DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


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INACTIVE - GAME DIED

Bahrin speaks a single syllable and a shield of arcane force protects him from further missiles.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

As the ancient predator rises in the mists, Galean raises his hands, as the sound of howling winds and murky depths begins to swirl around the druid.

Rolls/OoC:

Stealth by Crocodile?: 1d20 + 0 ⇒ (9) + 0 = 9
Not sure quite where the mist is, and the cayman should be summoned somewhere. It's a 3x3 square, and it's going to be sky swimming.

Casting Sky Swim on the 'gater as Standard, Move Action to cackle maniacally. As I am not a witch, there are no mechanical advantages.

I imagine that a sky-swimming crocodile would attempt to hide under the mists, and strike when it sees its prey. Because that's awesome.


1st Floor Map, 2nd Floor Map

Yuki: in this instance yes. All will be made clear when combat ends. Ayre?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre grunts at the missile hitting him, then he

1d20 + 7 ⇒ (14) + 7 = 21 defensively casts still right next to the captain Steal Breath DC 16

I have heard enough out of you

Meanwhile Rocky rummages for a new wand


1st Floor Map, 2nd Floor Map

The fog is 190 ft in diameter so it covers the ship after the wall of force caused it to stop. I think you need to make another attack roll with a seagull Galean.

Fortitude: 1d20 + 9 ⇒ (4) + 9 = 13

Well shoot.

Damage: 2d6 ⇒ (5, 6) = 11

The captain tries to scream from Ayre's spell but fails to make a sound as the magic takes hold. She understandably begins to panic a bit.

Spellcraft: 1d20 + 16 ⇒ (14) + 16 = 30

Recognizing the spell for what it was, the captain retreats up and over the ship to fly out to break the spell - shooting out across the water.

The map of the ship doesn't actually allow me to move 120 ft. out but that is what I'm trying to do - assume the flying pirate is 120 feet away from the initial position.

The pirates meanwhile move to attack the giant caiman.

I apologize, the little pirates are sea reaver barbarians so they do not have a miss chance in fog at 5 feet. Just to explain lack of miss chances.

Attack (Falchion): 1d20 + 8 ⇒ (3) + 8 = 11

Attack (Falchion): 1d20 + 8 ⇒ (18) + 8 = 26
Damage (Falchion): 2d4 + 7 ⇒ (1, 3) + 7 = 11

Attack (Falchion): 1d20 + 8 ⇒ (6) + 8 = 14

Attack (Falchion): 1d20 + 8 ⇒ (2) + 8 = 10

Unable to deal with the sudden appearance of a giant crocodile like creature, one one connects as they scream and bring their falchions donw on the deck.

The last pirate tries to down his seagull.

Attack (Falchion): 1d20 + 8 ⇒ (13) + 8 = 21
Damage (Falchion): 2d4 + 7 ⇒ (2, 3) + 7 = 12

Round 3!


1st Floor Map, 2nd Floor Map

Bump!


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Weird this didn’t show up!

I’ll post tomorrow


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Bah. My bad!

The giant gavial roars, as his fangs bite into the pirate foolish enough to attack the seagull. Tumbling on the deck, it hurls him into its mouth with a scream. Crunching with delight, the gharial then begin pedaling its tiny legs in the air as if it were water, setting towards the pirate captain. Galean runs through the mists onto the beast's back, brandishing his paddle forwards. "Onwards, my steed! To capture that foul coward!", he roars as he precariously balances onto the beast's massive back.

Bursting through the mists is the figure of the scrawny sea druid, waving a paddle with the smile of a madman, holding onto a thirty-foot crocodile's back swimming through the air. "For Captain Yuki! For the Calamitous Intent! For Besmara!", he shouts at the red-dressed captain.

Rolls/OoC:

Nom.: 1d20 + 10 ⇒ (19) + 10 = 29
Damage: 2d6 + 10 ⇒ (5, 1) + 10 = 16
Twirl.(Grapple, Death Roll): 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 2d6 + 10 ⇒ (5, 5) + 10 = 20
Then move action to pursue the captain. And also to induce nightmares. Unfortunately, we ran out of crocodilian species.

Galean spends a standard action to cast Shill... that wood druid spell, and a move to move onto the crocodile's back.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

If I’m standing at the edge of the boat can I see or does the fog extend out that way too?


1st Floor Map, 2nd Floor Map

Is that shillelagh Galean?

The fog extends across the map - it's over 100 feet with the center mast dead center and the ship ran aground on a wall of force.

Nymph, Yuki make a second Will save for me - let's see if we can speed this up a bit.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Will: 1d20 + 6 ⇒ (10) + 6 = 16

Of course.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre begins to summon Mad Monkeys, while Rocky comes out with the level 7 magic missile wand and he readies an attack with it should he see anyone


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

It’s magic missile, he doesn’t need to see anyone :3


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

really? You don’t have to have a target?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

if that is the case dm then I’ll roll it

Rocky points the wand and mutters a few words 1d20 + 13 ⇒ (18) + 13 = 31 the wand jolts in his hands and 4 missiles fly 4d4 + 4 ⇒ (4, 4, 4, 2) + 4 = 18


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Will Save: 1d20 + 6 ⇒ (16) + 6 = 22

Yuki comes out of her fear, grits her teeth, arms herself with her bow, and fires an arrow at the other Captain.

Yuki can see through fog. If Captain is down or not visible, then one of the pirates.

+1 Composite Longbow-Deadly Aim: 1d20 + 12 - 2 ⇒ (2) + 12 - 2 = 12


INACTIVE - GAME DIED

You need to be able to at least see some of the target of magic missile: "The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment."

If I can't see anyone because of the fog, I basically have nothing I can do.


1st Floor Map, 2nd Floor Map

To speed combat, make an Intelligence check and you can move through the fog as through difficult terrain (half speed) to get near an enemy then you have the 20% miss chance. Also if anyone has gust of wind they can blow the fog away?

Yuki, the captain is too far away this turn but that DOES hit one of the pirates. Roll damage.

Ayre - I'm assuming you attacked the one next to you which only has partial cover from the fog.

Ayre blasts the pirate next to him with a barrage of magic missiles. Weakened by seagull's claws he falls screaming to the ground.

Meanwhile Galean's pet reptilian nightmare grabs and murders one of the other pirates, feasting on hunks of flesh harvested from the pirates.

Yuki's arrow meanwhile plunges into a pirate nearby, signalling the pirate captain's return to combat.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

yes rocky certainly would have.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Damage: 1d8 + 6 ⇒ (6) + 6 = 12 +1 if within 30'


1st Floor Map, 2nd Floor Map

Yuki's arrow sinks home and the pirate drops to the floor, leaving two pirates and the captain who flies back up.

Meanwhile the pirates renew their assault on the giant summoned monster, hacking away with their swords.

Attack (Falchion): 1d20 + 8 ⇒ (14) + 8 = 22
Damage (Falchion): 2d4 + 7 ⇒ (2, 3) + 7 = 12

Attack (Falchion): 1d20 + 8 ⇒ (11) + 8 = 19
Damage (Falchion): 2d4 + 7 ⇒ (3, 2) + 7 = 12

35 damage which kills the caiman correct?


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

GM - I said I was getting onto the caiman's back and flying sky swimming away to chase the captain. If that doesn't work, though, then yes, it is dead. It should be 30 feet in the air, though.


1st Floor Map, 2nd Floor Map

Wouldn't that grant attacks of opportunity in any case? The rest of you can act regardless.


INACTIVE - GAME DIED

Int check: 1d20 + 1 ⇒ (13) + 1 = 14

Bahrin stumbles through the fog until he nearly blunders into a pirate, then immediately blasts the enemy with his quartet of magic missiles.

No AoO thanks to the concealment from the fog. AC currently 17 due to shield.

Magic missile damage: 4d4 + 4 ⇒ (4, 4, 4, 2) + 4 = 18


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayres monkeys appear and he commands them to headdown the side of the ship, against the rail.

This should get them to the one at V-11 I could get two of them if I could see, but this seems fair.

once the monkeys arrive they swarm all over the man, attempting to disarm him CMB: 1d20 + 11 ⇒ (10) + 11 = 21 DC 17 for the distraction save MadMonkeys

Rocky readies another blast of Magic missiles should something come into his site UMD: 1d20 + 12 ⇒ (16) + 12 = 28 for 4d4 + 4 ⇒ (1, 2, 4, 2) + 4 = 13

Then Ayre himself readies a magic missile as well 4d4 + 4 ⇒ (3, 3, 2, 4) + 4 = 16 should he see a target

First chance I get I am learning how to get rid of this soup!


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki moves forward five feet and fires two arrows at the other captain. "She's around 10 feet northwest of Ayre's location."

+1 Comp Longbow 1-Rapid Shot-Deadly Aim: 1d20 + 12 - 4 ⇒ (19) + 12 - 4 = 27
Damage: 1d8 + 2 + 4 ⇒ (6) + 2 + 4 = 12

+1 Comp Longbow 2-Rapid Shot-Deadly Aim: 1d20 + 12 - 4 ⇒ (15) + 12 - 4 = 23
Damage: 1d8 + 2 + 4 ⇒ (5) + 2 + 4 = 11


1st Floor Map, 2nd Floor Map

Actually these pirates are sea reaver barbarians and can see through the mist. Regardless the various activities work fine.

The various activities of our intrepid heroes fell the pirates as Yuki's arrows and Bahrin's and Ayre's magic missiles blast holes in the remaining reavers who drop dead, leaving only the captain floating menacingly over the deck.

She sees her pirates die and with a cry of despair abandons the fight, fleeing across the open water and out of your sight.

Combat, mercifully, over!

Nymph, freed from the panic after a minute of flight across the ocean, sheepishly returns as the fog dissipates around the Calamitous Intent. Your crew strips the attacking pirates of their possessions and with the most perfunctory of prayers to Besmara toss their bodies overboard for the sharks unless you stop them.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean lands his crocodile a moment later, a sad expression on his face. "It'll never be as good as the first time.", he wistfully sighs as the massive reptile disappears. "So, uh, Captain, who was that?", he asks as the crew go back on the bridge. Grabbing the wheel, he points to the ship. "What are the odds we get ambushed twice in the same spot?", he shrugs, setting sail as the Captain gives the order.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Well that was horrible. Sorry all, I should really have a way to deal with the fog. I will work on it

Anyone hurt?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Well, that went okay all things considered. Let's go check out the ship."


1st Floor Map, 2nd Floor Map

The ship was damaged by the impact but you can repair it fine.

Were you going to try to pursue the pirate captain?


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Okay, the ship is fine for now, let's go find out where that B went."


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Yes, let us follow. I can make myself and one more fly today, how shall we chase her?


1st Floor Map, 2nd Floor Map

Roll Perception and Knowledge (Local) for me.


INACTIVE - GAME DIED

"I can add on to that flying quota. Nymph should still be flying."


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Perception: 1d20 + 17 ⇒ (14) + 17 = 31
Knowledge(Local): 1d20 ⇒ 12

Galean looks at the Captain and the wizards, then takes a step forward. A giant osprey appears where the druid was, letting out a screech.

Using Wild Shape. Str +4, Dex -2, +2 AC (total)
It was either this, or a Dire Puffin.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Uh, okay. I guess I'll handle the wheel." Yuki says with surprise as Galean suddenly changes forms.

Perception to aid Galean: 1d20 + 1 ⇒ (6) + 1 = 7
Knowledge (local): 1d20 + 5 ⇒ (18) + 5 = 23


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

perception: 1d20 + 14 ⇒ (20) + 14 = 34
local: 1d20 + 9 ⇒ (15) + 9 = 24


1st Floor Map, 2nd Floor Map

You guys. You have super high rolls.

As your team starts patching the wooden damage in the ship you realize there's a cove on the charts you've been given that would serve as a base for these wreckers.

Normally a flying wizard and angry barbarians would bother the average pirate or merchant crew so the team is probably small and if you sail while repairing the ship, and spend some quality time pumping water out of the bilges, you'll be able to catch up to the sorceror who flew to escape.


INACTIVE - GAME DIED
DM Davy Jones wrote:
spend some quality time pumping water out of the bilges

That's why I have unseen servant!


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Then, let's do that.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

agreed


1st Floor Map, 2nd Floor Map

Huh, good thing I checked since I didn't get the "new" post designation. Fun!

Galean pursues the line around the shoalss and you come around a hidden reef the wreckers were trying to dash you on, revealing a base of sorts.

A series of ramshackle thatched huts protected by a crude wooden palisade lies in a tall cove. A longboat is pulled up on the sand and you see a much more harried orc sorceress running and piling items in the boat, almost ready to put out to sea.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

How far away is she from the ship? Would it be viable to attack her from the ship or do we need to get into ship boats? Can we fire our siege weapons at her?

"Let's get her guys!" Yuki says with encouragement to her crew.


1st Floor Map, 2nd Floor Map

I should note that it took you a bit of time, to bring your ship to the cove. Coming around the cove you're in extreme siege engine range if you want to attack the ship, but it does have items that could be ruined by salt water in it or that could be damaged by ballistae bolts or catapult stones. The cove has a long boat in it so it could be fairly shallow so ship's boats might be a good idea or you could approach using a sounding line. If you want to come into range of personal attacks or fly towards her using magical means you can but it could take a few minutes; less if you're not worried about running aground in the cove itself.


1st Floor Map, 2nd Floor Map

Bump.


INACTIVE - GAME DIED

"You wanna come in by air or by sea, cap'n?"


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

I think between us all we can get everyone flying, or swimming in Nymph's case...That sounds good to me.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"If Ayre and Bahrin can get most of us flying, then let's head in that way. Otherwise, let's set up a sounding line."

I'm up for coming in through magical means if possible. I'll let the arcane characters let us know what our options are.


INACTIVE - GAME DIED

Nymph should still be flying; I can get 3 more people flying and still have a spell saved for ice spears if needed.

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