I am Carnage: How to make the venom / carnage symbiote in pathfinder


Advice


So this is for building an encounter in my game for the PC's. Does anyone have suggestions on how to do this? It doesn't have to be 100% like the venom/carnage symbiote from Marvel, just close enough.

For those unfamiliar with this, here's a link for some quick info
http://marvel.wikia.com/wiki/Venom_(Klyntar)_(Earth-616)

Any ideas or suggestions are greatly appreciated


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Are you open to third party products? The only thing that I can think of is the Aegis from Ultimate Psionics by Dreamscarre Press.


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Synthesist summoner, spell choices made to support the image.


@ JavaMan

what spell choices would those be

and I am open to 3rd party


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Ectoplasmist Spiritualist?


Look at the summoner spell list, featherfall, spiderclimb, glue seal, bull strength, lots of things that support the image.


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Synthesist summoner. If unchained, make sure you've got access to bite, claw, and tentacle attacks. (Tentacle mass is also good if you can swing it- either through aberration type which loses out on bite and claws, or aberration base form on something like daemon, which trades strength for constitution.) Start with focusing on strength, bite and claws. Grab large when possible. Use the Evolution Surge spell to grab temporary tentacles without needing to invest evolution points in them, cast Bull's Strength for better offense, and Mage Armor/Barkskin for defense. You'll have a big pool of temporary hitpoints, which fits the character, and your Con score basically counts twice for your effective health. Main weaknesses are being knocked out even briefly and having the suit banished. You may want to skip Mage Armor, as AC can get a little silly.

Above all, keep the limit on the number of natural attacks in mind!


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Roll around in an ooze or jelly living in a magically tainted area . . . .hope for super powers?


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Here is a starting point for something that would be like Venom.

Symbiote Ooze CR 5
NE Medium ooze
Init +7; Senses blindsight 60 ft.; Perception +8

Defense
AC 17, touch 17, flat-footed 10 (+7 Dex,)
hp 87 (7d8+56)
Fort +10, Ref +5, Will +5
Immune ooze traits; DR 5/magic
Vulnerability fire, sonic

Offense
Speed 20 ft. climb 20 ft.
Melee slam + 12(1d6 plus grab)
Space 5 ft.; Reach 10 ft.
Special Attacks: Rage (this is identical to the barbarian ability.)

Statistics
Str 10, Dex 24, Con 26, Int 10, Wis 12, Cha 14
Base Atk +5; CMB +5; CMD 17 (can't be tripped without a host)
Feats Dodge, Iron Will, Lightning Reflexes, Weapon Finesse
Skills Climb + 15, Perception + 8
SQ Symbiotic Connection

Ecology
Environment any underground
Organization solitary
Treasure incidental

Special Abilities
Ooze Escape (Ex): The ooze can always escape from a grapple as a move action. When using this ability the ooze can not maintain contact with a host.
Symbiotic Connection (Su): The ooze can choose to join with another creature, also known as a host. The creature gains the oozes climb speed, damage reduction, feats, skill ranks, and rage ability. If for any reason the ooze is removed from the host body the host gains the fatigued condition.
Telepathy (Ex): The ooze can speak to it's host regardless of languages known. It often uses it's blindsight ability to help warn its host of danger.

Note: The ooze can use it's action to aid another for it's host.

Silver Crusade

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Again, if you're up for 3rd party content, the symbiotic slayer from Legendary Villains: Vigilantes is literally designed exactly for this, including a secondary personality for the symbiote, and rules for it taking over. Even the cover is of the iconic symbiotic slayer.


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You could give it the Force Hook magus spell to give it a "web" like ability if you wanted to go that route.


Nohwear wrote:
Are you open to third party products? The only thing that I can think of is the Aegis from Ultimate Psionics by Dreamscarre Press.

A ton of awesome ideas here. To build off of this one, though, there's always the metaforge - a fusion of soul glad and aegis, allowing for both attack and defense.

Also, the master chymist PrC might be a thing to look at when thinking about the design of such.

All that said, though I don't know it (as I've not had the pleasure myself), N. Molly's sounds ideal.


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@n Jolly

BTW, love your barbarian guides, have made a lot of strong characters and encounters with them

Besides that, possible link for that symbiotic slayer?

Silver Crusade

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MagicA wrote:

@n Jolly

BTW, love your barbarian guides, have made a lot of strong characters and encounters with them

Besides that, possible link for that symbiotic slayer?

Thanks, that was a fun guide to write, and the first one I did with google docs.

Here's Symbiotic Slayer's book, it's the keynote archetype of the entire book. Let me go grab what I said about it for a blurb too.

N. Jolly wrote:

Symbiotic Slayer

Probably the most complex but also the most interesting archetype, you get your own symbiote that attaches to yourself and works both as a living shield and a second personality. You can just let it take over if you want or work to fight against its ego, being able to create weapons out of it as well as even allowing it to save you from death. The symbiote is definitely something that took a lot of tweaking to get to a point that I liked it, but it's also one of the more rewarding pieces of design I've done because of that.


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@ N Jolly, Thanks mate,
I'll take a look at this and compare to that synthesist idea from earlier

Now random question. How come we don't see Variant Multiclassing rules for archetypes? Or for other classes like the Occult ones, and other classes that have been added since VMC was made?


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Dreamscarred Press has an Archetype for the Aegis called theAberrant. It's pretty much a more direct Venom-expy, as if the whole class wasn't already.

Course, if 3rd party materials aren't allowed, then you can just play the Synthesist Summoner, which inspired the Aegis class. You do have to deal more with being an icky spellcaster though. Yuck.


I think it would be a decent option to have as a corruption or some sort of VMC. Or you could fluff a Beastmorph Vivisectionist Alchemist's Tumor Familiar as a symbiote. A Hulking Brute archetype Vigilante would also be a reasonable fluff candidate, although it is a mess mechanically, so you might want to avoid it.

VMC doesn't cover archetypes because VMC is meant to evoke a class as a whole, while remaining balanced relative to feats. Archetype-replaced features often are codependent or role-altering, and thus are practically useless in VMCs, or incredibly powerful. This applies to certain abilities and combinations more than others - some Fighter archetypes trade out Weapon Training 1 for a restricted pseudo-Weapon Training that fully scales, and there is a Monk archetype that switches your primary (AC) stat to CHA (the most versatile secondary stat). And since every single class has multiple archetypes with abilities that need to be evaluated separately, this multiplies the amount of work the developers need to put in to balance content. Since this idea is ridiculous, and would take much longer, be much more niche, and be less useful than, say, another set of Fighter feats, the Paizo devs don't do it.


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Have you played the module Gallows of Madness? It's a bit of a spoiler, but there's something in there you might like. It's not exactly what you want, but you can get close to it, maybe mix it up with some other suggestions.

Gallows of Madness:
There's a plot-relevant disease called Demon's Bile that sort of works like the Symbiote. It's "Abyssal substance" (not sure if it's actual bile or just a nickname) that likes to spread and clings to people, slowly driving them insane and evil. Think of it like a fantasy-variant of Grey Goo. Coming in prolonged contact with it gives things the Fiendish template, increases their size category by one, or both.

DEMON’S BILE
Type disease, ingested; Save Fortitude DC 18
Onset 1d4 days; Frequency 1/day
Effect 1 Wisdom damage, gain 1 Strength, shift one
alignment step toward chaotic evil, see below; Cure 2
consecutive saves
Special In addition to suffering the effects above, creatures
under the effects of the demon’s bile disease hear a
constant buzzing in their heads that, along with their shifting
alignment, prompts them to undertake tasks that most
would consider madness. This madness manifests in different
ways for each creature, but it often involves delusions.

There's some cool pictures in the book, I recommend at least looking at it for some cool imagery. It manifests as purple goop sticking to people's bodies, but you could flavour it as it covering the victim's entire body. Slap it onto a regular creature, on another suggestion here, or a custom-made monster/class. Barbarian seems good, considering its chaotic nature. You can remove the disease part and say it's just part of the creature, driving it more and more insane and powerful each day.


MagicA wrote:

@ N Jolly, Thanks mate,

I'll take a look at this and compare to that synthesist idea from earlier

Now random question. How come we don't see Variant Multiclassing rules for archetypes? Or for other classes like the Occult ones, and other classes that have been added since VMC was made?

As explained by My Self, VMC gives certain class features, and not all archetypes are exactly compatible. Mainly though, VMC is meant for the core class, not fancy deviations thereof.

There's no VMC for Occult classes as the Unchained book was out before Occult or Advanced Class Guide, and it's not prescient. It's the same reason why we don't have retraining info on anything after Ultimate Campaign. Paizo could in theory release a new book with new retraining options and VMCs and stuff like that, but that'd require a whole new book. The other option is to simply release it as a blog post or FAQ or something, but that's essentially creating content for free, and that's a bad business model. :P


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Gestalt character. Arachnid Wildsoul Vigilante with Synthesist Summoner.

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