DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla, spending a half-second too long looking for the cyphermages and their attackers, doesn't realize the tower is about to roll in time to do anything about it. Looking for a place to hold on, she's swept off her feet, tumbling painfully as she simply tries to hold on to her bow.

"Blast it to all the hells!" she screams, before muttering a quick prayer. A white light suddenly seems to suffuse the pale half-elf, and her bruises begin knitting closed.

Switch judgment to fast healing, giving her fast healing 1 as a swift action. GM, I'm assuming we're still being treated as in combat, and that I can take a swift action.

Climb: 1d20 + 3 ⇒ (6) + 3 = 9


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Can Lefrik try to brace with one hand and grab Anklebitter with another?


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel attempts to brace herself in the rolling tower.

brace, DC15 climb check: 1d20 - 1 ⇒ (6) - 1 = 5

...but fails and tumbles about with the debris instead.


Calla - yup, we are initiative, so counted as combat.

Lefrik - Anklebiter was a flor above you, so no grabbing the goblin...yet. As per the last post, bracing with one hand raises the DC by 5.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Ah well, if I can't get to anyone anyway...

Lefrik's eyes widen as the wild ride continues, he can only hope the tower is crushing some of the creatures trying to get in. The barbarian attempts to brace himself with both hands and calls out to Anklebiter "I'm sorry my friend, I can't get to you!"

Climb/Brace: 1d20 + 6 ⇒ (1) + 6 = 7

Unfortunately, Lefrik's grip hits a bit of less than solid stone, and he goes flying along with others roughly


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17

"Hang on, Anklebiter, I'm coming!", the dwarf shouts, and begins rushing towards the little wizard. As the tower begins rolling down the hill, he leaps over a window that threatened to trip him up, dove over the broken remnants of a table, and leapt over Lefrik's own tumbling form. After a few moments, he had maneuvered over to Anklebiter.


mechanics:

anklebiter: 1d20 ⇒ 14
bruendor: 1d20 ⇒ 3
calla: 1d20 ⇒ 18
kelendra: 1d20 ⇒ 20
lefrik: 1d20 ⇒ 14

Feel free to read everyone's spoilers if you like. It was just easier to separate them out.

Anklebiter:

You try and brace yourself against the rolling structure, but the stairwell really had no good purchase for someone your size. Your face slammed into the side wall and you heard a roaring in your ears. The roaring wasn't just the throbbing of your head. As the tower fell, a huge fissure opened in a nearby wall.

You can choose to try and take Bruendor's hand, or Escape through the fissure (see Round 1 spoiler, automatically succeeds). If you choose to grab Bruendors's hand, you still need to make a DC12 Reflex save to avoid falling through the hole. You also take 2d6 ⇒ (3, 4) = 7 bludgeoning damage from the wall.

Bruendor:

You somehow manage to leave the room everyone else was in and make it into the stairwell leading to the "top" level of the tower. You see Anklebiter flung against one of the walls, and the a large fissure opened beside the goblin. You reached out your hand to snag the goblin, trying hard to not fall through the crack.

If you want to grab Anklebiter, you'll need to make a melee touch attack, followed by a DC12 strength check.

Calla:

You slip on your first attempt to brace yourself, and slide as the room tilts around you. Fortunately, your foot caught on a bench that had been molded from the stone of the tower - likely with a stone shape spell - and you manage to catch yourself. You see Bruendor go skipping by you into the stairs to go help Anklebiter, and the dwarf disappears from sight as others of the party fly past.

Kelendra:

You got knocked off your feet by a chair that was tumbling past, but managed to brace yourself on a wall-mounted bookshelf as you started to slide. Fortunately for you, the shelves here have nothing on them.

Lefrik:

You leap for the stairwell where Anklebiter was, only to have your feet knocked out from under you by Kelendra. You hit the ground hard, your jaw cracking on the stone wall underneath you. Blood fills your mouth from where you bit your tongue, and at least one tooth is chipped from the fall. You feel something scrap at your left arm and you look over to see it dangling out a large crack in the wall. The crack gets even bigger as you watch, threatening to swallow you in it!

You take 2d6 ⇒ (1, 5) = 6 bludgeoning damage from your fall. You may Escape (as in the spoiler in the Round 1 post, automatically succeeds). If you choose not to Escape, you must make a DC 12 Reflex save to avoid falling out anyways.

Awaiting rolls/final actions from Anklebiter, Bruendor, and Lefrik before we move on to the next round


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Reeling from the blow, Anklebiter reaches weakly towards Bruendor with one hand, while the other gently holds Minky.
"Rise or fall," he croaks as his green digits reach for the Dwarf, "short or tall... together..."
The Goblin weakly shakes his head, blood trickling from a cut in his scalp running into his eye, reaches for Bruendor... and falls through the fissure.

Reflex save 1d20 + 3 ⇒ (8) + 3 = 11.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Does Lefrik see Anklebitter whoosh past or something? That might make up his mind


Lefrik is in the second level room. Anklebiter is in the stairway between levels. Only Bruendor is in the stairwell with Anklebiter.


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HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Touch Attack: 1d20 + 6 ⇒ (19) + 6 = 25
Strength: 1d20 + 2 ⇒ (15) + 2 = 17

"NO!", Bruendor shouts as he leans into the room to grab at Anklebiter, his hand making brief contact with the goblin's ankle, appropriately enough.

This is probably the oddest use of the Hatred racial ability ever. Any chance that I grabbed him before he fell through?


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Unaware of what's transpiring, Lefrik continues to try to ride the crazy tower out.

Reflex save: 1d20 + 3 ⇒ (17) + 3 = 20


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel wills into being a moonlight bridge that bisects the tower lengthwise. (hoping to increase the brace chance and halve the amount of objects clattering around with a given person) In her confined space she attempts to brace again, but fails, while watching for a way to leap free of the tower.

brace at DC15: 1d20 - 1 ⇒ (5) - 1 = 4


Lefrik rolled to the side as the fissure opened beneath him. He watched as the crumbling crack rolled upwards, and he himself continued to bounce his way along the ever-changing floor. One of the blue-skinned tentacle lions things flew overhead, smashing into the rent in the wall and disappearing into the night.

Anklebiter's hold slipped and his legs hung out into empty space as the tower continued to roll. The ground was coming up fast beneath him. Even if he slid all the way out of the rift, he would almost certainly be crushed by the rolling tower. Then, a strong hand grasped his. Bruendor, a strange look on his beardess face, gripped the goblin's wrist tightly and yanked. Anklebiter flew up out of the crack in the wall just as it encountered the ground. The two shared a brief moment of exultation before the rolling tower sent them tumbling away again.

Tower roll, Round 2::

Whew!

Everybody post which of the following actions your character is intending to take this round:

Brace: As a move-equivalent action, a creature can attempt to brace itself in a stairwell, doorway, crack in a wall, or support timber by making a DC 15 Climb check. Succeeding at the Climb check by 5 or more allows the creature to brace itself with one hand free. A braced creature takes no damage from the rolling of the tower. A creature that braced itself during a previous round gains a +4 circumstance bonus on this Climb check.

Ride: A creature can attempt to ride along with the tower, moving and jumping along with the rolling motion to prevent itself from being battered. Riding the tower requires a move action and either a DC 15 Balance check (if the creature isn’t trying to move to a particular area) or a DC 15 Tumble check (if the creature is attempting to end up next to a specific target).

Escape: A creature can attempt to escape the tower entirely if it’s adjacent to an open window, door, or hole in a wall by making a DC 15 Jump check as a move action. Success indicates that it leaps free of the tower, but unless it can fly, it is immediately swept up by the surrounding landslide. With a DC 15 Reflex save, the escaping creature grabs a dangling root or a solid ledge of rock and halts its fall, but otherwise it is carried down to the bottom of the slope by the landslide.

Everyone post your character's actions, and I'll resolve Round 2.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Acrobatics 1d20 + 5 ⇒ (20) + 5 = 25. Riding it out; Aid another to Bruendor if necessary. ^^

"Thank you," Anklebiter says, clutching at Bruendors hand. "Thank you, friend Bruendor. Thank you."

The tower's continued grinding and shifting forces the Goblin to start hopping and tumbling to avoid being clobbered and tossed out the tower again. "We have to get out of here, all of us!" he says, an urgent tone in his voice.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Relief crossed Bruendor's features as he pulls Anklebiter back into the tower. "I know!", Bruendor replied, just as urgently. "I'm working on it!" He snapped his heels together, and the slippers they found on the drow began to glow with a soft violet light. He rushed towards Kel, who was tumbling helplessly in the tower.

Mechanics:

Activating my slippers of spider climb to give me a climb speed, which should make it unnecessary to make Climb checks for the next minute or so. Trying to get over to Kel to help her get her feet.

Acrobatics: 1d20 + 7 ⇒ (2) + 7 = 9, +2 if Anklebiter's aid is allowed.
Not that it mattered...


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Did we take damage from our dismal failures in Round 1?

Calla again tries to brace herself, again failing, curses falling freely from her mouth as she tumbles through the spinning tower.

"Calistria's curses on whoever -- ooof! -- designed this damnable place. I will kill -- argh! -- every damn last one of those blue -- ugh! -- things and then hunt down those damnable dark elves that got us into this!"

Climb: 1d20 + 3 ⇒ (1) + 3 = 4


If you took damage, it would be in your spoiler. A couple of you lucked out and auto-passed due to circumstances beyond your control :)


Waiting for Lefrik's action. That last Reflex save was to refrain from falling out of the tumbling tower. I have everyone else's actions as: Calla brace, Bruendor ride, Anklebiter ride, Kel brace.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik attempts to move to one of his tumbling compatriots and grab them with a free hand while bracing with another. Having bit his tongue once already, he doesn't talk this time.

Which puts the DC up a bit
To hit? 1d20 + 4 ⇒ (12) + 4 = 16
Climb for one handed brace: 1d20 + 6 ⇒ (13) + 6 = 19


mechanics:

anklebiter: 1d20 ⇒ 17
bruendor: 1d20 ⇒ 8
calla: 1d20 ⇒ 18
kelendra: 1d20 ⇒ 12
lefrik: 1d20 ⇒ 13

Anklebiter:
You manage to skip and jump, twirls and run as you dodge through the room. The big gap comes up again and you leap over it with ease.

Bruendor:
Your slippers hum slightly as they grip to the stone walls of the tower. It is a little difficult to hold in place without anything solid to grab on to,but you manage without too much trouble.

Calla:

The stone bench you are holding on to is as good a place as any to ride out the fall, though your head spins as the tower continues to tumble over and over.

Kelendra:
You lose your grip on the bookcase and go tumbling through the chamber. A heavy wooden chair nearly bashes your head in, and you are still seeing stars when you feel a hand clamp around your left arm. Woozily you look over to see Lefrik, a grim look on his face and one of his ham-sized fists holding you tight.

You take 2d6 ⇒ (6, 1) = 7 damage

Lefrik:
You manage to get a firm grip on a table extruded from the stone floor, and brace yourself. Out of the corner of your eye, you see Kelendra get hit in the back of the head by a chair. You reach out and snag the semi-conscious woman, though doing so nearly costs you your grip on the table.

Tower Roll Round 3:

Wow, almost no damage that round.

Everyone post your Round 3 actions.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Acrobatics: 1d20 + 7 ⇒ (7) + 7 = 14

Bruendor curses as the tower spins end over end, and an unhealthy sense of vertigo washes over him as he crouches down to avoid the splintered furniture, the magic in his boots taking him all the way around a rotation. There's some advantage to this, though, as he begins to look for a way to get to Kel - the poor girl was already in a bad way when they got to the tower, and this hasn't helped any. Like every plan, he was breaking it down into components. Get Kel some help first. Lefrik's on that, good man. Now how do we get out of here...


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla continues to try to brace herself, teeth rattling as she continues to curse, the volume growing louder with every bounce.

Climb: 1d20 + 3 ⇒ (16) + 3 = 19


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik keeps his grip firm on Kel if he can, and tries to hold them both steady as the tower tumbles and tumbles

"Have wizards of the southlands ever heard of Longhouses? They're nice and low to the ground..."

Climb: 1d20 + 6 ⇒ (13) + 6 = 19


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel clutches at Lefrik's arm, trying to brace herself against the Ulfen.

Brace at DC15: 1d20 - 1 ⇒ (3) - 1 = 2

"We need to get free of this tower before it crashes below!"


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Here goes everything... Proposed plan: summoning a giant spider. Everyone get on top and hope it climbs out of the tower alright...

Anklebiter pulls a scroll from its hiding place and scampers over to the nearest sure-footed person in range.

"I can -- yipe! -- can summon a really big spider! We can -- stupid chair! -- ride it out of here, with luck! But I need -- I need time to cast! Let me ride on your shoulders!"


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor shrugs. "That's a better plan than anything I've got at the moment. Alley oop, AB!" Bruendor stoops to let the goblin climb onto his back.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Anklebiter grabs onto Bruendor's back with his legs, holds the scroll up in front of his red eyes and starts droning out the summoning chant.
Bruendor can feel the magic unfold in the air like a flower as its roots seek water -- or perhaps it is more like a fungus' mushroom cap, even as its rootlets go questing out through the dark, dark earth in search of nourishment.

"Ni yi yin yi yin no yi yin yi yin na yi yin yin yi nu yi yi yin ni yi..."


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13
Quote:
"We need to get free of this tower before it crashes below!"

"I'm not going to die in a rolling tower over a cliff...my ancestors would snicker when I arrived in their great hall for centuries!"

Quote:
"I can -- yipe! -- can summon a really big spider! We can -- stupid chair! -- ride it out of here, with luck! But I need -- I need time to cast! Let me ride on your shoulders!"

"Desna bless your casting then!"


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

You might like to try and gather in the surviving Cypherlords...


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

I got one hand bracing, and another full of oracle... not sure I can help anyone else


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Any cypherfolk around to grab?


Anklebiter:
I need a DC 20 concentration check for any spell you intend to cast.

Only Samaritha and one other cyphermage are in the room with you.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla tries to grab for whichever one is closest.

BAB?: 1d20 + 3 ⇒ (20) + 3 = 23


DC14 Str check to hold on


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Str check: 1d20 ⇒ 12

So close...


mechanics:

1d20 ⇒ 16

Calla was bracing when she saw one of the cyphermages falling past. She reached a hand out and grabbed his robes. She was nearly pulled from her spot as the man's weight pulled on her. The cloth tore and the man tumbled on past, as Calla grabbed at her handhold once more.

Anklebiter had just finished reading his scroll when the tower struck a ledge and leaped out away from the cliff side. You feel your stomach leap upwards to the relative safety of your throat as the tower went from rolling down a hill to rolling in freefall. Then gravity remembered you were there and the tower plunged heavily into the sea.

The sudden jolt shook everyone free from their handholds and flung them to the stone floor. A floor that rapidly became a flooded room as water poured into the tower from the open ends and through a dozen or more large rents in the stone. The original builders had done their job well, and the overall structure of the tower was intact, despite the water pouring into it.

Around you, a hissing sound filled the air as the ten or so dark creatures in sight began thrashing in the cold sea water. The sound came not from the throats of the creatures, but from the water around them. The creatures appeared to be dissolving in the salt water, much like a slug does when you pour salt on it.

Nearby, Samaritha was crying, clutching at the limp form of the man Calla had tried to save. His neck was obviously broken, his head falling limply at an unnatural angle. Samaritha herself appeared to be fairly okay, having ridden through the bouncing roll down the cliff side with a featherfall spell. As for the other cyphermages, there are none currently in sight.

In only moments, surely no more than a half minute, the tower was two-thirds filled with cold seawater, and it was all you could do to stay afloat.

Spoiler:

You survived! 600 XP to everyone.


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Whoa! Stuff happened and I didn't get a notification! o_o
Concentration check 1d20 + 7 ⇒ (16) + 7 = 23.

Anklebiter surfaces from the water, gasping. The last fragments of the scroll are evaporating in the water, as are the dark creatures.

'I needed to do something... Something... I was... summoning...?'

"Batrachos," Anklebiter whispers, making the final gesture of summoning. The air close to the Goblin turns in on itself and darkens. There is a drawn-out note, as of a harpstring being struck with impossible slowness, and a large shape appears, splashing into the water.

The nicest thing that can probably be said for the summoned creature is that it is not a giant spider. The sad truth of the matter, however, is that it is a giant frog.

"No fighting!" Anklebiter yelps as he crosses over to the frog, waving his arms and interposing himself between it and the others. "Need you for something else. Stay... stay...!"

The Goblin weakly tries to get up onto the frog's back.
Ride 1d20 + 6 ⇒ (16) + 6 = 22.
"I'm going to try to get him to swim outside!" Anklebiter calls to the others. "Maybe I can make him tow the rest of us... Anybody good with animals? Got some rope I can use?"


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel struggles to escape the rapidly filling tower.

swim: 1d20 - 1 ⇒ (18) - 1 = 17


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"Frogs aren't big in the cold north but I'll see what I can do," Lefrik will try to calm the frog and set up some sort of rope situation so they can get the aforementioned tow.

Animal Handling: 1d20 + 5 ⇒ (3) + 5 = 8


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"Less crying, woman. It won't help him and could kill you," Calla snaps.

Muttering a prayer to Calistria, she begins pulling herself through the water toward a window.

Cast guidance
Swim: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

The moment freefall hits, Bruendor closes his eyes in disappointment. I've failed them, he thinks. And now we're all going to die.

And he's never happier to have been wrong.

When the tower doesn't immediately sink beneath the waves, he realizes there's still a chance, and he's even more pleased when he sees the octolions thrashing in pain in the briny water. He ended up on the ceiling thanks to his slippers, so he clicks his heels together again and dives into the water, surfacing near the frog. "That frog will work perfectly, Anklebiter, let's get a tether around him and-", he stops, looking again at the frog's coloration. "Scratch that. Around her. Anyway, get a rope around her, and we'll pull as many as we can to safety."

Can we take 10 to Swim here, or are we still in rounds?


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"I have a rope," Anklebiter says, "but I'm not much good with the knots... We need to hurry! Ms. Frog is only here for one hundred and eighty heartbeats, and counting!"


Out of rounds


"Oh sure. My lover and my mentor are both dead, and I nearly followed. I'll just sit here and sing a merry tune, shall I?" Samaritha scowled at Calla, but seemed to realize that the woman was right about the need to collect herself. She kissed the man on the forehead and let him slip beneath the water's surface. Then, she turned and followed Kelendra and Calla out of the tower, all three of them slipping through one of the large cracks in the walls.

With the frog's help, Lefrik, Bruendor, and Anklebiter easily make their way through what was once the ground floor of the tower. You look around to see that the tower is lying on its side in about 25 feet of water. The water was obviously shallow enough that the tower wasn't completely submerged when it landed, some fifty feet from shore. In the water around you, some of the creatures still hiss away, dissolving in the salt water, and more line the cliffs high above.

Looking up, you are amazed that you survived the fall and the roll down the cliff side. Two hundred feet of a nearly sheer drop looks extremely imposing from directly below. The real question is what to do now? The shoreline is mostly cliffs in either direction, with no more than a ten foot span of rocky beach in places. The cliffs are tall and, with the creatures there, not exactly hospitable.

No other survivors are about. If the other cyphermages survived the fall, they weren't making it out of the tower. The darkness of night has finally fallen, but the light from the moon and stars is enough to enable you to see fairly well.

Spoiler:

Decisions, decisions. Camp? Swim? Climb? You guys have all sorts of options :)


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Here," Anklebiter says as he hurriedly uncoils his fifty feet of silk rope, and tosses the end to Bruendor.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik eyes the creatures lining the cliffs, "I'm seeing why the dwarves wanted off this rock. I don't suppose anyone has a bucket we can use to carry sea water around with us?"

He looks back to the tower, "Should I go back in to check for survivors?"


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Maybe yes," Anklebiter says, eyeing the notlions from atop his frog mount. "Maybe look for waterskins, also. Bowls, bottles, anything that can carry sea water."

The Goblin shudders as he sees so very clearly how close they all came to death, but then shakes himself. "Need to get out of the water soon and build a fire," he says. "We can't stay in here, or we'll sicken and weaken. Swim around, maybe?"


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"A moment..." Lefrik takes a deep breath and submerges again.

Taking ten on swim and perception checks to search for survivors and, if those can't be found, then bottles and other containers that can carry sea water.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

"You're still alive," Bruendor says to Samaritha. "If they were alive right now, they'd want you to get to safety. There will be time to mourn once we've pulled our fat out of the fryer." The concern is evident in his voice, but he's also shaken by the near death experience they all shared.

"I'll come with you, Lefrik," Bruendor said. "A second pair of eyes couldn't hurt, especially when they don't need light to see."

Taking 10 as well, getting a 16 Swim and an 18 Perception.

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