DM Corvus' The Wages of Immortality (Inactive)

Game Master CorvusRed

When immortality is for sale, what price are you willing to pay?


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Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

I went with a horse purely because you can get the more durable form, there is no heavy camel sadly.

Also DM Corvus its come to my attention that how share spell and wands interact is not clear. I purchased my wand of shield on the basis that I would be able to use it on Elreem, can you give me a ruling? If I can't I'll probably swap it for a different wand and take it as a spell known.

PFSRD wrote:


Share Spells (Ex)

The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.

This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

PFSRD wrote:


Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn't provoke attacks of opportunity. (If the spell being cast has a longer casting time than 1 action, however, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for non-humanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

Bolding mine.


seems to me that the source of the spell is irrelevant to the rules. the target for shield is the caster only, and you can cast 'you' spells on your eidolon, so there you go.

shield on elreem works as far as i'm concerned.


update sometime later today, sorry for delay.


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

The way I see it a 1/4 mile is 1320 feet, if we assume Elreem's 160ft. run speed as a limiter, and Razan uses haste after 4 rounds, so at 640 feet the limiting pace becomes 70 feet, so we should reach them in round 7 and be able to attack assuming they have not moved.

However, Razan can only haste 5 creatures, say himself, Elreem, Ajkanir, Khol, and Zahur. But camels run speed is 50 feet so they can do 200 at a run meaning we could arrive on round 8 together and attack if the camel riders charge. This works out well as I'm not going to risk casting haste while riding, so will be fast dismounting casting, and fast mounting. But since Sandsreak's run speed is 250 feet he should be able to catch up easily for a round 8 charge.

Thinking out loud a bit there :)


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

Though actually its probably better if I use Zahur's haste on Salt, allowing him to keep up with everyone.


once we get an update from Zahur and Natasha we will move into combat.

As far as I'm aware, none of the mounts aside from Razan's are combat trained, so any movement into combat (charging etc) will take a DC 20 ride check.


M Human Lore Warden 3/MoMS 2 | Init +7 | Perc +10 | AC 20 (24) / T 16 (20) / FF 15 | HP 29/41 | Saves F +8/R +9/W +6 Treasure

Ajkanir's horse is also combat-trained.


Male Human Bard (Arcane Duelist) 4 |Init +5 |Perc +7| HP 35| AC: 21 T:15 FF:17 | Saves F +4/R +9/W +5|

I will be dismounting and taking form of the cat for the last stretch.


Stats:
AC 10/10/10, HP 28/28, F+5 R+2 W+8, Init +3, Per +14

Not combat trained. Zahur would dismount. And probably makes sense to haste Salt.


Ok, so Razan in particular, please note which buffs will be cast upon who, and we will move to the round immediately preceding combat itself.


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

Elreem: Bulls Strength, Shield (will last 3 rounds of combat), Haste (will last 3 rounds of combat)
Razan: Shield (will last 2 rounds of combat), Haste (will last 3 rounds of combat)
Salt: Haste (will last 3 rounds of combat)
Ajkanir: Haste (will last 3 rounds of combat)
Khol: Haste (will last 3 rounds of combat)


Female Human Wizard 5; Init. +1; Senses Perception +2; AC 13 (+1 Armor, +1 Dex., +1 natural); hp 28; Fort +3, Ref +4, Will +4

My mount isn't combat trained, but I took the precaution of getting a military saddle to reduce the DC of Ride checks. ^^ Natasha will be getting off her mount, though.


M Human Lore Warden 3/MoMS 2 | Init +7 | Perc +10 | AC 20 (24) / T 16 (20) / FF 15 | HP 29/41 | Saves F +8/R +9/W +6 Treasure

Thanks, Razan! Nothing I like better than a haste spell.


M Human Lore Warden 3/MoMS 2 | Init +7 | Perc +10 | AC 20 (24) / T 16 (20) / FF 15 | HP 29/41 | Saves F +8/R +9/W +6 Treasure

Do we get a second attack as a result of the haste spell this round? My understanding was you only got that additional attack when you make a full attack, and we all did a move action and a standard action.

If we do, I'll happily attack again.


you only get an additional attack when you make a full attack with Haste.

elreem got an additional because he has pounce, i believe.


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

Correct you gain an additional attack on a full attack and pounce allows a full attack after a charge.

That Stone Shield is a nice spell, I'll have to recall it for some of my other characters. Elreem takes 6 damage then since that was the first damage dice I rolled.


its from the ARG.

It's just too flavorful and awesome for a desert themed caster not to have. Same with obscuring mist (altered slightly for aesthetics)


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

Agreed, strictly speaking Razan and Elreem should not have been able to charge after the mist came up, though I think its reasonable and probably easier to say that since their targets did not move they simply charged for where they were.

Who is visible to who currently? Elreem should be alright, but I'm guessing Razan cannot see anyone currently?


Correct. Vision is limited to five feet currently for anyone inside the mist/sand, darkvision does not work. a 20' radius would not include Razan, currently. Natasha and Zahur are outside as well.

Inside the cloud are Elreem, the gnoll, the dire hyena, the two remaining hyenas, Ajkanir, Khol and Sand


M Human Lore Warden 3/MoMS 2 | Init +7 | Perc +10 | AC 20 (24) / T 16 (20) / FF 15 | HP 29/41 | Saves F +8/R +9/W +6 Treasure

What was the spacing of the hyenas in the line? Just trying to figure out how far Ajkanir is from the next one, which should be to his left (of course it didn't move, why would it?).


well, they were in a straight line with no spacing in between. The two remaining moved to surround Elreem, so they are roughly ten feet away from ajkanir currently.


Looking for input here.

Natasha's spell will have gone off after the obscuring mist, granting 50% miss chance from range attacks. now its not technically a roll to hit with the fireball spell, so should I just go with a straight reflex save, or should i roll for a 50% miss and scatter the fireball like an alchemist flask or something?


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

There is nothing preventing the fireball from going off, she needs line of effect not line of sight, so it should be a straight reflex save by my reading. I reached this conclusion after reading the Aiming a Spell section, where line of effect is specifically called out, with no mention of line of sight.

Also importantly

PFSRD Obscuring Mist wrote:
A fireball, flame strike, or similar spell burns away the fog in the explosive or fiery spell's area.

Yay, nice one Natasha!


Female Human Wizard 5; Init. +1; Senses Perception +2; AC 13 (+1 Armor, +1 Dex., +1 natural); hp 28; Fort +3, Ref +4, Will +4

*bows* Thankee. ^^ I was a little sad that I didn't have Gust of Wind prepared until I read this.


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

Definetly waiting for the gnoll to go first this time!


Definitely waiting for Khol to go first this time!

hehe


Male Human Bard (Arcane Duelist) 4 |Init +5 |Perc +7| HP 35| AC: 21 T:15 FF:17 | Saves F +4/R +9/W +5|

What is closer, the dire hyena of the gnoll?


both are equidistant from Khol at this point. Roughly ten feet.


DM'S NOTE:

i am enjoying these characters quite a bit as they come out. Please no one leave, for i will be a sad panda.

Also, I will enjoy the challenge of building encounters that will not simply be steam rolled by such a potent band of players.


Male Human Bard (Arcane Duelist) 4 |Init +5 |Perc +7| HP 35| AC: 21 T:15 FF:17 | Saves F +4/R +9/W +5|

Got one more round of 65ft movement, better make it count.


Female Human Wizard 5; Init. +1; Senses Perception +2; AC 13 (+1 Armor, +1 Dex., +1 natural); hp 28; Fort +3, Ref +4, Will +4

Please do. ^^

And DM? No worries, I have no intention of leaving. ^^


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

Yeah its been awesome so far, we just need to try to keep up the momentum! This scenario pretty much plays to our strengths, certainly Razan and Natasha's anyway, a nice big group who huddle together in perfect fireball formation and can be charged while mounted = happy times.

Now if only I could roll for toffee!


M Human Lore Warden 3/MoMS 2 | Init +7 | Perc +10 | AC 20 (24) / T 16 (20) / FF 15 | HP 29/41 | Saves F +8/R +9/W +6 Treasure
DM Corvus wrote:

DM'S NOTE:

i am enjoying these characters quite a bit as they come out. Please no one leave, for i will be a sad panda.

Also, I will enjoy the challenge of building encounters that will not simply be steam rolled by such a potent band of players.

Exactly the kind of note I hope from a PbP DM! I'm pretty new to PbP, so I've only had one campaign end abruptly on me (same one that ended on Zahur and Khol), but I hated it. And I'm really enjoying the desert atmosphere and your descriptions.

Having said that, I will be travelling with my family for 3 weeks over the holidays, starting about a week from now. Some of that time I will have limited to no internet access, and some of that time I should be able to post at least once a day. Once I'm back, I'll be diving right back in. In the meantime, if there are delays caused by my lack of posting, feel free to DMPC Ajkanir as needed. And I'll think of y'all on the beach in Costa Rica!


Well enjoy your vacation sir, and thanks for the heads up.


@Razan: well no one ever accused a gnoll of being particularly smart. or tactical. Or well prepared. mostly this encounter was designed to acclimate everyone to how I run my PBP combat.

in the future there will be more map-usage and more interesting battle fields.


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

Hey I find nice flat spacious battle fields very interesting! Very interesting indeed. We should have lots and lots of them. Razan needs his 3x damage!


Male Human Bard (Arcane Duelist) 4 |Init +5 |Perc +7| HP 35| AC: 21 T:15 FF:17 | Saves F +4/R +9/W +5|

Should I go ahead and take my turn?
Between Elreem and my claws, that gnoll should be dead to rights.


Female Human Wizard 5; Init. +1; Senses Perception +2; AC 13 (+1 Armor, +1 Dex., +1 natural); hp 28; Fort +3, Ref +4, Will +4

Flat ground, broken ground, a prepared Wizard cares not. >:) Magic Missiles will find the enemy just as long as I can see them, and from now on I plan to have Gust of Wind and/or Fireball prepared to deal with fog clouds and the like.


well, id at least like to wait to see if Zahur can participate. I feel kind of bad that the encounter didn't shape out to something he could participate in as much.

give it a few hours, and go ahead. id like to wait so everyone can at least get a shot in if possible.


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

Well Zahur is very skilly, and not particularly combatey, so he should have plenty of time to come to the fore. With no physical stat over a 10, and a 7 strength I'm guessing melee isn't really what he's built for.

On a side note since Salt has no barding, one of me and Natasha should probably Mage Armor him before likely fights. A +4 to his AC will make him much more survivable.


fair point.

Khol go ahead and post and we'll see if this wraps up.

If Zahur's action cancels yours out then so be it.


Stats:
AC 10/10/10, HP 28/28, F+5 R+2 W+8, Init +3, Per +14

Yes, Zahur is deliberately built to be a very skillsy inquisitor. Not your typical archer or two-handed weapon version. He's happy to hide in back.

That's a good suggestion for Salt. I'll plan to save up for something in the mid-term, but mage armor is a good plan for now.


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

DM Corvus, The Amulet of Mighty Fists has just been errataed, on December the 4th, to cost 4,000gp instead of 5,000gp. Any chance I can get the 1000gp back?


Male Human Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

Also how are we handling treasure division? I get a bit nervous about not having a system when I'm playing a character who will likely have to commission a lot of custom gear.

I propose that we simply add up the resale value of the treasure, divide it into virtual shares, and allow everyone to spend theirs on items while being as flexible as possible.

So the Amulet of Natural Armor is worth 2000gp, 1000gp to sell, we each get a virtual share of 200gp, or 200 vgp. Everyone who does not get the amulet keeps 200 vgp and the one who takes it will have -800 vgp. Over the course of an adventure things will naturally even out, and it encourages players to keep items we find since they get them for half value. When we get back to town and can sell stuff, or get gp, any imbalances can be corrected.

Items like healing wands, or anything we clearly feel is a party item we don't want to sell would be excluded.


i think this is the kind of thing best sorted out in character, but thats just me. do as you wish folks


Stats:
AC 10/10/10, HP 28/28, F+5 R+2 W+8, Init +3, Per +14

I'd prefer a bit of both. Requests for items and working out who gets it when multiple people are interested in character. I'm not a big fan of the rolling for items distribution method. But I'm fine with the balanced system like this to make sure we keep it roughly even behind the scenes.


Female Human Wizard 5; Init. +1; Senses Perception +2; AC 13 (+1 Armor, +1 Dex., +1 natural); hp 28; Fort +3, Ref +4, Will +4

I don't think any of the stuff we've found is really for me, so feel free to divide it amongst yourselves. ^^


M Human Lore Warden 3/MoMS 2 | Init +7 | Perc +10 | AC 20 (24) / T 16 (20) / FF 15 | HP 29/41 | Saves F +8/R +9/W +6 Treasure

As far as a system, I agree with Zahur. We can work it out in character, and even discuss whether there's been a fair distribution of stuff in character, but keep the accounting behind the scenes as a means of checking the distribution.


M Human Lore Warden 3/MoMS 2 | Init +7 | Perc +10 | AC 20 (24) / T 16 (20) / FF 15 | HP 29/41 | Saves F +8/R +9/W +6 Treasure

Just put this together, as a means of tracking distribution. Let me know if this is useful:

Wages of Immortality Treasure


Stats:
AC 10/10/10, HP 28/28, F+5 R+2 W+8, Init +3, Per +14

Yes, I think that works great. Thanks for putting it together.

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