
| Angelica Nenaviste | 
 
	
 
                
                
              
            
            Angelica realizes at this point, that there is no reason for her to try and stand. The big b@+$$ will hit her again anyways. She instead waits until Jakscar steps up on the opposite side, and lashes out with her hard black fingernails, clawing at the giantess.
Delay until after Jakscar
Full-attack: (Flank, Hasted, and Prone)
Claw 1 1d20 + 9 + 2 + 1 - 4 ⇒ (13) + 9 + 2 + 1 - 4 = 21, damage 1d4 + 3 ⇒ (1) + 3 = 4 plus 2d6 ⇒ (5, 1) = 6 sneak attack
Claw 2 1d20 + 9 + 2 + 1 - 4 ⇒ (13) + 9 + 2 + 1 - 4 = 21, damage 1d4 + 3 ⇒ (3) + 3 = 6 plus 2d6 ⇒ (5, 4) = 9 sneak attack
Hasted Claw 1 1d20 + 9 + 2 + 1 - 4 ⇒ (8) + 9 + 2 + 1 - 4 = 16, damage? 1d4 + 3 ⇒ (4) + 3 = 7 plus 2d6 ⇒ (5, 3) = 8 sneak attack
AC: 21 (15/16)
Effects: +4 AC while moving
Hasted +1 Atk/AC/Ref
Prone

| DM Bigrin | 
 
	
 
                
                
              
            
            @Angelica - Nope. Standing up in PF provokes. Period. I think there is a kip up feet, but that's about it. What works best is Total Defense and then just stand and eat the AOO with a boosted AC.
Sorry about the spoiler, not sure what happened there. Pretty sure there wasn't anything too important. Just that you were healed and now everybody acts together. ...Pretty sure
Magical missiles winged their way unerringly into the giantess, momentarily blinding her to the dual danger that was Jakscar and Angelica. Together, the fighting combo drove blade and claw into the giant, then dove to the side as the creature fell to the marble floor with a crash.

| Shabbezz Whorlpad | 
 
	
 
                
                
              
            
            Shabbezz looked on with a mixture of apprehension and relief at the probe form of the giant. From her relatively safe distance, she called out:
"Is she really dead...?"

| DM Bigrin | 
 
	
 
                
                
              
            
            Really, really dead.
Jam goes to look over the giant's corpse, with an eye towards valuables and useful items. The hide armor and greataxe were both of excellent quality, but not magical. In a pouch, the giant had a large amount of coins and gems mixed in with teeth, bones, and other detritus. She also had four potions.
I didn't include the armor or weapon here ss both are mundane and bulky. If you want them, let me know. But then I want to know who is carrying them.

| Shabbezz Whorlpad | 
 
	
 
                
                
              
            
            "Excuse me Jam, may I have a look at those vials for a moment? I might be able to tell what they can do."
Shabbezz steps forward and concentrates over the potions, attempting to divine their nature.
Casting identify as a spell-like ability (CL: 6; Duration 3 rounds/level [18 rounds]; see link for details).
Spellcraft (Potion #1): 1d20 + 23 ⇒ (8) + 23 = 31
Spellcraft (Potion #2): 1d20 + 23 ⇒ (13) + 23 = 36
Spellcraft (Potion #3): 1d20 + 23 ⇒ (4) + 23 = 27
Spellcraft (Potion #4): 1d20 + 23 ⇒ (7) + 23 = 30

| Shabbezz Whorlpad | 
 
	
 
                
                
              
            
            Once she's announced to the group what the potions are, Shabbezz answers Jam's question.
"We generally pool it together and then split it as needed when we go to shop."

| Zaphomil Collander | 
 
	
 
                
                
              
            
            "Yeah, but I hope that's the meanest! I'm going to have to wait another day to be full up on my powers," Zaph says with a sigh.
He taps Angelica with the wand a couple times. "How's that?"
CLW: 2d8 + 2 ⇒ (8, 7) + 2 = 17

| Angelica Nenaviste | 
 
	
 
                
                
              
            
            Angelica stands up only to lean down toward Zaphomil, and a soft smile comes across her face, as she reaches down a hand to stroke his cheek, "Zap, honey, why is it every time I recover from some dance with death, I'm always looking up into those pretty little eyes of yours?" The playful smirk returns to its usual place before she adds a little quieter under her breath, "Or are you just rushing a pretty lady as soon as she's on her back?" She tousles his hair before looking about the chamber.
"We just woke up too recently to already be beat for the day. I need to find an enemy I can sweet talk. All this swordplay and my clothes will be barely hanging on by a thread."

| DM Bigrin | 
 
	
 
                
                
              
            
            A general search of the area finds no sign of an exit other than the one that you came through. There are the six trunks around the throne, though, and behind the throne is a platinum plate, with an inscription.
"A gift for my Mistress Sorshen from her humble servant Ayandamahla, dedicated this celebrated day, the 25th anniversary of her ascension to rulership in Eurythnia.
Present-Runelord Sorshen, Ayandamahla and her daughters Ashamintallu and Erixadallax, Lord & Lady of the Burning Bright, the Sisters of Charming & Delectation, and the Baron of Calamities, along with all slaves, servants, and supplicants in this, the Lady's Light. May she reign unchallenged forever."
At first glance, the trunks seem to be filled with nothing more than the remains of the giant's meals: rotten and filthy meat, entrails, and other less savory things.
One trunk has a small pouch containing 20 tourmalines.
Also, you have contracted a disease.  Make a DC15 fort save.

| Zaphomil Collander | 
 
	
 
                
                
              
            
            Zaph grins widely at Angelica. "What can I say? Seeing a fair damsel in distress will always bring me to her side, to help in any way I can. Speaking of which," he adds, noticing she is still wounded.
CLWx3: 3d8 + 3 ⇒ (2, 7, 2) + 3 = 14
He taps her three more times with the wand.

| Shabbezz Whorlpad | 
 
	
 
                
                
              
            
            Shabbezz is able to translate the inscription for the benefit of the others.
"'"A gift for my Mistress Sorshen from her humble servant Ayandamahla, dedicated this celebrated day, the 25th anniversary of her ascension to rulership in Eurythnia.'
'Present-Runelord Sorshen, Ayandamahla and her daughters Ashamintallu and Erixadallax, Lord & Lady of the Burning Bright, the Sisters of Charming & Delectation, and the Baron of Calamities, along with all slaves, servants, and supplicants in this, the Lady's Light. May she reign unchallenged forever."' Interesting! I'll need to copy this for my records."
She starts unpacking her ink and parchment, then regards the trunks laying nearby. She wrinkles her nose at the sight of the rotting guts.
"Incidentally, I learned my lesson about poking around unbidden back when I triggered the fight with the worm. I'm not touching those things until someone more qualified than I checks them for traps."

| Angelica Nenaviste | 
 
	
 
                
                
              
            
            Angelica bats her eyes and affects a feigned swoon at Zaphomil's response. She winks at him when he heals her more, then responds to Shabbezz, "I'm on my way Sweetie, don't you worry."
Trunk 1 - Perception 1d20 + 16 ⇒ (6) + 16 = 22 (+2 vs traps)
Trunk 2 - Perception 1d20 + 16 ⇒ (10) + 16 = 26 (+2 vs traps)
Trunk 3 - Perception 1d20 + 16 ⇒ (4) + 16 = 20 (+2 vs traps)
Trunk 4 - Perception 1d20 + 16 ⇒ (2) + 16 = 18 (+2 vs traps)
Trunk 5 - Perception 1d20 + 16 ⇒ (7) + 16 = 23 (+2 vs traps)
Trunk 6 - Perception 1d20 + 16 ⇒ (4) + 16 = 20 (+2 vs traps)
GM, I'm assuming the trunk 6 results are for digging through the contents? If so, that is SO not Angelica.

| Zaphomil Collander | 
 
	
 
                
                
              
            
            By my count, I think Angelica's still down a bit.
Zaph appraises Angelica's wounds. "There. Who else is hurt? Jaks? You had a rough go with those lizards, right?" He taps him a few times.
CLW: 3d8 + 3 ⇒ (8, 6, 5) + 3 = 22

| Angelica Nenaviste | 
 
	
 
                
                
              
            
            Angelica scrunches her nose at the odor coming from the chests as she looks each one of them over. "Sweetie, they look safe enough, but that doesn't mean they smell like we want what's inside. Feel free, though, if you're still interested."
She turns to Zaphomil, " Are you just going to keep prodding me with your wand? I mean, it feels good and all, but give a girl some forewarning." She smiles her crooked smirk and winks at him, a sure sign that she is feeling on the mend.
She's a little over 60%, but I don't know how much you want her to be healed before moving on. She won't turn down more healing, but doesn't really need it too much now either.

| Zaphomil Collander | 
 
	
 
                
                
              
            
            Angelica, according to your status at the end of the fight, you were at 15 hp. I've given you 31 before I hit you one last time, which puts you at 46. If that's good for you, I could give 22 to Jakscar and get him mostly full as well. And save a charge on the wand!

| Shabbezz Whorlpad | 
 
	
 
                
                
              
            
            Closing her notebook, Shabbezz hefts her pack onto her shoulders.
"I'm not optimistic, but before we leave this chamber I'd like to do a quick scan of the area for any possible hidden doors. We've yet to run into another one of the shards, so it might be worth the effort."
Standing before the throne, she extends her hands and mutters a few syllables, narrowing her gaze as she does so.
Casting detect secret doors in a 60 foot cone in as much of the chamber I can cover in and around the throne, for as many rounds as is relevant (CL: 6; Casting time: 1 standard action; Components: V, S; Range: 60 ft.; Area: cone-shaped emanation; Duration: concentration, up to 1 min./level (D [6 minutes max]); Saving throw: none; Spell resistance: no; see link for details).
If this turns up nothing I'm all for taking an 8-hour rest if we can manage it. I'm almost completely out of attack spells.

| DM Bigrin | 
 
	
 
                
                
              
            
            Good call! Sadly..."
Shabbezz didn't see any obvious signs of exits from this space, so perhaps the exit was hidden. She scanned the throne room with magical sight, specifically trying to see secret or hidden doors. Unfortunately, she didn't find anything. The giantess was all alone here, with her monstrous lizards.

| Zaphomil Collander | 
 
	
 
                
                
              
            
            Zaph seems fine with there being no secret doors out of this chamber. "I'm fine with spending another night to replenish. I'm just about out of the gifts of Desna. It didn't take long, but those last few fights took a lot out of me."

| Shabbezz Whorlpad | 
 
	
 
                
                
              
            
            After a while Shabbezz drops her hands to her sides.
"Well, I've combed over as much of this place as I can, and I don't believe that there's any hidden passages in here. If we can manage to set up camp, I'm in favor of resting. I need the time to replenish my own repository of spells as well."

| Zaphomil Collander | 
 
	
 
                
                
              
            
            "All right. Last channel of the day. Let's get some use out of it, and hope nothing accosts us during our rest."
With that, he raises the symbol of Desna overhead and healing energy washes over everyone.
3d6 ⇒ (6, 4, 6) = 16

| Jam'Lamia Urthadar | 
 
	
 
                
                
              
            
            "As long as we're sure they're dead. I think this would be a great place to rest, I know I need it."
Jam leans against a column to prop himself up so he doesn't look the way he feels... like falling over and sleeping for days, especially after all the torture he had to endure previously.

| DM Bigrin | 
 
	
 
                
                
              
            
            The chamber's light made it difficult to sleep, but no more so than any other time you've rested in this place. It still seemed odd that so many creatures that have darkvision seemed to be populating a facility that was so well lit.
The night passed without incident, even though your sentries weren't especially alert after the long day. In this timeless place, there was no good way to tell time, but Zaphomil could feel the dawn in his bones, as his divine powers began to replenish themselves.
Once everyone had broken their fast and recovered their spells and abilities, you were ready to push on, with the only way out apparently further up the waterway.

| Shabbezz Whorlpad | 
 
	
 
                
                
              
            
            After using her metamagic rod to cast an extended mage armor on herself, Shabbezz packs her gear and heads out with the group.
Surveying the water's edge, she casts [url=https://paizo.com/pathfinderRPG/prd/coreRulebook/spells/light.html#light]light[/ur] on the end of her staff to provide the group with some illumination.
"Well, we arrived here from the west, so maybe we should keep heading east and see where it leads?"
Active Spell Effects: mage armor
Bonded Object (Amulet): 1/1 spell left today
Wizard Spell-like Abilities (CL 6)
1/day Comprehend Languages, Identify
Wizard Spells Prepared (CL 6):
3 (3/3+1/1) Clairaudience/Clairvoyance, Fireball (DC 17), Lightning Bolt (DC 17), Lightning Bolt (DC 17)
2 (4/4+1/1) Flaming Sphere (DC 16), Glitterdust (DC 16), Locate Object, See Invisibility, Web (DC 16)
1 (3/4+1/1) Burning Hands (DC 15), Detect Secret Doors, Grease, Magic Missile
0 (4/4) Acid Splash, Light, Detect Magic, Read Magic

| DM Bigrin | 
 
	
 
                
                
              
            
            It didn't take long paddling the boats to the east to find that same waterfall that was by the pier your arrived at. It seemed the only other way was to the west, through the tunnel that you found yesterday. The tunnel went on for several dozen feet before constricting even more. The ceiling, once beyond even Angelica's darkvision range, now was a mere thirty feet above you. Numerous ledges and small cave pockets lined the walls, and some looked to contain the bodies of humanoid creatures, now in an advanced state of decay, and in many cases no more than skeletons.
Two large, dark shapes detached themselves from the ceiling, and swooped low over your heads, flashing off into the darkness before you could get more than a glimpse of them.
They looked like some form of large bat.

| Jakscar Steelclaw | 
 
	
 
                
                
              
            
            Feeling refreshed from the sleep, despite the light, the smell and the uncomfortable floor, Jakscar stretches. Moving through a series of exercises from his arena days, Jakscar works out the kinks before sharpening his blades. Nodding to the sense of the direction decision, Jakscar takes up his paddle, driving the little boat forward. 
Perception: 1d20 + 9 ⇒ (16) + 9 = 25
Noticing the large shapes swoop over, Jakscar readies his long blade. "Bats! I don't know what type, but be ready."

| Angelica Nenaviste | 
 
	
 
                
                
              
            
            Perception 1d20 + 16 ⇒ (19) + 16 = 35 (+2 vs traps, and +4 vs stone like creatures)
Angelica sees the creatures and watches them move on. She offers back, "Well, hopefully they are just flying away from our noise, and not scouts reporting our whereabouts. It seems we don't have much in the way of the element of surprise around here."

| DM Bigrin | 
 
	
 
                
                
              
            
            Angelica 1d20 + 3 ⇒ (6) + 3 = 9
Jakscar 1d20 + 4 ⇒ (10) + 4 = 14
Jam 1d20 + 3 ⇒ (7) + 3 = 10
Shabezz 1d20 + 2 ⇒ (7) + 2 = 9
Zaphomil 1d20 + 1 ⇒ (17) + 1 = 18
bats 1d20 + 7 ⇒ (12) + 7 = 19
2d5 ⇒ (1, 5) = 6
1d20 + 10 ⇒ (3) + 10 = 13
2d8 + 7 ⇒ (1, 8) + 7 = 16
1d20 + 10 ⇒ (8) + 10 = 18
2d8 + 7 ⇒ (2, 7) + 7 = 16
Angelica's fears were well-founded, as the bats zoomed back into sight, this time flying just above the water. They headed straight for your boat and bit down hard at Angelica and Zaphomil. Fortunately, both of the targets were able to hunker down and use the boat's sides for protection.
These undead creatures are recognizable as skavelings, often called ghoul bats. They can be very nasty in open areas where their paralyzing bites and fear-inducing screams can easily control their prey.
everyone is up!
R1: skavelings, zaphomil, jakscar, jam, angelica, shabbezz

| Zaphomil Collander | 
 
	
 
                
                
              
            
            Oh! If I recognize them as undead, then I'll do something more effective.
"Undead bats!" Zaph shouts as he blasts them with positive energy.
Channel, Will DC 17: 3d6 ⇒ (1, 3, 6) = 10

| Jakscar Steelclaw | 
 
	
 
                
                
              
            
            Unsure about boats and afraid to overturn it, Jakscar decides to pull his bow and attempt a shot rather than try to move through the boat.
Attack Short bow: 1d20 + 9 - 4 ⇒ (5) + 9 - 4 = 10
Dmg S Bow: 1d6 + 2 ⇒ (3) + 2 = 5

| Shabbezz Whorlpad | 
 
	
 
                
                
              
            
            Gripping the planks of the boat with her feet, Shabbezz spreads her fingers at the nearest bat and hisses a short string of syllables. There is a flash of heat from her direction.
Casting burning hands (CL: 6; Casting time: 1 standard action; Components: V,S; Range: 15 ft.; Area: cone-shaped burst; Duration: instantaneous; Saving throw: Reflex half [DC 15]; Spell resistance: yes; see link for details) at the northernmost skaven.
In case I'm interrupted or attacked:
Concentration check: 1d20 + 12 ⇒ (16) + 12 = 28
Vs SR: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 5d4 ⇒ (4, 2, 3, 1, 3) = 13 fire
Active Spell Effects: mage armor
Bonded Object (Amulet): 1/1 spell left today
Wizard Spell-like Abilities (CL 6)
1/day Comprehend Languages, Identify
Wizard Spells Prepared (CL 6):
3 (3/3+1/1) Clairaudience/Clairvoyance, Fireball (DC 17), Lightning Bolt (DC 17), Lightning Bolt (DC 17)
2 (4/4+1/1) Flaming Sphere (DC 16), Glitterdust (DC 16), Locate Object, See Invisibility, Web (DC 16)
1 (3/4+1/1) Detect Secret Doors, Grease, Magic Missile
0 (4/4) Acid Splash, Light, Detect Magic, Read Magic

| Jam'Lamia Urthadar | 
 
	
 
                
                
              
            
            Jam steadies himself on one knee, bringing his bow around towards the bat to his right and lets some arrows fly. With everyone moving around so much though, the rocking boat throws his aim off balance causing most of his arrows to miss completely only to find purchase on the stone walls.
Is there any way you can name the creature tokens with a numeric or something so I can more accurately pinpoint my target? At the moment it's fine, because I can just say to the right of the boat, but with multiple targets it might get confusing.
Flurry 1: 1d20 + 9 ⇒ (18) + 9 = 271d8 + 7 ⇒ (3) + 7 = 10
Flurry 2: 1d20 + 9 ⇒ (3) + 9 = 121d8 + 7 ⇒ (7) + 7 = 14
Flurry 3: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 7 ⇒ (5) + 7 = 12

| Angelica Nenaviste | 
 
	
 
                
                
              
            
            Despite the risk that Shabbezz is currently in, Angelica focuses on the to the right of the boat as well, in hopes that they can drop one of them soon if they focus fire. Quickly drawing her fancy new rapier, Silverfang, she attacks one of the things. The new weapon proving its worth in making a dent in the thing.
Move, draw Silverfang
Standard, attack north enemy w/Silverfang (undead bane) 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22, damage 1d6 + 5 + 2d6 ⇒ (6) + 5 + (6, 5) = 22
AC: 20 (14/16)
Effects: +4 AC while moving

| DM Bigrin | 
 
	
 
                
                
              
            
            1d20 + 8 ⇒ (3) + 8 = 11
1d20 + 8 ⇒ (3) + 8 = 11
1d20 + 5 ⇒ (3) + 5 = 8
1d20 + 10 ⇒ (10) + 10 = 20
2d8 + 7 ⇒ (2, 7) + 7 = 16
Magical fire and channeled energy pummeled the undead bats. Angelica stood to drive her rapier into the bat closest to her, but as she did, the boat rocked, throwing off the aim of Jam and Jakscar.
Zaphomil was bitten badly by one of the bats, in retaliation for his healing energies. He felt stiffness overtake him as the ghoul bat lived up to its name. The other bat, singed and bleeding badly, let out a furious scream, making everyone cringe at the sheer noise of it.
Zaphomil takes 16 damage and must make a DC16 Fort save or be paralyzed.
Everyone must make a DC16 Fort save or be stunned for 1d3 ⇒ 1 rounds
everyone is up!
R2: skavelings, zaphomil, jakscar, jam, angelica, shabbezz
current status
angelica -0
jakscar -0
jam -0
shabbezz -0
zaphomil -16 

| Zaphomil Collander | 
 
	
 
                
                
              
            
            Fort vs paralysis: 1d20 + 7 ⇒ (13) + 7 = 20
Fort vs stun: 1d20 + 7 ⇒ (17) + 7 = 24
Zaphomil stands defiant against the undead bats. With a fierce grin, he shoves the holy symbol of Desna in its face and blasts them again with holy energy.
Channel DC 17: 3d6 ⇒ (4, 4, 3) = 11
Hp: 26/42
Channels 7/9

| Jam'Lamia Urthadar | 
 
	
 
                
                
              
            
            Based on how everyone else is rolling maybe I should start to separate the damage from the attack roll, the way they show it in the formatting, puts the damage in the same roll but I don't want to keep confusing you with the attack roll being in the middle rather than all the way to the right.
Jam tries to time his next attack hoping the boat stays still this time around.
Flurry 1: 1d20 + 9 ⇒ (6) + 9 = 15
Dmg: 1d8 + 7 ⇒ (4) + 7 = 11
Flurry 1: 1d20 + 9 ⇒ (15) + 9 = 24
Dmg: 1d8 + 7 ⇒ (2) + 7 = 9
Flurry 1: 1d20 + 9 ⇒ (9) + 9 = 18
Dmg: 1d8 + 7 ⇒ (7) + 7 = 14
 
	
 
     
    