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Step 3: Moral Conflicts, Relationships and Drawbacks

Conflicts: 1d20 ⇒ 15Blackmail; +6
Conflict Subject: 1d20 ⇒ 8Clergy
Conflict Motivation: 1d10 ⇒ 2 Love; +1
Resolution: 1d7 ⇒ 5 Denial; +1
Deity and Religious Philosphy: TBT
Romantic Relationships: 1d20 ⇒ 18experience but no substantial relationships
Relationship with Fellow Adventurers: 1d100 ⇒ 41 Friendly Competitors
Character Drawback: 1d100 ⇒ 27Loyalty(Pride)

Alignment: Neutral
Deitiy: Nethys


Step 2: Adolescnec and Training

Class: 1d19 ⇒ 18 Wizard
Background: 1d100 ⇒ 8 Brians Over Brawn
Influential Associates: 1d100 ⇒ 11 The Confidante


Step 1:

Homeland: 1d100 ⇒ 79 Non-Gnome City or Metropolis
Parents: 1d100 ⇒ 25 Both are alive
Siblings: 1d100 ⇒ 68 No Siblings
Sibling: 1d100 ⇒ 33 N/A
Circumstance of Birth: 1d100 ⇒ 24 Low-Class Birth
Parents Profession: 2d10 ⇒ (4, 2) = 6 Serfs/Peasants
Major Childhood Event: 1d100 ⇒ 58 Inheritance


Here is the random character. Need a race first . .

Race: 1d7 ⇒ 3

Gnome


Was thinking about doing a Holy Gun Paladin or a Caviler of some sort.


starting money: 5d4 ⇒ (2, 4, 3, 3, 4) = 16

16*30=480 cp


4d4 + 4 ⇒ (1, 1, 2, 1) + 4 = 9

4d4 + 4 ⇒ (3, 1, 1, 2) + 4 = 11

4d4 + 4 ⇒ (3, 4, 4, 3) + 4 = 18

4d4 + 4 ⇒ (1, 2, 4, 1) + 4 = 12

4d4 + 4 ⇒ (2, 2, 2, 3) + 4 = 13

4d4 + 4 ⇒ (1, 3, 2, 3) + 4 = 13


Would the improved crit feat apply to spells fired through the gun, also would Weapon Focus (pick a firearm) add to the attack of a spell fired through the gun (same with weapon specialization)?


Why wouldn't it work,

Cleave (Combat)

You can strike two adjacent foes with a single swing.

Prerequisites: Str 13, Power Attack, base attack bonus +1.

Benefit: As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

In the definition it says a single swing.