
Weyve Murkwater |

As the group makes to leave, Weybe lays his hands on Calvin and Tobar.
2 x Healer's Way - Calvin: 2d6 ⇒ (6, 6) = 12
2 x Healer's Way - Tobar: 2d6 ⇒ (4, 2) = 6
I'm holding back one in case someone needs to be stabilized fast.

Gideon Ross |

Gideon wants to get something to cover the mouth of the well with; something heavy that couldn't be moved be moved by the chokers trying to push it aside. He also wants to see if they can get some kind of collar made for them all that would at least reduce the damage the chokers can do with their throttling, if not eliminate it entirely.

DM Brainiac |

Working with some of the other colonists, Gideon is able to drag a large slab of stone to cover up the well. He seeks out Luetin to ask the blacksmith about metal collars.
"Ya want some neck guards, eh? Yeah, I can forge a couple for ya if you've got some coin."
Luetin can craft two neck guards a day for 10 gp each.

Weyve Murkwater |

Once we have returned to camp and have secured the lid of the well, Weyve uses his last Lay On Hands on Tobar.
healer's way: 1d6 ⇒ 1 Oh, well... sorry!
---------------
The next day, Weyve asks around the settlement for a polished steel hand mirror for purchase.
After getting one of those, I'm good to go.

Tobar Iverrov |

Tobar attaches his new gorget with some delicacy, as he still bears ugly bruises from his close brush with the choker.
"Thanks for th' thought, Weyve," he says to the gillman. "I'll be right as rain in a few days."
Also regained 2 hit points for resting overnight.
"I'm ready to go back to the cave when you guys are."

DM Brainiac |

The weaver Eskelda Teredin happens to have an extra mirror that Weyve is able to purchase from her.
Eamon Caranth approaches you before you leave. "You still look a bit banged up from yesterday. Here, let me give you some of Erastil's blessings." The half-elf clasps his holy symbol and channels positive energy. "Now, go get 'em!"
Channel Energy: 2d6 ⇒ (6, 3) = 9
Everybody heals 9 HP.
You climb back down into the well and head back into the caves. Retracing your steps, you find the chokers' bodies lying where you left them. In the cave where the adult chokers attacked you, you find a burlap sack stashed in a nook in the wall. The sack contains a porcelain tea set, haphazardly thrown into the sack such that three of the teacups now have broken handles. There is also a steel flask full of whiskey etched with an elaborate "R," a silver mirror with a rose motif worth 150 gp, a set of dice in a wooden cup capped with leather, two vials of defoliant, four star candle fireworks, a thunderstone, a magic belt, and a wadded-up magic cloak.

Weyve Murkwater |

Weyve takes the steel hand mirror and breathes on the top. It begins to glow with a bluish light. Then he holds the mirror up and lets go; it floats lazily on the air as if it is a piece of cork in the sea.
"I can float this mirror through any narrow doorways we find. Then I can turn it left and right, like so, so we can see around the corners. So next time, if there's something lurking just inside a doorway, we can see that it is there."
"Mind you, this will also give us away. But since none of us can see in the dark, our torchlight would do that anyway."
-----
Once back in the tunnels, Weyve looks through the materials in the sack.
spellcraft (belt): 1d20 + 6 ⇒ (6) + 6 = 12
spellcraft (cloak): 1d20 + 6 ⇒ (18) + 6 = 24

Calvin Shoals |

Calvin sighs and holds out his hand. "Well, gimme the belt. I'll try it on." he says. [b]"It seems that 'test subject' is my role in this group."[/]b he gives a light-hearted chuckle.
one of these days, he's going to regret this.

Weyve Murkwater |

Weyve looks around in the room to see if there is anything else of interest.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
In case there are secret doors or hidden things.
Also: are the choker bodies still here? Does it look like anything has tried to eat them?
"So where to now?"
I marked letters on the map. I believe we have been to A and B. So that leaves C or D. No particular preference on my part.

Gideon Ross |

"Well...let's just leave the belt put away for now. I'm a little nervous about trying to figure out what it does while we're busy cleaning out a choker den." Gideon responds.
For his part, the archaeologist will vote for heading toward C.

DM Brainiac |

A section of the northern wall in this spacious cavern has been hollowed out and veins of various crystals exposed, which refract any light cast upon their surface. Small piles of rock are heaped on the ground nearby, where the earth has been carefully chiseled away to expose the potentially precious stones.

Calvin Shoals |

Engineering: 1d20 + 5 ⇒ (7) + 5 = 12
"Looks like they were trying to just get at precious stones and crystals here, not actually mine out the whole area. You can see the marks in the rock here and there." he says, pointing with his glowing longsword.

Weyve Murkwater |

"Perhaps the colonists were digging here and then the chokers moved in? They might have inadvertently connected these chokers to a choker den somewhere else."

Weyve Murkwater |

"I suppose it doesn't matter unless we want to become miners ourselves. Shall we see what is in the other branch of the original passage?"
Let's look at room D.

DM Brainiac |

Just past a small cave-in on the western wall, the tunnel opens into a rounded cavern with rough and irregular walls. Occasional piles of fallen rock litter the passage, but not to the degree that navigating it is impossible. A fair number of bones litter the cave floor here.
As Weyve floats the glowing mirror in front of the group a ways, inky darkness suddenly envelops it, extinguishing the glow and leaving you unable to see. You hear a flapping noise in the darkness...
Gideon: 1d20 + 3 ⇒ (3) + 3 = 6
Tobar: 1d20 + 3 ⇒ (4) + 3 = 7
Weyve: 1d20 + 2 ⇒ (14) + 2 = 16
Something: 1d20 + 6 ⇒ (17) + 6 = 23
Slam: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 191d4 ⇒ 4
Slam: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Grab and Constrict: 1d20 + 5 ⇒ (16) + 5 = 211d4 + 4 ⇒ (1) + 4 = 5
Calvin feels leathery, hook-lined tentacles scraping at him. Several dig into his flesh as whatever they belong to grabs a hold and starts to squeeze!
9 damage to Calvin, and he is being grappled.

Weyve Murkwater |

The glowing mirror is not our only light source. I also have an everburning torch tied to my back sticking up over my shoulder.

DM Brainiac |

Fair enough, my mistake. Since you can see the creatures, they don't get the +2 bonus to hit from being invisible which means Calvin did not get damaged or grappled.
In the light from Weyve's everburning torch, you can see two small creatures assaulting Calvin. They look like hideous octopuses, their thin, hook-lined tentacles connected by a fleshy web.

Weyve Murkwater |

I don't have (arcana). Gideon?
"Hideous Octopi! Look out!"
Weyve begins to concentrate, calling a creature from beyond...
"Actually," he mutters, "I've seen octopi before. I don't think those are octopi."
Begin casting summon monster I

Gideon Ross |

Know(Arcana): 1d20 + 7 ⇒ (7) + 7 = 14
"Darkmantles! As handsy as the stupid chokers!" Gideon says to the others as he moves forward with his machete in hand to slash at the closest creature to him.
Machete Attack: 1d20 + 3 ⇒ (11) + 3 = 14
Machete Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Calvin Shoals |

Calvin shouts his dismay and swipes at one of the bat-touchy-feely octopi with his longsword which also generated light!. But his surprise at the sudden strange creatures throws off his aim.
Attack: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10
Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Calvin Shoals |

Calvin tries thrusting with his sword.
Attack: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13

Gideon Ross |

With so little room to maneuver, Gideon does the only thing he presently feels he can and drops his machete to the ground, bringing his shortbow to bear and firing it at the remaining darkmantle.
Shortbow Attack+PBS: 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Shortbow Damage+PBS: 1d6 + 1 ⇒ (1) + 1 = 2
Welp, so much for that.

Summoned Critter |

"Sssskkkkrrrreeeeee!"
A silver eagle appears in midair and with a screech it tears into one of the darkmantles.
It is a celestial eagle so it will use smite evil for +1 damage per hit if the darkmantles are evil. All attacks are +2 for flanking.
Fly DC 15 to hover in place: 1d20 + 9 ⇒ (8) + 9 = 17
talon 1: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
talon 2: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
bite: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
bite crit?: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
I'm guessing there are two hits here.
damage talon 2: 1d4 ⇒ 3 +1 if darkmantle is evil
damage bite: 1d4 ⇒ 3 +1 if darkmantle is evil

Weyve Murkwater |

Weyve concentrates, and places his fingers to his temples. He mouths some words, but nothing seems to come out. Instead, a sound can be heard from behind the darkmantles, like the howl of a wolf!
{Awoooooooo!}
Can't really get in through this narrow passage, so casting ghost sound and hoping I can distract one (or both) of them. DC is 14.

DM Brainiac |

Weyve's summoned eagle tears into one of the darkmantles, wounding it, though the strange beast doesn't seem to be evil--just hungry. The oracle creates an illusory howl, but it doesn't appear to distract the creatures.
They have blindsight so they know there's nothing actually there.
Calvin thrusts his sword into the wounded darkmantle, tearing through leathery flesh. Blood flies and the thing drops to the floor.
Tobar manages to shoot the remaining monster with a crossbow bolt, but Gideon's arrow goes wide.
With a smaller target present, the darkmantle turns to try to grab the eagle. It batters the bird but doesn't manage to get a grip.
Slam: 1d20 + 3 ⇒ (18) + 3 = 211d4 ⇒ 1
Grab and Constrict: 1d20 + 5 ⇒ (4) + 5 = 9
1 damage to summoned eagle.

Weyve Murkwater |

...The oracle creates an illusory howl, but it doesn't appear to distract the creatures.
They have blindsight so they know there's nothing actually there.
Can they see in all directions with their blindsight? The point was to get one of them to turn around for a moment.
If they have 360-degree vision then they probably can't be flanked either.

Weyve Murkwater |

Weyve holds his shield out and pushes past the others, stopping beside the darkmantle.
"Over here, freak!"
Full Defense and then move. I will deliberately provoke an AoO. AC is 23.

DM Brainiac |

They do not have all-around vision, but they do have blindsight 90 ft. The darkmantle would probably turn around and look behind it just to be sure nothing was there, but that doesn't take an action and doesn't really confer any combat benefits. And with numerous threats in its face, it wouldn't leave melee.

Summoned Critter |

fly check to hover: 1d20 + 9 ⇒ (3) + 9 = 12
The eagle breaks off and flies to one side of the darkmantle, pecking at it with its beak.
Can't stay in the same spot and multiattack, so fly 10' and bite at the darkmantle once the eagle is flanking with Calvin.
Bite +2 flank: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
Bite Damage: 1d4 ⇒ 3