DM Bigrin's Second Darkness (Inactive)

Game Master bigrin42

A foul omen looms in the sky over the scoundrel city of Riddleport, an ominous shadow that defies the light. Is it a curse laid millennia ago by forgotten mages? Does it forewarn against the return of some terrible foe? Or does it portend a terrible


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Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"Perhaps we should still check out the body, there maybe evidence on it in our hunt for Saul." Lefrik says, though it is clear Calla's talk of evil beyond the chest has him antsy


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

"Well, then our other option's rather clear." He levels his crossbow at the patch Calla indicated, and readies to fire when everyone has prepared.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"After you, blondie," Calla says, pulling her bow taut. "Let's see if we can provoke whatever's there and get rid of it."


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Why not let Anklebiter provoke it from afar?" the Goblin suggests, wiggling his fingers. "Better make it come to us than wade in and get stung or bitten, yes? A few splashes of acid, to annoy it, and..."


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"If you think your acid can affect it in the water, be my guest. I didn't realize I needed to provide an engraved invitation. It's worth a shot, at any rate."


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Not smart, cast spells when others charge or fire valuable arrows," Anklebiter says, shaking his head. "Damage the wrong stuff."


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"Go on if you wish, Anklebiter, but go swiftly, I feel silly hanging back here because some thing I don't even know about awaits."


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

The Goblin edges sideways until he can get a clear view of whatever it is that set off Calla's senses, and hurls a glob of acid at it.

And now we wait for the DM to recover. ^^


Anklebiter sees a shadow in the water, but his hurled ball of acid splashed ineffectively in the pool.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik cocks his head, "It looks like it hasn't been provoked."


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Calla looks around for a rock she can have the blond barbarian throw at it.

Going to feel pretty silly if this thing is intelligent...


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Bruendor lowered his crossbow slightly when nothing emerged from the pool. "It's not taking the bait. Maybe we need to poke it harder." He lines up his shot again, and fires at the area Calla indicated.

Mechanics:

Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 ⇒ 1
Sneak?: 1d6 ⇒ 3


mechanics:

anklebiter 1d20 + 2 ⇒ (19) + 2 = 21
kelendra 1d20 + 2 ⇒ (6) + 2 = 8
bruendor 1d20 + 2 ⇒ (18) + 2 = 20
calla 1d20 + 3 ⇒ (3) + 3 = 6
lefrik 1d20 + 0 ⇒ (3) + 0 = 3
enemy 1d20 + 1 ⇒ (4) + 1 = 5

Brundor's shot elicited an unearthly howl and water erupted from the pool as the long-dead remains of a human dressed in pirate regalia leaped into the air. It's red eyes glowed with a hateful fury as it glared at the dwarf and began to attack.

Round 1 (pre):

Initiatives:

anklebiter 21
bruendor 20
kelendra 8
calla 6
enemy 5

Here is the updated map


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Sensing the need to protect her friends from the foul taint of the undead pirate, Kel prays for the party, moving forward to encompass everyone as necessary.

cast Bless on the party, move forward to create 30' range as needed to get the whole party if Anklebiter or Bruendor move forward


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Do I grease up the floor, magic your weapons or attack?" Anklebiter squeaks. "Choose, quickly!"

Tell me what you need...


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Status:

AC 18, touch 12, flat-footed 16
Fort +4, Ref +3, Will +7
CMD 14
HP 15/15
Divine retribution (DC 13) 0/6; Judgments 0/1
Effects: Bless

"Throw acid at that thing!"

I'd say save your spells, but I tend to be very conservative in that regard...

Knowing her bow won't be effective against the skeleton, Calla drops it, pulling out her shield for protection. Then she steps forward, her whip snapping out as she tries to wrap it around one of the skeleton's bony legs to pull it out from under it.

Mechanics:

Surprise round? Drop bow and arrow, equip shield
Round 1 move action: Move closer to AR-50
Standard action: Attack with whip, trip attack 1d20 + 2 ⇒ (10) + 2 = 12


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Roger dodger! Stilla Acida!" Anklebiter chants, and he flicks acid at the undead monstrosity.

I've cast my 1st-level assault spells, anyway. :-\ Ranged touch attack: 1d20 + 4 ⇒ (6) + 4 = 10. Damage if successful: 1d3 ⇒ 1.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Going on a three eh? Lefrik is caught off guard by sight of the undead rising from the water.


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Even Bruendor was surprised at the unquiet dead's ferocious attack, but he quickly rewound his crossbow and fired off another bolt at the beast, taking aim at the creature's skull.

Mechanics:

Move: Reload crossbow.
Standard: Attack the pirate again. I think I should have sneak attack on it, since it's not technically gone?
Attack: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 ⇒ 4
Sneak: 1d6 ⇒ 4


mechanics:

1d20 + 4 ⇒ (5) + 4 = 9
1d4 + 1 ⇒ (4) + 1 = 5

Anklebiters spell flew wide as the excited goblin rushed his attack. Bruendor's shots lanced into the undead creature, sending gobbets of rotten flesh flying, but the creature came on, oblivious. It didn't even notice Calla's whip, rushing towards the inquisitor to strike with its arms like clubs. Calla slipped the blow, but barely, robbing the strike of much of its strength.

Round 1-2:

Initiatives:

lefrik 3
anklebiter 21
bruendor 20
kelendra 8
calla 6
enemy 5

Here is the updated map


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"No! Bad bones!" Anklebiter shrills as he hops away from the undead abomination. "Go away! Stilla Acida!"

The Goblin flicks acid at the undead yet again.

I'm having trouble getting the map to load... Anklebiter will move away from the enemy, but preferably while staying with the group. He casts Acid Splash again: Ranged attack roll: 1d20 + 4 ⇒ (20) + 4 = 24. Damage if successful: 1d3 ⇒ 3.


You're as bad as my testers. What exact problem are you having with the map? ;-) I had to switch to google drive for my image hosting and I need to make sure I have the permissions set. Can anyone see the map?


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

Um, it's more that my network has been acting crappy since yesterday evening. ^^; Loading takes oodles of time when it wants to connect at all.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

No problem with the map here. It's lovely. However, Calla's whip has reach, so she should've gotten an attack of opportunity, I think, on the skeleton as it closed to melee range, though the dice rolls mean it's pretty irrelevant.

Status:

AC 18, touch 12, flat-footed 16
Fort +4, Ref +3, Will +7
CMD 14
HP 15/15
Divine retribution (DC 13) 0/6; Judgments 0/1
Effects: Bless

Cracking her whip again, she tries to make it wrap around the skeleton's legs as she steps back, growling as it gets fouled and throws off the attack.

Might as well be using a wet noodle; grant me your favor, Calistria.

Mechanics:

AoO? 1d20 + 1 + 1 ⇒ (2) + 1 + 1 = 4

5-foot step back to AQ-49
Attack: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
I suppose that could've been worse. They could've BOTH been 1s.


The whip has reach but does not threaten, so no AoO is given. Whip

RPG Superstar 2012 Top 16

OK; well, then I just used up one of the dice bots crappy rolls, so it's a win-win. : )


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"This thing is ugly..." Lefrik finds himself moving forward and flinging a javelin at the undead. "Let's see how it looks with a hole through it."

Trying to squeeze past folks to close within ten feet and then flinging said Javelin.

To hit: 1d20 + 1 ⇒ (10) + 1 = 11
dmg: 1d6 + 3 ⇒ (2) + 3 = 5


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Round 2, Init: 8

Kel moves forward, drawing her morningstar, waiting for an opening to strike at the creature.

move to AN-49


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

Anklebiter, I think you should roll to see if you confirm the crit on your Acid Splash!

"I thought we weren't fighting this thing close up!", Bruendor cried as Calla moved forward, suddenly overwhelmed by the undead horror. He cast aside his crossbow, and rushed towards the fight. "Legs akimbo, girly!", he shouted, crouching into a slide to tumble between Calla's legs, kicking up a cloud of filthy sand as he went. He pulled his rapier, and slashed at the beast, hoping to end its tortured existence and keep his friends from becoming its next unholy meal.

Mechanics:

Drop my crossbow, and head to AS50. I'll use Acrobatics to try to avoid the attack of opportunity generated by moving from AR50 to AS50. This is all predicated on the assumption that I can't move into AR49, due to limited space in that square. If I can, I'll do that and avoid having to make the attack of opportunity at all. Regardless, once I get to AS50, I'll attack the beast.

Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

I'm not sure you can get crits on spells. ^^ That's what Quicken Spell is for!


You can crit any spell that you have to roll an attack for. threat range 20/x2

mechanics:

1d20 + 4 ⇒ (3) + 4 = 7
1d4 + 1 ⇒ (1) + 1 = 2

The undead sailor jerks as spell and blade hit it, but still managed to swing at Bruendor. The dwarf easily ducked the sluggish blow and pressed the attack.

Round 2-3:

Initiatives:
lefrik 3
anklebiter 21
bruendor 20
kelendra 8
calla 6
enemy 5

Here is the updated map


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

In that case: Rolling to confirm critical hit! Ranged touch attack: 1d20 + 4 ⇒ (10) + 4 = 14. Damage if successful: 1d3 ⇒ 3.

"Keep at it! I think we're wearing it down!" Anklebiter shouts, hopping up and down with excitement. "Stilla Acida!"

As before, the little Goblin hurls acid at the undead foe.

Another Acid Splash. Ranged touch attack: 1d20 + 4 ⇒ (13) + 4 = 17. Damage if successful: 1d3 ⇒ 3.


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Switching to his great axe, the barbarian closed with the undead and swung at with a great "HA!" sound

Bless Bonus counted in
To hit: 1d20 + 6 ⇒ (14) + 6 = 20
Dmg if that hits: 1d12 + 4 ⇒ (1) + 4 = 5


HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

As Lefrik pressed the attack, Bruendor moved into position to strike. Scrambling off to the undead pirate's side, he pressed his advantage and attempted to end the combat.

Mechanics:

Acrobatics my way over to AT53, since I assume that Lefrik moved into AR50. Then, attack the undead pirate, which should give me sneak attack.
Acrobatics: 1d20 + 6 ⇒ (17) + 6 = 23
Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Sneak: 1d6 ⇒ 3


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

Status:

AC 18, touch 12, flat-footed 16
Fort +4, Ref +3, Will +7
CMD 14
HP 15/15
Divine retribution (DC 13) 0/6; Judgments 0/1
Effects: Bless

Calla tries again to trip the creature, cursing as her whip refuses to do what she wants. High spots of color appear in her pale cheeks and she glares at the others, almost daring them to say something.

Mechanics:

1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8

Really? It's getting old now...


half-elf Oracle 13 | HP 107 | AC 27/15/24 | F +8, R +9, W +11(+2) | init +3, Perception +8 | CMB +10, CMD 25

Kel continues to watch the party battle the creature, staying a healthy distance away from it. She's ready to rush to the aid of a companion if needed.

delay until after the foe, if healing is required Kel will move in to complete that, otherwise she takes a full defense stance (or whatever that's called - fighting defensively maybe? -4 to attacks and +2 dodge to AC)


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

Lefrik sees the whip miss wide, considers chuckling, then sees the look on Calla's face that dares him to. He decides not to out of.... kindness, yes, that's in, kindness.

:)


The combination of acid and steel finally sent the undead wight back to his rest...permanently this time. The cavern, which had been fairly clean, reeked of rotten flesh and acid, with gobbets of undead flesh spattered about. The corpse landed in the water and sank to the bottom, with no gases left to keep it afloat. One arm trailed over the chest in the water, the motion looking as if even in eternal death, the sailor wished to keep it safe.


Half-Elf (Chelaxian) Female HP 109, AC 26/18/21, F +13*, R +11*, W +15*, Init +8, Per +22 Inquisitor 13

"Well, who wants to go get the chest? Maybe it'll have something valuable inside. Blondie?"


Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

"Well, I did say I felt silly hanging behind..." Lefrik moves to the chest and opens it


Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

"Simple spells still pack a good punch," Anklebiter says, giggling.
"Oh... Nobody got hurt badly, did they? Except for the moving corpse?"


Muscles trembling as he held back the impulse to fling himself away from whatever traps might be laid, Lefrik manhandles the chest out of the water and breaks the rusty lock with an easy blow from his axe. He carefully lifted the lid to find treasure indeed. Pirate treasure! A small mound of coins with large rubies perched like eyes. A golden statue peeked from beneath the dripping coins and a crystal wand lay atop it all.

Spoiler:

You killed a wight, and didn't even lose any levels. Congratulations! 160 XP to everyone.

Loot:

  • 380 g in mixed coins
  • 2 large rubies
  • antique golden idol
  • crystal wand

  • Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

    Lefrik grins, "The keep Lefrik joyful fund just got a donation! I jest, but take a look at this all of you."


    Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

    "Oooh..." Anklebiter coos as he scurries forward.

    The Goblin playfully pokes Lefrik in the biceps. "If the fame and adventure-thing doesn't work out, you could clean up as a professional arm wrestler, giant friend Lefrik Olegson."

    The little Wizard mutters a cantrip and subjects the loot to a careful - and cautious - scrutiny.

    Detect Magic is up. Knowledge (history) 1d20 + 8 ⇒ (6) + 8 = 14 and Spellcraft 1d20 + 8 ⇒ (5) + 8 = 13 to identify.


    Failed to identify the wand


    Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

    Can I see what school the magic is? And did my Knowledge (history) check identify the idol?

    Anklebiter makes a displeased noise.

    "Can't figure out the wand," he admits. "Calla and Kelendra, do you want to try before anyone touches it and unleashes an undead bugbear or something?"


    Transmutation, and all you know about the statue it is an Osiran cat-headed goddess (unknown which one)


    HP 150/155, AC 26/13/24, F +14, R +15, W +6, Init +2, Per +16 (+19 traps)

    Bruendor was about to insist on a quick investigation of the lock, but his protestations fell on deaf ears. He gave Lefrik a dour look as the heedlessly smashed open the lock and opened the dead pirate's chest. "Hrmph. You're just fortunate it weren't a dwarven made chest. Any security on that would still be ready to kill you." He awaited the spellcasters to finish their magical investigations.


    Male Goblin Wizard 13 (Abjurer); Init +2; Fly 40 ft.; Darkvision 60 ft,; Perception +5; AC 25 (touch 14, flatfooted 16; +2 Dex., +1 size, +1 natural, +4 armour, +4 shield, +3 deflection, hp 91; Fort +10;Ref +10;Will +13

    "Why would a Dwarf sell a good chest to a pirate?" Anklebiter asks, puzzled.


    Male(HP:(198; DR 2(3 when raging);AC:22/12/22;F+17,R+8,W+9;Init +0;Per +15) Human (Ulfen) Barbarian 13

    "Thank you, Ankblebiter." He says to his goblin friend. To the dwarf, he shrugs, "Good thing it wasn't then."

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