DM Carbide's The Dragon's Demand (Inactive)

Game Master John Woodford

DM Carbide runs The Dragon's Demand in PFS Campaign Mode!

COMBAT MAP

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AREA MAP


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Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Prep spells on self: Divine Favor, Guidance, Bless unless Gallius casts it.
Prep spell on Nezos: Barkskin.

Cora prepares by casting spells on herself and Nezos.


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

I'll cast Bless this time, sure! I'll also take the time to cast Communal Protection from Evil to give everyone a minute of protection, giving the fifth minute to Nezos. I'll cast the communal protection just before we're ready to go in, so no rounds are wasted.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

If everyone's ready:

The party rounds the corner, with Nezos in the lead.

Round 1 (ongoing):

Initiative order
Grioth-acted
Machi-e
Cora
Nezos
Gallius

As soon as the half-elf sees the grioth it starts to move, though, striding closer and doing something that fails to penetrate the fighter's protection from evil.

Everyone can act!

Spoiler:
Dice rolls]1d20 ⇒ 12

Machi-e Initiative: 1d20 + 8 ⇒ (9) + 8 = 17
Nezos Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
Cora Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
Gallius Initiative: 1d20 + 1 ⇒ (12) + 1 = 13

Grioth Initiative: 1d20 + 8 ⇒ (20) + 8 = 28

Grioth: AC 21 T 13 FF 17 HP taken: 0


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e fires his +1 tangle bolt at the extraplanetary beast.

Tangle Bolt, +1, True Strike: 1d20 + 20 + 4 + 1 ⇒ (8) + 20 + 4 + 1 = 33
for: 1d4 + 1 ⇒ (4) + 1 = 5


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Are you moving up to do so? From Machi-e's current position he doesn't have line of sight to the grioth.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

oops, yes, moved.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 1 (ongoing):

Initiative order
Grioth-acted
Machi-e-acted
Cora
Nezos
Gallius

By a stroke of good fortune, the grioth is pinned to the floor by the adhesive.

Cora, Nezos, and Gallius to go!

Dice rolls:
Save: 1d20 ⇒ 1


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Nezos charges in.

+1 Flaming Bastard Sword, charge, Bless: 1d20 + 9 - 2 + 2 + 1 ⇒ (20) + 9 - 2 + 2 + 1 = 30
Damage: 1d10 + 1d6 + 6 ⇒ (9) + (3) + 6 = 18
Crit Confirm?: 1d20 + 9 - 2 + 2 + 1 ⇒ (14) + 9 - 2 + 2 + 1 = 24

Cora takes a few steps closer to get a better view and takes careful aim before firing a single arrow.

C.Longbow+Studied Target+Deadly Aim, Divine Favor, Guidance, Bless, Arcane Pool: 1d20 + 6 + 2 + 1 + 1 + 1 ⇒ (10) + 6 + 2 + 1 + 1 + 1 = 21
Dmg+ST+DA, DF, AP: 1d8 + 7 + 2 + 1 ⇒ (1) + 7 + 2 + 1 = 11

5' step to get LoS, move action Study Target, standard Deadly Aim, swift to invoke Arcane Pool for 1 minute


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nezos confirmed the crit. I'll roll damage for it, since he survived the AoO. Incidentally, what's his current AC?

Nezos critical damage: 1d10 + 6 ⇒ (1) + 6 = 7

Nezos charges in, taking a heavy blow from the grioth (20 HP, but at least his protection from evil stopped the extra nonlethal damage), and landing a similarly massive blow on the grioth. Cora hits with an arrow.

Gallius?

Dice rolls:
AoO on Nezos: 1d20 ⇒ 14
AoO damage: 2d4 + 13 ⇒ (3, 4) + 13 = 20

Grioth: HP taken: 41


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

I think with Charge it's 23. Normal AC is 21 then +2 from Barkskin and +2 Protection from Evil, so 25.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Sounds about right, thanks.


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

I'll move into the room and channel energy to heal Nezos.

Channel: 3d6 ⇒ (1, 5, 1) = 7


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

With the healing, Nezos should have 27 HP at the moment (40 - 20 + 7).

Round 2 (ongoing):

The grioth takes its action cutting itself free of the entangling strands tying it to the floor.

Everyone can act!


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e shimmers a moment as he draws from his arcane font, then, as a now expected tactic, expels a glob of goo to hold the grioth fast again.

Adhesive Spittle. Raised the DC+2 to DC18 Reflex to avoid being entangled. Even if it saves, it will be at half speed.

Duration: 2d4 ⇒ (2, 2) = 4


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

He then scoots out of the way.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 2 (ongoing):

Initiative order
Grioth-acted
Machi-e-acted
Cora
Nezos
Gallius

Machi-e does the expected thing, but even with the remains of the tanglebolt hampering the grioth's movements it avoids the worst of the adhesive spittle.

Cora, Gallius, and Nezos to go!

Dice rolls:
Reflex save: 1d20 ⇒ 20


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Nezos hacks at the huge grioth.

+1 Flaming Bastard Sword, Bless: 1d20 + 9 - 2 + 1 ⇒ (14) + 9 - 2 + 1 = 22
Damage: 1d10 + 1d6 + 6 ⇒ (4) + (6) + 6 = 16

Cora takes a few steps closer to the melee and fires off a pair of arrows.

Rapid Shot 1+Point Blank Shot+ST+DF+Bl+AP: 1d20 + 7 + 2 + 1 + 1 ⇒ (17) + 7 + 2 + 1 + 1 = 28
Dmg 1+PBS+ST+DF+AP: 1d8 + 6 + 2 + 1 ⇒ (4) + 6 + 2 + 1 = 13

Rapid Shot 2+Point Blank Shot+ST+DF+Bl+AP: 1d20 + 7 + 2 + 1 + 1 ⇒ (3) + 7 + 2 + 1 + 1 = 14
Dmg 2+PBS+ST+DF+AP: 1d8 + 6 + 2 + 1 ⇒ (8) + 6 + 2 + 1 = 17


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

Gallius will hit Nezos with another burst of channel, just in case.

Channel: 3d6 ⇒ (5, 4, 1) = 10

I don't think anyone else took any hits yet.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Blade and arrow take their toll on the grioth, even as it manages to dodge Cora's second arrow.

Gallius?


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

Already posted :)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

So you did...I didn't see it this morning, but the boards have been weird lately.

Nezos' wound heals over some more. That puts him at 37/40, I believe.

Round 3 (ongoing):

Initiative order
Grioth-acted
Machi-e
Cora
Nezos
Gallius

The grioth cuts twice at Nezos, only hitting him once for 25 HP.

Everyone can act!

Dice rolls:
Full PA attacks on Nezos, -2 for entanglement: 2d20 ⇒ (14, 3) = 17
PA damage: 2d4 + 13 + 6 ⇒ (3, 3) + 13 + 6 = 25

Grioth: AC 21 T 13 FF 17 HP taken: 70


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Nezos keeps hacking away at the huge grioth.

+1 Flaming Bastard Sword, Bless: 1d20 + 9 - 2 + 1 ⇒ (6) + 9 - 2 + 1 = 14
Damage: 1d10 + 1d6 + 6 ⇒ (10) + (2) + 6 = 18

Cora fires off another pair of arrows.

Rapid Shot 1+Point Blank Shot+ST+DF+Bl+AP: 1d20 + 7 + 2 + 1 + 1 ⇒ (2) + 7 + 2 + 1 + 1 = 13
Dmg 1+PBS+ST+DF+AP: 1d8 + 6 + 2 + 1 ⇒ (1) + 6 + 2 + 1 = 10

Rapid Shot 2+Point Blank Shot+ST+DF+Bl+AP: 1d20 + 7 + 2 + 1 + 1 ⇒ (14) + 7 + 2 + 1 + 1 = 25
Dmg 2+PBS+ST+DF+AP: 1d8 + 6 + 2 + 1 ⇒ (2) + 6 + 2 + 1 = 11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nezos can't connect, and only one of Cora's arrows does damage to the grioth...not enough to put it down, though.

Machi-e and Gallius can act!


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e draws upon his arcane reservoir again and launches another glob at the grioth.

Once again, DC18 Reflex or be entangled. Jerk grioth!

Duration: 2d4 ⇒ (4, 2) = 6


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

As long as Nezos takes the spanking, I can keep healing.

Channel: 3d6 ⇒ (5, 5, 2) = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Machi-e sticks the grioth to the floor, while Gallius repairs some of the damage that it inflicted on Nezos. Nezos HP: 23/40

Round 4 (ongoing):

The grioth misses both of its attacks on Nezos.

I'm going to call it here. One more decent hit will take it down. Out of combat!

The grioth was wielding a normal-sized voidglass falchion, which detects as magical. It also had a Large breastplate.

Dice rolls:
Reflex save: 1d20 ⇒ 2
Full attack on Nezos: 2d20 ⇒ (2, 10) = 12


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e grins. "Well done, friends. I appear to be a bit of a one-trick pony, as they say in Taldane, but we did it."


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora nods. "I'm just glad we were able to pin it down like that. Made it easier to kill it."

Can we ID the sword to see if Nezos would be better with it than his flaming bastard sword? Otherwise Cora can take the falchion since as a half-orc she's proficient with it.


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

"A one-trick pony you say? I can assure you I'm feeling quite the same. Perhaps once this whole ordeal is over I should take it upon myself to practice getting my hands dirty."

He looks over the grioth's gear.

"Anyone here keen to wear this fiend's leftovers? I doubt any of it would fit me well."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

DC 20 Spellcraft for sword:
This is a +1 cruel falchion.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

I'll assume Machi-e can hit that. Nezos is better off with his flaming bastard sword. Cora can use it now that she's a half-orc.

Cora shrugs. "I feel like I could use that falchion. More of a ranged fighter but it never hurts to carry something sharp on you."


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Spellcraft: 1d20 + 13 ⇒ (5) + 13 = 18

Machi-e surveys the sword and shakes his head. "Can't discern what it does at this time."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You can take 10 on the check, if you'd like.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

After another minute (Machi-e would polish his spectacles if he had them), the magic user straightens up from his inspection. "A +1 cruel falchion," he declares with certainty.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

I managed to put a room out of order; the room I described in THIS POST is actually accessed by continuing up the stairs from the room with the grioth. Not that it matters; you didn't find anything in it, in any case. There are, however, some other rooms off of the one you're in now that may be of interest.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

It's due to that otherworldly, non-Euclidean geometry!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

There are three rooms off of the library where the grioth was lairing: to the south is a low-ceilinged chamber with a line of what look like metal coffins along the southern wall of the room. The coffins have vents in their lids, though. Numerous large stones are piled atop the westernmost coffin, and a foul odor as of rotting meat fills the air.

DC 22 Knowledge (Religion):
The "coffins" were used by aspirant Iroran monks engaged in a grueling ritual of fasting and sensory deprivation. They would spend days at a time meditating in these dark metal vessels. The ritual form has fallen out of favor in the past centry or two.

To the west is an otherwise empty room containing three bedrolls, two of which are rolled up against one wall. There's also evidence of something like a camp area.

The northern room appears to have been a storage area for writing and bookbinding supplies.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Kn Religion: 1d20 + 12 ⇒ (16) + 12 = 28

Machi-e runs a hand over his face. "Vudrans. Goodness. Those are deprivation coffins of Irori aspirants. They would spend days in those boxes, meditating without food. Possibly without water. Certainly without a garderobe..."

He scowls. "Watch for undead. It smells like there could be a monk or two left in those things."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

After taking some care to prepare, the party removes the rocks and opens the coffin. It contains the body of a dead half-orc male. After a brief examination, Gallius realizes that the body bears no apparent lethal wounds, and suspects that he died of thirst sometime between a week and a month ago. He has no gear on himself.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora grimaces. "Bad way to go."

Have we heard of any missing townsfolk? Specifically a half-orc?

Did we miss a door? How do you get into that black spot on the map on our level?


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

"Perhaps an unfortunate member of this crew, given a lethal punishment?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

You haven't heard of any half-orcs missing from the town.

There is no apparent way into the central area of the east wing. The party has been over it and under it as well, and there are no apparent accesses from above or below.

A thorough search will reveal the secret door, if you want to take the time.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora shrugs. "Got what they deserve, if that's the case."

Nah, not trying to metagame, I just wanted to make sure we weren't missing a door that's already been described. That said, I'm not sure where the party should head next- we've now taken out all the big threats other than the monk mummy, should we head back to him or is there another area we've yet to explore?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That's not metagaming, IMO. It's pretty obvious that there are two areas above-ground that you haven't been able to access. There are also some areas downstairs.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

"Let us go to the basement first," suggests Machi-e. "I am not sure we will be judged as 'worthy' by that revenant just yet."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

So, basement?


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora nods. "Might as well go bottom to top. Let's go."


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

"Seems reasonable, yes."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party cautiously descends the broad staircase leading down to the monastery basement, after the usual round of checks reveal nothing of a hazardous nature. That staircase ends in the middle of a large chamber with alcove-lined walls. Each alcove hosts a statue of an athletic man or woman with a long braid, and each figure is in a different pose of martial performance.

DC 15 Knowledge (Religion):
The layout of this room is not uncommon in spaces sacred to Irori--this room is the start of an Aspirant's Path, a series of challenges that form a sort of obstacle course. The process of overcoming these obstacles is intended to train worshipers in the various physical traits and skills Irori demands on the road to self-perfection. Although the precise nature of the challenges faced along any particular Aspirant's Path can vary, the first task is always one of observation. The actual entrance to the Path is always a concealed door that the aspirant must locate to even begin the trial.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

DC 15 Religion: 1d20 + 4 ⇒ (8) + 4 = 12

Cora looks at the statues. "Nice statues. Don't see any monsters down here, that's good."

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