Skiia Anamabon's page

64 posts. Alias of Qunnessaa.

Full Name

Skiia Elataïs Anamabon




Slayer 1 / Wizard (Void Elementalist Shadowcaster) 3 | AC 18 T 13 FF 15 | HP 25/32 | F +4 R +6 W +2 | Init +3 | Perc +6








Chaotic good


Findeladlara (and elven pantheon)




Celestial, Common, Draconic, Elven, Shadowtongue, Sylvan


Adventuring occultist, arcane architect

Strength 13
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 8
Charisma 12

About Skiia Anamabon

Elf Slayer 1 / Wizard (Void Elementalist Shadowcaster) 3
CG Medium Humanoid (Elf)
Init +3 Senses low-light vision; Perception +6

AC 18, touch 13, flat-footed 15 (+4 armor, +1 shield, +3 Dex)
hp 32 (3d6 + 1d10 + 4 + 4 + 3)
Fort +4, Ref +6, Will +2 (+2 to saves vs. spells and spell-like effects, + 4 vs. enchantments)
Defensive Abilities: Immune magic sleep effects

Speed 30 ft.
Melee mithral rapier +4 (1d6+1/18-20 piercing) or dagger +3 (1d4+1/19-20 slashing) or quarterstaff +3 (1d6+1 bludgeoning)
Ranged masterwork darkwood composite longbow (+1 Str) +6 (1d8+1/x3 piercing (range increment 110 ft.))
Space 5 ft.; Reach 5 ft.

Wizard Spells Prepared (CL 4; concentration +8)

2nd - bull's strength, haunting mists (DC 16), sonic scream, umbral weapon (in shadow)
1st- colour spray (DC 15), gravity bow, protection from evil, shield
0 (at will)-acid splash, detect magic, disrupt undead, light

Wizard Spells Known:

2nd- bull's strength, cat's grace, glitterdust, haunting mists, invisibility, mathematical curse, mirror image, resist energy, sonic scream, umbral weapon, warding weapon
1st- colour spray, comprehend languages, enlarge person, feather fall, gravity bow, lucky number, mage armour, magic missile, monkey fish, mount, obscuring mist, protection from evil, shadow weapon, shield, stone fist
0 -acid splash, arcane mark, bleed, dancing lights, daze, detect magic, detect poison, disrupt undead, flare, guidance, ghost sound, light, mage hand, mending, message, open/close, prestidigitation, ray of frost, read magic, resistance, touch of fatigue

Str 13, Dex 16, Con 12, Int 18, Wis 8, Cha 12
Base Atk +2; CMB +3; CMD 16
Feats Toughness, Arcane Armour Training
Skills Acrobatics +10, Knowledge (arcana) +11, Knowledge (engineering) +11, Knowledge (planes) +11, Perception +6, Profession (architect) +5, Spellcraft +11, Survival +5
Languages Celestial, Common, Draconic, Elven, Shadowtongue, Sylvan
Traits Magical Knack: +2 to wizard CL if doesn’t take above HD
Inspired by Greatness (Carrion Crown): +1 CL when casting protection from evil

Combat Gear mithral shirt, mithral rapier, mithral buckler, masterwork darkwood composite longbow (+1 Str) and 20 arrows, quarterstaff, dagger, spell component pouch, wand of shield (24 charges, CL 1), potion of cure light wounds (CL 1); Other Gear 2 scrolls of mount (CL 4), handy haversack, scholar's outfit, spellbook, bedroll, mess kit, 5 days' trail rations, flint and steel, hooded lantern and 2 pints oil, whetstone, sewing needle, soap, perfume, scroll case, potion vial, 1 oz. ink and pen, signet ring, wooden holy symbol of Findeladlara, 3 candles, 3 sheets parchment, waterskin, 138 gp, 7 sp, 4 cp
Treasure Spare spell component pouch, silk ceremonial armour, spare backpack to carry additional loot (if necessary), Prof. Lorrimor's bequest (1 000 gp), +1 humanoid (shapechanger) bane dagger

Party resources, pooled or to be divided:


Void Awareness (Su):
Your ability to recognize the void allows your body to react to magical manifestations before you’re even aware of them. You gain a +2 insight bonus on saving throws against spells and spell-like abilities. This bonus increases by +1 for every five wizard levels you possess.

Reveal Weakness (Su):
When you activate this school power as a standard action, you select a foe within 30 feet. That creature takes a penalty to its AC and on saving throws equal to 1/2 your caster level (minimum –1) for 1 round. You can use this ability a number of times per day equal to 3 + your Intelligence bonus.

Shadow Spells (Su):
At 1st level, a shadowcaster uses her shadow to prepare additional spells. She must spend her entire period of spell preparation in dim illumination to use this ability. She may prepare a number of additional spell levels of spells equal to the level of the highest-level wizard spell she can cast. For example, if she can cast 6th-level wizard spells, she could prepare six 1st-level spells, two 3rd level-spells, or any similar combination that adds up to a total of six spell levels. These spells are stored in her shadow. She can only cast these spells when she is in an area of normal light or dim light. She gains Shadowtongue as a bonus language. This ability replaces arcane bond.

Studied target (Ex):
A slayer can study an opponent she can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.

Track (Ex):
A slayer adds 1/2 her level (minimum 1) to Survival skill checks made to follow tracks.

Character description:
Skiia answers questions about herself with a shy smile and modest diffidence. The daughter of a well-to-do but common family from Iadara, much of her life thus far has been spent as one might expect for a talented young woman in the capital of Kyonin, her aptitudes both magical and mundane nurtured together by a succession of teachers and encouraged by indulgent parents. Although small, as far as the great capitals of the world go, the collected lore of the ancestral elven homeland and the passage of travellers from around the world through the network of aiudara ensure that in the veiled city, shrouded in forest mists and illusions, there is always something to discover behind the next unexpected arch or glimmer out of the corner of one’s eye. Skiia’s education began, then, in a fairly conventional course of training in wizardry, but her own interests and the cruel hand of fate soon led her studies into more eccentric paths.

Skiia has always had a half-hidden interest in the combination of the martial and the arcane arts, though she found the sacrifices in pure magic that magi make too great to follow that path herself. Perhaps unsurprisingly, as she seeks out a way to find a balance that suits her, she has often found herself fascinated by others who seek to do the same, and so it was in her first serious, ill-starred romance. Skiia is quiet about the details: in many ways, her loss was one of the all too commonplace tragedies that befall in the long siege against the forces of Tanglebriar, the enemy within Kyonin. Alarmed by the depth of her grief and the narrowness of her escape, Skiia’s parents encouraged her to keep to safer parts of Kyonin, and, not wanting to make them worry nor having strong objections to it, she agreed. As a result, she spent longer and longer periods at home in Iadara, but continuing her studies in a voluminous and far-flung correspondence.

Her various enthusiasms can be traced in her library and her letters: architecture, which led to illusion after a trip to the quaint gnomish settlement of Omesta, elemental magic, after an emissary from the snowcaster elves at the Crown of the World with whom she struck up a friendship shared some books he had acquired from traders from the others side of Golarion, and any number of other things, even the darkest, after helping tend to a scarred fugitive from slavery to Nidalese sorcerers. Slowly, Skiia developed her own idiosyncratic approach. She has become enthralled by the mathematical formulations possible for the art of magic, and convinced of the existence of what she calls a “quintessence” behind the better-known elements, another element, field, or way of looking at things, that her studies inform her is sometimes called void, but which she half-identifies with shadow. Her lover’s last words to her have allowed her to come to terms with her lover’s death and refusal to return when Skiia’s parents were willing to try to have her raised, but her experience has left, if Skiia could admit it to herself, an abiding interest in the mystery of the planes and a subconscious determination to find a way to let those she loves cheat death.

In any case, her wide-ranging studies brought her in contact with Professor Lorrimor, whose first brief contact with her by letter on a theoretical problem of arcane architecture gradually blossomed into another extensive correspondence. He encouraged her gentler and more subtle interests, and when news of his death arrived, along with his wish that she attend his funeral, Skiia remembered the letters they exchanged, the skills he had helped her - in part - to develop, and she began to think of travelling more widely again…

A wizard is never late:
However, she did not foresee the possible complications of long journeys, particularly in Ustalav. While her journey across Lake Encarthan was uneventful, Skiia found even the comparatively boisterous capital oppressive, weighed down by the damp and dismal fogs that seem to pervade the entire country and its grim moors. As she travelled towards Ravengro, she found that fewer and fewer people were prepared to encounter an elf, let alone receive a strange non-human very graciously.

After a particularly frosty reception in one of the villages near the border of the county of Ardeal, patience lost and curiosity piqued, Skiia gradually coaxed rumours and fears out of the locals. Stories of brave folk suddenly feeling afraid of strange sounds in the night, of going out after dark, disturbed graves and shrines burglarized, animals being lost from outlying farms, milk going off and something beating broken trails through the fields, leaving a rank and rotten scent among the broken stems, offered tell-tale warning signs that a necromancer was on the loose. As Skiia pressed cautiously ahead, things got worse: at the next village, she was watched uncomfortably throughout her stay, and almost chased out in the morning; in the one after that, she was immediately marched through and warned not to return. With a sinking feeling, she concluded it would be up to her to track down whoever was terrorizing the countryside.

Mindless undead not being noted for their subtlety, after sweeping a few miles from the road, Skiia was able to pick up the trail. Pushing herself, she was able to catch up and observe her quarry. Fortunately, as far as she could tell, it was a lone fanatic, bent insanely on offering himself to the Whispering Way, raising a zombie here, a skeleton there, to offer to his wished-for masters. Biding her time, Skiia counted his minions and watched for her moment, choosing a moon-bright night, when the necromancer was on the move. Getting ahead of him, she was able to gain high ground, and announced herself with an enchanted arrow that unluckily missed his throat, plunging into his shoulder instead. Calling upon all her reserves, Skiia was able to avoid the necromancer’s minions and resist his magic, and finally brought him down. Her triumph was short-lived, though, as the undead now freed from the necromancer’s control scattered to hunt out the life they hated wherever they could find it. Knowing that they could make short work of the average traveller, Skiia spent a few days tracking all the uncontrolled undead, but when she had completed the grim work, she realized that the delay ensured that she would be too late for Prof. Lorrimor’s funeral. Nonetheless, having come so far, she determined to offer her respects belatedly, and proceeded in the hope that the she would not arrive too hugely awkwardly after the fact, and that the professor’s family would understand.

Physical appearance:
Skiia dresses elegantly, preferring silk robes, thick with brocade and in rich, deep colours that reflect the natural world: reds and oranges like autumn leaves, green twilight like that through the canopy of a mature summer forest, or, for lighter colours, patterns that resemble birches in winter. She keeps her long, dark brown hair not quite loose in a wave down her back, and accents her dress with a variety of pieces inspired by things she has come across in her studies, such as a gnomish brooch, or a plain ebony bracelet, and so on. Thus, given the largely Tian provenance of her chosen school of magic, for more risky ventures, Skiia dons silken robes reinforced with close-set darkwood studs, around which rich embroidery nonetheless curls. If she has reason to suspect imminent danger, she opts instead for a shirt of shining elven mail, in mithral - conspicuous, but far more resilient than reinforced robes.

Though not remarkable for it, Skiia possesses a gentle beauty that, at her best, kindly observers describe as an imperceptible glow. She is normally subdued, and often even somewhat melancholy, but just as often she looks up with a sparkle in her large green eyes that hints at a sense of fun. Her quietness can make her actual height suprising, as her slender frame is a bit taller than most elves’, but her gaze is always intense, even dangerous when she is truly angry. At all times, she carries at least one book, and tucked within it a few loose pages that her keen eyes and architect’s training in rendering lead her to fill with fine black and white sketches in her idle moments.