Rakshasa

Jakscar Steelclaw's page

547 posts. Alias of Wilhelm Shieldbreaker.


Full Name

Jakscar Steelclaw

Race

Catfolk

Classes/Levels

Fighter 5/Rogue (Rake) 1 (HP57/57)

Gender

AC:22,t:14,ff:18; f:6,r:7,w:0 (+1vs fear); Init:4; Per:9

Size

Medium

Age

18

Alignment

CG

Deity

Cayden Cailean

Languages

Common, Catfolk, Infernal and Gnome

Strength 14
Dexterity 18
Constitution 14
Intelligence 13
Wisdom 8
Charisma 12

About Jakscar Steelclaw

Jakscar Steelclaw

Fighter 5/Rogue (Rake)1

CG

Init: 4; Perception: 9

DEFENSE

AC: 22 (+7 Armour, +4 Dex, +1 Trait); Flatfooted: 18; Touch: 14

HP: 57

Fort: 6; Ref: 7; Will: 0 (+1 vs fear)

OFFENSE

Speed: 30ft (+10ft, charge, run and withdraw)

Melee: +1 Duelling Sword +12 (+13 if not Dual wielding) (+2 if moved through threatened space without provoking) (1d8 +4) (19-20/x2)

Melee: Mstwk Short sword +8(+10 if not dual wielding)(1d6 +1)(19-20/x2)
Melee: Silver dagger +7 (+9 if not dual wielding) (1d4)(19-20/x2)

Ranged: Composite shortbow(+2 Str) +9 (D6+2)

Ranged: Dagger +9 (D4+2)

STATISTICS

Str 14; Dex 18; Con 14; Int 13; Wis 8; Cha 12

BAB: +5; CMB: +7; CMD: +21

Languages: Common, Catfolk, Infernal and Gnome.

FEATS

Wpn Finesse:

Exotic Wpn Proficiency: Duelling sword

Wpn Focus: Duelling sword

Two Wpn Fighting

Sneak Attack +1d6

Bravado's blade: When a rake hits an opponent and deals sneak attack dmg, she can forgoe 1d6 pts of that dmg and make a free intimidate check to demoralise the foe. For every additional 1d6 pts of sneak attack dmg she forgoes, she recieves a +5 circumferenc bonus to this check.

Black Cat: Once per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack to reroll it with a –4 penalty. The opponent must take the result of the second attack roll. This is a supernatural ability.

Dazzling Display: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

TRAITS AND DRAWBACKS

Serpent Runner: When fighting with two weapons, penalty in primary hand is only -1.

Defender of the Society: +1 AC in Med or Hvy Armour.

SKILLS

Acrobatics +8 (4 -2 armour,+3rank)(+5 to move through threatened or enemy spaces without provoking, for up to 10 rounds)

Appraise +1

Bluff +5

Climb +6

Diplomacy +5

Disable device +8

Disguise +1

Escape Artist +2 (4 -2 armour)

Fly +2 (4 -2 armour)

Handle Animal +5

Heal -1

Intimidate +8 (1+4 ranks)

Knowledge(Dungeoneering) +5 (1+1rank)

Knowledge(Local) +6 (1 +2 ranks)

Linguistics +5 (1+1 rank)

Perception +9 (-1, +2 Natural Hunter, +5 ranks)

Perform +1

Ride +2 (4 -2 armour)

Sense Motive -1

Sleight of Hand +2 (4 -2 armour)

Stealth +11 (4, -2 armour, +2 Natural Hunter, +1 Softpaw boots, +3 rank)

Survival +1 (-1, +2 Natural Hunter)

Swim 4 (2 -2 armour, +1rank)

GEAR

Agile Breastplate +1, Duelling Sword +1, Masterwork Short Sword, Composite Short bow (+2Str) 20 Arrows, Daredevil Softpaw boots(As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day. The rounds need not be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +2 bonus on attack rolls against that enemy until the end of her turn.), Belt pouch
Bandolier (8 slots: Silver dagger, Cold Iron dagger, 2x dagger, 2x CLW (1d8+1), 1x Thunderstone and 1x Alchemist's Fire)
Masterwork Backpack, Bedroll, , Flint and Steel, Waterskin, Hooded Lantern, Oil Flask, 4 days of Trail Rations, Mess kit, Grooming kit, Thunderstone. 1623GP 6SP 0CP

Weight
On person:-36.5lb
Bandolier:-7lb
Mstwk Backpack:- 22lb
=65.5lb

Light load (with Mstwk backpack) 66lb

SPECIAL ABILITIES

Cat's Luck Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.

Natural Hunter:Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks. (inc)

Sprinter:Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.

Low-light Vision

Favoured class +3 HP (applied) and +2 skill (applied)

Weapon Training: Heavy Blades
Whenever he attacks with a weapon from this group, he gains a +1 bonus on attack and damage rolls (applied).
A fighter also adds this bonus to any combat maneuver checks made with weapons from his group. This bonus also applies to the fighter’s Combat Maneuver Defense when defending against disarm and sunder attempts made against weapons from this group.

Appearance:
Lithe and slender like all catfolk, yet with steely strong muscles running under his pure black fur, Jakscar stands 5ft 8in tall. A single duelling scar runs under his left eye and his white whiskers are plaited together in imitation of a human moustache.
A well polished breastplate covers his chest, covered in turn by a bandolier containing daggers and flasks, a sword also hangs from each hip.

Concept:

Jakscar is a finesse fighter wielding a duelling sword and a short sword or daggers. Although his lack of common sense and downright recklessness often get him into trouble, his agility supplemented by his wit and charm (and some thick armour) usually get him out again. Although likely to fidget and get bored easily, his chivalric attitude and community spirit normally keep him playing the team game. Vain and slightly arrogant, Jakscar is also quick to laugh, even at himself.
Think your more typical errol flynn swashbuckler type, with a dose more grit and a little less cheese!

Background:

Jakscar knows very little of where he came from as he was shipwrecked in the Mushfens at a very young age. Rescued by an innkeeper from Ordellia the following morning from amongst the wreckage, Jakscar grew up tending bar and constantly hearing the tales of wanderers passing through.
Determined to give something back to the community that had taken him in, Jakscar joined the militia where he developed a talent for duelling and the use of light blades. This coupled with his lust for adventure led him to compete in duelling competitions within the Serpent's Run where he gained the nickname 'Steelclaw' and this in turn has led him to Heidmarch Manor and the Pathfinder Society. Recently returned from a mission under the Fenwall mountains, Jakscar has quickly bored of being back in the city and is keen to head back out exploring.

spoiler=combat status]
HP 48/48
AC 22 (T14/F18)
Black cat 0/1
Cat's Luck 1/1
[/spoiler