DM Cobalt's Unshackled City

Game Master Craig Mercer

Our heroes are based in Cauldron, the northernmost city in Varisia. There they try to survive missions for the city, intriques, and maybe even save the world... or maybe not.


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oops, sorry, just posted the HeroLab character sheet, forgot it didn't put ranks. The totals are taking a -1 armor check penalty for the MW chainshirt. I have 2 ranks each in Acrobatics, Intimidate, and Survival.


And here we go!

The ship you took passage on has arrived in Riddleport, and your trip (and adventure) to Cauldron has begun!

The game starts here.

See you there!


HP , AC , CMD , Fort +, Ref +, Will +, Init +

I'd like to talk about party roles/tactics and how long we've all been together, as well as what our common goal is before the adventure begins.

Darian's a mercenary, so I'm thinking he was hired for whatever we last went through, and after proving himself he ended up tagging along in search of whatever fortune the group was after.

Darian's the Tank of the group and at his best when he's directly in front of a healer in the midst of a pile of bad guys.

Between Rogar and Soth-Loren, which of you is the medic?

Grand Lodge

Male Dwarf Druid2

Am not planning on medic.

Rogar has came to Varisia in search of his homeland and the man Kazmuk Dankil just read my character background to find out why and such. He travels for allies and knowledge and is not extremely interested in money but more so fame.

Rogar is versatile in roles can conjure magic weapons to melee summon allies heal etc. may lean him more towards fighter latter on may even multi with fighter.

Shadow Lodge

HP: 24/24, AC: 14, T: 11, FF: 13, F: +4 , R: +2 , W: +6, CMB: +4 , CMD: 14, INIT: +1, Perception: +7, Male Human Cleric 3

I was looking at part medic, part group buff, and part combat.


HP , AC , CMD , Fort +, Ref +, Will +, Init +
Soth-Loren the Raven Knight wrote:
I was looking at part medic, part group buff, and part combat.

Then you're my battle buddy. Stay close to me when it gets ugly, if you need to move to heal someone I'll move with you.

Ideally we should get you a reach weapon of some kind so you can stay behind me and still hit things.

Shadow Lodge

HP: 24/24, AC: 14, T: 11, FF: 13, F: +4 , R: +2 , W: +6, CMB: +4 , CMD: 14, INIT: +1, Perception: +7, Male Human Cleric 3

I don't mind staying near you, but I am a fairly competent combatent, too. I do not plan on playing a Healbot, but rather an active party member. :)


HP , AC , CMD , Fort +, Ref +, Will +, Init +

I understand that. The thing is we will be much more effective if we operate as a cohesive unit which means the party "core" (You and the druid, as martial casters) stay generally near each other and behind someone with high HP and AC. Geoff is our mobile character. His job is to flank and harry enemy castors and stuff like that. The rest of us should keep together. We'll live longer that way.

Shadow Lodge

Ok, I don't mind tactics. But I've been in plenty of games where the "front line" fighter actually thought that my job was to stay behind him and ready to cast cure spells every combat round.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

If the fight is going so badly that's necessary we're doing something way wrong. Slap me with some defense buffs. The more the bad guys miss me the less likely I'll need healing which frees you up to do more interesting and useful things.


hp 25 | AC 13 | T 13 | FF 10 | CMD 14 | F +2 | R +4 | W +4 | Init +5 | Per +6 |

Sorry about the delay. Somehow missed the whole second page in the discussion section...

Terra has a wand of Enlarge person, but she would have purchased it while with the group, so if anyone has any recommendations for a different 1st lv buff wand, feel free to speak up.

Sense we all know each other and formed the group before the game starts, why don't we work on how we all met here in the ooc forum so we can get to know the characters a bit more?

Darian Castilan:

Would you like to be the first PC that Terra met while traveling? I can't imagine Terra being very safe as a lone wizard and I thought it would be interesting if your character saved her from some bandits or goblins or something. I figured there would be an awkward silence and then Terra would basically start to follow you until your finally decided to confront her about it. Thoughts?


HP , AC , CMD , Fort +, Ref +, Will +, Init +

Terra-

Spoiler:
That sounds fine to me. Darian has a pretty soft heart. If he saw someone trying to take advantage of her somewhere he'd have stopped them. After that I'm sure she would be rather hard to get rid of. After breaking through a veneer of callousness and cynical humor, they'd likely have become fast friends and a sort of odd-couple duo.


Geoff is a straight up melee combatant. My AC will be relatively high so I do not need as much support fom healing and such and I can be fairly durable.


Male Human Flowing Monk of the Sacred Mountain 2

Hey guys, I'm back. Unfortunately I don't have nearly as much time as I'd like to catch up and make a good post just yet, but I'll hopefully have one in by tonight. I'll be posting lightly this week and then should be back to normal, I think on Friday.


HP , AC , CMD , Fort +, Ref +, Will +, Init +

GM, I have a question about the Heart of the Streets racial ability.

The description states that Crowds do not count as difficult terrain, which means I can move at my normal speed through them.

Does that mean I can Charge through them as well?


Yes, it does. But only because they are blinded. usually, you would not be able to.


HP , AC , CMD , Fort +, Ref +, Will +, Init +

Fantastic. Second question relating to positioning, the lady who dropped the chips and the people who closed their eyes, are they clustered together?

Basically, I want to Charge-Cleave and hit as many of them as possible. How many rolls should I make?


They are spread out a bit, with the lady roughly in the center, and the others scattered about, looking like they are going to deal with the bouncers. They have saps in their hands, not blades (although they might have blades at their side). None are near enough to catch two in a cleave. But you will have one of the men that can be charged.


HP , AC , CMD , Fort +, Ref +, Will +, Init +

According to the map I've got a clear line to the girl. I'll pass within threat range of one of the M's, and he'll get an AoO (assuming he gets one, since I act before him and it is a surprise round), which I will take.

Acro check to avoid possible AoO 1d20 + 3 ⇒ (16) + 3 = 19

(as a note, Darian isn't wearing his armor and isn't carrying his usual arsenal since we just got off the boat)


Checking the rules for charge, you are correct Darian.
But, in rereading the rules for charge, I see that if you only have a standard action (as is the case for a surprise round), you can only move your standard move and not a double move.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
DM Cobalt wrote:

Checking the rules for charge, you are correct Darian.

But, in rereading the rules for charge, I see that if you only have a standard action (as is the case for a surprise round), you can only move your standard move and not a double move.

I thought that Charge was an exception able to be done during a surprise round.

You're saying that I can Charge, but only up to my base move. Gotcha. Guess I'll do that.

Mr. M is the target (dammit >.<)


To be truthful, so did I. But that was not how the rules read.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
DM Cobalt wrote:

Darian, because of the dias (which did need an acrobatic check to get on without costing extra movement) and the fact that the large chest is directly between you and her, you can not charge this round.

And where does your character end up at?

Ok. I didn't realize the platform was raised that high.

So the woman is on the other side of the chest? I see the platform on the map. How big is the chest? Is it chained or bolted down? Is it just a theatrical prop or is it a heavy duty thing?

I'm having some trouble picturing the whole thing. If I can't get to her to hit her I'd like to do something constructive. I'm thinking about bull rushing the chest into her, or dumping it over onto her. If it's big enough i'd love to bury her in whatever's inside it or trap her underneath it.


The dais is about 3' high, and the chest looks to be a large, heavy-duty real chest (about 3'x5'x3'tall), with real chains holding it down.
You can reach the woman, you just can't charge her. I would just like to know where you end up if you do, in P 10 or P 12?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I'm on my phone, which Is having some trouble with the battle map. I won't be able to be in front of a real computer for at least 8 hours.

Spending my entire action running up in front of her is worse than a waste of an action. It's asking to be hit or popped in the face with some spell that'll take me out of the fight all together. As long as I get to swing at her I don't really care where I end up. Is that possible?


Since you stated that you are not wearing your armor, that gives you a 30' move. That is enough to get to the woman. You can go to her right P10) or left(P12).


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
DM Cobalt wrote:
Since you stated that you are not wearing your armor, that gives you a 30' move. That is enough to get to the woman. You can go to her right P10) or left(P12).

Left then. Sorry for slowing things down with all the questions.


Male Human Flowing Monk of the Sacred Mountain 2
Terra wrote:
"Umm... There... their over there..." Terra weakly responds to Geoff.

That made me laugh! Telling a blind guy "over there," haha!


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

I want to see Terra color spray a guy and catch like 9 poor 1/2 blind patrons in the spread.

Actually, I just mostly want to see her reaction to watching them all drop. :)


Male Human Flowing Monk of the Sacred Mountain 2

Can you Color Spray someone who's blind? If they can't see the bright seizure inducing colors, they wouldn't fall unconscious, would they?


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Blam! Please tell me that action worked! Those rolls were awesome.


Yes, they worked, and it was awesome.

But two points.
1) Cleave does not work with Cleaving Finish. Cleave is you swing at two targets. Cleaving Finish is if you drop a target, you are allowed to swing into a second target. If you cleave, then you don't cleaving finish, because you are automatically attacking the second person already (or you've missed, in which case you can't Cleaving Finish).

2)Where do you get +3 +1 from? I see the +1 for height, but you are only +6 normally, with a -4 for improvised weapon, which would be a total of +2 (if you aren't power attacking also for another -1).
You will hit anyway, but I would like to know where your numbers are coming from.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5
DM Cobalt wrote:

Yes, they worked, and it was awesome.

But two points.
1) Cleave does not work with Cleaving Finish. Cleave is you swing at two targets. Cleaving Finish is if you drop a target, you are allowed to swing into a second target. If you cleave, then you don't cleaving finish, because you are automatically attacking the second person already (or you've missed, in which case you can't Cleaving Finish).

Actually, cleave is, a Standard action which allows you to attack a secondary target *if* you hit the first (and so on with Great Cleave)

Cleaving Finish is an Auto-attack that occurs if you drop an enemy. It is never declared beforehand as it is a Reactionary ability.

Here's a couple relevant threads about it-

Here

Here

If you'd like to house-rule it otherwise, that's fine. Rule 0 trumps all. I'd ask to drop cleaving finish for something else since I wasn't aware of the change when I built the character.

If you're worried about the Bag Of Puppies exploit, don't. I'm not that cheezy. I was actually going to recommend a houserule that you could never take more than one Cleaving Finish attack against any particular target per round.

DM Cobalt wrote:


2)Where do you get +3 +1 from? I see the +1 for height, but you are only +6 normally, with a -4 for improvised weapon, which would be a total of +2 (if you aren't power attacking also for another -1).
You will hit anyway, but I would like to know where your numbers are coming from.

I woke up this morning realizing I'd had a made a mistake after a dream that you'd gotten mad and booted me from the game.

I took the last round's math and added the +1 from height to it, forgetting that last round's math had Charge in it. Just reduce all the totals by 2. Sorry about not double-checking my numbers.

The numbers are +6 base, -4 improvised weapon, -1 power attack, +1 height, for a total of +2.


I'm not worried about the bag o' puppies exploit, because I know I can use all the same exploits that you do.
It is just that the visual of cleave and cleaving finish don't sem to make visual sense. But, as you pointed out, RAW doesn't stop them from both happening.
So I withdraw my objection to using both of them.
And, for the record, I think that cleaving finish already does a good enough job, since it doesn't require the second target to be ajacent, just within reach. Even if Pazio ruled that cleave and cleaving finish didn't stack, cleaving finish would still be good.

As for the second part, I was worried that I had missed a modifier somewhere.


HP , AC , CMD , Fort +, Ref +, Will +, Init +
DM Cobalt wrote:


It is just that the visual of cleave and cleaving finish don't sem to make visual sense. But, as you pointed out, RAW doesn't stop them from both happening.

I can see that. I was thinking of it as a sort of sweeping/ricocheting attack style with a lot more finesse and mobility than most two-handed weapon styles.

I'm willing to change it if you don't like me using them together. I try to conform to the sense of style and aesthetics of whoever is in the driver's seat.

I actually didn't know about the "adjacent" restriction to Cleave (I like it though), so that changes the results of my action again.

I'd only get the first attack against the woman and a single secondary attack against the thug if I dropped her.

Again, sorry about all the rules confusion. It's been a while since I played a melee character. Usually I play wizards. I find spell descriptions to be a lot more clear-cut that trying to figure out all the labyrinthine ways the combat rules intertwine.


HP , AC , CMD , Fort +, Ref +, Will +, Init +
Geoff Barriston wrote:
Alanes, you can't use an AoO for standing up from prone to trip as the opponent is still condidered prone for that AoO (thats why you get the +4 bonus). They are considered standing after the AoO.

Geoff is correct. There was a thread about it not long ago discussing a trip-lock build.

To break down the order-

Prone character tries to stand up (while still prone), provoking an AoO.
Opponent gets AoO (with +4 bonus).
Prone character stands up. (no longer prone)

You effectively cannot trip-lock because of this. Prone characters are immune to being tripped, thus you cannot re-trip someone who is standing because the AoO takes place while they are still down. (other Combat Maneuvers are valid though)

It's kinda sad that you can't kick someone's legs back out from under them, I agree, but them's the rules.


Male Human Flowing Monk of the Sacred Mountain 2

Yeah, no problem. You'll notice I didn't include the +4 either, assuming he was already standing. In any case, it doesn't matter as my AoO was a nat 1 roll anyhow, so it would've missed regardless, even if it is an unarmed strike.


HP , AC , CMD , Fort +, Ref +, Will +, Init +

Wait, the stool does lethal damage?

I'm assuming I'm not carrying my greatsword in the bar, but I still have my Flail. The point of using the stool and not the flail was that I figured the stool was inherently less lethal.

Non-proficiancy is a -4
Non-lethal is also -4

That means there should be functionally no difference between swinging a stool and swinging a flail for subdual damage if we assume the stool isn't really built for killing someone.

If I'd known the stool was a lethal weapon I'd have just used the flail. No reason to double my penalties.

Can we just assume the stool's non-lethal for sake of continuity and style?


You hit him and put him down anyway, what more do you want?
(And the crit would have failed anyway.)

Improvised weapons map over to the closest weapon that would match, in this case a club. And clubs do lethal damage.

But if you want to be using your flail, go ahead. There is a small difference it what is precieved though, something that the party will have to deal with now.
Just let me know that you are going to be using the flail, OK? I'll just retro it back in.


HP , AC , CMD , Fort +, Ref +, Will +, Init +

I just want to minimize my penalties. I'll stick with the stool and just suck it up. If they piss me off bad enough I'll just stop caring about doing non-lethal damage.

Grand Lodge

Male Dwarf Druid2

Hey everybody am opening ANOTHER pbp if your interested you can find the recruitment thread here


Fallout War Never Changes

Running a futuristic setting campaign based on the fallout setting. Rules are a mix between my own the modern d20 rules and the original fallout d20 ruleset. Please check it out if you are interested.


Happy holidays you lot ;)


hp 25 | AC 13 | T 13 | FF 10 | CMD 14 | F +2 | R +4 | W +4 | Init +5 | Per +6 |

Merry Christmas everyone!


I hope everyone had a wonderful Christmas.

(And didn't have to deal with being ill.... bah, humbug, or flubug as the case may be.)

Shadow Lodge

I have had to deal with a lot of flubugs, but that's my job. Otherwise it was nice (for the army). I hope everyone is safe and gearing up for a little new years madness.


Male Human Flowing Monk of the Sacred Mountain 2

Back! Just catching up on reading and getting back into the writing mode. I'll probably be posting sparsely (once a day, hopefully) over the next two weeks because of work, but I'll be here.


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Starting up a combat-heavy gladiator game Here

Come take a look if you're interested.


Male Human Flowing Monk of the Sacred Mountain 2

I'll be out of town starting tomorrow and through the weekend. Please DMPC my character until I get back on Monday. Sorry for the short notice, and see you in a few days!


HP , AC , CMD , Fort +, Ref +, Will +, Init +
Soth-Loren the Raven Knight wrote:
BUMP

Soth, please don't do this in the game thread. It's fine over here in Discussion to get things moving again, but part of the enjoyment of the game is the immersion factor, you know?

It's sort of like someone yelling "Hey, pick up the pace" during a slow part of a live play.

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