DM Cuc's Skull and Shackles Campaign. (Inactive)

Game Master moafnsteel

Skull and Shackles Campaign!


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F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I may not be back on till tomorrow. DMPC me if needed.


MAP

okay, thanks for the heads up


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Posting will be sporadic again - one of those weeks.


MAP

completely understand, gotta love RL sometimes lol


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Sorry for the radio silence, I've been under the weather the last few days.


MAP

I doubt I will have time today to advance the story, but I will have time tonight when I get home, I got a busy day of paperwork and appointments ahead of me.


MAP

Balthe and Four Skulls are making me think real hard about the responses to their character stuff lol


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

He he he


MAP

Sorry about the lack of posting last night, went home to a baby throwing up all night and my wife has a weak stomach so it fell upon me to clean it all up :-) lol gotta love having children lol


Consider yourself lucky that it was not coming out of the little tyke's other end.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Unfortunately I'm quite swamped this evening working on project. I doubt that I will be able to post any update until tomorrow.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

So I purchased the Half-Dead City this morning and I'm going through the book now.

Not that I'm taunting you, but here's some music that came to mind reading it so far.


skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6

Shotgun!!!


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

That certainly makes me want to play a bard archeologist.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Only if they have a fear of snakes, a whip and the Exotic Weapon Proficiency (Firearms) feat.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

So I've finished reading the AP module and it's very much a dungeon-crawl. Not that that's a bad thing necessarily but it will make running the module challenging given that I'm at work during the day.

I'm going to have to figure out how to front-load a lot of the work, I'll see what I can do this weekend. If you guys are still interested (aside from Vuvu who seems all in), let me know for reals.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I'll play.


MAP

I am definitely in


Damn it, I told myself not to enter any more games! Must make Will save!

Give me a day or so to see if I can keep my resolve up. I don't want to get into a game that I cannot keep up with due to RL commitments.


Unnamed

meso, i find that using google doc helps a lot. what you can do is upload ALL the maps you need to the same drawing and just stack them, just start with the last map first, then you can just delete them as you go. I also find what helps is if you are posting by phone you just have a dice rolling app on your phone and just post the results, I do it all the time.

also i saw a review that mentioned that the first chunk of the AP, before the first tomb can actually be skipped.

And I am in with a crypt breaker alchemist.


Map Undead M Railroad Engineer 13
MiniGM wrote:

meso, i find that using google doc helps a lot. what you can do is upload ALL the maps you need to the same drawing and just stack them, just start with the last map first, then you can just delete them as you go. I also find what helps is if you are posting by phone you just have a dice rolling app on your phone and just post the results, I do it all the time.

also i saw a review that mentioned that the first chunk of the AP, before the first tomb can actually be skipped.

And I am in with a crypt breaker alchemist.

That sounds like good advice, thanks! I was thinking of creating all the maps ahead of time (there's an interactive map pack I can use to edit maps together, thankfully) and I'll look at the kind of editing I need to do.

This is my GM Alias by the way, so if you're not into puns, well, too bad.


Map Undead M Railroad Engineer 13
DMummy wrote:


This is my GM Alias by the way, so if you're not into puns, well, too bad.

Hmmm, that sounds harsh now that I look at it. I just meant I'm really fond of puns.


Unnamed

What is brown and sticky?

A stick


Unnamed

reading the players guide now.

Any thoughts on build rules?


Map Undead M Railroad Engineer 13

Hmmm, good point need the rules. I'm flexible on some things depending on how you're working it.

-Core races (if it's been your dream to play an uncommon race from the ARG come up with a pretty awesome backstory).
-Max starting gold.
-20 point stat buy.
-No summoners or gunslinger.
-No third-party builds/feats.
-Two traits, one from the Player's guide.
-No evil characters (I'm the only one who gets to be evil).

If you guys want to try any of the advance classes from the playtest let me know first so I can review any changes to the classes - also if you're using something from a non-core book (UC, UM, UE, Core, APG, ARG) let me know so I can look it up and OK it or not.

My main rule of thumb for characters is no cheese, lots of other options are flexible.

Last thing, the adventure path assumes you all know each other and are part of a team so you'll want to work on backstories and a company name - every good tomb raiding group has an awesome company name.


Unnamed

sweet, definitely going with the crypt breaker alchemist, Human so I can start with Precise shot

Usually I am not a dump stat type person but I might dump his CHA and play him as a filthy dirty, surly fella.


Map Undead M Railroad Engineer 13

I'm playing a fighter with Cha 8 and he's surly, sarcastic and has a face that looks like it was thrown under the dragon. Slap a circlet of persuasion on and nothing to worry about!


Unnamed

hmmm lets see

STR 12
DEX 14
CON 14
INT 16 +2
WIS 12
CHA 7

I think will be my Stats

Will take the mummy curse trait


If I do yield to my baser instincts and enter another game then I will probably create an ancestors oracle who thinks that he is a priest of the still-living Aroden. The fact that he wields power is enough to prove to any fool that Last Azlanti still lives but has hidden his light from the world for reasons of his own.


Map Undead M Railroad Engineer 13
Bill Lumberg wrote:
If I do yield to my baser instincts and enter another game then I will probably create an ancestors oracle who thinks that he is a priest of the still-living Aroden. The fact that he wields power is enough to prove to any fool that Last Azlanti still lives but has hidden his light from the world for reasons of his own.

Everyone knows Aroden is too busy battling the Old Ones, which battle is manifested in the Maelstrom, to tend readily to mortal affairs.

Dead indeed.

Shadow Lodge

Mook lvl 12
DMummy wrote:


This is my GM Alias by the way, so if you're not into puns, well, too bad.

Made me lol in RL.

I am in too. Have to figure out what I am going to play. I need to take a break from healing. Currently running 4 oracles (bones, life, lore, heavens), a cleric and a oradin. Lol

Indiana Jones of sorts sounds like a good concept


Map Undead M Railroad Engineer 13
Merck wrote:
DMummy wrote:


This is my GM Alias by the way, so if you're not into puns, well, too bad.

Made me lol in RL.

I am in too. Have to figure out what I am going to play. I need to take a break from healing. Currently running 4 oracles (bones, life, lore, heavens), a cleric and a oradin. Lol

Indiana Jones of sorts sounds like a good concept

Well as Jasmine mentioned there is the bard archeologist. Having read through the adventure it's (as always) balanced to having all four roles (martial, arcane, divine, skill) filled.

If Vuvu/MiniGM/Balthe wasn't playing an alchemist, the investigator class from the advanced class playtest would've been a nice jack-of-all-trades as well.

Shadow Lodge

Mook lvl 12

Yes, but I do not wish to step into noone's toes. I am thinking about a ranger with a dip in fighter.


Unnamed

I actually was playing a investigator in another, now defunct game. I think j like bombs better :)


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I will play some sort of bard or rogue. I need to look a the PG, which won't happen before Saturday. I can play just about anything though. I don't mind putting together a cleric if needed.


MAP

I don't mind filling a role, which looks like a wizard maybe, as long as I don't play a fighter or barbarian again lol

I will update game tonight, currently at work and only have a few minutes to post


Map Undead M Railroad Engineer 13

No worries - although we only have a healer if Bill decides to play against his better instincts.

Shadow Lodge

Mook lvl 12

I may do a magus, have been wanting to play one for a while. Let me see if I can come up with a good build, hexcrafter looks tasty.


Map Undead M Railroad Engineer 13

Ah the most broken of magi.

Shadow Lodge

Mook lvl 12

Not so sure about that. A crit nova build with scimitar can do a lot! And spellrecall is very good.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I've wanted to play a blackblade magus, just for flavor. But I'll have to wait for a while I'm sure.


MAP

I am thinking either a rogue or a healer, depending on which is needed more.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

It has been crazy at work (a distrubing trend of late) so it will be this afternoon before I can post. If you need to DMPC me please do.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I won't be on till the late afternoon or evening.

DMPC me if needed.


Unnamed

So I totally didn't make my char yet. Meso when do you want to start sobi know when to get him done


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Can we use double moves for the subsequent rounds of crossing the rope for boarding?


MAP

You have to have a feat I believe, like accelerated climber.


MAP

Once I know what everybody is planning to play as for sure, I will play whatever is needed. It is looking like I will be playing a rogue or a healing character.


MAP

Scratch that it is not a feat, but it says you can move at 1/2 your speed with an accelerated climb, which I have no idea how that works, so I will have to look that up when I get home, unless somebody here knows.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

From p. 91 Core Rulebook:

Accelerated Climbing: You try to climb more quickly than
normal. By accepting a –5 penalty, you can move half your
speed (instead of one-quarter your speed).

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