DM Carbide's The Dragon's Demand (Inactive)

Game Master John Woodford

DM Carbide runs The Dragon's Demand in PFS Campaign Mode!

COMBAT MAP

LOOT SHEET

AREA MAP


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stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Religion: 1d20 + 12 ⇒ (4) + 12 = 16

"Ahem." Machi-e takes a deep breath.

"The layout of this room is not uncommon in spaces sacred to Irori--this room is the start of an Aspirant's Path, a series of challenges that form a sort of obstacle course. The process of overcoming these obstacles is intended to train worshipers in the various physical traits and skills Irori demands on the road to self-perfection. Although the precise nature of the challenges faced along any particular Aspirant's Path can vary, the first task is always one of observation. The actual entrance to the Path is always a concealed door that the aspirant must locate to even begin the trial."

He pauses and raises a finger.

"That means there's a concealed door in here--possibly one that the various grioth-loving miscreants occupying this monastery do not know about."


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora nods at Machi-e and starts looking around.

Perception: 1d20 + 13 ⇒ (5) + 13 = 18


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It takes some time, but after a few minutes Cora is able to locate a secret door in the west end of the chamber. There are no traps apparent on it and no sounds to be heard through it, so after some preparation she opens it.

The room on the other side of the door has a 15' domed ceiling and no floor, except a two-inch-wide ledge that skirts the edges of the room around a deep pit. Cora can see the bottom, forty feet below.

There's a short hall continuing west on the other side of the pit. Nothing else is apparent in the room, though.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

"That's...horrifying. Was something kept down there?"


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora eyes the far side of the pit, frowning angrily at her shoulders as she remembers the wings that used to grace her back. "Looks like around 50 feet to the other side, about 40 feet down. Didn't you say this was a test of physical skill? I'd guess monks would jump across or balance on that tiny ledge. But since we're not monks can you levitate us across, Machi-e? Otherwise we can just climb down and walk across then climb back up the other side."


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

"Impressive if true. I don't think there's any way I'll be able to get across this easily. I like the idea of climbing down, though. I don't trust that ledge."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

How do you propose to cross the pit?


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

"We have slippers of spider climbing," says Lisi. "Each person can wear them and then attach them to a rope to be pulled back across."


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

After some back-and-forth, the party succeeds in crossing the pit. On the other side is a hall that quickly turns south, with a branch west and a corner turning back east about fifty feet south.

Survival DC 10:
Although there's plenty of dust along the bottoms of the walls, there isn't much on the floor in the center of the hall.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Survival, DC 10: 1d20 + 11 ⇒ (4) + 11 = 15

Cora points at the hallway. "Look. There's plenty of dust along the bottoms of the walls but there isn't much on the floor in the center of the hall."


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

"Tracks? Or something else?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

It looks like someone (possibly more than one) have traversed this hallway in the not-too-distant past.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

"Someone's been here. Maybe more than one." Cora peers at the walls and floor to check for traps.

Perception: 1d20 + 13 ⇒ (8) + 13 = 21

If she doesn't find any traps, add:

"If they made it through by sticking to the middle of the hallway, we can do the same." Cora proceeds down the hallway, making sure to stay away from the walls.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cora finds no traps.

Advancing to the branch, the party can see a good-sized room about 25' down the hall to the west. It looks like there are low walls separating parts of the room, and there's some sort of debris on the floor.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Do you turn down the branch, or continue straight ahead?


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

"Let's check out the room over there. We can double back later."


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora nods and proceeds down the hallway straight ahead.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e follows.

He takes a minute to look at the debris.

Perception: 1d20 ⇒ 6

Ahem, he uses his Foresight to alter his perception.

Perception: 1d20 ⇒ 10

"The fates are not with me today. Anyone recognize this debris?"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cora, did you mean west or south?


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Idk, you said turn down the branch or straight ahead, so whichever way you meant by straight ahead.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

So I did. Distracted by trying to figure out what Gallius meant, I guess.

The party continues south to the corner. After the hall turns east, it continues nearly out of sight. It's hard to tell, but it looks like it could turn north again just at the edge of vision.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora looks back at her companions briefly before shrugging and continuing to the east where it turns to the north.


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

I felt I was also clear. You said "the party can see a good-sized room about 25' down the hall to the west" so I headed to the room.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Sorry, Gallius. I thought by "we can double back later" you meant we could come back to the room to the west later. I was trying to do what you suggested but I guess I misunderstood.


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

No worries.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Hence my confusion.

The majority of the long chamber around the corner is taken up by a large, deep pool of calm water. Irregularly-shaped ledges and an artificial island of stone rise from the waters. From the doorway, it's not possible to tell how deep the water is.

DC 15 Knowledge (Religion):
Like the pit, this room is meant to challenge the aspirant's skill at navigating obstacles. Unlike the pit, however, the pond was often stocked with dangerous creatures to increase the difficulty of the challenge.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Kn Religion: 1d20 + 12 ⇒ (6) + 12 = 18

"Another room to challenge the Aspirants. These ponds were usually stocked with dangerous creatures. Perhaps we can climb the walls again, although certain creatures of the deep are able to leap out of the water to a considerable height," says Machi-e.


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

Kn Religion: 1d20 + 6 ⇒ (19) + 6 = 25

"I agree, Machi-e. I'm not one for swimming, either."


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

What are the yellow circles on the map? Lights?

Cora looks angry- through she often looks angry- as she once again finds an obstacle that would have been trivial if she'd still had her wings. "Let's see if anything wants to come up and eat us first." She reaches back to take a torch out of her backpack. "Let me know when you're ready, I want to toss this into the water and see if anything jumps out."


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

"An offering of food would be more enticing," suggests the arcanist.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora snorts and digs around in her pack for some rations. "I hardly want to eat these things but if you think a water monster might want them, more power to them."

She'll throw both a torch and 1 day's worth of trail rations in the water.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cora, I don't know what those are. There's nothing in the room description about them. Everyone else: where are all of you positioned when Cora does this?


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e is positioned!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nezos moves in to keep between Machi-e and the water.

Cora and Gallius?


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

Positioned!


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Cora?


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

I moved her 1 square NW into the room so she has a better line of sight.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

As soon as the torch hits the water, three amorphous shapes rise from the surface and rush at the party!

DC 13 Knowledge (Planes):
These are water elementals.

Round 1:

Initiative order
Machi-e
Cora
Enemies
Gallius
Nezos

Machi-e and Cora can act!

Dice rolls:
Machi-e Initiative: 1d20 + 8 ⇒ (18) + 8 = 26
Nezos Initiative: 1d20 + 2 ⇒ (1) + 2 = 3
Cora Initiative: 1d20 + 7 ⇒ (19) + 7 = 26
Gallius Initiative: 1d20 + 1 ⇒ (9) + 1 = 10

Enemy Initiative: 1d20 + 1 ⇒ (20) + 1 = 21

Enemies: AC ? T ? FF ? HP taken - Teal: 0 Blue: 0 Green: 0


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Knowledge: Planes: 1d20 + 4 ⇒ (14) + 4 = 18

"Water elementals!" Cora whips out her bow and sends a glowing arrow at the nearest monster.

C. Longbow PBS+ST+Deadly Aim: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Dmg, if any: 1d8 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Move action to Study Target, swift to activate Arcane Pool enhancement, standard to Deadly Aim closest elemental


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The nearest elemental is 35' away from Cora, so she'll have to take a 5' step to get within range for Point-Blank Shot. If it helps, without PBS you'll miss its flat-footed AC by 1.


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

That's fine she'll 5' step closer, I moved her 1 square east.


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Machi-e strides forward and points at the greenish water elemental, uttering arcane words.

Ranged Touch Attack, Acid Splash: 1d20 + 4 ⇒ (1) + 4 = 5
for: 1d3 ⇒ 3

yesssssss, a critical faillllll


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Fortunately, nothing bad happens (other than missing).

Round 1 (ongoing):

Initiative order
Machi-e-acted
Cora-acted
Water elementals-acted
Gallius
Nezos

Machi-e's spell-spun missile goes wildly awry. Cora's arrow, by contrast, tears through the teal elemental.

The elementals charge the party, leaving great rooster-tails of spray as they plow through the water. Machi-e's mage armor saves him from a beating, but Cora and Nezos are not so blessed. Nezos takes 10 HP, and Cora takes 15 HP from a particularly accurate slam.

Gallius and Nezos can act!

Dice rolls:
MCN: 3d20 ⇒ (10, 20, 19) = 49
Confirm C: 1d20 ⇒ 12
Damage N: 1d8 + 4 ⇒ (6) + 4 = 10
Damage C, including crit: 2d8 + 8 ⇒ (6, 1) + 8 = 15

Water Elementals: AC 17 T 11 FF 16 HP taken - Teal: 13 Blue: 0 Green: 0


Male Human Cleric 6
Stats:
hp 52/52, Init+6, Fort +9, Ref +4, Will +10, Skills: Diplomacy +7, Heal +8, Knowledge (history) +6, Knowledge (religion) +6, Sense Motive +8

Gallius is going to Channel Energy to patch up his allies.

Channel Energy: 3d6 ⇒ (5, 3, 3) = 11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Nezos Pattack, CE: 1d20 ⇒ 15
Nezos damage: 1d10 + 9 + 1d6 ⇒ (7) + 9 + (1) = 17

A cloud of steam fills the area as Nezos chops into the elemental facing him.

Round 2:

Machi-e is up!

HP taken - Teal: 13 Blue: 17


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Hola, I was down with a fever yesterday. I have the COVID :( But! I also have the vaccine!

Machi-e focuses and waves two fingers in the air, then slaps towards the elemental.

Prescience: 1d20 ⇒ 20
Concentration, Defensive Casting vs DC18: 1d20 + 9 ⇒ (19) + 9 = 28

Ooh, I'll use that Prescience roll for my touch attack.

Machi-e connects with the watery substance of the elemental and releases arcane energy.

Touch of Gracelessness Dex penalty: 1d6 + 2 ⇒ (4) + 2 = 6

He then steps back slyly to observe his work.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The elemental proves unexpectedly resistant to Machi-e's spell.

Cora?

Dice rolls:
1d20 ⇒ 20


stats:
HP 39/39 AC 18/14/16 (w Mage Armor) | F+5 R+6 W+7 CMB+3 16 CMD | Init + 9 Perc +0
skills:
Kn Arcana +14, Kn Dung +13, Kn Local +13, Kn Planes +13, Kn Religion +13, Linguistics +8, Spellcraft + 14, UMD +9

Can I determine if these things have extra spell resistance or something?

Spellcraft: 1d20 + 13 ⇒ (19) + 13 = 32

Or +12 if it's Kn Arcana? Kn Planes? :D


Female Half-orc Inquisitor/Magus 6 [HP: 36/44 | AC: 17| T: 13| FF: 14| CMB:+6 | CMD:19 | Fort:+6 | Ref:+4 | Will:+8 | Init:+7 | Perc:+15 (Darkvision) | Spd 30]

Cora carefully takes a few steps away from the sloshing water and sends a pair of arrows at the one Nezos is attacking (Blue).

Rapid Shot 1+AP: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Dmg, if any: 1d8 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Rapid Shot 2+AP: 1d20 + 7 + 1 ⇒ (11) + 7 + 1 = 19
Dmg, if any: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

5' step, Rapid Shot. Moved her 1 square SW on the map.

HP tracking for myself: -15 +11


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Machi-e, it just rolled really well for its save; its DEX is still down by 3.

Cora's first arrow disperses the elemental on Nezos. Who are you retargeting to with the second?

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