F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14
Dm you should buzz four skulls with a PM, he may not be reading the thread anymore. He was on a few days ago and said good bye but that was before you stepped back in.
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
I have being preparing a long post about life, the universe and stuff but its friday night, I am drunk and I want keep playing with you guys so $%& it. I am game. Nice to have you back Cuc.
F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14
DMPC me. My profile is up to date. She casts mage armor, she like magic missle and the automatic hit, color spray and she has a fair amount of scrolls.
Okay, jasmine will do, I am still waiting for paizo to put the game back into my name, hopefully they will do that soon so I can post the locations for a Man's Promise and updated sailor list.
I got the game back in my name and will be adding the new sailors crew list and reloading the Pirate task list and hopefully I can get a good screen shot of the Mans Promise and a list of those locations as well tonight. I also plan to move the story forward tonight. Holgur you can add whenever you are able to what you want for free or towards a more expansive item.
As for the officer's of the boat, the Wormwood had the Captain, First Mate, Boatswain & Master-at-Arms, Cook, Quartermaster, Carpenter/Surgeon, Sailing Master, Master Gunner, Gunner's Mate & Bootlicker, and Boatswain's mate. I would let any of these be combined if they made sense, and obviously you can call them other names or make up different Officer's position. And this week (not sure when I will get to it) I am going to try to figure out which Ability Stats and/or ranks in Profession/Craft and/or Knowledge would be needed for each of these skills (I will probably have to relook through the later APs to see if they give me any ideas).
As far as the number of crew member's that are needed, I do not see an exact number, but we will make it work however we can, maybe just increase the DCs of the tasks and the fatigue checks, or just reduce the "speed" that is sailing. Also some of the jobs won't be immediately needed if you guys get your own boat. And IF Ambrose is still alive, Mes would be an extra hand. Lastly, in the beginning I will allow the officers to also partake in pirate tasks without any kind of penalties due to the size of the crew.
Hey guys I won't be able to update tonight, had a crazy day and had to deal with our secretary at working receiving a letter from a now stalker. My brain is fried tonight, I will update tomorrow
F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14
DM Cuc wrote:
Hey guys I won't be able to update tonight, had a crazy day and had to deal with our secretary at working receiving a letter from a now stalker. My brain is fried tonight, I will update tomorrow
hey how many of us are PFS players? We can get credit for this if there are at least 3 of us who have or are willing to get a PFS number and Cuc is as well
Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4
I have about 6 PFS active characters that I play here on the forums and would love to get credit from this AP. It would be a big help to my low lvl ones.
I'll need both the character number and the player number and you can put it on any character little one or two or you can put it on a brand-new character