Katapesh Sailor

Razan Tresh's page

209 posts. Alias of Byden.


Full Name

Razan Tresh

Race

Human

Classes/Levels

Summoner 5 (Init +2; Perception -2; HP 2/43; AC 17, FF 15, Touch 12, Saves F+3/+5, R+3/+5, W+2/+4 all +2 if within Elreem's reach.)

Gender

Male

Size

Medium

Age

19

Special Abilities

Eidolon

Alignment

Chaotic Good

Languages

Common, Katapeshi

Occupation

Mercenary

Strength 18
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 7
Charisma 15

About Razan Tresh

AL: CG
Size: Medium
Init: +2; Perception -2
Spd: 30 ft.
HP: 43 (4d8 + 10 + 5)
Languages: Common, Katapeshi
Current Wealth: 3 GP, 7 SP, 0 CP

DEFENSES:

AC 17/19, touch 12, flat-footed 15 (+5 armor, +2 Dex) +2 shield if within Elreem's reach.
CMD: 19
Fort +3/+5, Ref +3/+5, Will +2/+4 +2 to all if within Elreem's reach.

OFFENSE & WEAPONS:

>MW Lance two-handed +8 x3/1d8+6
>MW Lance one-handed, mounted +8 x3/1d8+4
>MW Lance two-handed, mounted charge +10 20 x3/3d8+18
>Morningstar two-handed +7 x3/1d8+6
>Morningstar two-handed, mounted charge +9 2d8+12
>Morningstar one-handed +7 x2/1d8+4
>Spear two-handed +7 x3/1d8+6
>Spear thrown +5 x3/1d8+4
>CMB +7

FEATS:

Mounted Combat, once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.
Ride-by-Attack, when you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
Spirited Charge, when mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
Extra Evolution, your eidolon’s evolution pool increases by 1.

Spoiler:

[spoiler=TRAITS]
>Heirloom Weapon: Weapon Proficiency Lance.
>Inspiring Rush: Once per day when you make a charge attack, you gain a +1 trait bonus on both your attack and damage rolls, as do any allies who make a charge attack before the beginning of your next turn.

[spoiler=SKILLS]
>Acrobatics +1
>Appraise +0
>Bluff +2
>Climb +3
>Craft (x) +0
>Diplomacy +2
>Disable Device +2
>Disguise +2
>Escape Artist +1
>Fly +2
>Handle Animal +10
>Heal -2
>Intimidate +2
>Knowledge (Arcana) +0
>Knowledge (Dungeoneering) +0
>Knowledge (Local) +0
>Knowledge (History) +0
>Knowledge (Religion) +0
>Knowledge (X) +0
>Linguistics +0
>Perception -2
>Ride +12
>Sense Motive -2
>Sleight of Hand +2
>Spellcraft +8
>Stealth +1
>Survival -2
>Swim +3
>Use Magic Device +2

GEAR:

Combat Gear
>MW Lance 310gp
>Morningstar 8gp
>Cold Iron Spear 4gp
>Cold Iron Spear 4gp
>+1 Chainshirt 1250gp
>Stole of Lifekeeping 1000gp (Command word Strife)
>2x Wrist Sheath, Spring Loaded 10gp
>Wand of Shield 750gp Charges 48/50
>Wand of Infernal Healing 750gp 46/50
>Hot Weather Outfit
Other Gear Mount
>Heavy Horse, War Trained 300gp (Sandstreak)
>Studded Leather Barding 50gp
>MW Military Saddle 70gp
>Bit and Bridle 2gp
>Saddlebags 4gp
>Tent, medium 15gp
>10x Wandermeal 1sp
>Heavy Wooden Shield 7gp
Other Gear Backpack
>Backpack 2gp
>Holy Water 25gp
>Bedroll 1sp
>Cold Weather Outfit 8gp
>2x Waterskin 2gp
>10x Wandermeal 1sp
Other Gear Eidolon
>Amulet of Mighty Fists +0 Vicious 5000gp
>Vest of Resistance +1 1000gp

SPECIAL ABILITIES:

Favored Classes: Summoner, Summoner; L1: +1 hit point; L2: +1 hit point; L3: +1 hit point; +1 hit point; L4: +1 hit point; L5: +1 hit point.

Eidolon: Elreem the Eidolon

Life-link (su)

Summon Monster I, II, and III (sp)

Bond Senses (Su)

Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane. The summoner can end this effect as a free action.

Shield Ally (Ex)

At 4th level, whenever a summoner is within his eidolon’s reach, the summoner receives a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws. This bonus does not apply if the eidolon is grappled, helpless, paralyzed, stunned, or unconscious.

SPELLS:

==Spells Known/Spells Per Day==
0: 6/
1: 4/5
2: 3/3

==Spells Known==
0: Daze Person, Detect Magic, Light, Mage
1: Enlarge Person, Mage Armor, Lesser Rejuvenate Eidolon, Mount
2: Bull's Strength, Lesser Evolution Surge, Haste

PERSONALITY:

Razan is brave, friendly, and kind, and well aware that he is not the brightest everburning torch in the box. He likes to consider things carefully, preferably talking them over with Elreem, and unless he has a morale objection generally prefers to follow someone else's lead. He tends to be humble and down play his adventures, and gets itchy feet if he spends too long in one place.

BACKSTORY:

The third son of Water Lord Raviar Tresh scourge of the southern Desert and Master of the Aclaam Oasis Razan was raised as a warrior. His older half brothers were both already ruthless fighters, more than a decade older than him, hard men raised without the wealth their father had since acquired. Both tormented Razan, calling him soft and spoiled, constantly abusing him, and mocking his dead concubine mother as a whore.

His father hardly ever spoke to him, and certainly did nothing to ease his treatment. So Razan tried to spend as much time as he could away from his family spending hours roaming the oasis and the surrounding desert. Some of his father's men told tales of a fearsome monster that lurked within the oasis, a creature they called the Devil of Acclam, and to Razan's mind anything those bandits feared had to be a good thing. He imagined befriending the beast, and riding it to glory. Slowly his imaginings became more and more real, and he would spend hours talking to the strange scaled creature who he named Elreem.

Shortly after his thirteenth birthday Razan was ordered to ride with his father and brothers, on their latest patrol. They had word of a caravan that had not paid toll to Raviar, and after a days riding came upon it in the night. To Razan's horror they rode howling out of the darkness and slaughtered the guards, captured those who surrendered and bound them branding them as slaves. Razan took no part in the fight and received a brutal beating for holding back, before being dispatched with his oldest brother Jadeer and a half dozen of his father's bandits to take the slaves to a group of slavers who dwelt at a nearby ruined fort.

That night Razan summoned Elreem on his watch and freed the slaves, he managed to slay two of the guards before the alarm was raised. Seeing his betrayal the remaing bandits and Jadeer roused themselves and came at him, but Elreem burst into the fray letting loose his booming roar even as savaged bandits with his claws. At the sight of the beast one of the bandits simply fled, leaving Elreem facing two men, while Razan squared off against his hated older brother.

The battles were vicious and ended with Razan managing to hold off the larger more experienced Jadeer just long enough for Elreem to dispatch his foes. The eidolon leapt onto Jadeer's back tearing savagely, and Razan buried his lance in his brother's throat.

Razan then tried to lead the freed slaves to the safety of Duwwor, but with too many for the camels they made poor time. Within a day Razan could see the tell tail clouds of dust kicked up by his father's men. Knowing he had no hope of fending off the full force Razan took the camels, telling his companions to travel on on foot while he lead the riders away. With Elreem snapping at their heels the camels made good time and they managed to evade their pursuers for two exhausting days and night.

Then Razan came across an ancient ruin where he took refuge, freeing the camels to find their fates. He sought to hide within, but found the place haunted by the undead, barely fending off a small horde of skeletons in the entry hall. He fled and hatched a plan clambering onto the roof of the ruin and hiding himself taking pains to hide his tracks, but leave those that showed he entered the ruin.

His father took the bait, and he and his men entered the ruin. Hours later only his father, and his brother Kaveer emerged haggered and injured, laiden down with treasures. And Razan killed them. That being done he took their camels and the treasure and made for Duwwor.

After finding a heroes welcome in the city from the merchants he had saved Razan was hired as a bodyguard, and spent a number of years guarding merchants on perilous expeditions through the desert. He took part in rescuing a wizards daughter from a poorly compacted demon, and joined several parties that hunted down slavers over the years.

Now Razan Tresh and Elreem are well known heroes of the city, and often sought out by those who seek to undertake dangerous expeditions.

PASTES:

Round ,
HP: 43/43 Status:
Spells used:

[dice=MW Lance to Hit]1d20+8[/dice][dice=Damage]1d8+6[/dice]
[dice=Mounted Charge MW Lance to Hit]1d20+10[/dice][dice=Damage]3d8+18[/dice]