hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8
Gender
Male
Size
Medium
Age
34
Special Abilities
hp 41
Alignment
NG
About Gallius Disquero
Male human (Varisian) cleric of Nethys 6/Fighter
NG Medium humanoid (human)
Init +6; Senses Perception +3
Defense
AC 17, touch 10, flat-footed 17 (+6 armor, +1 shield)
hp 52 (6d8+18)
Fort +9, Ref +4, Will +10
Defensive abilities bravery +1
Offense
Speed 30 ft.
Melee heavy mace +4 (1d8)
Ranged masterwork light crossbow +5 (1d6/19-20)
Special Attacks channel positive energy 8/day (DC 14, 3d6)
Domain Spell-Like Abilities (CL 5th; concentration +8)
6/day—resistant touch (+2)
Cleric Spells Prepared (CL 5th; concentration +8)
3rd (2+1+D) — protection from energy[D], communal resist energy, magic circle against evil, prayer
2nd (3+1+D) — shield other[D], lesser restoration, communal protection from evil, spear of purity, grace
1st (3+1+D) — sanctuary [D], bless (2), protection from evil (2)
0 (at will)— detect magic, light, read magic, stabilize
D Domain spell; Domains Magic (Divine subdomain), Protection
Statistics
Str 10, Dex 10, Con 14, Int 12, Wis 16, Cha 14
Base Atk +4; CMB +4; CMD 14
Feats Channel Ray, Extra Channel, Improved Initiative, Saving Shield, Selective Channeling, Warrior Priest
Traits Exalted of the Society, Birthmark
Skills Diplomacy +7, Heal +9, Knowledge (history) +7, Knowledge (religion) +6, Sense Motive +9
Languages Common, Draconic
Combat Gear +1 scale mail, buckler, masterwork light crossbow, bolts (40), heavy mace, wand of cure light wounds (12/50), ioun torch, pearl of power, amulet of natural armor +1, ring of protection +1, handy haversack, cracked dusty rose ioun stone, potions (4x protection from evil, 2x remove fear, 2x remove sickness, 2x sanctuary, 1x enlarge person)
Other Gear bedroll, healer's kit, flask, trail rations (7) 32 gp, 3 sp, 7 cp
Abilities
Domain abilities:
Divine Vessel (Su): Whenever you are the target of a divine spell, you can, as a swift action, grant each ally within 15 feet of you a divine boon. This boon grants a +2 bonus on the next attack roll, skill check, or ability check made before the end of their next turn. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Protection Domain Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.