) + 7 = 8 for 5d6 ⇒ (1, 2, 3, 6, 2) = 14 I do have precise shot


1st Floor Map, 2nd Floor Map

Was that UMD or the ranged combat attack?

Yuki will fire two arrows at the alchemist as well.

Attack (Longbow): 1d20 + 12 ⇒ (14) + 12 = 26
Damage (Longbow): 1d8 + 2 ⇒ (7) + 2 = 9

Meanwhile the alchemist will throw a bomb and back up from the aqueous orb.

Attack (Bomb): 1d20 + 15 ⇒ (8) + 15 = 23
Damage (Bomb): 6d6 + 3 ⇒ (6, 5, 2, 6, 2, 4) + 3 = 28

Reflex (Yuki): 1d20 + 8 ⇒ (20) + 8 = 28 Save for half.

The pirate will attempt to survive the orb.

Reflex (Guard): 1d20 + 9 ⇒ (4) + 9 = 13

But fails and takes damage.

Reflex (Guard): 1d20 + 9 ⇒ (3) + 9 = 12

And is engulfed. That went poorly.

The monster attempts his own save.

Reflex (Guard): 1d20 + 9 ⇒ (18) + 9 = 27

And is able to vault the rail down and moves over to attack Nymph.

Attack (Bite): 1d20 + 11 ⇒ (17) + 11 = 28
Damage (Bite): 1d6 + 5 ⇒ (3) + 5 = 8


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

That was my attack

Rocky did a double move


1st Floor Map, 2nd Floor Map

Gotcha.

The snowball flies off to the side, striking the wall before the magically conjured snow vanishes from whence it came.

You guys are up.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph will move to strike the nearest opponent.

Falcata: 1d20 + 12 ⇒ (4) + 12 = 16
magical slashing: 1d8 + 15 ⇒ (3) + 15 = 18


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Rocky 1d20 + 13 ⇒ (7) + 13 = 20 activates the magic missile wand sending 3 missiles at the alchemist

3d4 + 3 ⇒ (3, 3, 3) + 3 = 12

I'm holding my action to see what happens when the rest of the party


1st Floor Map, 2nd Floor Map

The alchemist is out of sight at the moment Ayre!

Nymph's slash is deflected by the raging storm of the Aqueous Orb and the water continues to swirl.


Unnamed

Hmm map not opening then pop whoever Nymph is fighting


1st Floor Map, 2nd Floor Map

Bahrin? Galean?


INACTIVE - GAME DIED

Bahrin keeps things simple and launches a barrage of magic missiles at the poisoner.

Magic missile: 4d4 + 4 ⇒ (2, 3, 4, 3) + 4 = 16


1st Floor Map, 2nd Floor Map

The monster screeches as they're buffetted by water and impaled by magic missiles.

Not sure if Galean's still with us?

Reflex (Guard): 1d20 + 9 ⇒ (10) + 9 = 19

Reflex (Monster): 1d20 + 9 ⇒ (11) + 9 = 20

The guard succeeds in escaping from the orb and moves to 1d8 ⇒ 8 F13.

Nymph, you may make an Attack of Opportunity.

The monster meanwhile maintains its own grasp on the ground.

It lashes out at Nymph.

Attack (Bite): 1d20 + 11 ⇒ (2) + 11 = 13
Attack (Claws): 1d20 + 11 ⇒ (7) + 11 = 18
Damage (Claws): 1d3 + 5 ⇒ (3) + 5 = 8
Attack (Snakes): 1d20 + 9 ⇒ (7) + 9 = 16

Its jaws and the snakes from its back bite at the nimble pirate but she evades, catching a heavy blow from the claws however as she maneuvers.

Going to delay Yuki until you guys go to best use her.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre pops it with another magic missile

3d4 + 3 ⇒ (2, 4, 1) + 3 = 10


INACTIVE - GAME DIED

Ranged touch attack, point-blank: 1d20 + 5 ⇒ (1) + 5 = 6

Bahrin wastes his time getting the third natural 1 I've rolled on the boards today while casting acid arrow.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

AoO: 1d20 + 12 ⇒ (2) + 12 = 14
magical slashing: 1d8 + 15 ⇒ (1) + 15 = 16

Swinging more on instinct than skill towards the fleeing guard Nymph leaves enough slack to round on the creature attacking her.

Falcata (1): 1d20 + 8 ⇒ (17) + 8 = 25
magical slashing: 1d8 + 11 ⇒ (2) + 11 = 13
Falcata (2): 1d20 + 3 ⇒ (3) + 3 = 6
magical slashing: 1d8 + 11 ⇒ (5) + 11 = 16


1st Floor Map, 2nd Floor Map

Nymph's attack swings wide of the

Were you going to move the sphere Bahrin?

The panther roars as more magic and Nymph's first chopping blow hit it again.

Yuki fires an arrow at the beast to try and drive it further back.

Attack (Longbow): 1d20 + 12 ⇒ (6) + 12 = 18
Damage (Longbow): 1d8 + 2 ⇒ (7) + 2 = 9

The arrow flies wide however.

The guard tries to wade back through the orb.

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11
Reflex: 1d20 + 9 ⇒ (11) + 9 = 20

But fails to make it through, although he avoids more nonlethal damage.

Reflex: 1d20 + 9 ⇒ (17) + 9 = 26

The animal maintains its feet and renews its assault on Nymph.

Attack (Bite): 1d20 + 11 ⇒ (7) + 11 = 18
Damage (Bite): 1d6 + 5 ⇒ (1) + 5 = 6
Attack (Claws): 1d20 + 11 ⇒ (11) + 11 = 22
Damage (Claws): 1d3 + 5 ⇒ (3) + 5 = 8
Attack (Snakes): 1d20 + 9 ⇒ (15) + 9 = 24
Damage (Bite): 1d4 + 2 ⇒ (4) + 2 = 6


1st Floor Map, 2nd Floor Map

Is this thing on?


INACTIVE - GAME DIED

Hello?

Unless something forces me otherwise, I will always move the sphere to try to hit someone!

Acid arrow ranged touch attack, point-blank: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15

Bahrin blasts the guard with another acid arrow spell to slow him down.

Acid arrow damage, point-blank: 2d4 + 1 ⇒ (4, 2) + 1 = 7


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

this thing was not on. I had no update!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre conjures a spear out of the air and sends it rocketing at the beast (if he drops, then the caster).

Wood Spear: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 +2 bleed

Rocky sends another blast of magic missiles at the man

1d20 + 13 ⇒ (11) + 13 = 24 for 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13

I am growing weary of this!


1st Floor Map, 2nd Floor Map

Nymph?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Sorry, got caught up in the Holidays

Nymph kee[ps hacking at the creature.

Falcata (1): 1d20 + 8 ⇒ (12) + 8 = 20
magical slashing: 1d8 + 11 ⇒ (3) + 11 = 14
Falcata (2): 1d20 + 3 ⇒ (3) + 3 = 6
magical slashing: 1d8 + 11 ⇒ (7) + 11 = 18


1st Floor Map, 2nd Floor Map

No worries!

Ayre's spear barely hits the guard while Nymph slashes twice at the beast but doesn't manage to penetrate its hide.

Attack (Longbow): 1d20 + 12 ⇒ (2) + 12 = 14

Yuki's own arrow goes wide while both the beast and the guard manage to avoid being swept away by they orb this time.

Reflex: 1d20 + 9 ⇒ (17) + 9 = 26
Reflex: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 ⇒ (3, 3) = 6
Damage: 2d6 ⇒ (6, 4) = 10

The guard looks badly bruised and damaged but fights his way back to slash at Nymph.

Attack (Cutlass): 1d20 + 11 ⇒ (16) + 11 = 27
Damage (Cutlass): 1d6 + 6 ⇒ (4) + 6 = 10

The bedraggled beast steps out of the orb to attack Yuki.

Attack (Bite): 1d20 + 11 ⇒ (20) + 11 = 31
Attack (Bite, Confirm Critical): 1d20 + 11 ⇒ (4) + 11 = 15 Nope.
Damage (Bite): 1d6 + 5 ⇒ (4) + 5 = 9


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Oi! Out of the way!" Nymph shouts to the guard before hacking into him.

Falcata (1): 1d20 + 8 + 4 ⇒ (11) + 8 + 4 = 23
magical slashing: 1d8 + 11 + 4 ⇒ (8) + 11 + 4 = 23
Falcata (2): 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14
magical slashing: 1d8 + 11 + 4 ⇒ (2) + 11 + 4 = 17


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

don't forget the bleed dm

1d20 + 13 ⇒ (11) + 13 = 24 Rocky sends another 3 missiles at the beast for 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11 while Ayre sends another spear at the guard

Wood Spear: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 +2 bleed


1st Floor Map, 2nd Floor Map

Nymph's slash cuts the guard down while Rocky blasts the beast, meanwhile the wood spear shatters trying to penetrate the globe to hit the beast as well.


1st Floor Map, 2nd Floor Map

Bahrin?


INACTIVE - GAME DIED

What?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

You're up I believe.


INACTIVE - GAME DIED

Oh. I have no sense of our turn order at this point.

What is the cat on the map? Is that an ally or enemy?


1st Floor Map, 2nd Floor Map

Dangit, the post didn't go up! The cat is an enemy, it's your turn.


INACTIVE - GAME DIED

Bahrin turns and flings another acid arrow, this time at the unlucky cat.

Acid arrow ranged touch attack, point blank, past cover: 1d20 + 5 + 1 - 4 ⇒ (2) + 5 + 1 - 4 = 4

... but misses.


1st Floor Map, 2nd Floor Map

Attack (Longbow): 1d20 + 12 ⇒ (8) + 12 = 20
Damage (Longbow): 1d8 + 2 ⇒ (3) + 2 = 5

Yuki's arrow meanwhile dives into the cat's throat as it roars defiance, piercing a lung. The creature drops leaving the bottom floor quiet and allowing you to pursue upstairs.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph will move up the stairs in pursuit of the Alchemist.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre will follow, with Rocky at his shoulder


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Before following Ayre will use a scroll of communal resist energy fire on the party


1st Floor Map, 2nd Floor Map

I like how you made it big. In case I would miss it. Map updated to second floor.

You pound your way up the stairs to see that the alchemist has retreated farther into a workroom.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ha

More for my co-heroes


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Is the door closed?


1st Floor Map, 2nd Floor Map

Nope, she didn't have time.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Take her alive!!! I think


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Stand Down!

Rocky blasts with the magic missile wand

UMD: 1d20 + 13 ⇒ (19) + 13 = 32 for 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11

Ayre steps in and casts admonishing ray sending two green bolts at the Alchemist

1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 vs touch for 4d6 ⇒ (4, 3, 4, 3) = 14 non-lethal

1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 vs touch for 4d6 ⇒ (4, 2, 1, 2) = 9 non-lethal

to confirm crit
1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 vs touch for 4d6 ⇒ (4, 5, 1, 2) = 12 non-lethal


1st Floor Map, 2nd Floor Map

Rocky's matic missiles smash into the alchemist and the admonishing rays hit home - not too well, but well enough.

Never! You'll all be burned to ash soon enough!

Roll Perception!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Perception: 1d20 + 16 ⇒ (14) + 16 = 30+4 vs Human


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 14 ⇒ (1) + 14 = 15 percep +2 is it is a surprise


INACTIVE - GAME DIED

Perception: 1d20 + 9 ⇒ (4) + 9 = 13

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