DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Assuming Lefrik takes a five-foot step to the northeast...

Calla pulls her morningstar and leaps forward, hoping that between her, Blondie and Beardless, they can put down the second dark elf.

Move to N-23
Morningstar+bless: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage+bless: 1d8 + 1 ⇒ (7) + 1 = 8


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Can't see the map again...

Anklebiter scampers after the others, keeping out of melee but well within sight of it. As soon as he can draw a bead on the second Drow - and said Drow is within range - without hitting his enemies, he mutters a quick cantrip: "Stilla Acida!"

Hit or miss, the Goblin barks a stream of caustic words in a strange language.

Undercommon:
"Surrender if you want to live, you purple-eared puke-bags! Your ears will be trophies on our belts unless you put down your weapons NOW!"

One order of Acid Splash. Ranged touch attack: 1d20 + 5 ⇒ (19) + 5 = 24. Damage output: 1d3 ⇒ 1. Sorry for the lacklustre spell, but I need to conserve what I've got... ^^;


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel moves in behind Anklebiter as she loads her crossbow and searches for any drow to skewer.

move to P23, ready action to shoot non-melee drow. I found that I have to log into google drive each time now, then I can see the map


mechanics:

1d20 + 8 ⇒ (20) + 8 = 28
1d6 + 1 ⇒ (2) + 1 = 3

1d20 + 7 ⇒ (18) + 7 = 25
1d4 ⇒ 1

confirm: 1d20 + 8 ⇒ (5) + 8 = 13
1d61 ⇒ 16

Bruendor vacated his flanking spot to ensure that the second drow was not able to slip away. His strike ont he drow missed, but his movement caught the first drow unawares. The drow half turned to watch the dwarf's movement, and Lefrik's axe took him solidly in the chest. As the drow crumpled with the pain, Calla moved up and casually finished him off with a solid blow to the head. Anklebiter and Kelendra moved up, the goblin's spell barely scorching one of the remaining drow. Bruendor was not able to avoid the rapier thrust that his opponet sent snaking out towards him. the point dove deeply into his side and lodged in something critical, because Bruendor nearly collapsed with the pain. As he staggered, another crossbow quarrel sank into his unprotected side. Waves of nausea mixed with the poison on the quarrel to send black spots dancing in his eyes.

Round 3-4:

Bruendor takes 3 damage from the rapier, and 1 damage from the quarrel. He owes me a DC 14 Fort save to avoid unconsciousness (poison).

Initiatives:
group
drow

Here is the map


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

With just one of the foes left, Calla gestures again to call down her goddess' wrath. She pulls out her shield in case any more should be lurking nearby.

Curse these close quarters. Not enough room for all of us to fight!

Divine retribution 2/6 (Reflex DC 13 for half): 1d6 + 2 ⇒ (2) + 2 = 4


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Fort save: 1d20 + 6 ⇒ (10) + 6 = 16

Bruendor's head swims as the drow do little more than scratch him with their weapons. His vision tunnels, and he teeters, but he shakes his head and his pupils focus on the drow before him. "Get the far one, Lef," Bruendor says through a mirthless grin. "This one is mine." He stabs at the drow before him with his own rapier.

Mechanics:

Attacking the one in M25.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Anklebiter sights on the 'far' Drow, and provided the creature is within range, blasts it with another screaming spell.

That's my last Ear-Piercing Scream, Fort DC14 to halve 2d6 ⇒ (3, 1) = 4 damage and avoid being dazed for a round.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Nodding to his dwarven friend, Lefrik mutters, "Good hunting." And closes with the far one.

Assuming he can get to melee...
To hit: 1d20 + 9 ⇒ (7) + 9 = 16
dmg: 1d12 + 7 ⇒ (7) + 7 = 14


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

As Lefrik clears the way, Kel slips into the caves and targets the remaining drow with her crossbow.

light crossbow into melee with bless: 1d20 + 2 ⇒ (8) + 2 = 10
dmg: 1d8 ⇒ 3


Spoiler:

1d20 + 4 ⇒ (3) + 4 = 7
1d20 + 4 ⇒ (14) + 4 = 18

1d20 + 8 ⇒ (11) + 8 = 19
1d6 + 1 ⇒ (3) + 1 = 4
1d20 + 8 ⇒ (4) + 8 = 12
1d6 + 1 ⇒ (3) + 1 = 4

One drow lay dead or dying on the ground as you turn to engage the others. Bruendor made a slashing feint on the drow closest to him, and when the elf's defense was too low, the dwarf cut back to the right, neatly slicing a deep gash in the drow's arm and chest. The same drow staggered as the divine wrath of Calla's fierce judgement plowed into him, his ankle turning and throwing him into a nearby rock outcropping.

Lefrik charged the shooter in the back. The drow was still levitating, but not quite high enough. It scrambled to stay just ahead of Lefrik's axe and still dodge Kelendra's quarrels. It's eyes looked a little scrambled as Anklebiter's spell sent his head ringing, but he managed to keep his wits. Lefrik felt the point of the rapier enter his left arm with a cold numbness, and a warm splash of blood jetting across his side.

Round 3-4:

Lefrik takes 4 damage

Initiatives:
group
drow

Here's the map

Is anyone still not able to see the maps?


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Me. :-\ All I see is the broken link-icon.

Anklebiter snarls vindictively as he unleashes his favourite cantrip on the drow nearest to him - provided he can do so without hitting an ally.

Acid Splash ranged touch attack 1d20 + 5 ⇒ (1) + 5 = 6 for 1d3 ⇒ 1 damage. It's this or break out fire sneeze and limp lash, and I don't think we want to do that juuust yet.


Can you try now, Anklebiter? I set it so that you don't need to be singed into to a Google account to use it.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Broken Link City. Population: Anklebiter. :-\


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Maps aren't loading for me either. I'm sorry.

Lefrik grunts only slightly as the rapier darts into his arm. He swings again, if the dark elf can reach him, he can reach it!
To hit: 1d20 + 9 ⇒ (5) + 9 = 14
Dmg: 1d12 + 7 ⇒ (12) + 7 = 19


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

No problem here.

Calla steps up next to Bruendor, swinging wildly at the drow as she tries to put it down.

"Gods damn it," she curses as he easily ducks under her swing.

Move to N-24
Morningstar: 1d20 + 3 ⇒ (5) + 3 = 8


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

They load for me, but I need to be signed in to Google.

"Well, you're a strong one, I'll give you that," Bruendor says to the drow. "But you're outclassed here. Don't worry, I'm sure your leader will mourn your passing, Sentry #4531-B." Bruendor slashes at his foe again, keeping himself between the drow and the casters.

Mechanics:

Attacking my nemesis!
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel doesn't wait to see what effect the dark elf's blade will have on Lefrik, when the barbarian is punctured an icy anger rises in her and she prays to Desna for frigid retribution, cloaking the drow in the coldness of the stars.

Interstellar Void (30', 4d6 cold dmg, DC 16 Fort for half): 4d6 ⇒ (2, 5, 3, 1) = 11


Dice roller hates you guys.

mechanics:

1d20 + 4 ⇒ (8) + 4 = 12

1d20 + 8 ⇒ (15) + 8 = 23
1d6 + 1 ⇒ (2) + 1 = 3

1d20 + 8 ⇒ (14) + 8 = 22
1d6 + 1 ⇒ (5) + 1 = 6

The cacophony caused by battle in the cavern make it difficult to communicate, and the drow seem to be taking it better than you. Bruendor's opponent dodged all the attacks sent his way, flicking his rapier into the dwarf's shaven cheek in return. Responding to the dwarf's words, the drow spoke in common, with a fluid, but harsh, accent. "My name is T'kay F'rtwan, dwarf. And you will find that my post will be difficult to slip by."

Meanwhile, Lefrik missed his floating opponent, taking a light nick in return. His head grew chill as the drow was wreathed in cold energies. He looked back to see Kelendra with a distant look in her eyes, the light of stars glimmering in their depths.

Round 4-5:

Lefrik takes 3 damage

Bruendor takes 6 damage

Initiative:
group
drow

Here's the map

As usual, if you can't see it, let me know. I may have to find somewhere else to host it (sad face)


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik isn't sure what Kelendra is doing, he's not sure he wants to know. Instead he lashes out again at his elusive target.

To hit: 1d20 + 9 ⇒ (15) + 9 = 24
Dmg: 1d12 + 7 ⇒ (9) + 7 = 16


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

"Oh, you can speak!", Bruendor says as he holds a hand to his lacerated cheek. "I wonder how long it will take for your superior to realize you're not at your post. Because, you know, you're dead."

Mechanics:

Attacking T'kay again. I really hope the other one is named T'achexel Vanther'teaet.
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Did he say his name is "fart?"" Anklebiter shouts. "Was he such a smelly baby to his mother?" Cackling at his own coarse joke, the Goblin casts a spell at Bruendor's opponent. "Here, Bruendor! I'll help you get rid of the stinky fart!"

Grease, aimed to inconvenience Bruendor's opponent, only. Reflex DC14 or fall prone!


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"Are we trying to talk the thing to death? Just hit him!" Calla growls, swinging again with her morningstar.

Morningstar: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 ⇒ 4


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel aims her loaded crossbow at the floating drow, ready to shoot should it somehow avoid being decapitated by the barbarian.

will hold shot if Lefrik kills it, otherwise...

crossbow into melee w/ bless: 1d20 + 2 ⇒ (18) + 2 = 20
dmg: 1d8 ⇒ 5

Map is still working the same, it always starts as a blocked image, but I log back in and then I can see the map. I did upgrade my OS and browser just before that started happening, but I haven't had new problems with maps in other games


mechanics:

1d20 + 4 ⇒ (18) + 4 = 22

1d20 + 8 ⇒ (3) + 8 = 11
1d6 + 1 ⇒ (2) + 1 = 3

1d20 + 8 ⇒ (3) + 8 = 11
1d6 + 1 ⇒ (4) + 1 = 5

The drow kept his feet as Anklebiter's spell took effect, but the grease did cause him to use all of his concentration in avoiding Bruendor's and Calla's blows. The drow riposted feebly, but his attack came nowhere near Bruendor. The other drow gasped in pain as Lefrik's axe tore into his groin, followed by a bolt from Kelendra in the chest. The drow slumped in the air, weakly thrusting at Lefrik as the barbarian came close.

Round 5-6:

Intiative:
group
drow

Here's the map


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Do we want Fart alive?" Anklebiter asks, cackling. "Or dead? If we want him alive, I can take him!"

Limp Lash is on offer. If you guys say no, it's time for Acid Splash again.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"This one is dying if I can help it, he's been a bit smug bobbing there..." Lefrik slashes again. his bloody axe dripping as it arcs forward once more

to hit: 1d20 + 9 ⇒ (13) + 9 = 22
Dmg: 1d12 + 7 ⇒ (3) + 7 = 10


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel again targets the drow beside Lefrik, if it still hovers after his axe chop, otherwise she follows Calla's direction in regards to Anklebiter's question about Fart and she'll shoot him instead.

crossbow into melee w/ bless: 1d20 + 2 ⇒ (19) + 2 = 21
dmg: 1d8 ⇒ 3

possible crit: 1d20 + 2 ⇒ (1) + 2 = 3
dmg: 1d8 ⇒ 2


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"We should take it alive. We might be able to learn something," Calla says with a grunt, as she tries to inflict a little more pain to the dark elf.

Morningstar non-lethal + bless: 1d20 + 3 + 1 - 4 ⇒ (15) + 3 + 1 - 4 = 15
Damage: 1d8 ⇒ 5


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

"Either way is good with me," Bruendor says through gritted teeth, slashing back at the drow before him. "I doubt he knows anything, anyway."

Mechanics:

Attacking, this time with less missing!
Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Crit: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Lefrik's axe took the floating drow in the stomach this time, killing the dark elf and sending a gout of blood and viscera down over the barbarian's arms and shoulders. Kelendra's bolt clipped Bruendor's opponent in the neck, sending him reeling right into Bruendor's rapier. The point took the drow in the eye, killing him almost instantly.

Spoiler:

Congratulations! Everyone gets 360 XP


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Ooops.

"So much for keeping them alive," Calla says sourly. "Let's see if they have anything on them and then keep going."

Perception to search the drow: 1d20 + 12 ⇒ (4) + 12 = 16
Perception to search the area: 1d20 + 12 ⇒ (13) + 12 = 25


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel aids Calla in searching the drow with a quick prayer as she scans the corpses and area for magic. detect magic


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Aw," Anklebiter sighs. "Well, I guess we can bring back a corpse if there aren't any live ones left deeper in."


Each of the drow is wearing a high quality chain shirt and carrying a high quality hand crossbow and small shield. Also, each has a small pouch with a potion of cure light wounds and a handful of coins.

Spoiler:

  • 94g in coins
  • 3 CLW potions
  • 3 mwk chain shirts
  • 3 mwk small steel shield
  • 3 mwk rapiers
  • 3 mwk hand crossbows
  • 24 bolts

  • Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

    "I don't DO prisoners well, I thought everyone knew that?"


    half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

    "What a cute little crossbow! I'll take one of these and a few of those bolts." Kel pockets the hand crossbow and 8 of the bolts.

    what are we doing for light in these caves? The dwarf and goblin are fine in the dark, the half elves need a little light, and the barbarian needs a lot of light, which also hurts the drow. Sunrods may be the only thing we have right now, maybe one on Lefrik that he can cover if necessary as we explore further?


    HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

    "Be careful with them, Kel," Bruendor cautions. "The bolts felt like they were poisoned, probably that soporific toxin that got Lefrik the first time we fought one of the indigos." Once the potions are identified, Bruendor pops the cork on one of them and drinks it, and sighs as the wounds the drow caused begin to heal.

    Might as well use one, I'm down ten HP.
    CLW: 1d8 + 1 ⇒ (4) + 1 = 5


    Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

    "I'll take one of those as well," Calla says, seeing Bruendor's wounds close.

    "Let's take whatever else we want from these and keep going."

    She'll grab three bolts to bring her to an even 20, but has no interest in anything else. Lefrik, do you want to take the last potion?

    1d8 + 1 ⇒ (7) + 1 = 8


    half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

    Heeding the words of Bruendor, Kel carefully stows away the bolts, taking the time to be safe.

    "Let me heal some of those wounds and we can save the potions." (can we save the potion GM?) Kel prays for healing of Bruendor, Lefrik, and Calla.

    cure light wounds, Bruendor: 1d8 + 4 ⇒ (8) + 4 = 12

    cure light wounds, Lefrik: 1d8 + 4 ⇒ (2) + 4 = 6

    cure light wounds, Calla: 1d8 + 4 ⇒ (4) + 4 = 8


    Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

    Actually, I've already got 4 potions plus a full wand. I'd say hold on to your spells, so we can keep pushing forward.


    half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

    sure, ok, spells saved, wand/potions used, that ok GM?


    HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

    Agreed. Save your spells. This is what limited use stuff is for!


    Potions used, spells saved. TK-421 is no longer at his post.


    Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

    OK, I think we're ready to move on... We'll take the coins, potions and the bolts, but the rest will stay here. We can maybe pick up the rapiers on a return trip if we come back this way.


    Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

    Agreed. Except for leaving weapons behind. We don't know that no one is following us...


    Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

    Hulk want smash something! I mean, whatever you guys want :)


    So, which way are you going? NE or W?


    Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

    1d2 ⇒ 1

    NE


    HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

    Works for me, but I can't be held accountable of any problems we may have while we go right instead of left. ;-P


    Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

    Or towards Neutral Evil. ;)

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