DM Cuc's Skull and Shackles Campaign. (Inactive)

Game Master moafnsteel

Skull and Shackles Campaign!


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Map Undead M Railroad Engineer 13

I do the same thing.


MAP

how are we figuring out the HP beyond first level DMummy?


Map Undead M Railroad Engineer 13

The same way as in this game - roll, minimum 1/2.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14
Mesdoram wrote:

Wonder what they speak - probably Undercommon,Goblin or Aquan.

Anyone speak any of those? I speak Tengu, Polyglot, Kelish, Common and Azlanti.

Jasmine has you covered:

Common, Elven, Aquan, Infernal, Draconic, Polygot


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

HP: 1d6 ⇒ 3


Unnamed

Sweet we can interrogate the thing


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Serious question - I'm thinking of taking the Brew Potion feat as my 3rd level feat - this doesn't help us immediately, necessarily, but it will help us in the future as I can make us potions that cost half what we would pay on the open market.

Because I hadn't done the math before, a 1d8 + 1 Cure Light Wounds Potion would cost 25gp instead of 50gp, a 1d8 + 5 CLW potion would cost 125 gp instead of 250 gp and so on. I can also make them twice as fast thanks to a class ability so it's 1 hour for any potion under 250 and 4 hours for any potion up to 1,000 gp.

As early as level 4 I get Cure Moderate Wounds and level 7 I can get Cure Serious Wounds (I think we get there about the end of book 2).

Anyone think it's a good idea or should I skip it and find something else?


Unnamed

Mmm enlarge person pots


Unnamed

What else would you take

Also what is more worth our time usually grapple or disarm?


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

I am a big fan of the vanilla bard but arcane trickster is fun also. I would not go the sorcerer route thou. Wizard have much much more synergy between the classes and being a 6th lvl character with only 1st level spells is not fun. Believe me, I have made that mistake once already.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Well that's a good question. My strength's too low for my other good option, Power Attack - with mutagen and enlarge person my strength would goes up 6, so with power attack at low level I take -2 to attack to get +5 damage on attacks, which would make studied strike sick with combat inspiration.

Wish I'd thought of that earlier now that I think about it.

Other than that I'm really not sure what to pick. I wish I was either proficient with slashing weapons and could therefore take "Slashing Grace" after getting weapon focus to deal +Dex to damage or Fencing Grace was in the game now.

Edit: Also, why didn't I know about the Student of Philosophy trait? So much better than Carefully-hidden now.


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

Well, you just redid your character, maybe DM will let you twink it a bit. He said he would allow a full makeover by the end of the book anyway. Also if you want slashing consider the feral mutagen discovery.

Extra discovery feat is always nice. Save some money for when we hit the magic shop (I wish...) to buy high level potions Mez. Alchemical Allocation extract can do some pretty crazy things like potion of barkskin +4 natural armor or elixir of perception +10 (forgot the real name).


Bones Oracle 3, HP 26/26, CMD 16, AC 18 T11 F17, F +2 R +2 W +3, Init +3, Perc +4

HP: 1d8 ⇒ 6


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Full twink would be making my first level swashbuckler with slashing grace as a bonus feat.

Add in cat's grace and Dex mutagen and I pick up +4/+4 on each attack, with an inspiring weapon and combat inspiration I could add 2d8 damage to a weapon strike.

Also I don't think we get the extra discovery feat as an option sadly.


MAP

Damn you Four Skulls for throwing a wrench in my plan, I don't want to completely remake my backstory for Sumak in order to be a wizard lol. Maybe I will just go bard then, because that would make more sense for my backstory with his obsession with the greatest explorer EVER, Indiana Baggins!!lol


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I may not have time to update Jasmine till tomorrow.

Mes potion brewing is always a good idea in my book. We lack a true healer so cure potions will be vital to our survivability.


MAP

Well if Sandara is alive and survives she is a cleric


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I went the combat route after talking with DM Cuc Jasmine - I'm grabbing weapon focus (rapier) and at level 5 I'll pick up Fencing Grace to do dex-to-damage.

I'll admit this does make me more combat-capable than support, especially if I pick up Quick Study instead of Infusion as a discovery. Depending on how the island goes I may rethink things though when DM lets us do our rebuild.


Unnamed

So I'm thinking of running emerald spire at some point not imminently but maybe December or January. Pfs characters starting at level 1 and all the way through to 12 would anyone be interested?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I would be, it's the new super dungeon, right?


Unnamed

Yep that's the one

It will be a while before I start, once I get past the super busy October and November


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Yeah, I'd be interested in that. It sounds a bit like RA.


MAP

Id like to try, I have never played in a PFS game.


MAP

I have been experimenting with various map tools to try to find one I like, still have not been successful but hopefully I will find one soon, I have tried maptools and roll20 and I cant get the hang of them. My computer does not like maptools so it barely works and when it does I cannot reload the campaign so, hopefully soon I will have some better maps.

Shadow Lodge

Mook lvl 12
MiniGM wrote:
So I'm thinking of running emerald spire at some point not imminently but maybe December or January. Pfs characters starting at level 1 and all the way through to 12 would anyone be interested?

I would be very interested in playing with you guys. Unfortunatly I just started doing the 1st lvl of this dungeon already. :(

Not sure if my group will follow through the whole thing. Can the first part be replayed? Also december will be hard for me. I will take a month vacation from dec 15 to jan 15 to backpacking through europe and meet some old friends. I dont think I will have internet access at all.


MAP

If I use roll20 does that mean you guys have to create accounts and all that in order to be able to use/see the maps?


MAP

Okay, I set up a roll20 campaign, let me know what you guys think, I have only done two maps (one of which was the ship to ship battle) and the other is an upcoming map but I want to see what you guys think and if it is feasible.

Campaign


Unnamed

i have used roll 20, i like it

Merck you can't replay, but i suspect if I start in Jan you could join on part 2


Unnamed

looks good Cuc

Shadow Lodge

Mook lvl 12
MiniGM wrote:

i have used roll 20, i like it

Merck you can't replay, but i suspect if I start in Jan you could join on part 2

That sounds good.


MAP

Holgur and Jasmine could you please update your character tags with your level 3 stuff if you haven't, that way I don't accidentally kill your character in an encounter or anything :) lol.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I forgot to do that this weekend. I'll try to do it by tomorrow night. sorry about that.


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

Sorry, I forgot that we are level 3 now.

What is the overall plot of Emerald Spire?


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

I don't think it has a plot. It's a giant dungeon written by six or so people if I recall.


Unnamed

For ages untold, a gemstone monolith has pierced the heart of the Echo Wood. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths—one with ties to undying evils and a might beyond time itself. The promise of wealth and power calls to glory-seekers from across the Inner Sea region, tempting them into a labyrinth of monster-haunted vaults, defiled tombs, arcane laboratories, and worse, as they seek to unveil the secrets locked below the legendary Emerald Spire


Male Human Ranger-Skirmisher 3 | HP 30/30 | AC 16 FF 12 T14 | Saves +5/ +5/ +1 | Init + 8 | Perc + 6 | BAB +2 CMB +5 CMD +17

That sounds like something that calls for back-up characters.

Shadow Lodge

Mook lvl 12

Lol


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Hi, I'm the warpriest A, have you met my brother, the warpriest B or my other brother C? He's also a warpriest.


MAP

haha I agree that the Emerald Spire does sound like something that needs multiple characters.


Unnamed

so i have been reading through Emerald Spire again, the idea will be that it will take us from 1-13, through 14 modules (two are meant to be done on slow speed). I will only run one "table" so am only going to want 6. Again late November-early January will be the start and it will take a while to get through all of it. The characters will spend their entire PFS career in the spire is the assumption.

I have posted in two of my games for interested players.


Skills:
Acro 14, Bluff 14, Craft (alch) 25, Dipl 14, Dis Dev 20, Disg 3, Esc Art 8, Int 8, Know (arc/local/nature/planes) 10/10/8/8, Ling 9, Perc 20, Pro (cook/sailor) 10/12, Sen Mot 12, Sle Hand 9, Spell 10, Stea 19, Surv 9, UMD 11
M Human (Azlanti) Investigator | Level 8
Vitals:
HP 60/60 | AC 18 (27), T 13 (20), FF 15 (21) | F 4 R 9 (13) W 10 | CMB +7(11) CMD 20(28)| Init +5(9) | Perc +20(19)

Unless you've already got one, I'd play a Warpriest in ES.


MAP

I wouldn't mind giving it a try, it sounds fun.


Unnamed

I have nothing right now. Just letting folks know


Unnamed

This Players Guide

is useful if you are thinking of Emerald Spire, I think between both threads we have 6 people who want to play, if we have more...well i will figure out how to cut


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

Jasmine is leveled up. I still need to update her familiar.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

I have one tweak in my most recent character upgrade. I put a few ranks in bluff, I meant to put those ranks in intimidate. I'll fix that later, it shouldn't be an issue for now.


MAP

That sounds good Jasmine.


F Elf Wizard, Air Elemental, Lv 3, Init. 9,, P 5, AC 13 (21), 13T, 10 (18)FF, HP 13/13, F2,R 4 , W3, CMB 1, CMD14

fixed


MAP

I will update tomorrow night, I had to take my wife to the hospital last night and got home real late and between lack of sleep and taking care of my two kids today, I can't think straight. All is well with the wife, and I will be on tomorrow night to advance the story.


Evil GM

Take care of the family. Hope all is better for her.

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