Full Name |
Jakscar Steelclaw |
Race |
Catfolk |
Classes/Levels |
Fighter 5/Rogue (Rake) 1 (HP57/57) |
Gender |
AC:22,t:14,ff:18; f:6,r:7,w:0 (+1vs fear); Init:4; Per:9 |
Size |
Medium |
Age |
18 |
Alignment |
CG |
Deity |
Cayden Cailean |
Languages |
Common, Catfolk, Infernal and Gnome |
Strength |
14 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
8 |
Charisma |
12 |
About Jakscar Steelclaw
Jakscar Steelclaw
Fighter 5/Rogue (Rake)1
CG
Init: 4; Perception: 9
DEFENSE
AC: 22 (+7 Armour, +4 Dex, +1 Trait); Flatfooted: 18; Touch: 14
HP: 57
Fort: 6; Ref: 7; Will: 0 (+1 vs fear)
OFFENSE
Speed: 30ft (+10ft, charge, run and withdraw)
Melee: +1 Duelling Sword +12 (+13 if not Dual wielding) (+2 if moved through threatened space without provoking) (1d8 +4) (19-20/x2)
Melee: Mstwk Short sword +8(+10 if not dual wielding)(1d6 +1)(19-20/x2)
Melee: Silver dagger +7 (+9 if not dual wielding) (1d4)(19-20/x2)
Ranged: Composite shortbow(+2 Str) +9 (D6+2)
Ranged: Dagger +9 (D4+2)
STATISTICS
Str 14; Dex 18; Con 14; Int 13; Wis 8; Cha 12
BAB: +5; CMB: +7; CMD: +21
Languages: Common, Catfolk, Infernal and Gnome.
FEATS
Wpn Finesse:
Exotic Wpn Proficiency: Duelling sword
Wpn Focus: Duelling sword
Two Wpn Fighting
Sneak Attack +1d6
Bravado's blade: When a rake hits an opponent and deals sneak attack dmg, she can forgoe 1d6 pts of that dmg and make a free intimidate check to demoralise the foe. For every additional 1d6 pts of sneak attack dmg she forgoes, she recieves a +5 circumferenc bonus to this check.
Black Cat: Once per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack to reroll it with a –4 penalty. The opponent must take the result of the second attack roll. This is a supernatural ability.
Dazzling Display: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.
TRAITS AND DRAWBACKS
Serpent Runner: When fighting with two weapons, penalty in primary hand is only -1.
Defender of the Society: +1 AC in Med or Hvy Armour.
SKILLS
Acrobatics +8 (4 -2 armour,+3rank)(+5 to move through threatened or enemy spaces without provoking, for up to 10 rounds)
Appraise +1
Bluff +5
Climb +6
Diplomacy +5
Disable device +8
Disguise +1
Escape Artist +2 (4 -2 armour)
Fly +2 (4 -2 armour)
Handle Animal +5
Heal -1
Intimidate +8 (1+4 ranks)
Knowledge(Dungeoneering) +5 (1+1rank)
Knowledge(Local) +6 (1 +2 ranks)
Linguistics +5 (1+1 rank)
Perception +9 (-1, +2 Natural Hunter, +5 ranks)
Perform +1
Ride +2 (4 -2 armour)
Sense Motive -1
Sleight of Hand +2 (4 -2 armour)
Stealth +11 (4, -2 armour, +2 Natural Hunter, +1 Softpaw boots, +3 rank)
Survival +1 (-1, +2 Natural Hunter)
Swim 4 (2 -2 armour, +1rank)
GEAR
Agile Breastplate +1, Duelling Sword +1, Masterwork Short Sword, Composite Short bow (+2Str) 20 Arrows, Daredevil Softpaw boots(As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day. The rounds need not be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +2 bonus on attack rolls against that enemy until the end of her turn.), Belt pouch
Bandolier (8 slots: Silver dagger, Cold Iron dagger, 2x dagger, 2x CLW (1d8+1), 1x Thunderstone and 1x Alchemist's Fire)
Masterwork Backpack, Bedroll, , Flint and Steel, Waterskin, Hooded Lantern, Oil Flask, 4 days of Trail Rations, Mess kit, Grooming kit, Thunderstone. 1623GP 6SP 0CP
Weight
On person:-36.5lb
Bandolier:-7lb
Mstwk Backpack:- 22lb
=65.5lb
Light load (with Mstwk backpack) 66lb
SPECIAL ABILITIES
Cat's Luck Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Natural Hunter:Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks. (inc)
Sprinter:Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Low-light Vision
Favoured class +3 HP (applied) and +2 skill (applied)
Weapon Training: Heavy Blades
Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls (applied).
A fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.
spoiler=combat status]
HP 48/48
AC 22 (T14/F18)
Black cat 0/1
Cat's Luck 1/1
[/spoiler