DM Carbide's The Dragon's Demand (Inactive)

Game Master John Woodford

DM Carbide runs The Dragon's Demand in PFS Campaign Mode!

COMBAT MAP

LOOT SHEET

AREA MAP


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stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

ah ok! Well, Machi-e figured that out, naturally. ;)


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Assuming that Cora shoots the one closest to Machi-e.

Round 2 (ongoing):

Initiative order
Machi-e-acted
Cora-acted
Water elementals-acted
Gallius
Nezos

Cora hits but does not quite drop the elemental closest to her. Both of the remaining elementals emerge onto dry land and try to take down Nezos, but the half-elf easily blocks or dodges their attacks.

Nezos and Gallius are up!

Dice rolls:
Elemental attacks, NN: 2d20 ⇒ (8, 6) = 14

Water Elementals: AC 17 T 11 FF 16 HP taken - Teal: dead Blue: 29 Green: 0; -3 DEX


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Yeah I was going to just say whichever is closest. I thought Blue was down last round?


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That was Teal.


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

I see no reason to not keep patching up the friends.

Channel: 3d6 ⇒ (2, 1, 6) = 9


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Oops, you're right. It was Blue.

HP taken: Green 0

Nezos finishes off the wounded elemental and sidesteps to open a clear attack path for Cora.

Nezos attack on Teal: 1d20 ⇒ 13
Nezos damage: 1d10 + 9 + 1d6 ⇒ (3) + 9 + (3) = 15

Round 3:

Machi-e and Cora can act!


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e evokes a blob of acid and tosses it at the elemental.

Prescience: 1d20 ⇒ 7
Ranged touch, into melee: 1d20 ⇒ 4

for: 1d3 + 1 ⇒ (2) + 1 = 3

The blob goes awry, though.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cora?


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora sends a pair of arrows at the last remaining elemental (Green).

Rapid Shot 1+AP: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Dmg, if any: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Rapid Shot 2+AP: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Dmg, if any: 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13

HP tracking for myself: -15 +11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 3 (ongoing):

Initiative order
Machi-e-acted
Cora-acted
Water elemental-acted
Gallius
Nezos

One of Cora's arrows hits. The elemental goes after Nezos, but the half-elf deflects the blow with his shield.

Gallius and Nezos to go!

Dice rolls:
Slam vs. Nezos: 1d20 ⇒ 16

Water Elementals: AC 17 T 11 FF 16 HP taken - Teal: dead Blue: dead Green: 8; -3 DEX


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

Gallius will attempt to whack the remaining elemental.

Heavy Mace: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 ⇒ 2


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Unaccustomed to combat, Gallius misses the elemental despite its clumsiness.

Someone want to roll Nezos' attack?


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Oh, I couldn't possibly! ;)


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

+1 Flaming Bastard Sword: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13
Damage: 1d10 + 1d6 + 6 ⇒ (6) + (6) + 6 = 18


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nezos is also unable to connect.

Round 4:

Machi-e and Cora can act!


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e hurls acid at the elemental.

Acid Splash, into Melee: 1d20 ⇒ 7

And misses broadly.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora shifts her aim to the last remaining elemental.

Rapid Shot 1+AP: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Dmg, if any: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Rapid Shot 2+AP: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Dmg, if any: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Round 4 (ongoing):

Initiative order
Machi-e-acted
Cora-acted
Water elemental-acted
Gallius
Nezos

Only one of Cora's arrows hits. The elemental again tries to slam Nezos, and misses yet again. The half-elf, though, does not. In a cloud of steam, the final creature discorporates.

Nezos vs. Elemental: 1d20 + 9 - 2 ⇒ (13) + 9 - 2 = 20
Nezos damage: 1d10 + 6 + 1d6 ⇒ (8) + 6 + (6) = 20

Out of combat! I recommend you return to the main floor and rest the night, and then level up to 6th!

Dice rolls:
Elemental vs. Nezos: 1d20 ⇒ 12


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

"Great hit!"

I'm very fine with taking that breather. I can patch up anyone who needs it before we rest as well.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora sighs and shakes her head. "How's everyone doing? Want to take a break?"

Woohoo, level up!


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

"Continually reevaluating my place in the arcane world outside of a library, but otherwise unblemished," says Machi-e, dusting himself off.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Azmur isn't around, but with the deaths of Aeteperax's other lieutenants the party is undisturbed through the night.

Where do you want to go now? There's a mummy whose defeat would probably not be a bad thing, or you could return to the lower level. (I recommend the mummy.


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

The mummy sounds like a plan. We're rested and leveled up. I will say, I've been really dealing with forum fatigue over the past few weeks, so I apologize for the delays.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Let's go visit Mummy


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Sounds good, let's go see if a new level lets us beat the guy who handed us our butts so easily last time.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The party prepares to once again attack the unreasonable and dogmatic Iroran mummy.

What spells do you want to have up going in?


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

If we've got unlimited prep time (under a minute, though, when I think about how long a round is), Cora will do Bless on the group, Divine Favor on self, Barkskin on self, and Weapon of Awe on self. Might as well throw Guidance on everybody, too, for their first attack roll of the fight.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e will cast True Strike on himself, and summon a small earth elemental.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Is Gallius doing anything to prepare?


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

I'll use communal protection from evil to give everyone a minute of protection, except for Cora and Nezos getting two.


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

I'll use communal protection from evil to give everyone a minute of protection, except for Cora and Nezos getting two.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The mummy isn't evil; he's an unreasonable jerk, but there is unfortunately no protection from unreasonable jerk spell (although protection from law would work in this case).


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

If Gallius would have reason to believe that, I won't cast it. But otherwise I think it would make sense for him to use it, right? I don't want to metagame.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

See the post HERE, where Cora had some clue as to typical Iroran mummy alignment.


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

Perfect. Cora pretty much covered the rest, so I think we're good to go.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

With some trepidation, the party gathers at the base of the ladder and readies for the fight. When the first one up the ladder reaches the room, the mummy is likewise ready, looking distressingly recovered from the previous fight. "Ah. You have returned. Are you prepared?"

Round 1 (ongoing):

Initiative order
Kanjougas
Cora
Machi-e/Elemental
Nezos
Gallius

Even though the party is set, the monk's lethal speed is unexpected. He launches himself across the room and punches Nezos before the fighter can get his shield up. Take 14 HP, and DC 15 Fort save or stunned.

Everyone can act!

Dice rolls:
Machi-e Initiative: 1d20 + 8 ⇒ (2) + 8 = 10
Nezos Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Cora Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
Gallius Initiative: 1d20 + 1 ⇒ (4) + 1 = 5

Kanjougas Initiative: 1d20 + 6 ⇒ (17) + 6 = 23

Punch: 1d20 + 17 ⇒ (10) + 17 = 27
Punch damage: 1d8 + 9 ⇒ (5) + 9 = 14

Kanjougas: AC 26 T 16 FF 24 HP taken: 0


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e shoots his shot...

Crossbow, True Strike: 1d20 + 5 + 20 ⇒ (8) + 5 + 20 = 33
for: 1d8 ⇒ 5

The elemental slams towards the mummy.

Slam, Touching Ground: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
for: 1d6 + 4 + 1 ⇒ (2) + 4 + 1 = 7


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Nezos Fort save, DC 15: 1d20 + 6 ⇒ (16) + 6 = 22

Cora tracks the mummy as it streaks across the room, firing a single arrow as it stops to attack Nezos.

Move action to Study Target

Deadly Aim+Point Blank Shot+Studied Target+Bless+Divine Favor+Guidance: 1d20 + 8 + 1 + 2 + 1 + 2 + 1 ⇒ (17) + 8 + 1 + 2 + 1 + 2 + 1 = 32
DA+PBS+ST+DF+Weapon of Awe: 1d8 + 6 + 1 + 2 + 2 + 2 ⇒ (5) + 6 + 1 + 2 + 2 + 2 = 18

Nezos raises his shield to ward off any further blows and strikes back with his flaming sword.

AC with Combat Expertise and Bless is 25. HP is 26/40.

+1 Flaming Bastard Sword-Combat Expertise+Guidance: 1d20 + 9 - 2 + 1 ⇒ (13) + 9 - 2 + 1 = 21
Damage: 1d10 + 1d6 + 6 ⇒ (1) + (1) + 6 = 8


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

"Don't die on us, Nezos."

Gallius will fire off a channel ray at the mummy.

Channel: 3d6 ⇒ (4, 1, 1) = 6

The mummy gets to make a DC 17 Will save for half.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cora looses a single arrow at the mummy, who knocks it out of the air. He's unable to block Machi-e's followup crossbow bolt, which hits...and bounces off his cerements without penetrating. Nezos is unable to hit the agile undead, who also evades the elemental's attack. His mental discipline allows him to resist some of the effects of the channel.

Round 2 (ongoing):

The mummy shatters the elemental into gravel with a single powerful blow, but is left sufficiently off-balance from the unexpected lack of resistance that both of his followup attacks on Nezos are easily dodged or blocked.

Party up!

Dice rolls:
DC 17 Will save: 1d20 ⇒ 12

FOB PA; starting with elemental and switching to Nezos: 3d20 ⇒ (13, 6, 10) = 29

First attack damage: 1d8 + 15 ⇒ (6) + 15 = 21


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e burns some of his arcane pool to make his spells more difficult, and expectorates sticky goo at the mummy.

Adhesive Spittle, DC20, or be Entangled.


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Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

That spell automatically entangles its target; the save is to keep from being stuck to the floor.

Round 2 (ongoing):

Initiative order
Kanjougas-acted
Cora
Machi-e-acted
Nezos
Gallius

The monk is unable to avoid being stuck to the floor by Machi-e's spell. "Clever. Now we shall see if you can capitalize on your success."

Cora, Nezos, and Gallius to go!

Dice rolls:
1d20 ⇒ 5
2d4 ⇒ (4, 3) = 7

Kanjougas: AC 26 T 16 FF 24 HP taken: 3


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora fires a pair of arrows at the mummy in quick succession.

Rapid Shot 1+Point Blank Shot+Studied Target+Bless+Divine Favor: 1d20 + 8 + 1 + 2 + 1 + 2 ⇒ (15) + 8 + 1 + 2 + 1 + 2 = 29
PBS+ST+DF+WoA: 1d8 + 6 + 1 + 2 + 2 ⇒ (8) + 6 + 1 + 2 + 2 = 19

Rapid Shot 2+Point Blank Shot+Studied Target+Bless+Divine Favor: 1d20 + 8 + 1 + 2 + 1 + 2 ⇒ (20) + 8 + 1 + 2 + 1 + 2 = 34
PBS+ST+DF+WoA: 1d8 + 6 + 1 + 2 + 2 ⇒ (8) + 6 + 1 + 2 + 2 = 19

Crit confirm?: 1d20 + 8 + 1 + 2 + 1 + 2 ⇒ (10) + 8 + 1 + 2 + 1 + 2 = 24
PBS+ST+DF+WoA: 1d8 + 6 + 1 + 2 + 2 ⇒ (4) + 6 + 1 + 2 + 2 = 15

Nezos continues to try to hit the creature with his flaming sword.

+1 Flaming Bastard Sword-Combat Expertise: 1d20 + 9 - 2 ⇒ (7) + 9 - 2 = 14
Damage: 1d10 + 1d6 + 6 ⇒ (4) + (4) + 6 = 14


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

Gallius will use another channel ray, hoping for a better outcome.

Channel Ray: 3d6 ⇒ (4, 4, 4) = 12

DC 17 again to resist half.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cora would normally act before Machi-e, but given the party's planning it's reasonable that she'd delay until Machi-e had cast his spell. That makes the second arrow confirm; longbows are, IIRC, x3 weapons, so I'll use the damage roll from the first arrow.

Despite being stuck in place, Kanjougas dodges Nezos' blow and blocks Cora's first arrow. The inquisitor times her second arrow perfectly, though, and takes the mummy in the throat. He nods in appreciation as he pulls the arrow out. "Well shot." Once again, though, he's able to resist Gallius' positive energy.

Round 3 (ongoing):

The monk tears his feet free of the adhesive mass.

Everyone can act!

Dice rolls:
1d20 ⇒ 8

1d20 ⇒ 17

HP taken: 57


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Oops, forgot to roll duration. Or does breaking free from the floor mean that the mummy is no longer entangled as well?

Machi-e takes the time to cast True Strike again.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

He's still entangled, but now he can move.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora continues shooting as fast as she can put arrows to her string.

Rapid Shot 1+Point Blank Shot+Studied Target+Bless+Divine Favor: 1d20 + 8 + 1 + 2 + 1 + 2 ⇒ (3) + 8 + 1 + 2 + 1 + 2 = 17
PBS+ST+DF+WoA: 1d8 + 6 + 1 + 2 + 2 ⇒ (4) + 6 + 1 + 2 + 2 = 15

Rapid Shot 2+Point Blank Shot+Studied Target+Bless+Divine Favor: 1d20 + 8 + 1 + 2 + 1 + 2 ⇒ (8) + 8 + 1 + 2 + 1 + 2 = 22
PBS+ST+DF+WoA: 1d8 + 6 + 1 + 2 + 2 ⇒ (1) + 6 + 1 + 2 + 2 = 12

Nezos tries to hit the ridiculously agile monster.

+1 Flaming Bastard Sword-Combat Expertise: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 1d10 + 1d6 + 6 ⇒ (5) + (4) + 6 = 15


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Even entangled, the mummy avoids both of Cora's arrows. However, the sticky strands slow him sufficiently that Nezos can tag him. He seems to take more damage from the flames around the half-elf's blade than a normal target would.

Gallius?

HP taken: 69


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

I'm a one-trick pony.

Channel: 3d6 ⇒ (5, 4, 1) = 10

DC15 Will Save as always.

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