DM CH-P's CoT: The Bastards of Erebus (Inactive)

Game Master Feral


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Another voice comes from somewhere near the marble block, although neither The Beast's eyes nor its nose can pinpoint its location.

"Congratulations. You've found me. Offer yourselves to me with no resistance, and perhaps these women will live."

The sound of rushing water is suddenly heard, and the screams for help from the two sarcophagi become more desperate.

***

>>>Current Map<<<

The slashing blades continue; they'll affect anyone who passes through N8-O9, or whose turn ends within that area.

Up next: The PCs.


The 31 should have missed. I forgot to unrage the Beast's AC.

Shu-Ak’eh-Di steps forward, seeking out the source of the antagonizing voice.

He seems to hesitate for a moment and then breaks off towards the woman's cry that was familiar to his host.


Okay, removing the damage. Since both are familiar to Maddok, which one does The Beast move towards? Tarvi or the unknown?


The unknown.


The Beast looks down into a sarcophagus that's rapidly filling with water. A bedraggled young woman is bound to the bottom of the sarcophagus with shackles securing both her legs and her arms. Despite her state, Maddok recognizes the woman as one of the young nobles he had relations with at the Cornucopia.

***

>>>Current Map<<<

The slashing of the blades continue; they'll affect anyone who passes through N8-O9, or whose turn ends within that area.

Up next: The Beast's standard action, plus the other PCs.


The Beast seems uninterested and turns to hunt down this unknown foe but after a brief unseen struggle he turns back, reluctantly, and lifts the small bound woman out of the water.


Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield

Xerath readies a glitterdust if he can pinpoint where the voice is coming from.


Male Human (Taldan) Abadaran Militant 12

Appario shakes his head as Maddok runs ahead, setting off the trap.

What is with that guy at times?

Appario looks to Yahirma and Derek and *sighs*...I could make it through, but them...not taking the chance.

Appario sheathes Extortion and draws his MW Thieves Tools.


The Beast can't simply lift her out. Like I said in the last post on the previous page, both sarcophagi are covered by iron bar grillwork, plus she's shackled to the bottom of the sarcophagus.

It would have to break the grillwork this turn, then break the shackles over the next two turns, before it could lift her out safely (assuming it succeeds on the break checks).


Oh, I thought her limbs were shackled together, not shackled to the interior of the sarcophagus.

I missed the part about the grillwork.

Gripping the metalwork in his massive hands, the Beast tries to tear the grill out of the stone.

Strength Check: 1d20 + 10 ⇒ (8) + 10 = 18


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

"Appario, can you get through? Extortion is adamantium, it could shatter the bonds on Tarvis chest and save her!"

Part of Derek recoils in disgust at asking a friend to not only brave an obvious trap, but also because he realizes that he may be using him as bait. The enemy will not likely allow the group to free both hostages unopposed, and Appario is the obvious target between him and the beast.

The fight will probably not last too long once we find our foe, let us gird ourself for combat now.

Derek casts the spell he had been holding back for just this battle.
Haste


The Beast gets a +4 bonus to break checks, since it's Large.

The haste either includes only The Beast, or it includes everyone except The Beast, since everyone else is more than 30 ft away from it.

Xerath is unable to pinpoint where the voice came from, beyond somewhere in the southern part of the chamber.

***

The metal grill's foundation withstands the force of The Beast's pull on this attempt.

***

Up next: Yahirma, possibly Appario, possibly Xerath.


Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield

Frustrated by not being able to locate a target, Xerath reluctantly moves in to help the beast. Deadly trap or not, he was no coward.

I'll roll it myself even.
1d20 + 20 ⇒ (8) + 20 = 28

4d6 + 6 ⇒ (6, 3, 5, 2) + 6 = 22

The blades easily cut through Xerath's magical defenses, though the hooded caster powers through and aids the beast's next attempt to break the grillwork. Now at R12

1d20 + 4 ⇒ (19) + 4 = 23
Since Xerath wasn't able to pinpoint (and I took the damage anyway) could Xerath's aid count for the Beast's strength check this round?


Male Human (Taldan) Abadaran Militant 12

Seconds after Xerath proves his bravery, Appario tries to disable the trap.

1d20 + 20 ⇒ (12) + 20 = 32 Disable Device


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

Yahirma waits tensely for Appario to work his own kind of magic as she considers her options for freeing her apprentice. Knowing that her own limbs are only just strong enough to keep herself standing, she elects to try magic over brawn.

Would the upward thrust from pilfering hand or chain of perdition (drag) be of any help in tearing open grates? I'm a level shy of casting telekinesis which would be my natural choice.

If one of those checks is possible, this is for the grate over Tarvi: 1d20 + 16 ⇒ (16) + 16 = 32


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

Everyone except the beast then.


Rounds to disable: 2d4 ⇒ (4, 4) = 8

Appario is certain he has discovered how to disable this trap, but he quickly realizes that the task will take time to complete.

Normally I won't bother with rolling the disable-rounds, since time constraints are usually not an issue, but in this case it's a necessity. Aborting the disabling and coming back to it later is certainly possible.

***

The aid can be on this turn.

Even with Xerath's aid, The Beast is unable to tear the grillwork free from the sarcophagus, and they both see the water coming up above the woman's head as the screams for aid from both sarcophagi suddenly stop.

***

The chain of force wraps its hooks into the iron grating over Tarvi's sarcophagus, and pulls it out of its sockets to slam down next to the sarcophagus.

***

Enemy actions coming up.


Knowledge (arcana) to realize the nature of summon eidolon: 1d20 + 13 ⇒ (12) + 13 = 25 (DC: 22)

The gothic-looking figure of a half-elf vampire becomes visible near the marble altar, as the fabric tying The Beast to this world is assaulted.

Dispel magic vs summon eidolon: 1d20 + 8 ⇒ (12) + 8 = 20 (DC: 19)

The Beast's form is unravelled, leaving Maddok standing in its place.

The vampire's form is blurry, and Derek immediately recognizes the effect as a blur spell.

In a conversational tone, as if this is just a walk in the park, the vampire inquires "Do you think you can save them that easily? Offer yourselves to me willingly, and you will live forever. Defy me, and die today along with them."

***

A shadowy being extracts itself from the wall behind the altar, and flies silently towards Maddok.

Incorporeal touch: 1d20 + 11 ⇒ (4) + 11 = 15
Strength damage: 1d6 ⇒ 5

The shadow is unable to penetrate the force-armor surrounding the warrior.

***

This shadow seems somehow different from regular shadows or greater shadows, and Yahirma remembers hearing about people who keep shadows as companions, strengthening the shadow's abilities while rendering it immune to being commanded or turned.

***

>>>Current Map<<<

Up next: The PCs.


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

It is a powerful being who can call his own shadow to arms.

With a glance at Appario, who seems to just be getting into breaking down the trap, Yahirma frowns and gives him a tap of her wand in hand. She gives him a worried look and then nods forward, an eyebrow raised in yet-unspoken question. In devil-tongue she remarks what few might understand and then maneuvers the chain of force to harass the shadow.

Death ward on Appario
Chain of perdition to blind: 1d20 + 16 ⇒ (5) + 16 = 21
It's Appario's call as to what to do from here, but I figured I'd sweeten one of the options.

Maddok needs every ounce of strength.

Infernal:

"The shadow is bound to the vampire, who must be very strong indeed. With shadow gone, gone goes a shadow of his power."


Male Human (Taldan) Abadaran Militant 12

That's disappointing. From Appario's viewpoint, how long will it take him to disable? Does he need to keep checking every round?


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

The sounds of the Beast's frustrated bellows can be heard even as his form is forcefully separated form Maddok's.

The big Shoanti finds himself on the ground and quickly works to put together the scene around him with what he understood from the spirit's point of view.

Shu-Ak’eh-Di, if there was ever a time I needed your strength, it is now.

Rage 14/18

With a roar of effort, Maddok grips the iron grill and tears at it.

Break: 1d20 + 8 ⇒ (18) + 8 = 26


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

Since Derek recognised the blurr effect, I take it he is able to see Iinerik well enough to target him with a ranged spell?

"You talk too much, you say nothing, and you have a debt to pay."

Derek brandishes the Morrowfall, holding it aloft as he calls upon its full power.

"Here is the sun you have so long been denied, embrace its purifying light!"

Sunbeam: 20d6 ⇒ (5, 2, 2, 6, 4, 2, 6, 1, 5, 6, 5, 5, 2, 6, 6, 3, 2, 2, 4, 5) = 79


Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield

Xerath defends Maddok from the shadow, by trying to destroy it.

"If we can't save them, then we'll avenge them. First let's start getting rid of your pet."

Empowered Magic Missile: 5d4 + 5 ⇒ (4, 1, 2, 3, 4) + 5 = 19 So 28


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Maddok glances back for a moment as Derek's lance of light pierces the room.

"You'll find that we're not simple women you can pluck off the street and subdue", the Shoanti shouts.


Male Human (Taldan) Abadaran Militant 12

Ah, missed the green 8 rounds to disable. Pfft.

Appario grunts, disappointed.

Maybe they want to come back out and try this right?

Appario drops his tools and shrugs at Yahirma, averting his eyes from Derek's sunbeaming.

"Stay safe. This is going to be great. What's the worst that could happen?"

Smile Ilnerik, you're being smitten.

Appario will spring attack Ilnerik, ending in U10.

1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24 to hit;
1d10 + 6 + 7 + 7 ⇒ (6) + 6 + 7 + 7 = 26 damage;
1d100 ⇒ 87 blur, high is good.

AC 26 through trap...haste.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

"If you can't break the chains Big brother, smash the sides of the coffins, if there is a hole they can't fill with water!"

Going to bed now, so I'll point this out, if Maddoks roll is not good enough to break the chains, Derek will cast a Gallant inspiration in hopes of helping.


AC 27, actually; your quick stats are missing the +1 natural armor bonus.

***

Yahirma's chain attempts to wrap itself around the shadow, but the shadow slips out from its tightening grasp.

Like The Beast before him, Maddok too seems to fail to pull the iron bars out from their sockets, but Derek's timely phrase of song inspires him just enough to tear the grillwork free. The submerged woman continues struggling, although the flow of water is trickling to a stop as it reaches nearly to the top of the sarcophagus.

Xerath's missiles strike the shadow one by one, but while the missiles were strong enough to destroy an ordinary shadow, they only seem to hurt this one.

***

Trap attack: 1d20 + 20 ⇒ (15) + 20 = 35
Trap damage: 4d6 + 6 ⇒ (4, 6, 3, 1) + 6 = 20

The trap slices Appario on his way through, dealing 20 damage to him. Perhaps thrown off center by his injuries, he's unable to put his battle-dance to good use, missing with the strike against the vampire.

***

Reflex vs sunbeam: 1d20 + 19 ⇒ (4) + 19 = 23

Ilnerik evades the beam of pure sunlight, escaping entirely unscathed from the tremendous force of light spewing from the Morrowfall.

***

Even with the high save, another 5 sunbeams still have a decent chance of destroying him, especially with a misfortune thrown in once Yahirma gets close enough.

Enemy actions coming up.


The master vampire smiles half-heartedly, unsettled by the Morrowfall's power. "So you will not take my offer. So be it."

Ilnerik moves closer to Derek, although warily, then attempts to crush his will once he gets near enough.

Will vs dominate: 1d20 + 5 ⇒ (16) + 5 = 21

Misfortune reroll: 1d20 + 5 ⇒ (12) + 5 = 17

Derek finds himself unable to withstand the sheer force of the vampire's mind assaulting his own, as he's compelled to follow Ilnerik's orders.

"Take the artifact with you and go as far from here as you can. Do not return until I command it!"

***

The shadow continues its attack on Maddok.

Incorporeal touch: 1d20 + 11 ⇒ (19) + 11 = 30
Strength damage: 1d6 ⇒ 2

This time its cold touch seeps into Maddok, stealing away some of his Strength.

***

>>>Current Map<<<

Derek is dominated.

Up next: The PCs.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Well if 26 doesn't get it, Maddok's chances of getting it on his own are very low.

Maddok grunts as the shadow saps his strength.

Undeterred, he reaches in and grabs the chains binding the girl's arms and tries to tear them free.

Rage 15/18

Break: 1d20 + 7 ⇒ (18) + 7 = 25


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

The vampire's just talking. Why isn't it actually doing anything?

Sense Motive regarding Derek: 1d20 + 9 ⇒ (7) + 9 = 16

Oh right, vampiric domination, masterminds, and the dislike of artifacts that harness the sun, she concludes with a nod. Before Derek has a chance to think that the vampire is a friend and do a few somersaults through the blade trap for the undead's amusement (or whatever order he gave), Yahirma seals Derek's mind against evil influences steps up beside him.

Protection from Evil on Derek, and Yahirma (M8) is now within 30 feet of the vampire

Chain of perdition dirty trick to blind the shadow: 1d20 + 16 ⇒ (19) + 16 = 35


Maddok: The shackles aren't necessarily as hard to break as the grillwork was (in case you saw my post before I edited it as a result of seeing Derek's post).

***

Bonus save vs dominate: 1d20 + 5 + 2 + 2 ⇒ (7) + 5 + 2 + 2 = 16

Even with the added protection, Derek is unable to free his mind from the vampire's influence.

I'll say that leaving your friends alone with a vampire would be against Derek's nature, so he receives one final save to resist the order:

Bonus save #2 vs dominate: 1d20 + 5 + 2 + 2 ⇒ (15) + 5 + 2 + 2 = 24

The sheer unthinkability of simply leaving his companions to fight the vampire alone jolts Derek sufficiently to summon up the mental strength required to force Ilnerik out of his head.

***

The chain once more attempts to wrap itself around the shadow, and this time it succeeds, leaving the shadow unable to see.

***

Map mostly as above.

Up next: Appario, Derek, Xerath.


For the purpose of potential pilfering hand castings: Ilnerik holds a rod in one hand, and an object resembling the description you have of the Totemrix is fastened to his belt.

***

DM roll:

Rounds: 2d6 ⇒ (1, 2) = 3


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Nope, I missed that. Counter-edited.

Can she be propped up so her upper body is out of the water with just her arm chains broken?


Despite having been somewhat diminished by the shadow's touch, Maddok's strength serves him well enough to tear the shackles out from their foundation. With their hold on her arms broken, he's able to pull the young woman up enough to get her head above water. Gasping for air and spitting water, it's all she can do to hold on to the edge of the sarcophagus.

***

Up next: Appario, Derek, Xerath.


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Maddok holds the girl above water until she's got a solid grasp of the coffin's edge.

"Stay strong, there's another that needs our help more."

Does she recognized him?


Male Human (Taldan) Abadaran Militant 12

Appario will spring attack Ilnerik again, this time stopping at R6. AoO from Shadow.

1d20 + 15 + 3 ⇒ (15) + 15 + 3 = 33 to hit;
1d10 + 6 + 7 + 7 ⇒ (10) + 6 + 7 + 7 = 30 damage;
1d100 ⇒ 1 blur, high is good. Whiff. Damn sparkles.

"My you're sparkly! Hey guys!? You ever see a sparkly vampire before?"

3d6 ⇒ (6, 3, 1) = 10 healing; LoH 3/6

HP: 60/70.


That's Appario's 4th LoH, actually :)

***

The young woman appears to have other things on her mind at the moment, such as getting air into her lungs while attempting to keep her panic under control, so she hasn't gotten a good look at her savior yet.

***

Appario slices the air near the vampire, although he could have sworn its neck was there just a split-second earlier.

The blinded shadow is unaware of Appario's movement.

***

>>>Current Map<<<

The shadow is momentarily blinded.

Up next: Derek and Xerath.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

"Gnnnh...Get...out...of...my...HEAD!
Oh, big mistake there corpse worm...almost as big as getting within hearing distance of Thesing."

Can you dodge that again?

Derek sends another stabbing lance of light towards the vampire.

Sunbeam: 20d6 ⇒ (1, 1, 5, 6, 3, 4, 1, 3, 2, 4, 5, 5, 4, 6, 1, 6, 2, 1, 5, 2) = 67

A little inspiration perhaps?

Inspire courage +2, 13/21 Rounds used.


Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield

Xerath steps to R11 and decides to take a risk in hopes of a greater gain. This shadow needed to be destroyed now, lest it take more strength from Maddok.

Ectoplasmic Scorching Ray: 1d20 + 11 ⇒ (20) + 11 = 31

4d6 + 4 ⇒ (6, 3, 2, 2) + 4 = 17

Ectoplasmic Scorching Ray: 1d20 + 11 ⇒ (18) + 11 = 29

4d6 + 4 ⇒ (2, 1, 6, 1) + 4 = 14

Confirming Crit: 1d20 + 11 ⇒ (7) + 11 = 18

4d6 + 4 ⇒ (6, 6, 3, 4) + 4 = 23 Guess I meant it.


Reflex vs sunbeam: 1d20 + 19 ⇒ (16) + 19 = 35

Misfortune reroll: 1d20 + 19 ⇒ (7) + 19 = 26

Ilnerik continues to successfully evade the storm of sunlight, while Xerath's rays of fire ravage the shadow yet leave it still moving.

***

The still-blind and nearly-destroyed shadow retreats into the safety of the wall.

Ilnerik ignores Appario for the moment, provoking an attack from him while moving into the slashing blades to get at Derek.

Trap attack: 1d20 + 20 ⇒ (6) + 20 = 26
Trap damage: 4d6 + 6 ⇒ (6, 1, 6, 6) + 6 = 25

Seemingly impervious to the blades, the vampire levels a fist at the Morrowfall-wielder, attempting to knock the artifact out of his hands, before dancing away.

CMB to Disarm: 1d20 + 23 ⇒ (8) + 23 = 31

Random direction: 1d8 ⇒ 8 (1 is straight north, then clockwise)

The Morrowfall flies out of Derek's hand and is thrown north-west, where it falls to the ground as its path is blocked by the wall.

***

>>>Current Map<<<

The "i" marks the Morrowfall's location. The shadow's location is the place where it entered the wall.

Tarvi is still submerged in her sarcophagus.

Up next: The PCs. Appario gets an AoO against Ilnerik.


Male Human (Azalanti) Hp: 96/110, AC: 30 Bard 8/Fighter 4

"My lady Yahirma, if you would move a little...

Derek calmly walks over to the morrowfall, retrives it and brandishes it aloft.
"Fear the sunlight blood sucker, it's the last you'll see before Pharasma judge you.
You best hope she will be more mercifull than me...then again, she does so hate the undead..."

If Yahirma moves, Derek will fire another sunbeam at the vampire.
Sunbeam: 20d6 ⇒ (5, 1, 6, 6, 6, 5, 2, 3, 1, 5, 4, 1, 5, 2, 3, 3, 4, 2, 2, 4) = 70


Male thoradorian minotaur ranger (wild hunter) 5 [ HP 63/63 (0 NL) | AC 18 Tch 12 FF 17 | Fort +8 Ref +6 Will +5* | CMD 25* | Init +1 | Perc +8 | Effects: none ]

Knowing what his reflex save is, I'd suggest against using misfortune for Sunbeam.

Maddok wills away his rage long enough to concentrate.

"Distract him, I will call back Shu-Ak’eh-Di", Maddok whispers to the adjacent, still smoldering, Xerath.

Fatigued 1/4

Start Summon Eidolon


Female Changeling (Mauxi Mwangi) Mwangi Spiritualist 12

Salt in hand, Yahirma steps back to join Derek and prepares to freeze the vampire in its tracks should it attempt the same stunt again. Hoping to dissuade the foe from harassing them further, she pulls the chain to strike at the vampire.

Readied action to use Reminder of Death (DC 21)
Chain of perdition attempts to blind the vampire: 1d20 + 16 ⇒ (13) + 16 = 29


Male Chelish Arcane Caster 12 HP: 98/123 AC: 38 FF: 23, Touch: 22 F:+16, R:+12, W:+19 Perception:+18(Effects: Mage Armor, Heroism, Barkskin+4, False Life, Freedom of Movement, Remove Fear, Shield

Xerath will ready a spell against anything that attacks Maddok while he is summoning the beast.

Concentration Check if needed: 1d20 + 13 ⇒ (7) + 13 = 20

Regular Magic Missile: 5d4 + 5 ⇒ (3, 4, 2, 4, 2) + 5 = 20


Male Human (Taldan) Abadaran Militant 12

Too late to trip...too many resultant actions. Meh. I blame the cat.

Appario swings at the blurry vamp as it moves away.

1d20 + 15 + 3 + 2 + 1 ⇒ (15) + 15 + 3 + 2 + 1 = 36 to hit; (smite, bard, haste)
1d10 + 6 + 2 + 7 + 7 ⇒ (8) + 6 + 2 + 7 + 7 = 30 damage.

* * *
On his turn, Appario will 5' step and continue his assault on the vampire.

"Are you thinking that toy outside outshines the light of Abadar? Please, allow me to correct that thinking."

1d20 + 15 + 3 + 2 + 1 ⇒ (10) + 15 + 3 + 2 + 1 = 31 to hit; (smite, bard, haste)
1d10 + 6 + 2 + 7 ⇒ (2) + 6 + 2 + 7 = 17 damage.

Haste:
1d20 + 15 + 3 + 2 + 1 ⇒ (7) + 15 + 3 + 2 + 1 = 28 to hit; (smite, bard, haste)
1d10 + 6 + 2 + 7 ⇒ (2) + 6 + 2 + 7 = 17 damage.

Interative:
1d20 + 10 + 3 + 2 + 1 ⇒ (8) + 10 + 3 + 2 + 1 = 24 to hit; (smite, bard, haste)
1d10 + 6 + 2 + 7 ⇒ (3) + 6 + 2 + 7 = 18 damage.


Maddok wrote:
Knowing what his reflex save is, I'd suggest against using misfortune for Sunbeam.

Yahirma can of course choose not to use it for sunbeam if she wants. But a failed save against sunbeam = dead vampire, so even if he only has a 10% chance of failure with each roll, it seemed like it might be worth it to force additional rolls.

***

I also like how everyone simply assume Tarvi will succeed at holding her breath until someone deems it appropriate to unshackle her ;)

***

You forgot the miss chances, Appario:

Miss chance (AoO): 1d100 ⇒ 82 (1-20:miss; 21-100: hit)
Miss chance (attack #1): 1d100 ⇒ 81 (1-20:miss; 21-100: hit)
Miss chance (attack #2): 1d100 ⇒ 36 (1-20:miss; 21-100: hit)
Miss chance (attack #3: 1d100 ⇒ 18 (1-20:miss; 21-100: hit)

By the way, a trip attempt with the same d20-roll would have failed, so it might not be so bad that many actions have happened..

***

Reflex vs sunbeam: 1d20 + 19 ⇒ (1) + 19 = 20

Which proves the point!

***

Appario hits the vampire when it moves away, and again when he moves in to strike anew, but his last two strikes miss. The damage dealt seems far from sufficient to hinder the vampire's ability to fight.

However, on Derek's third attempt to bring the Morrowfall's light to full power against Ilnerik, he stumbles and is unable to evade the beam. His expression is one of complete inability to understand what's happening as his body is burnt to cinders by the pure sunlight streaming out of the artifact.

For a brief moment, Xerath sees thousands of shadow rats beginning to surge out of the walls into the room, but upon seeing the shadowmaster's destruction, they recede as quickly as they appeared.

An anguished scream is heard from somewhere within the wall behind the altar, where the shadow companion was last seen.


I haven't forgotten but I only have so many standard actions! Ultimately it's only been four or five rounds. Unless she's been con drained she shouldn't be at the point where she's at risk of drowning yet.

With a roar, the towering form of Shu-Ak’eh-Di shapes around Maddok again.

He quickly bounds across the room and tears apart the chains binding Tarvi to the bottom of the sarcophagus.

Strength Check: 1d20 + 14 ⇒ (12) + 14 = 26


No, if it was a voluntary holding of breath, but I figured the fear-effect would halve the time they had available :)

***

The Beast easily tears the shackles free from their foundation, and a streaming wet Tarvi fights her way to a few gulps of fresh air as she just barely manages to hold on the edge of the sarcophagus.


I assume we're out of combat rounds now.

The Beast tears Tarvi's leg shackles apart and lifts the woman free from the coffin. He carries her over to the other side of the room where he frees Maddok's yet unnamed conquest and lifts her out as well.

With a soaking wet woman in each massive arm, he sniffs the air for enemies.

Sensing none, he snorts is disappointment sending a great gout of steam into the air but casts Derek a glance that tells of his approval.


Yes, no more combat today :)

Unless someone seeks it out, that is!

***

Tarvi rolls onto her stomach, coughing up the few trickles of water that had managed to enter her lungs.

The other woman looks up at The Beast as it carries her away, lets out a whelp, and immediately crawls into a corner and hides her head in her hands when it lets her go, as if hoping all of this craziness will go away if she can't see it.

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