Lem

Zaphomil Collander's page

542 posts. Alias of Stalwart.


Full Name

Zaphomil Collander

Race

Gnome

Classes/Levels

Cleric of Desna 6

Gender

HP: 5/42, AC 19 t:13 ff:17, f+7 r+3w+8(+2vs illusions, +2 vs transmutations) Perc +12, init +1

Size

Small

Age

54

Alignment

CG

Deity

Desna

Location

Varisia

Languages

Common, Gnome, Sylvan, Ancient Thassilonian, Varisian

Occupation

Cleric, adventurer

Strength 8
Dexterity 12
Constitution 14
Intelligence 12
Wisdom 15
Charisma 18

About Zaphomil Collander

Male Gnome Cleric 6
CG Small humanoid (gnome)
Init +1 perception +12
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DEFENSE
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AC 18, touch 12, flat-footed 17
(armor +4, Dex +1, Shield +2, Size +1)
hp 42 (6d8+13)
Fort +7, Ref +3, Will +8 (+2 vs. illusions)
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OFFENSE
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Spd 30 ft.
Melee: Mwk Starknife +7 (1d3 x3)
Ranged: Mwk Starknife +8 (1d3 x3)
Ranged: Mwk light crossbow +8 (1d6 19-20/x2)

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STATISTICS
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Str 8 10(0), Dex 12 (+1), Con 14 (+2), Int 12 (+1), Wis 15 17 (+3), Cha 18 (+4)
Base Atk +4; CMB +4; CMD 14
Feats: Alignment Channel, Extra Channel, Selective Channeling
Skills:
Diplomacy 4 rank, 4 Cha, 3 class = +11
Kno (arcana) 2 ranks, 1 Int, 3 class = +6
Kno (history) 4 ranks, 1 Int, 3 class +2 racial = +10
Kno (planes) 1 rank, 1 Int, 3 class = +5
Kno (religion) 5 ranks, 1 Int, 3 class = +9
Linguistics 1 rank, 1 Int, 3 class = +5
Perception 2 ranks, 3 Wis, 2 racial, +5 enhancement = +12
Sense Motive 2 rank, 3 Wis, 3 class = +8
Spellcraft 2 rank, 1 Int, 3 class = +6

Special:
Channel Energy (9/day, DC 17, 3d6)
haste, 1/day (CL 20)
Aura
Domains: Liberation, Travel
Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.
Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Spells:
0-Level: 4 (DC 13)
1-Level: 4 (+1 domain) (DC 14)
2-Level: 4 (+1 domain) (DC 15)
3-level: 3 (+1 domain) (DC 16)

Spells memorized:

0-- create water, detect magic, detect poison, read magic
1-- bless, burning disarm, protection from evil, sanctuary, remove fear(B)
2-- aid, communal protection from evil, silence, spiritual weapon, remove paralysis (B)
3-- dispel magic, holy javelin, prayer, fly (B)

Equipment
Cleric's Kit

kit:
This includes a backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol. (weight: 20 lbs)

wand of cure light wounds (23 charges), wand of lesser restoration (25 charges), scroll of invisibility purge, potion of reduce person, masterwork chain shirt, darkwood heavy shield, masterwork starknife, masterwork light crossbow, 16 bolts, campfire bead, traveler's any-tool, ioun torch, eyes of the eagle, headband of inspired wisdom +2, Shard of Greed. 525 gp

Encumbrance: LL: 33; ML:66; HL: 100
Weight carried: 25 lbs (44 w/backpack)

Traits: Nontraditional Native (Varisian) -- (Reskinned a bit to reflect being adopted by the Varisian people. You gain a +1 trait bonus on Knowledge (geography) checks made relating to Varisia and gain a +1 trait bonus on damage rolls made during the surprise round when you’re wielding a bladed scarf or starknife.
Sacred Conduit: Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have survived). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

Racial:
Low-Light Vision
Defensive Training +4 dodge vs. giants
Gnome Magic (+1 DC to Illusion spells, plus 1/day dancing lights, ghost sound, prestidigitation, and speak with animals. The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier.
Explorer: Many gnomes are obsessed with seeing as much of the world as possible, rather than perfecting some specific talent or vocation. These gnomes gain a +2 racial bonus on Climb checks and checks for one Knowledge skill of their choice (history). This racial trait replaces hatred and obsessive.
Illusion Resistance: +2 on saves vs. illusions.
Keen Senses: +2 Perception
Weapon Familiarity
Languages: Common, Gnome, Sylvan