DM Davy Jones' Skulls & Shackles (Inactive)

Game Master Elmdorprime

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats.

Campaign Info

The Calamitous Intent


2,301 to 2,350 of 4,875 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>

1st Floor Map, 2nd Floor Map

Well then someone make a roll or state that they're the first one climbing down!


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Climb: 1d20 + 2 ⇒ (15) + 2 = 17


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

everyone jumping let's do it

Feather fall in anyone jumping


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Once Ayre casts his spell, Yuki steps off the edge and glides like a feather to the bottom.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean looks at Ayre. "Are you sure this is safe?", before taking a deep breath. You're a pirate, damnit, nothing is safe! Do it, you coward!, before jumping in, cannonball style.


1st Floor Map, 2nd Floor Map

As Nymph climbs down the cliff face Ayre, Yuki and Galean float by her until they touch the surface of the bay - at which point they plunge into the brackish water.

Nymph you can follow them into the water but once she gets down she feels the edge of the cave with her foot.

The tide sucks you towards the rockface and you bob up into a cavern that runs back into the promontory.

There's no light so you have to light a torch or find another source of light.

Once you have light:

In the darkness you see an ugly humanoid figure lurking over a sailor who wavers back and forth like grass blown by the wind.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Playing the one Skinwalker heritage without Darkvision lol


1st Floor Map, 2nd Floor Map

Mwa ha ha ha ha ha! Suffer for the lack of light!


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Great. I can't even be useful for a light., grumbles Galean as he sees the dark cave. He grunts and starts swimming with frowny crossed arms.

I think Ayre has Dancing Lights or Light, if not, Galean can summon a small Fire Elemental, but it's not reaaaaally the best choice.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yeah, just waiting to confirm Ayre casts a light spell.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Galleans COD piece flares to light


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean's face begins glowing just as bright in a red colour after the results of the spell, before fading to white. "Lookout! It's... something!", pointing towards the beast.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Hello." Nymph flatly says along with a wave.


1st Floor Map, 2nd Floor Map

Well played Ayre. Well played.

The thing luking above the sailor is hideous - a humanoid creature has slimy, transparent skin; webbed, humanoid hands; and a snaggletoothed, horse-like face.

Knowledge (Nature) to identify.

It seems to be drawing strength from the wan sailor and whirls when Galean's shining...clothing...bursts light into the cavern.

What?! Who are you and why do you intrude upon me?


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"We were looking for, I guess, him." Nymph says nonchalantly while pointing at the man.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

kn.nature: 1d20 + 6 ⇒ (15) + 6 = 21

"Uh, yeah.", mutters Galean, still red from the attention to his... sub-belt area. "Uh, Captain, tell him we're not going to do anything irrational, please?", he says, nervously turning to Yuki, before whispering quietly what he knows about the thing.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Knowledge (nature): 1d20 + 6 ⇒ (13) + 6 = 19
Diplomacy: 1d20 + 11 ⇒ (4) + 11 = 15

"Oh hey, we were just trying to find the lookout, did you bring him here? I'm Yuki and these are my friends, what's your name?" The Oracle asks in a friendly manner, perhaps waiting for more information before rushing into battle.


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 8 ⇒ (19) + 8 = 27 nature

Ayre fumbles about for a scroll


1st Floor Map, 2nd Floor Map

The creature is a kelpie - an evil fae known for entrancing mortals and then eating them after they drown. Typically they disguise themselves but you apparently interrupted this one as it was about to eat the sailor.

Like all fae it is unpleasant, although kelpie are known to resist fire attacks and to be able to assume the shapes of many magical beasts.

You do not need to be here! Begone and I will forget I saw you.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"I wish we could see the same for seeing you."


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

"Sorry, we can't do that. I'd tell you to give up, but we both know you aren't going to do that either." With that, Yuki fires at arrow at the kelpie.

Comp longbow : 1d20 + 9 ⇒ (6) + 9 = 15 (+1 if within 30 ft for Point-Blank shot)
Damage: 1d8 + 1 ⇒ (3) + 1 = 4 (+1 if PBS if applicable)


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

The moment she hears the draw of Yukj's bowstring Nymph clucks her tongue before charged at the creature.

Um, can she charge?


1st Floor Map, 2nd Floor Map

I think you can charge in a surprise round? You get a standard action right?

Initiative (Ayre): 1d20 + 4 ⇒ (1) + 4 = 5
Initiative (Yuki): 1d20 + 3 ⇒ (12) + 3 = 15
Initiative (Galean): 1d20 + 1 ⇒ (18) + 1 = 19
Initiative (Nymph): 1d20 + 2 ⇒ (14) + 2 = 16
Initiative (Monster): 1d20 + 7 ⇒ (18) + 7 = 25

Monster goes first if it lives

The monster sqwaks as Yuki's arrow goes whizzing past.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Yeah, you can charge your normal movement rather than double as part of a surprise round. I was asking more about would the terrain allow a charge?


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 for 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 and 2 bleed
to confirm 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14 for 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4
Ayre sends a spear flying over Nymph's shoulder and it slams into the beasts chest.


1st Floor Map, 2nd Floor Map

Oh, sorry - yeah you'd be fine.

The spear from Ayre slams straight into the kelpie and it screeches in pain as it wrenches it out and throws it aside.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

K, sorry for the delay.

Shortsword (Charge): 1d20 + 4 + 2 + 1 + 2 - 1 ⇒ (7) + 4 + 2 + 1 + 2 - 1 = 15
Damage (Slashing, Magical): 1d6 + 3 + 1 + 3 ⇒ (3) + 3 + 1 + 3 = 10


1st Floor Map, 2nd Floor Map

No worries.

Nymph charges the Kelpie but her mad dash misses the vile creature.

Waiting on Galean.


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

going on my flight today, I'll post when I arrive.

Galean raises his hands in a spectacular manner (or so he thinks), shouting, "The Albatross Legions will drown you in their tire of wet feathers!"

2nd level Summon Nature's ally, 1d3 ⇒ 3+1 albatrosses.


1st Floor Map, 2nd Floor Map

The kelpie is outraged that you would dare to interfere with its meal and have the temerity to attack the fey and lashes out at Nymph, who is after all the closest of the interlopers.

Attack (Slam): 1d20 + 6 ⇒ (4) + 6 = 10
Attack (Slam): 1d20 + 6 ⇒ (4) + 6 = 10

Le sigh.

However its attacks prove ineffectual.

The sailor continues to be dazed and unaware of the combat around it.


1st Floor Map, 2nd Floor Map

Map


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Snarling back at the fey Nymph lunges and snaps, hoping the fey tasted better than she looked.

Shortsword: 1d20 + 4 + 2 + 2 + 1 - 1 ⇒ (16) + 4 + 2 + 2 + 1 - 1 = 24
Damage (Slashing, Magical): 1d6 + 3 + 1 + 3 ⇒ (4) + 3 + 1 + 3 = 11

Bite: 1d20 + 4 + 2 + 2 - 5 - 1 ⇒ (2) + 4 + 2 + 2 - 5 - 1 = 4
Damage (Slashing, Piercing, Bludgeoning): 1d8 + 3 + 3 ⇒ (7) + 3 + 3 = 13


1 person marked this as a favorite.
Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean draws his cutlass to the approximate position of the heavens, and cries out. "CHAAAAAARGE!", followed by the flapping of four albatrosses. Midway he realises that Yuki is in his way and goes around her sheepishly, muttering a "Sorry." before raising his cutlass again and charging, with significantly less enthusiasm.

Attacks:

Albatross Charge: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Albatross Charge: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
damage: 1d4 + 2 ⇒ (1) + 2 = 3

Albatross Charge: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Albatross Charge: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
damage: 1d4 + 2 ⇒ (4) + 2 = 6

The birds' beaks rend into the creature's skin, drawing out blood. Galean then stands side by side with Nymph. Standing at F12, double bove.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

After avoiding nearly being bowled over by the exuberant Galean, Yuki advances with her trusty bow and fires an arrow at the creepy kelpie.

Bow + PBS: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

Moved to G8


1st Floor Map, 2nd Floor Map

Sorry for the delay! I started packing on Thursday for a move and my internet is finally up. Go go scheduled visits.

Galean, how do the albatrosses displace the pirate and Nymph?

The kelpie screams with anger at the wounds that sprout upon it and it responds with a burst of anger against Nymph.

Attack (Slam): 1d20 + 6 ⇒ (12) + 6 = 18
Damage (Slam): 1d6 + 2 ⇒ (6) + 2 = 8
Attack (Slam): 1d20 + 6 ⇒ (20) + 6 = 26
Attack (Slam, Confirm Critical): 1d20 + 6 ⇒ (9) + 6 = 15 Not Confirmed
Damage (Slam): 1d6 + 2 ⇒ (2) + 2 = 4


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Breath escaping her as the blows struck Nymph rallies herself, still hoping the fey tasted better than she looked.

Shortsword: 1d20 + 4 + 2 + 2 + 1 - 1 ⇒ (7) + 4 + 2 + 2 + 1 - 1 = 15
Damage (Slashing, Magical): 1d6 + 3 + 1 + 3 ⇒ (1) + 3 + 1 + 3 = 8

Bite: 1d20 + 4 + 2 + 2 - 5 - 1 ⇒ (8) + 4 + 2 + 2 - 5 - 1 = 10
Damage (Slashing, Piercing, Bludgeoning): 1d8 + 3 + 3 ⇒ (1) + 3 + 3 = 7


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20 vs touchfor 1d3 + 1 ⇒ (2) + 1 = 3

Ayre tries to give the kelpie a shock


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

It also bleeds 2


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

I don't think it did, I never moved them. Just assumed positions around the target, and I thought you moved them.

Galean's army of albatrosses continues ravening the kelpie.

Albatross Army of DOOOOOOM!:

Attacks of 1st: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attacks of 1st: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
damage: 1d4 + 2 ⇒ (1) + 2 = 3
Attacks of 1st: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Attacks of 2nd: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attacks of 2nd: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Confirm: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Crit Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Attacks of 2nd: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Attacks of 3rd: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attacks of 3rd: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Attacks of 3rd: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Attacks of 4th: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attacks of 4th: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attacks of 4th: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
damage: 1d4 + 2 ⇒ (4) + 2 = 6

I'm assuming that the albatrosses are going to surround the kelpie, thus they get flanking bonuses. For GM's convenience, I'll do the damage as versus target AC:
If AC 14: Damage is 48.
If AC 16: Damage is 41.
If AC 17: Damage is 30.
If AC 18: Damage is 26.
The rest are 22 and above.

The swarm of albatrosses rends the target with their beaks and claws, clearly attracted to the smell of fish. "For gloryyy!", shouts Galean, swinging his cutlass to aid in the combat.

Attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

He nicks the creature's body, a wound barely visible, before straightening upwards and raising his cutlass again.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

If the kelpie is still up after the albatross onslaught, Yuki fires two arrows at it.

Arrow 1 + PBS - Rapid Shot: 1d20 + 9 + 1 - 2 ⇒ (11) + 9 + 1 - 2 = 19
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Arrow 2 + PBS - Rapid Shot: 1d20 + 9 + 1 - 2 ⇒ (15) + 9 + 1 - 2 = 23
Damage: 1d8 + 2 ⇒ (6) + 2 = 8


1st Floor Map, 2nd Floor Map

So they didn't actually charge? When I see that term I assume they're taking the combat action and you can't end a charge in someone else's square, which they would have had to do.

The kelpie screams and falls down on the ground under the barrage of attacks, leaving its body to wither. It shrivels like seaweed left to dry in the sun and then blows away into a dust cloud that smells like rotten leaves.

The lookout blinks stupidly then slowly becomes more coherent and comes to.

Wha...where's Rosie?! Rosie?

Tears start running down his face.

She was just here! She came back to me.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Uhh..." Nymph stupidly lets as she turns to look to Yuki.


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

With a sad expression, Yuki tries to break it to the guy gently, "I'm so sorry, but the Kelpie used a mind trick on you to make you think it was Rosie. It was about to eat you, but we showed up in the nick of time. Those things can pull some pretty foul tricks, as you can see."


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

Nymph gives Yuki a discreet thumbs up.


1st Floor Map, 2nd Floor Map

He'll start blubbering now.

Oh Rosie! Why did I ever let ya go on that ship! I'd heard that rumor but the Deathknell doesn't attack too often! It doesn't, it doesn't!


F Human (Tian-Min) Oracle of the Waves 6/Fighter 1 - HP 34/46 - AC 22/T: 16 /FF: 17 – Resist Cold 10 - Perception +1 - Fort: +6, Ref: +8, Will: +6 - CMB: +6, CMD: 21 - Speed: 30' - Init. +5

Yuki walks up to the man and places an comforting hand on his shoulder, "Wha...What's the Deathknell?"


Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7

Ayre, searches the cavern while the talkers talk.

1d20 + 10 ⇒ (14) + 10 = 24 percep


Male Human Druid 7 | HP 62/62 | AC 18, T 11 FF 17 | Fort +8, Ref +3, Will +10 | CMD 18 | Init +1 | Perception +17

Galean scratches his head. "Uh, we know a Rosie? Maybe it's the same? Big muscles, knows about as many swear words as Besmara?", he asks, shrugging his shoulders, before clearing his throat. "Right, the Deathknell.", he asks as the albatross army disappears in a cloud of sea mist, which he regards with a salute.


1st Floor Map, 2nd Floor Map

The kelpie kept no treasure in the room - only the sailor.

Rosie would never swear! She was a good girl, too good for these Isles.

The tears start to well up.

The Deathknell! The ghost ship. She appears in fog they say - tattered sails and a rotten hull with a crew of the undead. Their crew rots and then...and then they take their victims for new crew! Always hungering for new bodies.

He shakes his head.

They say her captain, Pilk, needs to harvest a thousand skulls to free himself from undeath. Poor Rosie!

He continues to cry until you lead him out of the cave and back to the mainland.


HP: 83/83 | MaB +10 RaB +8 CMB +9 | AC/T/FF 18/12/16 CMD 22 | Fort +8 Ref +7 Will +6 | Init +2 | Favored Enemy: Human +4, Monstrous Humanoid +2 | Favored Terrain: Water +2 | Charm Animals 3/3
Skills:
Heal +13 Perception +16 Profession (Sailor) +14 Stealth +12 Survival +13(16) Swim +16(24)

"Know anything about ghost stories?" Nymph asks Yuki in a hushed tone as the traumatized man breaks down.

2,301 to 2,350 of 4,875 << first < prev | 42 | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / DM Davy Jones' Skulls & Shackles All Messageboards

Want to post a reply? Sign in.